hxp
2025-06-03 4cdd576855c6e22d986ece4b18f7c80d82cefe38
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFairyDomain
#
# @todo:çÎç¿ÏÉÓò
# @author xdh
# @date 2019-04-04
# @version 1.0
#
# ÏêϸÃèÊö: çÎç¿ÏÉÓò
#---------------------------------------------------------------------
#"""Version = 2019-04-04"""
#---------------------------------------------------------------------
 
import ChConfig
import ChPyNetSendPack
import NetPackCommon
import PlayerBossReborn
import ShareDefine
import GameWorld
import GameLogic_CrossGrassland
import PlayerControl
import IpyGameDataPY
import PlayerActivity
import PlayerWeekParty
import PlayerFeastTravel
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import ItemControler
import ItemCommon
import PyGameData
import FBCommon
import NPCCommon
 
import copy
import random
 
#0-ÆæÓö 1-±¦²Ø 2-Ïɲݠ3-ÑýÍõ 4-Áé²Ý
(
FDEventType0,
FDEventType1,
FDEventType_GrasslandXian,
FDEventType3,
FDEventType_GrasslandLing,
) = range(5)
 
(
FDEventState_No,  #²»¿É°Ý·Ã0
FDEventState_CanVisit,  #¿É°Ý·Ã1
FDEventState_Visiting,  #°Ý·ÃÖÐ2
FDEventState_Visited,  #ÒѰݷÃ3
) = range(4)
 
#1-µÈ¼¶ÆæÓö 2-¾³½çÆæÓö 3-Õ½Á¦ÆæÓö 4-ÆøÔËÆæÓö
AdventuresTypeList = (
AdventuresType1,
AdventuresType2,
AdventuresType3,
AdventuresType4,
) = range(1, 5)
 
#ʼþ¸±±¾ÀàÐÍ
(
FDEventFBType_Client, #ǰ¶Ë±¾0
FDEventFBType_Server, #±¾·þ±¾1
FDEventFBType_CrossServer, #¿ç·þ±¾2
) = range(3)
 
def OnLogin(curPlayer):
    NotifyVisitFairyDomainInfo(curPlayer)
    NotifyFairyAdventuresInfo(curPlayer)
    return
 
 
def OnHour(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 1)
    return
 
 
def OnDay(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 2)
    return
 
 
def __ResetFairyDomainCntLimit(curPlayer, resetType):
    ## ÖØÖøöÈËçÎç¿Ê¼þ³öÏÖ´ÎÊý¼Ç¼
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFairyDomainCount()):
        ipyData = ipyMgr.GetFairyDomainByIndex(i)
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        if not appearCntInfo:
            continue
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        if resetType == 1:
            updAppearCntInfo = dayAppearCntPri * 1000
        elif resetType == 2:
            updAppearCntInfo = hourAppearCntPri
        else:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
    return
 
 
#// A5 26 Ñ°·ÃÏÉÓò #tagCMVisitFairyDomain
#
#struct    tagCMVisitFairyDomain
#{
#    tagHead        Head;
#    BYTE        Type;    //0-¿ªÊ¼Ñ°·Ã 1-½áÊøÑ°·Ã
#};
def OnVisitFairyDomain(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = GetMaxEventCnt()  #×î´ó¿É³öÏÖʼþ¸öÊý
    fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)  #ÊÇ·ñѰ·ÃÖР 0δѰ·Ã 1Ѱ·ÃÖР2ÈÎÎñ±ê¼Ç¿ÉѰ·Ã
    if clientData.Type == 1:  #½áÊøÑ°·Ã
        if fairyDomainState != 1:
            GameWorld.DebugLog("    Î´¿ªÊ¼Ñ°·ÃÏÉÓò£¬ ÎÞ·¨½áÊø")
            return
        EndFairyDomain(curPlayer)
                        
        NotifyVisitFairyDomainInfo(curPlayer)
        return
    
    dailyID = ShareDefine.DailyActionID_FairyDomain
    hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
    if fairyDomainState != 2 and not hasOpen:
        GameWorld.DebugLog("    Ñ°·ÃÏÉÓò»î¶¯Î´¿ªÆô£¡")
        return
    
    #ÊÇ·ñѰ·ÃÖÐ
    if fairyDomainState == 1:
        GameWorld.DebugLog("    ÕýÔÚѰ·ÃÏÉÓòÖУ¡ÇëÏÈÍ˳öѰ·Ã")
        return
    remainCnt = PlayerActivity.GetDailyActionrRemainCnt(curPlayer, dailyID)
    if not remainCnt:
        GameWorld.DebugLog("    Ã»ÓÐѰ·Ã´ÎÊýÁË£¡")
        return
    
    #Ëæ»úʼþ ÖØÖÃʼþ״̬
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
    if appointIpyDataList:
        fdEventIDList = []
        for appointIpyData in appointIpyDataList:
            fdEventIDList.append(appointIpyData.GetEventID()) 
    else:
        fdEventTypeDict = {}
        #ÏÈËæ»ú¶ÀÁ¢Ê¼þ
        singleEventRateDict = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 1, {})
        for eventType, rate in singleEventRateDict.items():
            if GameWorld.CanHappen(rate):
                fdEventTypeDict[eventType] = 1
 
        otherCnt = GameWorld.GetResultByRandomList(otherCntRateList, 0)
        if otherCnt:
            otherEventRateList = copy.deepcopy(IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 3))
            unRepeatTypeList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 4)
            for _ in xrange(otherCnt):
                otherEventType = GameWorld.GetResultByRandomList(otherEventRateList)
                if otherEventType is None:
                    continue
                if otherEventType in unRepeatTypeList:
                    for index, info in enumerate(otherEventRateList):
                        if otherEventType == info[1]:
                            otherEventRateList = GameWorld.ResetRiseList(otherEventRateList, index)
                            break
                fdEventTypeDict[otherEventType] = fdEventTypeDict.get(otherEventType, 0) + 1
                    
        fdEventIDList = []
        for eventType, cnt in fdEventTypeDict.items():
            randomList = __RandomFDEventByType(curPlayer, eventType, cnt)
            if not randomList:
                continue                
            fdEventIDList += randomList
        #¸üиöÈ˳öÏÖ´ÎÊý
        for fdEventID in fdEventIDList:
            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
        #¸üÐÂÈ«·þ³öÏÖ´ÎÊý
        msgStr = str(fdEventIDList)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
    if not fdEventIDList:
        fdEventIDList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 5)
        GameWorld.Log('Ѱ·ÃÏÉÓò, Ã»ÓÐËæ»ú³öʼþ,ʹÓÃĬÈÏʼþ£¡£¡ playerLV=%s,visitCnt=%s,ĬÈÏfdEventIDList=%s'%(curPlayer.GetLV(), visitCnt, fdEventIDList), curPlayer.GetID())
        if not fdEventIDList:
            return
        
    for fdEventID in fdEventIDList:
        domainIpyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdEventID)
        if not domainIpyData:
            continue
        
        # ²ÝÔ°ÖØÖÃ
        if domainIpyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, domainIpyData.GetEventType(), fdEventID)
            
    if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
        return
    
    #ÆæÓöʼþ Ëæ»úµµÎ»Êý¾Ý
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    for fdEventID in fdEventIDList:
        if fdEventID not in AdventuresTypeList:
            continue
        ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
        if not ipyData:
            #GameWorld.ErrLog('Ѱ·ÃÏÉÓò, ÆæÓöʼþûÓÐËæ»ú³ö¶ÔÓ¦µµÎ» randomList=%s,openServerDay=%s' % (randomList, openServerDay))
            continue
        conditionList = ipyData.GetCondition()
        if not conditionList:
            index = 0
        else:
            condition = random.choice(conditionList)
            index = conditionList.index(condition)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
 
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, min(visitCnt + 1, ChConfig.Def_UpperLimit_DWord))
    #ÉèÖÃʼþ
    for i in xrange(maxEventCnt):
        fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
        if fdEventID:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
    #ÉèÖÃѰ·ÃÖÐ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
    #ÉèÖóõʼÌåÁ¦
    initEnergy = IpyGameDataPY.GetFuncCfg('ImmortalDomainStrength')
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, initEnergy)
    GameWorld.DebugLog('Ѱ·ÃÏÉÓò  Ëæ»ú½á¹û fdEventIDList=%s, visitCnt=%s' % (fdEventIDList, visitCnt))
    #֪ͨ
    NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
    NotifyFairyAdventuresInfo(curPlayer)
 
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FairyDomain, 1)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FairyDomain, 1)
    PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_FairyDomain, 1)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FairyDomain, 1)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FairyDomain, 1)
    return
 
 
def EndFairyDomain(curPlayer):
    GameWorld.DebugLog("EndFairyDomain", curPlayer.GetID())
    ##½áÊøÑ°·Ã
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
    maxEventCnt = GetMaxEventCnt()  #×î´ó¿É³öÏÖʼþ¸öÊý
    for i in xrange(maxEventCnt):
        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
        if fdEventID:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
    return
 
 
def __RandomFDEventByType(curPlayer, eventType, cnt):
    ##¸ù¾ÝʼþÀàÐÍËæ»úʼþ
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'EventType':eventType}, True)
    if not ipyDataList:
        return []
    randomRateList = []
    rate = 0
    curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    curLV = curPlayer.GetLV()
    for ipyData in ipyDataList:
        needAlchemyLV = ipyData.GetNeedAlchemyLV()
        if curAlchemyLV < needAlchemyLV - 1:
            #µ¤Â¯µÈ¼¶²»×ã
            continue
        lvLimit = ipyData.GetNeedLV()
        if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
            #µÈ¼¶·¶Î§²»Âú×ã
            continue
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
        if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
            #³¬¹ý±¾Ð¡Ê±¸öÈ˿ɳöÏÖ´ÎÊýÉÏÏÞ
            continue
        if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
            #³¬¹ý½ñÈÕ¸öÈ˿ɳöÏÖ´ÎÊýÉÏÏÞ
            continue
        if eventID in PyGameData.g_fairyDomainLimit:
            #³¬¹ýÈ«·þ¿É³öÏÖ´ÎÊý
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
        GameWorld.DebugLog('    çÎç¿ÏÉÓòˢгؠ¸ÃÀàÐÍûÓзûºÏÌõ¼þµÄʼþ£¡eventType=%s' % eventType, curPlayer.GetID())
        return []
    realCnt = min(len(randomRateList), cnt)
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
    return randomResultList
 
 
def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
    ## »ñÈ¡çÎç¿Ïà¹Ø¸±±¾Ñ°·Ã״̬
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return FDEventState_No
    fdeventID = ipyData.GetID()
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    return curState
 
 
def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
    ## ÉèÖÃçÎç¿Ïà¹Ø¸±±¾Ñ°·Ã״̬
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return False
    fdeventID = ipyData.GetID()
    return SetFairyDomainEventState(curPlayer, fdeventID, state)
 
 
def SetFairyDomainEventState(curPlayer, fdeventID, state):
    ## ÉèÖÃçÎç¿Ê¼þ״̬£¬ return ÊÇ·ñ³É¹¦
    if state not in [FDEventState_Visiting, FDEventState_Visited]:  # 1-δ°Ý·Ã  2-°Ý·ÃÖР3-ÒѰݷÃ
        GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬state=%s' % state)
        return
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    if not curState:
        #ûÓиÃʼþ
        return
    if curState == state:
        return True
    ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdeventID)
    if not ipyData:
        return
    if state == FDEventState_Visiting:
        if curState != FDEventState_CanVisit:
            GameWorld.DebugLog('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        
        costEnergy = ipyData.GetCostEnergy()
        curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
        if curEnergy < costEnergy:
            GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖÃ,ÌåÁ¦²»×㣡£¬fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
        
        # ²ÝÔ°ÖØÖÃ
        if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
            
    elif state == FDEventState_Visited:
        pass
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
    NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
    return True
 
 
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=None, isAll=1):
    if not fdEventList:
        syncFDEventList = []
        maxEventCnt = GetMaxEventCnt()  #×î´ó¿É³öÏÖʼþ¸öÊý
        for i in xrange(maxEventCnt):
            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
            if fdEventID:
                syncFDEventList.append(fdEventID)
    else:
        syncFDEventList = fdEventList
 
    packData = ChPyNetSendPack.tagMCFairyDomainInfo()
    packData.IsAll = isAll
    packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
    packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
    packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    packData.InfoList = []
    for fdeventID in syncFDEventList:
        fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
        fdeventData.EventID = fdeventID
        fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
        packData.InfoList.append(fdeventData)
    packData.Count = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
 
def GetMaxEventCnt():
    # ×î´ó¿É³öÏÖʼþ¸öÊý
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + len(IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 1, {}))
    return maxEventCnt
 
###=========================ÆæÓö===============================
def NotifyFairyAdventuresInfo(curPlayer):
    ##Í¨ÖªÆæÓöÐÅÏ¢
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
 
    packData = ChPyNetSendPack.tagMCFairyAdventuresInfo()
    packData.InfoList = []
    maxEventCnt = GetMaxEventCnt()  #×î´ó¿É³öÏÖʼþ¸öÊý
    for i in xrange(maxEventCnt):
        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
        if fdEventID not in AdventuresTypeList:
            continue
        adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
        if not adventuresdata:
            continue
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyAdventures', adventuresdata / 100)
        if not ipyData:
            continue
        conditionList = ipyData.GetCondition()
        index = adventuresdata % 100
        if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False):
            condition = 0  #¶¨ÖƵÄÌõ¼þΪ0
        else:
            condition = conditionList[index] if index < len(conditionList) else 0
        adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData()
        adventuresdata.Gear = index + 1
        adventuresdata.Condition = condition
        adventuresdata.EventID = fdEventID
        packData.InfoList.append(adventuresdata)
    if not packData.InfoList:
        return
    packData.Cnt = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
 
 
def GetFairyAdventuresAward(curPlayer, fdeventID, state):
    ##ÆæÓöÁìÈ¡½±Àø
    state = GameWorld.ToIntDef(state, 0)
    isSweep, state = state / 10, state % 10
    if state == FDEventState_Visiting:
        SetFairyDomainEventState(curPlayer, fdeventID, state)
    elif state == FDEventState_Visited:
        SetFairyDomainEventState(curPlayer, fdeventID, state)
        #¸ø½±Àø
        adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdeventID)
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyAdventures', adventuresdata / 100)
        if not ipyData:
            return
        conditionList = ipyData.GetCondition()
        index = adventuresdata % 100
        condition = conditionList[index] if index < len(conditionList) else 0
        if fdeventID != ipyData.GetEventID():
            GameWorld.Log('ÆæÓöÁìÈ¡½±Àø Ê¼þID´íÎó£¡')
            return
        giveItemList = GetFairyAppointAward(curPlayer, fdeventID)
        if not giveItemList:
            #1-µÈ¼¶ÆæÓö 2-¾³½çÆæÓö 3-Õ½Á¦ÆæÓö 4-ÆøÔËÆæÓö
            if fdeventID == AdventuresType1:
                curData = curPlayer.GetLV()
            elif fdeventID == AdventuresType2:
                curData = curPlayer.GetOfficialRank()
            elif fdeventID == AdventuresType3:
                curData = PlayerControl.GetFightPower(curPlayer)
            elif fdeventID == AdventuresType4:
                curData = curPlayer.GetLuckValue()
            else:
                return
            if curData >= condition:
                gearAwardList = ipyData.GetGearAward()
                if not gearAwardList:
                    return
                giveItemList = []
                itemRandomList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
                for itemRateList in itemRandomList:
                    itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 0)
                    giveItemList.append(GameWorld.GetResultByWeightList(itemRateList))
            else:
                giveItemList = [ipyData.GetBasicAward()]
        msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
        if isSweep:
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
            msgDict.update({FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_FairyTreasure, 
                            FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1})
        else:
            NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, 0)
        FBCommon.Notify_FB_Over(curPlayer, msgDict)
        GameWorld.DebugLog('çÎç¿ÆæÓöÁì½± msgDict=%s, fdeventID=%s, isSweep=%s' % (msgDict, fdeventID, isSweep))
    return
 
 
def GetFairyAppointAward(curPlayer, fdEventID):
    ##»ñȡʼþ¶¨Öƽ±Àø, Ã»ÓеĸøÕý³£½±Àø
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
    if not ipyData:
        return
    job = curPlayer.GetJob()
    itemList = []
    for itemInfo in ipyData.GetAward():
        if type(itemInfo[0]) == dict:
            if job not in itemInfo[0]:
                continue
            itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
        else:
            itemList.append(itemInfo)
    
    for itemRateList in ipyData.GetRandomAward():
        itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
        giveItem = GameWorld.GetResultByWeightList(itemRateList)
        if not giveItem:
            continue
        itemList.append(giveItem)
    return itemList