#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: ±»¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¸½¼ÓÌõ¼þ ѪÁ¿µÍÓÚXX°Ù·Ö±È, ¸½¼Ó±»¹¥»÷´ÎÊýÅж¨
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#
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# @author: Alee
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# @date 2018-1-9 ÏÂÎç09:39:37
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import GameObj
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import PlayerControl
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def CheckCanHappen(attacker, defender, effect, curSkill):
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# δÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È
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if effect.GetEffectValue(1):
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if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= effect.GetEffectValue(1):
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return False
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if effect.GetEffectValue(2):
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# ¹¥»÷´ÎÊýÅж¨
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attackCnt = curSkill.GetProficiency()
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curSkill.SetProficiency(attackCnt + 1)
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if attackCnt + 1 >= effect.GetEffectValue(2):
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curSkill.SetProficiency(0)
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else:
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return False
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return GameWorld.CanHappen(effect.GetEffectValue(0))
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