hzr
2025-04-21 2d9d117228fd281aeeb0f3c173f538744f8dffd7
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ½øÈë±ôËÀ״̬ ÑªÁ¿Îª1
#
# @author: Alee
# @date 2017-12-9 ÏÂÎç09:41:44
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
import IPY_GameWorld
import GameObj
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # µ±Ç°ÒѾ­±»´¦ÀíΪËÀÍö£¬ÄÇô¾Í²»´¥·¢
        return False
    
    zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha)
    
    if zhanshaState:
        # °´Î»Åжϣ¬1ΪնɱÇé¿öÏ£¬´Ë¼¼Äܲ»¿É±»´¥·¢£¬2ΪÖÕ¼«Õ¶É±²»´¥·¢£¬3ΪÈκÎնɱ¶¼²»´¥·¢
        if (passiveEffect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0:
            return False
    
    GameObj.SetHP(attacker, 1)
    
    # False ¿ÉÓÃÓÚ¶à´Î´¥·¢²»ËÀµÄ×÷ÓÃ
    return True if passiveEffect.GetEffectValue(1) else False
 
 
def GetSkillData(passiveEffect):
    skillID = passiveEffect.GetEffectValue(1)
 
    return GameWorld.GetGameData().GetSkillBySkillID(skillID)
 
def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):
    return