#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.PassiveTrigger.PassiveEff_5013
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#
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# @todo:´¥·¢Êͷż¼ÄÜ£¨buffÊ©·¨·½¶Ô¸ÃbuffЯ´ø·½½øÐÐÊͷż¼ÄÜ£©
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# @author hxp
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# @date 2025-09-23
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# @version 1.0
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#
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# ÏêϸÃèÊö: ´¥·¢Êͷż¼ÄÜ£¨buffÊ©·¨·½¶Ô¸ÃbuffЯ´ø·½½øÐÐÊͷż¼ÄÜ£©
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2025-09-23 11:00"""
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#-------------------------------------------------------------------------------
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import TurnSkill
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import IpyGameDataPY
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import BattleObj
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def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
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ownerID = effBuff.GetOwnerID()
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if not ownerID:
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return
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buffOwner = BattleObj.GetBatObjMgr().getBatObj(ownerID)
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if not buffOwner or not buffOwner.IsAlive():
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return
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effSkill = effBuff.GetSkillData().GetIpyData()
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skillID = curEffect.GetEffectValue(0) # ¼¼ÄÜID£¬Îª0ʱÊͷű¾¼¼ÄÜ
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if not skillID:
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passiveSkill = effSkill
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else:
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passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
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if not passiveSkill:
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return
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effectID = curEffect.GetEffectID()
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effSkillID = effSkill.GetSkillID()
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return TurnSkill.OnUsePassiveSkill(turnFight, buffOwner, batObj, passiveSkill, connSkill, effSkillID, effectID, connBuff)
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