#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: È«Éí·À¾ßÆÕͨÌ××°´ïµ½x½×£¬Ã¿¹¥»÷X´Î£¬ÏÂÒ»´Î¼¼Äܽ«ÌáÉý°Ù·ÖXX%µÄ¼¼ÄÜÉ˺¦
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#
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# @author: Alee
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# @date 2018-1-9 ÏÂÎç09:39:37
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import GameObj
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import ChEquip
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def CheckCanHappen(attacker, defender, effect, curSkill):
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suitsLV = ChEquip.GetEquipSuitsLVByType(attacker, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
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if suitsLV < effect.GetEffectValue(1):
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# È«Éí·À¾ßÆÕͨÌ××°½×ÊýÅжÏ
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return False
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# ¹¥»÷´ÎÊýÅж¨
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attackCnt = curSkill.GetProficiency()
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# Íâ²ãÓÐCDÀ¹×Å£¬CDÖв»¼ÆÊý
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curSkill.SetProficiency(attackCnt + 1)
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if attackCnt + 1 > effect.GetEffectValue(0):
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curSkill.SetProficiency(0)
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return True
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return False
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