hzr
2025-04-21 2d9d117228fd281aeeb0f3c173f538744f8dffd7
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.LianTi
#
# @todo:Á¶Ìå
# @author hxp
# @date 2022-22-23
# @version 1.0
#
# ÏêϸÃèÊö: Á¶Ìå
#
#-------------------------------------------------------------------------------
#"""Version = 2022-22-23 15:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import PlayerControl
import PlayerLianTi
import IpyGameDataPY
import SkillCommon
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÁ¶Ìå: LianTi 0")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÁ¶Ìå: LianTi µÈ¼¶ ±¾¼¶ÒѳԵ¤Êý")
        return
    
    if len(msgList) == 1:
        if msgList[0] == 0:
            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LianTiLV):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiLV, 1)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiEatItemCount, 0)
            
    elif len(msgList) == 2:
        lv, eatItemCount = msgList
        if lv < 1:
            GameWorld.DebugAnswer(curPlayer, "µÈ¼¶²»ÄÜСÓÚ1")
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiLV, lv)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiEatItemCount, eatItemCount)
        
        skillIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetLianTiCount()):
            lvupIpyData = ipyDataMgr.GetLianTiByIndex(index)
            dataLV = lvupIpyData.GetLianTiLV()
            if dataLV > lv:
                break
            activateSkillID = lvupIpyData.GetActivateSkillID()
            if activateSkillID:
                skillIDList.append(activateSkillID)
        
        if skillIDList:
            SkillCommon.GivePlayerSkillByJobSkill(curPlayer, skillIDList)
            
    else:
        return
    
    PlayerLianTi.RefreshLianTiAttr(curPlayer)
    PlayerLianTi.SyncLianTiInfo(curPlayer)
    return