#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package PlayerFamily
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#¼Ò×åÂß¼´¦Àí
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#
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# @author eggxp
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# @date 2010-4-23
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# @version 1.0
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#
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#---------------------------------------------------------------------
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#"""Version = 2017-07-12 21:00"""
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#---------------------------------------------------------------------
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import FBLogic
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import ChConfig
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import GameWorld
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import ShareDefine
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import PlayerControl
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import NetPackCommon
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import PlayerViewCache
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import ChPyNetSendPack
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import PlayerFamilyEmblem
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import PlayerFamilyZhenbaoge
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import PlayerFamilyTaofa
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import IPY_PlayerDefine
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import IpyGameDataPY
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import IPY_GameWorld
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import ItemControler
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import GameFuncComm
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import DBDataMgr
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import DirtyList
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import ObjPool
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import random
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import time
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#ÉêÇë¡¢ÉóºË¡¢Í˳ö¡¢ÌßÈË¡¢¾èÏס¢Éý¼¶
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Def_CreatFamily_MaxStr = 33
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#ÏÉÃ˱ä¸üÀàÐÍ
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FamilyChangeTypes = (
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FamilyChangeType_None,
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FamilyChangeType_MemJoin, # ³ÉÔ±¼ÓÈë 1
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FamilyChangeType_MemLeave, # ³ÉÔ±Í˳ö 2
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FamilyChangeType_JoinSet, # ÊÕÈËÉèÖÃÐÞ¸Ä 3
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FamilyChangeType_Broadcast, # ¹«¸æÐÞ¸Ä 4
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FamilyChangeType_EChange, # »ÕÕÂÐÞ¸Ä 5
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FamilyChangeType_LeaderChange, # ÃËÖ÷±ä¸ü 6
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FamilyChangeType_MemFmlvChange, # ³ÉԱְλ±ä¸ü 7
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FamilyChangeType_MemLogin, # ³ÉÔ±ÉÏÏß 8
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FamilyChangeType_MemLogout, # ³ÉÔ±ÀëÏß9
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FamilyChangeType_FamilyLVExp, # ÏÉÃ˵ȼ¶¾Ñé±ä¸ü 10
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FamilyChangeType_MemContrib, # ³ÉÔ±¹±Ï×±ä¸ü 11
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FamilyChangeType_OnDay, # ¹ýÌì 12
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) = range(13)
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#ÏÉÃËȨÏÞ
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(
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FamilyPowerID_Call, #ÕÐÈË 1
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FamilyPowerID_ChangeFmlv, #±ä¸üְλ 2
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FamilyPowerID_Broadcast, #·¢²¼¹«¸æ 3
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FamilyPowerID_Kick, #ÌßÈË 4
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) = range(1, 1 + 4)
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#ÏÉÃËְλ¶ÔÓ¦ÈËÊýÉèÖÃÊôÐÔÃû
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Def_FmlSetAttrName = {
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IPY_PlayerDefine.fmlMember:"MemberMax",
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IPY_PlayerDefine.fmlCounsellor:"EliteMax",
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IPY_PlayerDefine.fmlViceLeader:"DeputyLeaderMax",
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}
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def FamilyOnDay():
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if GameWorld.IsCrossServer():
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return
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familyManager = DBDataMgr.GetFamilyMgr()
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for i in range(0, familyManager.GetCount()):
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family = familyManager.GetAt(i)
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familyID = family.GetID()
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PlayerFamilyZhenbaoge.OnDay(family)
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PlayerFamilyTaofa.OnDay(family)
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for index in xrange(family.GetCount()):
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member = family.GetAt(index)
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# ÖØÖóÉÔ±ÈÕÐÅÏ¢
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member.SetContribDay(0)
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member.SetDonateCntDay(0)
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Broadcast_FamilyChange(familyID, FamilyChangeType_OnDay)
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return
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def PlayerOnDay(curPlayer):
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if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
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return
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ResetDailyDonateCnt(curPlayer)
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PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
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PlayerFamilyTaofa.PlayerOnDay(curPlayer)
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return
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def OnPlayerLogin(curPlayer, tick):
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if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
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return
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PlayerLoginRefreshFamily(curPlayer, tick)
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Sync_RequestAddFamilyInfo(curPlayer, False)
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SyncDonateCntInfo(curPlayer)
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PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
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PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
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return
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def OnPlayerLogout(curPlayer):
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playerID = curPlayer.GetPlayerID()
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familyID = curPlayer.GetFamilyID()
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if not familyID:
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return
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familyMgr = DBDataMgr.GetFamilyMgr()
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family = familyMgr.FindFamily(familyID)
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if not family:
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return
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curMember = family.FindMember(playerID)
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if not curMember:
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return
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curMember.SetOffTime(int(time.time()))
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#XW_JZ_LeaguerLeaveline <n color="0,190,255">{%S1%}</n><n color="255,255,0">ÏÂÏßÁË£¡</n> 25 - -
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#NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
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Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
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return
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def OnWeekEx(curPlayer):
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#ÖØÖÃ
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return
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def PlayerLoginRefreshFamily(curPlayer, tick):
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## Íæ¼ÒµÇ¼ʱˢмÒ×å
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playerID = curPlayer.GetPlayerID()
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familyMgr = DBDataMgr.GetFamilyMgr()
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refreshFamilyID = familyMgr.GetPlayerFamilyID(playerID)
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MapServer_FamilyRefresh(curPlayer, refreshFamilyID)
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familyID = curPlayer.GetFamilyID()
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if not familyID:
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return
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family = familyMgr.FindFamily(familyID)
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if not family:
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return
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curMember = family.FindMember(playerID)
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if not curMember:
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return
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curMember.SetOffTime(0) # ÔÚÏß0£¬ÍÑ»ú1£¬>1ÀëÏßʱ¼ä
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curMember.RefreshMember(curPlayer)
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Sync_FamilyInfo(curPlayer)
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SendFamilyActionInfo(curPlayer, familyID, ShareDefine.Def_ActionType_FamilyData)
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#֪ͨÕÐÈË
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if GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
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NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
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#XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">ÉÏÏßÁË£¡</n> 25 - -
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#NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
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Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
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# ÃËÖ÷ÉÏÏß´¦Àí
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if curMember.GetFmLV() == IPY_PlayerDefine.fmlLeader:
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OnFamilyLeaderLogin(curPlayer)
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return
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def OnFamilyLeaderLogin(curPlayer):
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## ÃËÖ÷µÇ¼¶îÍâ´¦Àí
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return
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def OnMinute():
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#Õ½Á¦Ë¢ÐÂÔÚDBFamily.OnMinute
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PlayerFamilyEmblem.CheckExpireEmblem()
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return
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def RefreshFamilyMember(curPlayer):
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## Íæ¼Ò³ÉÔ±Ïà¹ØÊôÐÔ±ä¸üʱͬ²½¸üмÒ×å³ÉÔ±ÐÅÏ¢
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familyID = curPlayer.GetFamilyID()
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if not familyID:
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return
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familyMgr = DBDataMgr.GetFamilyMgr()
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family = familyMgr.FindFamily(familyID)
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if not family:
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return
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playerID = curPlayer.GetPlayerID()
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member = family.FindMember(playerID)
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if not member:
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return
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member.RefreshMember(curPlayer)
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return
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def GetRenameTime(dataAction): return dataAction.GetValue1()
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def SetRenameTime(dataAction, setTime): dataAction.SetValue1(setTime)
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def GetFamilyDataAction(familyID):
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## ¼Ò×å¶îÍâÊý¾Ý´æ´¢µÄÐÐΪÊý¾Ý£¬¿ÉÒÔÊÓΪFamily¹«¹²Êý¾ÝµÄÒ»¸öÀ©Õ¹
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action = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_FamilyData)
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return action.GetOneAction(True)
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#// A6 04 ´´½¨¼Ò×å #tagCMCreateFamily
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#
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#struct tagCMCreateFamily
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#{
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# tagHead Head;
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# char Name[33];
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# WORD EmblemID; //Ñ¡Ôñ»ÕÕÂID£¬½âËøÏÉÃ˵ȼ¶Îª1¼¶µÄ¾ùΪ¿ÉÑ¡ID
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# char EmblemWord[3]; //»ÕÕÂÎÄ×Ö
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#};
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def OnCreateFamily(index, clientPack, tick):
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curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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inputName = clientPack.Name
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emblemID = clientPack.EmblemID
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emblemWord = clientPack.EmblemWord
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if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
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return
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playerID = curPlayer.GetPlayerID()
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playerFamilyID = curPlayer.GetFamilyID()
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familyMgr = DBDataMgr.GetFamilyMgr()
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if playerFamilyID:
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curFamily = familyMgr.FindFamily(playerFamilyID)
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if curFamily:
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if curFamily.FindMember(playerID):
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#Íæ¼ÒÒѾÓмÒ×å, ´´½¨Ê§°Ü
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PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_85890")
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return
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fullFamilyName = CheckInputFamilyName(curPlayer, inputName)
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if not fullFamilyName:
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return
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needMoney = IpyGameDataPY.GetFuncCfg("CreateFamily", 1)
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moneyType = IpyGameDataPY.GetFuncCfg("CreateFamily", 2)
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if moneyType and needMoney:
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if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "CreateFamily"):
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return
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serverID = GameWorld.GetPlayerServerID(curPlayer)
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curFamily = familyMgr.AddFamily(fullFamilyName, serverID)
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if curFamily == None:
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GameWorld.ErrLog("´´½¨¼Ò×åʧ°Ü", playerID)
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return
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newFamilyID = curFamily.GetID()
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curFamily.SetLV(1)
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emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
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if not emblemID or emblemID not in emblemIDList:
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emblemID = random.choice(emblemIDList) # ´ÓĬÈÏ»ÕÕÂÖÐËæ»úÑ¡ÔñÒ»¸ö
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GameWorld.Log("´´½¨ÏÉÃË: familyID=%s,playerID=%s,emblemID=%s" % (newFamilyID, playerID, emblemID))
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curFamily.SetEmblemID(emblemID)
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curFamily.SetEmblemWord(emblemWord)
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#-ÉèÖüÒ×å³ÉÔ±ÊôÐÔ
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DoPlayerJionFamily(curFamily, playerID, curPlayer, IPY_PlayerDefine.fmlLeader)
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familyMgr.Sort()
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#XW_JZ_EstablishSud <n color="255,255,0">¹§Ï²Äú£¬¼Ò×彨Á¢³É¹¦!</n> 25 - -
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PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
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PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, newFamilyID])
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PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
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return
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def CheckInputFamilyName(curPlayer, inputName):
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'''¼ì²éÍæ¼ÒÊäÈëµÄÏÉÃËÃûÊÇ·ñºÏ·¨£¬½¨ÃË¡¢¸ÄÃûͨÓÃ
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@return: None-²»ºÏ·¨£»·Ç¿Õ-ºÏ·¨µÄÏÉÃËÈ«Ãû
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'''
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#C++¹ýÂ˿ոñ
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familyName = GameWorld.GetGameWorld().GetCharTrim(inputName)
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fullFamilyName = GetFamilyFullName(curPlayer, familyName)
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if not fullFamilyName:
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GameWorld.ErrLog("¼Ò×åÈ«ÃûÒì³£!", curPlayer.GetPlayerID())
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return
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if DirtyList.IsWordForbidden(familyName):
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#XW_JZ_Family_NameNoLegality ¶Ô²»Æð,¼Ò×åÃû³ÆÖк¬ÓзǷ¨×Ö·û
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PlayerControl.NotifyCode(curPlayer, "NameSensitive")
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return
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if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
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PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [Def_CreatFamily_MaxStr / 3, Def_CreatFamily_MaxStr])
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return
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familyMgr = DBDataMgr.GetFamilyMgr()
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if familyMgr.FindFamilyByName(fullFamilyName):
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#XW_JZ_EstablishErr_Name <n color="255,255,0">¶Ô²»Æð£¬ÄúÊäÈëµÄ¼Ò×åÃûÒÑ´æÔÚ£¬½¨Á¢¼Ò×åʧ°Ü£¡</n> 25 - -
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PlayerControl.NotifyCode(curPlayer, "NameExists")
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return
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return fullFamilyName
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## »ñÈ¡¼Ò×åÈ«Ãû
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def GetFamilyFullName(curPlayer, familyName):
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serverID = GameWorld.GetPlayerServerID(curPlayer)
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maxServerID = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 3)
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if serverID > maxServerID or serverID <= 0:
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GameWorld.ErrLog("ÏÉÃËÈ«Ãû serverID=%s error! maxServerID=%s, check FamilyNameFormat.txt" % (serverID, maxServerID))
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return ""
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specServerDict = IpyGameDataPY.GetFuncEvalCfg("FamilyNameFormat", 4, {})
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nameFormatInfo = GameWorld.GetDictValueByRangeKey(specServerDict, serverID)
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if not nameFormatInfo:
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nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("FamilyNameFormat", 1)
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if not nameFormatInfo:
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return ""
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nameFormat = nameFormatInfo[0]
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paramList = [eval(pName) for pName in nameFormatInfo[1:]]
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fullName = nameFormat % tuple(paramList)
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maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
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if len(fullName) > maxLen:
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GameWorld.ErrLog("ÏÉÃËÈ«Ãû familyName=%s,È«Ãû=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
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PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
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return ""
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return fullName
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def DoPlayerJionFamily(family, playerID, jionPlayer, jionFamilySetLv=IPY_PlayerDefine.fmlMember, broadcastFamilyChange=True):
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'''¼ÓÈë¼Ò×壬֧³ÖÀëÏßÍæ¼Ò¼ÓÈë
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@param jionPlayer: Èç¹ûÊÇÀëÏßÍæ¼ÒÔòΪNone
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'''
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if isinstance(family, int):
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familyID = family
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familyMgr = DBDataMgr.GetFamilyMgr()
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curFamily = familyMgr.FindFamily(familyID)
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else:
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curFamily = family
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if not curFamily:
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return
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familyID = curFamily.GetID()
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member = curFamily.AddMember(playerID)
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member.SetFmLV(jionFamilySetLv)
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if jionPlayer:
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member.RefreshMember(jionPlayer)
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else:
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member.RefreshMemberByID(playerID)
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curFamily.SetFightPowerTotal(curFamily.GetFightPowerTotal() + member.GetFightPowerTotal())
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if jionFamilySetLv == IPY_PlayerDefine.fmlLeader:
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curFamily.SetLeaderID(playerID)
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#ÉèÖÃÍæ¼ÒÉíÉϱ£´æµÄ¼Ò×åÐÅÏ¢
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if jionPlayer:
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MapServer_FamilyRefresh(jionPlayer, familyID)
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Sync_FamilyInfo(jionPlayer)
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if jionFamilySetLv != IPY_PlayerDefine.fmlLeader:
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if broadcastFamilyChange:
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Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
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#֪ͨËùÓмÒ×å³ÉÔ±, Õâ¸öÈ˼ÓÈëÁ˼Ò×å
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#NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
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if jionPlayer:
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PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
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#¼Ç¼¼ÓÈëʼþ
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tick = GameWorld.GetGameWorld().GetTick()
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AddFamilyActionNote(member.GetPlayerName(), familyID, ShareDefine.Def_ActionType_FamilyEvent,
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[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Join, jionFamilySetLv, 0], tick)
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#Íæ¼Ò»º´æ
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#PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
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#SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
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#GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
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return
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def AddFamilyActionNote(curName, familyID, actionType, actionDataList, tick, isClearNone=True, useData=""):
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'''ͳһÌí¼Ó¼Ò×åActionÊý¾Ý
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'''
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if actionType not in ShareDefine.Def_ActionTypeList:
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#¼Ç¼ÐÐΪÀàÐÍ´íÎó
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GameWorld.ErrLog("¼Ç¼¼Ò×åÐÐΪÀàÐÍ:%s ´íÎó")
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return False
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familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
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actionData = familyAction.AddAction()
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if not actionData:
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return False
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#---ÉèÖÃÐÐΪ¶ÔÏóÊý¾Ý---
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actionData.SetName(curName) # ÉèÖÃÃû×Ö
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actionData.SetUserData(useData) # ÉèÖÃ×Ô¶¨ÒåÊý¾Ý
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for num, value in enumerate(actionDataList, 1):
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setFunc = getattr(actionData, "SetValue%s" % num)
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if setFunc:
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setFunc(value)
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return True
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def MapServer_FamilyRefresh(curPlayer, refreshFamilyID, isVoluntarily=0):
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''' Ï൱ÓÚGameServerµ÷Óà curPlayer.MapServer_FamilyRefresh()
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@param familyID: Íæ¼Ò¸üеÄfamilyID
|
@param isVoluntarily: ÊÇ·ñ×ÔÔ¸À뿪µÄ£¬½öÀ뿪ˢÐÂʱÓÐЧ
|
'''
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tick = GameWorld.GetGameWorld().GetTick()
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playerID = curPlayer.GetPlayerID()
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refreshFmLV = 0
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refreshFamilyLV = 0
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refreshFamilyName = ""
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if refreshFamilyID:
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familyMgr = DBDataMgr.GetFamilyMgr()
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curFamily = familyMgr.FindFamily(refreshFamilyID)
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if curFamily:
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refreshFamilyLV = curFamily.GetLV()
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refreshFamilyName = curFamily.GetName()
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member = curFamily.FindMember(playerID)
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if member:
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refreshFmLV = member.GetFmLV()
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else:
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refreshFamilyID = 0
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lastFamilyID = curPlayer.GetFamilyID()
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lastFamilyLV = curPlayer.GetFamilyLV() # ÏÉÃ˵ȼ¶£¬·ÇְλµÈ¼¶
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lastFmLV = PlayerControl.GetFamilyMemberLV(curPlayer)
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if lastFamilyID != refreshFamilyID:
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curPlayer.SetFamilyID(refreshFamilyID)
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if curPlayer.GetFamilyName() != refreshFamilyName:
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curPlayer.SetFamilyName(refreshFamilyName)
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curPlayer.Notify_FamilyNameRefresh() #//04 36 ÖÜÎ§Íæ¼Ò¼Ò×åÃûË¢ÐÂ#tagPlayerFamilyNameRefresh
|
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if lastFmLV != refreshFmLV:
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PlayerControl.SetFamilyMemberLV(curPlayer, refreshFmLV)
|
|
if lastFamilyLV != refreshFamilyLV:
|
isLVUP = False
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if lastFamilyLV and refreshFamilyLV > 0:
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#´¥·¢¼Ò×åÉý¼¶Ê¼þ
|
isLVUP = True
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curPlayer.SetFamilyLV(refreshFamilyLV)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyLV, refreshFamilyLV)
|
#´¥·¢¼Ò×åÉý¼¶Ê¼þ, ÔÚSetFamilyLVÖ®ºó£¬ÈÎÎñ¿ÉÒÔÈ¡µÈ¼¶Åж¨
|
if isLVUP:
|
pass
|
|
if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
|
#Íæ¼ÒÀ뿪¼Ò×å
|
__OnLeaveFamily(curPlayer, isVoluntarily, tick)
|
|
elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
|
#¸Õ½ø¼Ò×岢Ϊ×峤,´¥·¢½¨¼Ò×åʼþ
|
if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
|
pass
|
|
#½øÈë¼Ò×å´¥·¢Ê¼þ
|
__OnEnterFamily(curPlayer, tick)
|
|
#---֪ͨ¿Í»§¶ËË¢ÐÂÊôÐÔ---
|
curPlayer.View_FamilyInfoRefresh() #//04 30 Íæ¼Ò¼Ò×åÃû×ÖְλµÈÐÅϢˢÐÂ#tagPlayerInFamilyInfoRefresh
|
return
|
|
def __OnEnterFamily(curPlayer, tick):
|
## ½øÈë¼Ò×å´¥·¢Ê¼þ
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
|
Sync_RequestAddFamilyInfo(curPlayer)
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PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
|
return
|
|
def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
|
## Í˳ö¼Ò×å´¥·¢Ê¼þ
|
#---Çå¿Õ¼Ò×åÏà¹ØÐÅÏ¢---
|
curPlayer.SetPerExp(0)
|
curPlayer.SetFamilyHornor(0)
|
curPlayer.SetFamilyActiveValue(0)
|
curPlayer.SetLastWeekFamilyActiveValue(0)
|
curPlayer.SetFamilyLV(0)
|
PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
|
leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
|
GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
|
delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0
|
if isVoluntarily:
|
delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 4)
|
if delMoneyPerList:
|
delMoneyPer = delMoneyPerList[leaveCnt] if len(delMoneyPerList) > leaveCnt else delMoneyPerList[-1]
|
|
leaveCnt += 1
|
GameWorld.DebugLog(" Ôö¼ÓÖ÷¶¯À뿪´ÎÊý: leaveCnt=%s" % (leaveCnt))
|
else:
|
delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 5)
|
if delMoneyPerList:
|
delMoneyPer = delMoneyPerList[kickedCnt] if len(delMoneyPerList) > kickedCnt else delMoneyPerList[-1]
|
|
kickedCnt += 1
|
GameWorld.DebugLog(" Ôö¼Ó±»ÌßÀ뿪´ÎÊý: kickedCnt=%s" % (kickedCnt))
|
PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, isVoluntarily)
|
if delMoneyType and delMoneyPer:
|
nowMoney = PlayerControl.GetMoney(curPlayer, delMoneyType)
|
delMoney = int(nowMoney * delMoneyPer / 100.0)
|
GameWorld.DebugLog(" ¿Û³ý»õ±Ò: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))
|
PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
|
|
PlayerFamilyTaofa.OnPlayerLeaveFamily(curPlayer)
|
FBLogic.OnLeaveFamily(curPlayer, tick)
|
return
|
|
def GetFamilyMemberHasPow(member, powerID):
|
## ÏÉÃ˳ÉÔ±ÊÇ·ñÓиÃȨÏÞ
|
powerDict = IpyGameDataPY.GetFuncEvalCfg("FamilyPower", 1, {})
|
if str(powerID) not in powerDict:
|
return False
|
needMemberLV = powerDict[str(powerID)]
|
return member.GetFmLV() >= needMemberLV
|
|
def Sync_FamilyInfo(curPlayer, infoPack=None):
|
## // A5 20 Íæ¼Ò¼Ò×åÐÅÏ¢ #tagMCRoleFamilyInfo
|
familyID = curPlayer.GetFamilyID()
|
if not familyID:
|
return
|
if not infoPack:
|
infoPack = GetPack_FamilyInfo(familyID)
|
NetPackCommon.SendFakePack(curPlayer, infoPack)
|
return
|
|
def GetPack_FamilyInfo(familyID):
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
|
clientPack = ChPyNetSendPack.tagMCRoleFamilyInfo()
|
clientPack.FamilyID = familyID
|
clientPack.FamilyName = curFamily.GetName()
|
clientPack.FamilyLV = curFamily.GetLV()
|
clientPack.FamilyLVExp = curFamily.GetExp()
|
clientPack.JoinReview = curFamily.GetJoinReview()
|
clientPack.JoinLVMin = curFamily.GetJoinLVMin()
|
clientPack.ServerID = curFamily.GetServerID()
|
clientPack.EmblemID = curFamily.GetEmblemID()
|
clientPack.EmblemWord = curFamily.GetEmblemWord()
|
clientPack.FightPower = curFamily.GetFightPower()
|
clientPack.FightPowerEx = curFamily.GetFightPowerEx()
|
clientPack.Broadcast = curFamily.GetBroadcast()
|
clientPack.BroadcastLen = len(clientPack.Broadcast)
|
clientPack.LeaderID = curFamily.GetLeaderID()
|
clientPack.MemberList = []
|
for index in xrange(curFamily.GetCount()):
|
member = curFamily.GetAt(index)
|
memInfo = ChPyNetSendPack.tagMCRoleFamilyMember()
|
memInfo.PlayerID = member.GetPlayerID()
|
memInfo.JoinTime = member.GetJoinTime()
|
memInfo.Name = member.GetPlayerName()
|
memInfo.NameLen = len(memInfo.Name)
|
memInfo.LV = member.GetLV()
|
memInfo.Job = member.GetJob()
|
memInfo.RealmLV = member.GetRealmLV()
|
memInfo.Face = member.GetFace()
|
memInfo.FacePic = member.GetFacePic()
|
memInfo.TitleID = member.GetTitleID()
|
memInfo.FightPower = member.GetFightPower()
|
memInfo.FightPowerEx = member.GetFightPowerEx()
|
memInfo.FmLV = member.GetFmLV()
|
memInfo.ServerID = member.GetServerID()
|
memInfo.ContribTotal = member.GetContribTotal()
|
memInfo.ContribDay = member.GetContribDay()
|
memInfo.DonateCntTotal = member.GetDonateCntTotal()
|
memInfo.DonateCntDay = member.GetDonateCntDay()
|
memInfo.OffTime = member.GetOffTime()
|
clientPack.MemberList.append(memInfo)
|
clientPack.MemberCount = len(clientPack.MemberList)
|
return clientPack
|
|
def Broadcast_FamilyChange(familyID, changeType=FamilyChangeType_None, powerID=None, excludeIDList=None):
|
## // A5 21 ¼Ò×å±ä¸ü #tagMCFamilyChange
|
# @param excludeIDList: ²»¹ã²¥µÄ³ÉÔ±IDÁбí
|
clientPack = ChPyNetSendPack.tagMCFamilyChange()
|
clientPack.Type = changeType
|
Broadcast_FamilyPack(familyID, clientPack, powerID, excludeIDList)
|
return
|
|
def Broadcast_FamilyPack(familyID, clientPack, powerID=None, excludeIDList=None):
|
## ¹ã²¥¼Ò×å³ÉÔ±·â°ü
|
# @param powerID: ¿ÉÖ¸¶¨Ö»·¢¸øÓиÃȨÏ޵ijÉÔ±
|
# @param excludeIDList: ²»¹ã²¥µÄ³ÉÔ±IDÁбí
|
if not clientPack:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
playerManager = GameWorld.GetPlayerManager()
|
for index in xrange(curFamily.GetCount()):
|
member = curFamily.GetAt(index)
|
playerID = member.GetPlayerID()
|
if excludeIDList and playerID in excludeIDList:
|
continue
|
|
curPlayer = playerManager.FindPlayerByID(playerID)
|
if not curPlayer:
|
continue
|
|
if powerID != None and not GetFamilyMemberHasPow(member, powerID):
|
continue
|
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
def NotifyAllFamilyMemberMsg(familyID, code, paramList=[], excludeIDList=None):
|
## ֪ͨËùÓмÒ×å³ÉÔ±ÐÅÏ¢
|
# @param excludeIDList: ²»Í¨ÖªµÄ³ÉÔ±IDÁбí
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
playerManager = GameWorld.GetPlayerManager()
|
for i in xrange(curFamily.GetCount()):
|
member = curFamily.GetAt(i)
|
playerID = member.GetPlayerID()
|
if excludeIDList and playerID in excludeIDList:
|
continue
|
curPlayer = playerManager.FindPlayerByID(playerID)
|
if not curPlayer:
|
continue
|
PlayerControl.NotifyCode(curPlayer, code, paramList)
|
return
|
|
#// A6 01 ÏòÍæ¼ÒÉêÇë¼ÓÈë¼Ò×å #tagCMRequestJoinFamilyByPlayer
|
#
|
#struct tagCMRequestJoinFamilyByPlayer
|
#{
|
# tagHead Head;
|
# DWORD TagPlayerID; //Ä¿±ê¼Ò×åÍæ¼ÒID
|
#};
|
def OnRequestJoinFamilyByPlayer(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
tagPlayerID = clientData.TagPlayerID
|
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
if not tagPlayer:
|
GameWorld.DebugLog("¶Ô·½²»ÔÚÏß! tagPlayerID=%s" % tagPlayerID)
|
return
|
tagFamilyID = tagPlayer.GetFamilyID()
|
if tagFamilyID <= 0:
|
GameWorld.DebugLog("¶Ô·½Ã»ÓмÒ×å! tagPlayerID=%s" % tagPlayerID)
|
return
|
RequestJoinTagFamily(curPlayer, tagFamilyID)
|
return
|
|
#// A6 02 ÉêÇë¼ÓÈë¼Ò×å#tagCMRequesJoinFamily
|
#
|
#struct tagCMRequesJoinFamily
|
#{
|
# tagHead Head;
|
# BYTE Type; //ÉêÇëÀàÐÍ£¬0-ÉêÇ룻1-³·Ïú
|
# DWORD TagFamilyID; //Ä¿±ê¼Ò×åID£¬ÉêÇëʱΪ0´ú±íÒ»¼üÉêÇë¼Ò×åÈÎÒâ¼Ò×å
|
#};
|
def OnRequesJoinFamily(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
|
tagFamilyID = clientData.TagFamilyID # ÉêÇë½øÈëµÄ¼Ò×åID
|
requestType = clientData.Type # ÉêÇëÀàÐÍ(ÉêÇë/³·Ïú)
|
|
# ÉêÇë¼ÓÈë
|
if requestType == 0:
|
if not tagFamilyID:
|
AutoJoinFamily(curPlayer)
|
else:
|
RequestJoinTagFamily(curPlayer, tagFamilyID)
|
|
# ³·ÏúÉêÇë
|
elif requestType == 1:
|
CancelJoinTagFamily(curPlayer, tagFamilyID)
|
|
return
|
|
def CheckInJoinCD(curPlayer):
|
## ¼ì²éÊÇ·ñ¼ÓÈëÏÉÃËCDÖÐ
|
leaveFamilyTime = PlayerControl.GetLeaveFamilyTimeEx(curPlayer)
|
if not leaveFamilyTime:
|
return False
|
|
leaveCnt, kickedCnt, lastVoluntarily = PlayerControl.GetLeaveFamilyInfo(curPlayer)
|
joinCDMinute = 0
|
if lastVoluntarily:
|
if leaveCnt <= 0:
|
return False
|
joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 1)
|
if joinCDMinuteList:
|
joinCDMinute = joinCDMinuteList[leaveCnt - 1] if len(joinCDMinuteList) >= leaveCnt else joinCDMinuteList[-1]
|
else:
|
if kickedCnt <= 0:
|
return False
|
joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 2)
|
if joinCDMinuteList:
|
joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
|
if joinCDMinute:
|
cdTimes = joinCDMinute * 60
|
passTimes = int(time.time()) - leaveFamilyTime
|
if passTimes < cdTimes:
|
GameWorld.DebugLog("¼ÓÈëÏÉÃËCDÖÐ: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s"
|
% (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
|
return True
|
return False
|
|
def AutoJoinFamily(curPlayer):
|
if curPlayer.GetFamilyID():
|
return
|
playerID = curPlayer.GetPlayerID()
|
realmLV = curPlayer.GetOfficialRank()
|
GameWorld.DebugLog("Íæ¼ÒÒ»¼ü×Ô¶¯¼ÓÈë¼Ò×壡 realmLV=%s" % realmLV, playerID)
|
if CheckInJoinCD(curPlayer):
|
return
|
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
indexList = range(familyMgr.GetCount())
|
random.shuffle(indexList) #´òÂÒ˳Ðò
|
for index in indexList:
|
family = familyMgr.GetAt(index)
|
if not family:
|
continue
|
familyID = family.GetID()
|
lvMin = family.GetJoinLVMin()
|
if lvMin and realmLV < lvMin:
|
GameWorld.DebugLog(" ¹ÙÖ°²»×ãµÄ²»´¦Àí! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
|
continue
|
if family.GetJoinReview():
|
GameWorld.DebugLog(" ÐèÒªÉóºËµÄ²»´¦Àí! familyID=%s" % familyID, playerID)
|
continue
|
MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
|
if family.GetCount() >= MemberMax:
|
GameWorld.DebugLog(" ³ÉÔ±ÒÑÂúµÄ²»´¦Àí! familyID=%s" % familyID, playerID)
|
continue
|
|
#Ö±½Ó¼ÓÈë
|
DoPlayerJionFamily(family, playerID, curPlayer)
|
return
|
|
# ¿ÉÔÙÀ©Õ¹×Ô¶¯ÇëÇó£¬ÔÝʱ²»´¦Àí
|
GameWorld.DebugLog("ûÓпÉ×Ô¶¯½øÈëµÄÏÉÃË!")
|
PlayerControl.NotifyCode(curPlayer, "QuickEnterFamilyFail")
|
return
|
|
def GetFamilySetting(familyLV, fieldName):
|
## »ñÈ¡ÏÉÃ˵ȼ¶±í¶ÔÓ¦×Ö¶ÎÖµ
|
if not fieldName:
|
return 0
|
ipyData = IpyGameDataPY.GetIpyGameData("Family", familyLV)
|
if not ipyData:
|
return 0
|
attrName = "Get%s" % fieldName
|
if not hasattr(ipyData, attrName):
|
return 0
|
return getattr(ipyData, attrName)()
|
|
def RequestJoinTagFamily(curPlayer, familyID):
|
## ÉêÇë¼ÓÈë
|
if CheckInJoinCD(curPlayer):
|
return
|
playerID = curPlayer.GetPlayerID()
|
if curPlayer.GetFamilyID():
|
GameWorld.DebugLog('ÒѾÓÐÏÉÃ˲»ÄÜÔÙÉêÇë¼ÓÈë! familyID=%s' % curPlayer.GetFamilyID(), playerID)
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
reqFamilyIDList = familyMgr.GetPlayerReqJoinFamilyIDList(playerID)
|
if playerID in reqFamilyIDList:
|
GameWorld.DebugLog('ÒѾÔÚÉêÇë¼ÓÈëÏÉÃËÁбíÖÐ! familyID=%s' % familyID, playerID)
|
return
|
|
maxReqFamilyCnt = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 2)
|
if len(reqFamilyIDList) >= maxReqFamilyCnt:
|
GameWorld.DebugLog('ÒѾ´ïµ½×î´óÉêÇë¼ÓÈëÏÉÃËÊý! %s, %s' % (len(reqFamilyIDList), reqFamilyIDList), playerID)
|
return
|
|
tagFamily = familyMgr.FindFamily(familyID)
|
if not tagFamily:
|
return
|
|
lvMin = tagFamily.GetJoinLVMin()
|
if curPlayer.GetOfficialRank() < lvMin:
|
GameWorld.DebugLog('¹Ùְδ´ïµ½¸ÃÏÉÃ˼ÓÈë×îµÍÏÞÖÆ! realmLV=%s < %s' % (curPlayer.GetOfficialRank(), lvMin), playerID)
|
return
|
|
# ÐèÒªÉóºË£¬ÂúÔ±ºó¶Ë²»ÏÞÖÆÉêÇ룬ÓÉǰ¶Ë×ÔÐоö¶¨ÊÇ·ñ¿ÉÉêÇë
|
if tagFamily.GetJoinReview():
|
reqPlayerIDDict = tagFamily.GetReqJoinPlayerInfo()
|
if playerID not in reqPlayerIDDict:
|
maxReqPlayerCnt = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 1)
|
if len(reqPlayerIDDict) >= maxReqPlayerCnt:
|
GameWorld.DebugLog('Ä¿±êÏÉÃËÉêÇë¼ÓÈëÊýÒÑÂú! %s, %s' % (len(reqFamilyIDList), reqFamilyIDList), playerID)
|
PlayerControl.NotifyCode(curPlayer, "jiazu_pan_141056")
|
return
|
|
tagFamily.AddReqJoinPlayerID(playerID)
|
# ¹ã²¥¸øÓÐÕÐÈËȨÏÞµÄ
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
|
#jiazu_pan_500807:ÉêÇëÈë°ï³É¹¦£¡ÇëµÈ´ý°ï»á¹ÜÀíÈËÔ±ÉóÅú£¡
|
PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
|
Sync_RequestAddFamilyInfo(curPlayer)
|
return
|
|
# ²»ÐèÒªÉóºË£¬×Ô¶¯¼ÓÈë
|
memberMax = GetFamilySetting(tagFamily.GetLV(), "MemberMax")
|
if tagFamily.GetCount() >= memberMax:
|
GameWorld.DebugLog('Ä¿±êÏÉÃ˳ÉÔ±ÒÑÂú! familyLV=%s,memberMax=%s' % (tagFamily.GetLV(), memberMax), playerID)
|
return
|
|
DoPlayerJionFamily(tagFamily, playerID, curPlayer)
|
return
|
|
def CancelJoinTagFamily(curPlayer, familyID):
|
# ³·ÏúÉêÇë
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
playerID = curPlayer.GetPlayerID()
|
tagFamily = familyMgr.FindFamily(familyID)
|
if tagFamily:
|
tagFamily.DelReqJoinPlayerID(playerID)
|
familyMgr.DelPlayerReqJoinFamilyID(playerID, familyID)
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
Sync_RequestAddFamilyInfo(curPlayer)
|
return
|
|
def Sync_RequestAddFamilyInfo(curPlayer, isForce=True):
|
## ֪ͨµ±Ç°ÉêÇë¼ÓÈëµÄÄÄЩ¼Ò×å
|
playerID = curPlayer.GetPlayerID()
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
reqFamilyIDList = familyMgr.GetPlayerReqJoinFamilyIDList(playerID)
|
# ·ÇÇ¿ÖÆÍ¨ÖªÊ±Ã»ÓÐÉêÇë¼Ç¼µÄ¿É²»Í¨Öª£¬ÈçµÇ¼
|
if not isForce and not reqFamilyIDList:
|
return
|
clientPack = ChPyNetSendPack.tagMCNotifyRequestJoinFamilyInfo()
|
clientPack.Clear()
|
clientPack.RequestJoinFamilyIDList = reqFamilyIDList
|
clientPack.RequestCount = len(clientPack.RequestJoinFamilyIDList)
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
def GetPack_FamilyReqJoinInfo(familyID):
|
## »ñÈ¡ // A5 22 ¼Ò×åÉêÇë¼ÓÈëµÄÍæ¼ÒÐÅÏ¢ #tagMCFamilyReqJoinInfo
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
reqPlayerIDDict = curFamily.GetReqJoinPlayerInfo()
|
|
playerManager = GameWorld.GetPlayerManager()
|
clientPack = ChPyNetSendPack.tagMCFamilyReqJoinInfo()
|
clientPack.ReqJoinList = []
|
for playerID, reqTime in reqPlayerIDDict.items():
|
curPlayer = playerManager.FindPlayerByID(playerID)
|
reqInfo = ChPyNetSendPack.tagMCFamilyReqJoinPlayer()
|
reqInfo.PlayerID = playerID
|
reqInfo.ReqTime = reqTime
|
if curPlayer:
|
reqInfo.IsOnLine = True
|
viewCache = PlayerViewCache.FindViewCache(playerID)
|
if viewCache:
|
reqInfo.Name = viewCache.GetPlayerName()
|
reqInfo.NameLen = len(reqInfo.Name)
|
reqInfo.LV = viewCache.GetLV()
|
reqInfo.Job = viewCache.GetJob()
|
reqInfo.RealmLV = viewCache.GetRealmLV()
|
reqInfo.Face = viewCache.GetFace()
|
reqInfo.FacePic = viewCache.GetFacePic()
|
reqInfo.TitleID = viewCache.GetTitleID()
|
reqInfo.FightPower = viewCache.GetFightPower()
|
reqInfo.FightPowerEx = viewCache.GetFightPowerEx()
|
reqInfo.ServerID = viewCache.GetServerID()
|
clientPack.ReqJoinList.append(reqInfo)
|
if len(clientPack.ReqJoinList) >= 100:
|
break
|
clientPack.ReqCnt = len(clientPack.ReqJoinList)
|
return clientPack
|
|
#// A6 21 ÉóºËÇëÇó¼ÓÈë¼Ò×å #tagCMJoinFamilyReply
|
#
|
#struct tagCMJoinFamilyReply
|
#{
|
# tagHead Head;
|
# DWORD TagPlayerID; //±»ÉóºËÍæ¼ÒID 0Ôò´ú±íÈ«²¿
|
# BYTE IsOK; //ÊÇ·ñͬÒâÆä¼ÓÈë
|
#};
|
def OnJoinFamilyReply(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
tagPlayerID = clientData.TagPlayerID
|
isOK = clientData.IsOK
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
|
#GameWorld.DebugLog("ûÓÐÕÐÈËȨÏÞ£¬ÎÞ·¨ÉóºËÈËÔ±ÈëÃË!", playerID)
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Popedom")
|
return
|
|
GameWorld.DebugLog("ÉóºËÈëÃËÉêÇë: tagPlayerID=%s,familyID=%s,isOK=%s" % (tagPlayerID, familyID, isOK), playerID)
|
reqPlayerIDDict = family.GetReqJoinPlayerInfo()
|
tagPlayerIDList = reqPlayerIDDict.keys()
|
if tagPlayerID:
|
if tagPlayerID not in reqPlayerIDDict:
|
GameWorld.DebugLog("²»´æÔÚ¸ÃÉêÇëÈËÔ±! tagPlayerID=%s" % tagPlayerID)
|
return
|
tagPlayerIDList = [tagPlayerID]
|
|
if not tagPlayerIDList:
|
GameWorld.DebugLog("ûÓÐÉêÇëÈËÔ±!")
|
return
|
|
playerManager = GameWorld.GetPlayerManager()
|
# ¾Ü¾ø
|
if not isOK:
|
for tagPlayerID in tagPlayerIDList:
|
family.DelReqJoinPlayerID(tagPlayerID)
|
tagPlayer = playerManager.FindPlayerByID(tagPlayerID)
|
if not tagPlayer:
|
continue
|
Sync_RequestAddFamilyInfo(tagPlayer)
|
#jiazu_pan_592934:{%S}¾Ü¾øÁËÄúµÄÈë°ïÉêÇë
|
PlayerControl.NotifyCode(tagPlayer, "jiazu_pan_592934", [family.GetName()])
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
return
|
|
# ´¦ÀíͬÒâ
|
offlinePlayerCanJoin = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 3)
|
MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
|
joinOKPlayerIDList = []
|
for tagPlayerID in tagPlayerIDList:
|
if family.GetCount() >= MemberMax:
|
PlayerControl.NotifyCode(curPlayer, "jiazu_lhs_202580")
|
break
|
tagPlayer = playerManager.FindPlayerByID(tagPlayerID)
|
#ÉêÇëÄ¿±ê²»ÔÚÏß
|
if not tagPlayer:
|
if not offlinePlayerCanJoin:
|
GameWorld.DebugLog("ÀëÏßÍæ¼ÒÎÞ·¨¼ÓÈëÏÉÃË! tagPlayerID=%s" % tagPlayerID, playerID)
|
PlayerControl.NotifyCode(curPlayer, "jiazu_hwj35_367906")
|
continue
|
|
if family.FindMember(tagPlayerID):
|
GameWorld.DebugLog("ÒѾÊDZ¾Ã˳ÉÔ±! tagPlayerID=%s" % tagPlayerID, playerID)
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Repeat")
|
continue
|
|
tagFamilyID = familyMgr.GetPlayerFamilyID(tagPlayerID)
|
if tagFamilyID:
|
GameWorld.DebugLog("ÒѾ¼ÓÈëÆäËûÏÉÃË! tagPlayerID=%s,tagFamilyID=%s" % (tagPlayerID, tagFamilyID), playerID)
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Repeat")
|
continue
|
|
DoPlayerJionFamily(family, tagPlayerID, tagPlayer, broadcastFamilyChange=False)
|
joinOKPlayerIDList.append(tagPlayerID)
|
|
if not joinOKPlayerIDList:
|
return
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=joinOKPlayerIDList)
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
return
|
|
#// A6 22 ÐÞ¸ÄÊÕÈË·½Ê½ #tagCMChangeFamilyJoin
|
#
|
#struct tagCMChangeFamilyJoin
|
#{
|
# tagHead Head;
|
# BYTE JoinReview; //³ÉÔ±¼ÓÈëÊÇ·ñÐèÒªÉóºË£¬Ä¬ÈÏ0×Ô¶¯¼ÓÈë
|
# WORD JoinLVMin; //ÏÞÖÆ×îµÍ¿É¼ÓÈëµÄÍæ¼ÒµÈ¼¶
|
#};
|
def OnChangeFamilyJoin(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
joinReview = clientData.JoinReview
|
joinLVMin = clientData.JoinLVMin # ¹ÙÖ°
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
|
GameWorld.DebugLog("ûÓÐÕÐÈËȨÏÞ", playerID)
|
return
|
GameWorld.DebugLog("ÐÞ¸ÄÕÐÈËÉèÖÃ: familyID=%s,joinReview=%s,joinLVMin=%s" % (familyID, joinReview, joinLVMin), playerID)
|
family.SetJoinReview(joinReview)
|
family.SetJoinLVMin(joinLVMin)
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, FamilyChangeType_JoinSet, FamilyPowerID_Call, excludeIDList=[playerID])
|
return
|
|
#// A6 23 Ð޸ļÒ×幫¸æ #tagCMChangeFamilyBroadcast
|
#
|
#struct tagCMChangeFamilyBroadcast
|
#{
|
# tagHead Head;
|
# char Msg[200];
|
#};
|
def OnChangeFamilyBroadcast(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
broadcast = clientData.Msg
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Broadcast):
|
GameWorld.DebugLog("ûÓÐÐ޸Ĺ«¸æÈ¨ÏÞ", playerID)
|
return
|
family.SetBroadcast(broadcast)
|
GameWorld.DebugLog('¸ü¸ÄÏÉÃ˹«¸æ: Family=%s,¹«¸æ=%s' % (GameWorld.CodeToGbk(family.GetName()), GameWorld.CodeToGbk(broadcast)), playerID)
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, FamilyChangeType_Broadcast, excludeIDList=[playerID])
|
return
|
|
#// A6 24 Ð޸ļÒ×å»ÕÕ #tagCMChangeFamilyEmblem
|
#
|
#struct tagCMChangeFamilyEmblem
|
#{
|
# tagHead Head;
|
# BYTE EmblemID; // ¸ü»»µÄ»ÕÕÂID
|
# char EmblemWord[3]; // »ÕÕÂÎÄ×Ö
|
#};
|
def OnChangeFamilyEmblem(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
changeEmblemID = clientData.EmblemID
|
emblemWord = clientData.EmblemWord
|
PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID, emblemWord)
|
return
|
|
#// A6 25 Ð޸ļÒ×å³ÉԱְλ #tagCMChangeFamilyMemLV
|
#
|
#struct tagCMChangeFamilyMemLV
|
#{
|
# tagHead Head;
|
# DWORD PlayerID; // Ä¿±ê³ÉÔ±ID
|
# BYTE FmLV; // ±ä¸üΪxxְλ
|
#};
|
def OnChangeFamilyMemLV(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
OnChangeFamilyMemberLV(curPlayer, clientData.PlayerID, clientData.FmLV)
|
return
|
|
def OnChangeFamilyMemberLV(curPlayer, tagID, changeFmlv, isGMOP=False):
|
'''±ä¸ü³ÉԱְλ
|
@param curPlayer: ²Ù×÷µÄÍæ¼Ò
|
@param tagID: Ä¿±ê³ÉÔ±ID
|
@param changeFmlv: ÐÞ¸ÄΪxxְλ
|
@param isGMOP: ÊÇ·ñÊÇGMºǫ́·¢ÆðµÄ£¬Èç¹ûÊÇGM·¢ÆðµÄ£¬Ò»°ãcurPlayer´«ÈëµÄΪĿ±ê³ÉÔ±IDʵÀý
|
'''
|
if not curPlayer:
|
return
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if changeFmlv < 0 or changeFmlv > IPY_PlayerDefine.fmlLeader:
|
GameWorld.DebugLog("²»´æÔÚ¸ÃְλµÈ¼¶! changeFmlv=%s" % changeFmlv)
|
return
|
# ·ÇGM²Ù×÷µÄÐè¼ì²éȨÏÞ
|
if not isGMOP:
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_ChangeFmlv):
|
return
|
if playerID == tagID:
|
GameWorld.DebugLog("²»ÄÜÈÎÃâ×Ô¼ºµÄ¼Ò×åְλ", playerID)
|
return
|
|
tagMember = family.FindMember(tagID)
|
if tagMember == None:
|
GameWorld.DebugLog("¸ü¸Ä¼Ò×å³ÉԱְλʱĿ±ê³ÉÔ±²»´æÔÚ! tagID=%s" % tagID, playerID)
|
return
|
|
if not isGMOP:
|
if curMember.GetFmLV() != IPY_PlayerDefine.fmlLeader:
|
if changeFmlv >= curMember.GetFmLV():
|
GameWorld.DebugLog("Ð޸ĵÄְλ²»ÄܱÈ×Ô¼º¸ß»òƽ¼¶! changeFmlv=%s" % changeFmlv, playerID)
|
return
|
if tagMember.GetFmLV() >= curMember.GetFmLV():
|
GameWorld.DebugLog("Ð޸ĵÄÄ¿±ê³ÉԱְλ²»ÄܱÈ×Ô¼º¸ß»òƽ¼¶! tagFmlv=%s" % tagMember.GetFmLV(), playerID)
|
return
|
|
if changeFmlv == IPY_PlayerDefine.fmlLeader:
|
changeType = FamilyChangeType_LeaderChange
|
ChangeFamilyLeader(family, tagMember)
|
|
else:
|
fmLVMemCnt = 0
|
for index in range(family.GetCount()):
|
familyMember = family.GetAt(index)
|
if familyMember.GetFmLV() != changeFmlv:
|
continue
|
fmLVMemCnt += 1
|
|
maxCnt = GetFamilySetting(family.GetLV(), Def_FmlSetAttrName.get(changeFmlv, ""))
|
if fmLVMemCnt >= maxCnt:
|
# jiazu_hwj35_272921 ¸ÄΪ jiazu_chenxin_31379
|
PlayerControl.NotifyCode(curPlayer, "jiazu_chenxin_31379")
|
GameWorld.DebugLog("Ŀǰ¸ÃְλµÄÈËÊýÒѾ´ïµ½ÉÏÏÞ! changeFmlv=%s,fmLVMemCnt=%s >= %s" % (changeFmlv, fmLVMemCnt, maxCnt))
|
return
|
changeType = FamilyChangeType_MemFmlvChange
|
ChangeFamilyMemberLv(tagMember, changeFmlv)
|
|
if isGMOP:
|
family.SetBroadcast("")
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, changeType, excludeIDList=[playerID, tagID])
|
return True
|
|
def ChangeFamilyLeader(family, newLeaderMem):
|
## ±ä¸ü¼Ò×å×峤
|
|
familyID = family.GetID()
|
befLeaderID = family.GetLeaderID()
|
newLeaderID = newLeaderMem.GetPlayerID()
|
if befLeaderID == newLeaderID:
|
return
|
|
befLeaderMem = family.FindMember(befLeaderID)
|
if befLeaderMem:
|
#°ÑÔ×峤½µÎªÆÕͨ³ÉÔ±
|
ChangeFamilyMemberLv(befLeaderMem, IPY_PlayerDefine.fmlMember)
|
|
family.SetLeaderID(newLeaderID)
|
ChangeFamilyMemberLv(newLeaderMem, IPY_PlayerDefine.fmlLeader)
|
GameWorld.Log("¼Ò×åÉèÖÃÐÂ×峤! familyID=%s,newLeaderID=%s,befLeaderID=%s" % (familyID, newLeaderID, befLeaderID))
|
return
|
|
def ChangeFamilyMemberLv(tagMember, changeFamilyLV):
|
## Ð޸ijÉԱְλ£¬Ö»×öÐÞ¸ÄÂß¼£¬²»×öÑéÖ¤£¬ÑéÖ¤Óɸ÷µ÷ÓÃÈë¿Ú×ÔÐÐÑéÖ¤
|
familyID = tagMember.GetFamilyID()
|
tagID = tagMember.GetPlayerID()
|
memName = tagMember.GetPlayerName()
|
befFamilyLV = tagMember.GetFmLV()
|
|
tagMember.SetFmLV(changeFamilyLV)
|
|
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
|
if tagPlayer:
|
MapServer_FamilyRefresh(tagPlayer, familyID)
|
Sync_FamilyInfo(tagPlayer)
|
if GetFamilyMemberHasPow(tagMember, FamilyPowerID_Call):
|
NetPackCommon.SendFakePack(tagPlayer, GetPack_FamilyReqJoinInfo(familyID))
|
|
# ¼Ç¼¼Ò×åʼþ¼Ç¼ÐÅÏ¢
|
tick = GameWorld.GetGameWorld().GetTick()
|
AddFamilyActionNote(memName, familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_FMLV, changeFamilyLV, befFamilyLV], tick)
|
|
#xx±»ÈÎÃüΪxx
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
|
#GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # ³ÉԱְλ±ä¸ü
|
return
|
|
#// A6 26 ÇëÇó¼Ò×å³ÉÔ±Áбí #tagCMGetFamilyInfo
|
#
|
#struct tagCMGetFamilyInfo
|
#{
|
# tagHead Head;
|
#};
|
def OnGetFamilyInfo(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
Sync_FamilyInfo(curPlayer)
|
return
|
|
#// A6 03 À뿪¼Ò×å #tagCMLeaveFamily
|
#
|
#struct tagCMLeaveFamily
|
#{
|
# tagHead Head;
|
#};
|
def OnLeaveFamily(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
|
familyLV = curMember.GetFmLV() # ְλ
|
if family.GetCount() > 1 and familyLV == IPY_PlayerDefine.fmlLeader:
|
GameWorld.DebugLog("×峤ÔÚ³ÉÔ±ÈËÊý´óÓÚ1ʱ²»ÄÜÖ±½ÓÍ˳ö¼Ò×å", playerID)
|
return
|
|
# ¹¦ÄÜÏÞÖÆÍ˳öÏÉÃË
|
# ...
|
|
# ½ø³öʱ¼äÏÞÖÆÔݲ»×ö£¬µÈÕýʽ¹¦ÄÜÔÙ²¹
|
#PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
|
|
# Ö´ÐÐÍ˳ö
|
GameWorld.DebugLog("À뿪¼Ò×å! familyID=%s" % familyID, playerID)
|
|
family.DeleteMember(playerID)
|
AddFamilyActionNote(curPlayer.GetName(), familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Leave], tick)
|
|
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">Í˳öÁ˼Ò×壡</n> 25 - -
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
|
|
__DoPlayerLeaveFamilyByID(family, playerID, curPlayer)
|
MapServer_FamilyRefresh(curPlayer, 0, 1)
|
|
if family.GetCount() == 0:
|
#Íæ¼ÒÀ뿪ºó, ¼Ò×åûÓÐÈËÁË , ɾ³ýÕâ¸ö¼Ò×å
|
familyMgr.DelFamily(familyID)
|
return
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
|
return
|
|
#// A6 05 ɾ³ý¼Ò×å³ÉÔ± #tagCMDeleteFamilyMember
|
#
|
#struct tagCMDeleteFamilyMember
|
#{
|
# tagHead Head;
|
# DWORD MemberID;
|
#};
|
def OnDeleteFamilyMember(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
tagMemberID = clientData.MemberID
|
|
playerID = curPlayer.GetPlayerID()
|
if playerID == tagMemberID:
|
return
|
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Kick):
|
GameWorld.DebugLog("ûÓÐÌßÈËȨÏÞ!")
|
return
|
|
tagMember = family.FindMember(tagMemberID)
|
if not tagMember:
|
return
|
|
curFmlv = curMember.GetFmLV()
|
tagFmlv = tagMember.GetFmLV()
|
if tagFmlv >= curFmlv:
|
GameWorld.DebugLog("Ö»ÄÜÌß±È×Ô¼ºÖ°Î»µÍµÄ³ÉÔ±! tagMemberID=%s,tagFmlv(%s) >= curFmlv(%s)" % (tagMemberID, tagFmlv, curFmlv), playerID)
|
return
|
|
# ¹¦ÄÜÏÞÖÆÌßÈË
|
# ...
|
|
tagPlayerName = tagMember.GetPlayerName() # ±»ÌßÍæ¼ÒÃû
|
tagPlayerID = tagMember.GetPlayerID() # ±»ÌßÍæ¼ÒID
|
|
family.DeleteMember(tagPlayerID)
|
|
AddFamilyActionNote(tagPlayerName, familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
|
|
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">Í˳öÁ˼Ò×壡</n> 25 - -
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [tagPlayerName])
|
|
#ɾ³ýÍæ¼Ò
|
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
|
__DoPlayerLeaveFamilyByID(family, tagPlayerID, tagPlayer)
|
if tagPlayer:
|
MapServer_FamilyRefresh(tagPlayer, 0)
|
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
|
return
|
|
def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
|
## ÓÐÍæ¼ÒÀ뿪¼Ò×å´¦Àí£¬Ö÷ÒªÕë¶Ô¼Ò×å²ã¼¶µÄ£¬Íæ¼Ò¸öÈ˵ÄÔÚ __OnLeaveFamily ´¦Àí
|
PlayerFamilyTaofa.OnFamilyMemberLeave(curFamily, leavePlayerID, tagPlayer)
|
return
|
|
#// A6 11 ¼Ò×å¸ÄÃû #tagCMRenameFamily
|
#
|
#struct tagCMRenameFamily
|
#{
|
# tagHead Head;
|
# BYTE NewNameLen;
|
# char NewName[NewNameLen];
|
# BYTE ItemIndex; //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
|
#};
|
def UpdateFamilyName(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
newName = clientData.NewName
|
#itemIndex = clientData.ItemIndex
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
|
if curMember.GetFmLV() != IPY_PlayerDefine.fmlLeader:
|
GameWorld.DebugLog("·ÇÃËÖ÷²»¿É¸ÄÃû!", playerID)
|
return
|
|
cdHours = IpyGameDataPY.GetFuncCfg("FamilyRename", 2)
|
if cdHours:
|
cdSeconds = cdHours * 3600
|
curTime = int(time.time())
|
dataAction = GetFamilyDataAction(familyID)
|
lastRenameTime = GetRenameTime(dataAction)
|
if lastRenameTime and (curTime - lastRenameTime) < cdSeconds:
|
GameWorld.DebugLog("ÏÉÃ˸ÄÃûCDÖÐ! lastRenameTime=%s,cdHours=%s" % (GameWorld.ChangeTimeNumToStr(lastRenameTime), cdHours))
|
return
|
|
familyName = CheckInputFamilyName(curPlayer, newName)
|
if not familyName:
|
return
|
|
moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
|
if moneyType and moneyValue and not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyRename"):
|
return
|
|
family.SetName(familyName)
|
|
infoPack = GetPack_FamilyInfo(familyID)
|
playerManager = GameWorld.GetPlayerManager()
|
for index in xrange(family.GetCount()):
|
member = family.GetAt(index)
|
memID = member.GetPlayerID()
|
player = playerManager.FindPlayerByID(memID)
|
if not player:
|
continue
|
Sync_FamilyInfo(player, infoPack)
|
player.SetFamilyName(familyName)
|
#player.Notify_FamilyNameRefresh() #//04 36 ÖÜÎ§Íæ¼Ò¼Ò×åÃûË¢ÐÂ#tagPlayerFamilyNameRefresh
|
|
if cdHours:
|
SetRenameTime(dataAction, curTime)
|
SendFamilyActionInfo(None, familyID, ShareDefine.Def_ActionType_FamilyData)
|
return
|
|
#// A6 20 ËÑË÷¼Ò×åÁбí #tagCMViewFamilyPage
|
#
|
#struct tagCMViewFamilyPage
|
#{
|
# tagHead Head;
|
# BYTE MsgLen; //Ä£ºýËÑË÷¼Ò×壬Èç¹ûÊäÈëΪ¿Õ£¬ÔòΪ²»ÏÞÖÆ¸ÃÌõ¼þ
|
# char Msg[MsgLen]; //size = MsgLen
|
# BYTE PageIndex; //²éѯµÚXÒ³Ë÷Òý£¬0~n
|
# BYTE ShowCount; //ÿҳÊýÁ¿£¬Ç°¶Ë¿É×ÔÐÐÖ¸¶¨£¬×î´ó50
|
#};
|
def OnViewFamilyPage(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
msg = clientData.Msg
|
pageIndex = clientData.PageIndex
|
showCount = min(clientData.ShowCount, 50)
|
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
familyCount = familyMgr.GetCount()
|
totalPage = 0
|
|
if not msg:
|
startIndex = pageIndex * showCount
|
endIndex = startIndex + showCount - 1
|
if familyCount > 0:
|
totalPage = GameWorld.GetIntUpper(familyCount, showCount)
|
|
# ÓÐÖ¸¶¨ËÑË÷ÄÚÈݵĺó¶Ë¹Ì¶¨·µ»Øµ¥Ò³
|
else:
|
pageIndex = 0
|
showCount = 20
|
totalPage = 1
|
startIndex = 0
|
endIndex = familyCount - 1
|
|
clientPack = ChPyNetSendPack.tagMCFamilyViewList()
|
clientPack.Msg = msg
|
clientPack.MsgLen = len(clientPack.Msg)
|
clientPack.PageIndex = pageIndex
|
clientPack.ShowCount = showCount
|
clientPack.TotalPage = totalPage
|
clientPack.FamilyList = []
|
for index in range(startIndex, endIndex + 1):
|
if index >= familyCount:
|
break
|
family = familyMgr.GetAt(index)
|
if not family:
|
continue
|
if msg:
|
if msg in family.GetName() or msg == str(family.GetID()):
|
pass
|
else:
|
continue
|
familyView = ChPyNetSendPack.tagMCFamilyView()
|
familyView.Rank = index + 1
|
familyView.FamilyID = family.GetID()
|
familyView.FamilyName = family.GetName()
|
familyView.FamilyNameLen = len(familyView.FamilyName)
|
familyView.LeaderID = family.GetLeaderID()
|
leaderMember = family.FindMember(familyView.LeaderID)
|
familyView.LeaderName = leaderMember.GetPlayerName() if leaderMember else ""
|
familyView.LeaderNameLen = len(familyView.LeaderName)
|
familyView.FamilyLV = family.GetLV()
|
familyView.JoinReview = family.GetJoinReview()
|
familyView.JoinLVMin = family.GetJoinLVMin()
|
familyView.ServerID = family.GetServerID()
|
familyView.EmblemID = family.GetEmblemID()
|
familyView.EmblemWord = family.GetEmblemWord()
|
familyView.FightPower = family.GetFightPower()
|
familyView.FightPowerEx = family.GetFightPowerEx()
|
familyView.MemberCount = family.GetCount()
|
clientPack.FamilyList.append(familyView)
|
clientPack.FamilyCount = len(clientPack.FamilyList)
|
if clientPack.FamilyCount >= showCount:
|
break
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
|
#// A6 12 ¼Ò×å¾èÏ×»õ±Ò #tagCMFamilyMoneyDonate
|
#
|
#struct tagCMFamilyMoneyDonate
|
#{
|
# tagHead Head;
|
# BYTE DonateType; // ¾èÏ×ÀàÐÍ
|
#};
|
def OnFamilyMoneyDonate(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
donateType = clientData.DonateType
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
curMember = curFamily.FindMember(playerID)
|
if not curMember:
|
return
|
|
ipyData = IpyGameDataPY.GetIpyGameData("FamilyDonate", donateType)
|
if not ipyData:
|
return
|
dailyCntMax = ipyData.GetDailyCnt()
|
donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
|
if donateCnt >= dailyCntMax:
|
GameWorld.DebugLog("½ñÈÕ¾èÏ×´ÎÊýÒÑ´ïÉÏÏÞ! donateType=%s,donateCnt=%s >= %s" % (donateType, donateCnt, dailyCntMax), playerID)
|
return
|
|
moneyType = ipyData.GetMoneyType()
|
moneyValue = ipyData.GetMoneyValue()
|
if not moneyType or not moneyValue:
|
return
|
if not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyMoneyDonate"):
|
return
|
|
awardItemList = ipyData.GetAwardItemList()
|
donateCnt += 1
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType, donateCnt)
|
SyncDonateCntInfo(curPlayer)
|
# Ôö¼Ó³ÉÔ±¾èÏ×´ÎÊý¼Ç¼
|
memDonateCntDay = curMember.GetDonateCntDay() + 1
|
memDonateCntTotal = min(curMember.GetDonateCntTotal() + 1, ChConfig.Def_UpperLimit_DWord)
|
curMember.SetDonateCntDay(memDonateCntDay)
|
curMember.SetDonateCntTotal(memDonateCntTotal)
|
GameWorld.DebugLog("¼Ò×å¾èÏ×: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s"
|
% (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
|
ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyMoneyDonate", False, {}])
|
return
|
|
def ResetDailyDonateCnt(curPlayer):
|
isReset = False
|
ipyDataMgr = IpyGameDataPY.IPY_Data()
|
for index in range(ipyDataMgr.GetFamilyDonateCount()):
|
ipyData = ipyDataMgr.GetFamilyDonateByIndex(index)
|
donateType = ipyData.GetDonateType()
|
donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
|
if donateCnt:
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType, 0)
|
isReset = True
|
if isReset:
|
SyncDonateCntInfo(curPlayer)
|
return
|
|
def SyncDonateCntInfo(curPlayer):
|
donateCntList = []
|
ipyDataMgr = IpyGameDataPY.IPY_Data()
|
for index in range(ipyDataMgr.GetFamilyDonateCount()):
|
ipyData = ipyDataMgr.GetFamilyDonateByIndex(index)
|
donateType = ipyData.GetDonateType()
|
donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
|
donateCntList.append(donateCnt)
|
if not donateCntList:
|
return
|
clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCDonateCntInfo)
|
clientPack.DonateCntList = donateCntList
|
clientPack.Count = len(clientPack.DonateCntList)
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
def AddFamilyExp(curPlayer, addExp):
|
## Ôö¼ÓÍæ¼Ò¼Ò×å¾Ñé
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
curLV = curFamily.GetLV()
|
curExp = curFamily.GetExp()
|
|
updLV = curLV
|
updExp = curExp + addExp
|
GameWorld.DebugLog("Ôö¼ÓÏÉÃ˾Ñé: curLV=%s,curExp=%s,addExp=%s,updExp=%s" % (curLV, curExp, addExp, updExp), playerID)
|
|
ipyData = IpyGameDataPY.GetIpyGameData("Family", curLV)
|
lvUPExp = ipyData.GetNeedExp()
|
while lvUPExp and updExp >= lvUPExp:
|
ipyData = IpyGameDataPY.GetIpyGameDataNotLog("Family", updLV + 1)
|
if not ipyData:
|
break
|
updLV += 1
|
updExp -= lvUPExp
|
lvUPExp = ipyData.GetNeedExp()
|
GameWorld.DebugLog(" ÏÉÃËÉý¼¶: updLV=%s,updExp=%s,lvUPExp=%s" % (updLV, updExp, lvUPExp), playerID)
|
|
curFamily.SetLV(updLV)
|
curFamily.SetExp(updExp)
|
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, FamilyChangeType_FamilyLVExp, excludeIDList=[playerID])
|
return True
|
|
def AddFamilyContrib(curPlayer, addContribValue):
|
## Ôö¼ÓÍæ¼ÒÀۼƼÒ×å¹±Ï×
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
curMember = curFamily.FindMember(playerID)
|
if not curMember:
|
return
|
|
contribDay = curMember.GetContribDay() + addContribValue
|
contribTotal = min(curMember.GetContribTotal() + addContribValue, ChConfig.Def_UpperLimit_DWord)
|
curMember.SetContribDay(contribDay)
|
curMember.SetContribTotal(contribTotal)
|
GameWorld.DebugLog("Ôö¼Ó³ÉÔ±¹±Ï×: familyID=%s,addContribValue=%s,contribDay=%s,contribTotal=%s" % (familyID, addContribValue, contribDay, contribTotal), playerID)
|
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemContrib, excludeIDList=[playerID])
|
return
|
|
## ------------------------------------------------------------------------------------------------
|
|
#// A6 17 ²éѯ¼Ò×åÐÐΪÐÅÏ¢ #tagCMQueryFamilyAction
|
#
|
#struct tagCMQueryFamilyAction
|
#{
|
# tagHead Head;
|
# BYTE ActionType; // ÐÐΪÀàÐÍ
|
# DWORD FamilyID; // ¼Ò×åID£¬·¢0ĬÈÏ×Ô¼º¼Ò×å
|
#};
|
def OnQueryFamilyAction(index, cliendData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
|
if not curPlayer:
|
return
|
|
actionType = cliendData.ActionType
|
familyID = cliendData.FamilyID
|
if not familyID:
|
familyID = curPlayer.GetFamilyID()
|
|
SendFamilyActionInfo(curPlayer, familyID, actionType)
|
return
|
|
def SendFamilyActionInfo(curPlayer, familyID, actionType):
|
## ·¢ËͼÒ×åÐÐΪ
|
# @param curPlayer: ΪNoneʱ֪ͨ¸ÃÏÉÃËËùÓгÉÔ±
|
if not familyID:
|
return
|
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
|
|
clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()
|
clientPack.FamilyID = familyID
|
clientPack.ActionType = actionType
|
clientPack.FamilyActionList = []
|
|
for index in xrange(familyAction.Count()):
|
familyActionData = familyAction.At(index)
|
|
actionData = ChPyNetSendPack.tagMCFamilyAction()
|
actionData.Time = familyActionData.GetTime()
|
actionData.Name = familyActionData.GetName()
|
actionData.NameLen = len(actionData.Name)
|
actionData.Value1 = familyActionData.GetValue1()
|
actionData.Value2 = familyActionData.GetValue2()
|
actionData.Value3 = familyActionData.GetValue3()
|
actionData.Value4 = familyActionData.GetValue4()
|
actionData.Value5 = familyActionData.GetValue5()
|
actionData.Value6 = familyActionData.GetValue6()
|
actionData.UseData = familyActionData.GetUserData()
|
actionData.UseDataLen = len(actionData.UseData)
|
clientPack.FamilyActionList.append(actionData)
|
|
clientPack.Count = len(clientPack.FamilyActionList)
|
|
if curPlayer:
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
Broadcast_FamilyPack(familyID, clientPack)
|
return
|
|
def SendFamilyAction(actionDataList, curPlayer=None):
|
## ͬ²½Ö¸¶¨ÏÉÃËaction
|
# @param actionDataList: Ö§³ÖÁбí»òÖ¸¶¨actionData
|
# @param curPlayer: ΪNoneʱ֪ͨ¸ÃÏÉÃËËùÓгÉÔ±
|
if not isinstance(actionDataList, list):
|
actionDataList = [actionDataList]
|
if not actionDataList:
|
return
|
familyActionData = actionDataList[0]
|
familyID = familyActionData.GetFamilyID()
|
actionType = familyActionData.GetActionType()
|
|
clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()
|
clientPack.FamilyID = familyID
|
clientPack.ActionType = actionType
|
clientPack.FamilyActionList = []
|
for familyActionData in actionDataList:
|
actionData = ChPyNetSendPack.tagMCFamilyAction()
|
actionData.Time = familyActionData.GetTime()
|
actionData.Name = familyActionData.GetName()
|
actionData.NameLen = len(actionData.Name)
|
actionData.Value1 = familyActionData.GetValue1()
|
actionData.Value2 = familyActionData.GetValue2()
|
actionData.Value3 = familyActionData.GetValue3()
|
actionData.Value4 = familyActionData.GetValue4()
|
actionData.Value5 = familyActionData.GetValue5()
|
actionData.Value6 = familyActionData.GetValue6()
|
actionData.UseData = familyActionData.GetUserData()
|
actionData.UseDataLen = len(actionData.UseData)
|
clientPack.FamilyActionList.append(actionData)
|
clientPack.Count = len(clientPack.FamilyActionList)
|
|
if curPlayer:
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
Broadcast_FamilyPack(familyID, clientPack)
|
return
|
|