#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: ¶ÔµÚһĿ±êÖØ»÷´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢
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#
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# @author: Alee
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# @date 2019-4-25 ÏÂÎç01:57:16
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import GameWorld
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import SkillShell
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import GameObj
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def CheckCanHappen(attacker, defender, effect, curSkill):
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if effect.GetEffectValue(1):
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# תΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢
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useSkill = GameWorld.GetGameData().GetSkillBySkillID(effect.GetEffectValue(1))
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if not useSkill:
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return False
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SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)
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return False
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if effect.GetEffectValue(2):
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if not GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(2)):
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#GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
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return False
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return GameWorld.CanHappen(effect.GetEffectValue(0))
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