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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.Lianqi
#
# @todo:Á¶Æ÷»î¶¯
# @author hxp
# @date 2025-01-09
# @version 1.0
#
# ÏêϸÃèÊö: Á¶Æ÷»î¶¯
#
#-------------------------------------------------------------------------------
#"""Version = 2025-01-09 17:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerControl
import PlayerZhanling
import PlayerActLianqi
import IpyGameDataPY
import ChConfig
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÁ¶Æ÷Êý¾Ý: Lianqi 0")
        GameWorld.DebugAnswer(curPlayer, "ÖØÐ¿ªÊ¼ÓÎÏ·: Lianqi 1")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖø¨ÖúµÀ¾ß: Lianqi w IDË÷Òý ÒÑÓôÎÊý")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖõ±Ç°ÌåÁ¦: Lianqi e ÌåÁ¦Öµ")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖõ±Ç°»ý·Ö: Lianqi s »ý·Ö")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÍø¸ñµÈ¼¶: Lianqi g ÐРÁРµÈ¼¶")
        GameWorld.DebugAnswer(curPlayer, "Êä³öÆåÅÌÊý¾Ý: Lianqi p")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÆåÅÌÊý¾Ý: Lianqi c ÐÐÁеȼ¶1 ...")
        GameWorld.DebugAnswer(curPlayer, "ÆåÅÌÐÐÁдÓÐÐ0~3ÁÐ0~3¿ªÊ¼×Ü16¸ñ£¬²»×ãµÄֵĬÈÏ0")
        return
    
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_LianqiID):
        GameWorld.DebugAnswer(curPlayer, "Á¶Æ÷·Ç»î¶¯ÖÐ")
        return
    
    value1 = msgList[0]
    if value1 == 0:
        PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScore, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScoreHighest, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiLVAwardMax, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiLVAwardState, 0)
        PlayerActLianqi.SetLianqiEnergy(curPlayer, IpyGameDataPY.GetFuncCfg("LianqiSet", 1))
        PlayerActLianqi.ReStartGame(curPlayer, isNotify=False)
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÁ¶Æ÷OK!")
        
    elif value1 == 1:
        PlayerActLianqi.ReStartGame(curPlayer, isNotify=False)
        GameWorld.DebugAnswer(curPlayer, "ÖØÐ¿ªÊ¼Á¶Æ÷OK!")
        
    elif value1 == "e":
        energy = msgList[1] if len(msgList) > 1 else 0
        updEnergy = PlayerActLianqi.SetLianqiEnergy(curPlayer, energy)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÌåÁ¦: %s" % updEnergy)
        
    elif value1 == "s":
        score = msgList[1] if len(msgList) > 1 else 0
        updScore = PlayerActLianqi.SetLianqiScore(curPlayer, score)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖûý·Ö: %s" % updScore)
        
    elif value1 == "g":
        r = msgList[1] if len(msgList) > 1 else 0
        c = msgList[2] if len(msgList) > 2 else 0
        lv = msgList[3] if len(msgList) > 3 else 0
        gridDataList = PlayerActLianqi.GetGridDataList(curPlayer)
        rcLV = PlayerActLianqi.GetGridLV(r, c, gridDataList)
        if rcLV == None:
            GameWorld.DebugAnswer(curPlayer, "¸ÃÐÐÁв»´æÔÚ!ÐÐ:%s,ÁÐ:%s" % (r, c))
            return
        lv = min(lv, PlayerActLianqi.Def_MaxLV)
        gridDataList[r][c] = lv
        PlayerActLianqi.SaveGridData(curPlayer, gridDataList)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÐÐ:%s,ÁÐ:%s,µÈ¼¶:%s" % (r, c, lv))
        __PrintGrid(curPlayer)
        
    elif value1 == "p":
        __PrintGrid(curPlayer)
        
    elif value1 == "c":
        rcvList = msgList[1:]
        gridMax = PlayerActLianqi.Def_Size *PlayerActLianqi.Def_Size
        if len(rcvList) < gridMax:
            rcvList += [0] * (gridMax - len(rcvList))
        gridDataList = PlayerActLianqi.GetGridDataList(curPlayer)
        for r in range(PlayerActLianqi.Def_Size):
            for c in range(PlayerActLianqi.Def_Size):
                lv = rcvList.pop(0)
                gridDataList[r][c] = min(lv, PlayerActLianqi.Def_MaxLV)
        PlayerActLianqi.SaveGridData(curPlayer, gridDataList)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÆåÅÌOK!")
        __PrintGrid(curPlayer)
        
    elif value1 == "w":
        idIndex = msgList[1] if len(msgList) > 1 else 0
        usedCnt = msgList[2] if len(msgList) > 2 else 0
        itemIDList = IpyGameDataPY.GetFuncEvalCfg("LianqiUseItem", 1)
        if idIndex < 0 or idIndex >= len(itemIDList):
            GameWorld.DebugAnswer(curPlayer, "·Ç¸¨ÖúµÀ¾ßIDË÷Òý:%s,%s" % (idIndex, range(len(itemIDList))))
            return
        itemID = itemIDList[idIndex]
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiItemUse % itemID, usedCnt)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÎïÆ·ID:%s,ʹÓôÎÊý:%s" % (itemID, usedCnt))
        
    PlayerActLianqi.Sync_LianqiPlayerInfo(curPlayer)
    return
 
def __PrintGrid(curPlayer):
    gridDataList = PlayerActLianqi.GetGridDataList(curPlayer)
    for rowData in gridDataList:
        rowStr = ""
        for lv in rowData:
            if rowStr:
                rowStr += ", "
            if lv < 10:
                rowStr += "  "
            rowStr += str(lv)
        GameWorld.DebugAnswer(curPlayer, "[%s]" % rowStr)
    return