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2025-04-21 2d9d117228fd281aeeb0f3c173f538744f8dffd7
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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ±»¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¸½¼ÓÌõ¼þ ÑªÁ¿µÍÓÚXX°Ù·Ö±È, ¸½¼Ó±»¹¥»÷´ÎÊýÅж¨
#
# @author: Alee
# @date 2018-1-9 ÏÂÎç09:39:37
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
import PlayerControl
 
 
def CheckCanHappen(attacker, defender, effect, curSkill):
    # Î´ÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È
    if effect.GetEffectValue(1):
        if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= effect.GetEffectValue(1):
            return False
        
    if effect.GetEffectValue(2):
        # ¹¥»÷´ÎÊýÅж¨
        attackCnt = curSkill.GetProficiency()
        curSkill.SetProficiency(attackCnt + 1)
        
        if attackCnt + 1 >= effect.GetEffectValue(2):
            curSkill.SetProficiency(0)
        else:
            return False
        
    return GameWorld.CanHappen(effect.GetEffectValue(0))