hxp
2025-06-03 4cdd576855c6e22d986ece4b18f7c80d82cefe38
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFamilyZhenfa
#
# @todo:ÏÉÃËÕó·¨
# @author hxp
# @date 2023-10-11
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉÃËÕó·¨
#
#-------------------------------------------------------------------------------
#"""Version = 2023-10-11 16:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import ShareDefine
import PlayerControl
import NetPackCommon
import ChPyNetSendPack
import IpyGameDataPY
import PlayerSuccess
import IPY_GameWorld
import PyGameData
import ChConfig
 
ZhenfaKey_LV = "LV"
ZhenfaKey_Exp = "Exp"
 
def OnPlayerLogin(curPlayer):
    Sync_FamilyZhenfaInfo(curPlayer)
    return
 
def OnLeaveFamily(curPlayer):
    #Sync_FamilyZhenfaInfo(curPlayer)
    RefreshZhenfaAttr(curPlayer)
    return
 
def OnEnterFamily(curPlayer):
    Sync_FamilyZhenfaInfo(curPlayer)
    RefreshZhenfaAttr(curPlayer)
    return
 
def GetFamilyZhenfaInfo(familyID, zhenfaType, key, defValue=0):
    ## »ñÈ¡¼Ò×åÕó·¨ÐÅÏ¢
    zhenfaInfo = PyGameData.g_familyZhenfaInfo.get(familyID, {})
    info = zhenfaInfo.get(zhenfaType, {})
    return info.get(key, defValue)
 
def GameServer_FamilyZhenfa(msgDict):
    zhenfaInfo = msgDict.get("zhenfaInfo", {}) # {familyID:{zhenfaType:{k:v, }, ...}, ...}
    msgType = msgDict.get("msgType", "")
    familyID = msgDict.get("familyID", 0) # Ö¸¶¨¸üеÄÏÉÃË
    playerID = msgDict.get("playerID", 0) # ´¥·¢¸üеÄÍæ¼ÒID
    refreshAttr = msgDict.get("refreshAttr", 1)
    
    # ËùÓÐÏÉÃË£¬Ö±½ÓÌæ»»
    if msgType == "allFamily":
        PyGameData.g_familyZhenfaInfo = zhenfaInfo
    # µ¥¸öÏÉÃ˸üÐÂ
    else:
        PyGameData.g_familyZhenfaInfo.update(zhenfaInfo)
        
    #GameWorld.DebugLog("¸üÐÂÕó·¨ÐÅÏ¢: %s" % PyGameData.g_familyZhenfaInfo)
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        if familyID and curPlayer.GetFamilyID() != familyID:
            continue
        
        OnFamilyZhenfaRefresh(curPlayer, refreshAttr, playerID)
        
    return
 
def SendGameServer_FamilyZhenfa(curPlayer, familyID, playerID, msgType, msgData):
    GameWorld.DebugLog("ÏÉÃËÕó·¨Í¬²½GameServer: familyID=%s,msgType=%s,%s" % (familyID, msgType, msgData), playerID)
    msgInfo = str([familyID, playerID, msgType, msgData])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "FamilyZhenfa", msgInfo, len(msgInfo))
    return
 
#// A6 14 ¼Ò×åÕó·¨Éý¼¶ #tagCMFamilyZhenfaLVUP
#
#struct     tagCMFamilyZhenfaLVUP
#{
#    tagHead        Head;
#    BYTE        ZhenfaType;    // Õó·¨ÀàÐÍ
#    DWORD        ItemID;        // ÏûºÄµÄÎïÆ·ID
#    WORD        ItemCount;    // ÏûºÄ¸öÊý£¬Ä¬ÈÏ1
#};
def OnFamilyZhenfaLVUP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    zhenfaType = clientData.ZhenfaType
    useItemID = clientData.ItemID
    useItemCount = clientData.ItemCount
    if not familyID:
        GameWorld.DebugLog("ûÓÐÏÉÃË£¬ÎÞ·¨Éý¼¶Õó·¨", playerID)
        return
    if not useItemID or useItemCount <= 0:
        GameWorld.DebugLog("ûÓÐÖ¸¶¨Éý¼¶Õó·¨ÎïÆ·: useItemID=%s,useItemCount=%s" % (useItemID, useItemCount), playerID)
        return
    zhenfaLV = GetFamilyZhenfaInfo(familyID, zhenfaType, ZhenfaKey_LV)
    ipyData = IpyGameDataPY.GetIpyGameData("FamilyZhenfa", zhenfaType, zhenfaLV)
    if not ipyData:
        return
    LVUpNeedExp = ipyData.GetLVUpNeedExp()
    if not LVUpNeedExp:
        GameWorld.DebugLog("¸ÃÕó·¨ÒÑÂú¼¶:zhenfaType=%s,zhenfaLV=%s" % (zhenfaType, zhenfaLV), playerID)
        return
    expItemDict = IpyGameDataPY.GetFuncEvalCfg("FamilyZhenfa", 1)
    if str(zhenfaType) not in expItemDict:
        GameWorld.DebugLog("²»´æÔÚ¸ÃÕó·¨ÀàÐÍ: zhenfaType=%s" % zhenfaType, playerID)
        return
    expItemList = expItemDict[str(zhenfaType)]
    
    if useItemID not in expItemList:
        GameWorld.DebugLog("¸ÃÎïÆ·²»ÄÜÉý¼¶¸ÃÕó·¨:zhenfaType=%s,useItemID=%s not in %s" % (zhenfaType, useItemID, expItemList), playerID)
        return
    
    itemData = GameWorld.GetGameData().GetItemByTypeID(useItemID)
    if not itemData:
        return
    itemExp = itemData.GetEffectByIndex(0).GetEffectValue(0) # Ä¬ÈÏЧ¹û1 AֵΪ¿É¼Ó¾­Ñé
    if not itemExp:
        GameWorld.DebugLog("¸ÃÎïÆ·Ã»ÓÐÕ󷨾­Ñé:useItemID=%s" % useItemID, playerID)
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList({useItemID:useItemCount}, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("Õó·¨Éý¼¶ÎïÆ·²»×ã:useItemID=%s,useItemCount=%s,lackItemDict=%s" % (useItemID, useItemCount, lackItemDict), playerID)
        return
    
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_FamilyZhenfa, tick):
        GameWorld.DebugLog("Õó·¨Éý¼¶²Ù×÷CDÖÐ...", playerID)
        PlayerControl.NotifyCode(curPlayer, "RequestLater")
        return
    
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "FamilyZhenfaLVUP")
    
    addTotalExp = itemExp * useItemCount
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FamilyZhenfaExp, addTotalExp)
    
    SendGameServer_FamilyZhenfa(curPlayer, familyID, playerID, "AddExp", [zhenfaType, addTotalExp])
    return
 
def OnFamilyZhenfaRefresh(curPlayer, refreshAttr, opPlayerID):
    if curPlayer.GetPlayerID() == opPlayerID:
        curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_FamilyZhenfa, 0)
        
    Sync_FamilyZhenfaInfo(curPlayer, opPlayerID)
    
    if refreshAttr:
        RefreshZhenfaAttr(curPlayer)
    return
 
def RefreshZhenfaAttr(curPlayer):
    CalcZhenfaAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def CalcZhenfaAttr(curPlayer):
    
    allAttrList = [{} for i in range(4)]
    
    familyID = curPlayer.GetFamilyID()
    if familyID:
        expItemDict = IpyGameDataPY.GetFuncEvalCfg("FamilyZhenfa", 1)
        zhenfaInfo = PyGameData.g_familyZhenfaInfo.get(familyID, {})
        for zhenfaTypeStr in expItemDict.keys():
            zhenfaType = int(zhenfaTypeStr)
            info = zhenfaInfo.get(zhenfaType, {})
            zhenfaLV = info.get(ZhenfaKey_LV, 0)
            ipyData = IpyGameDataPY.GetIpyGameData("FamilyZhenfa", zhenfaType, zhenfaLV)
            if not ipyData:
                continue
            attrTypeList, attrValueList = ipyData.GetLVAttrType(), ipyData.GetLVAttrValue()
            for i, attrID in enumerate(attrTypeList):
                PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
                
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_FamilyZhenfa, allAttrList)   
    return
 
def Sync_FamilyZhenfaInfo(curPlayer, playerID=0):
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    
    zhenfaInfoList = []
    zhenfaInfo = PyGameData.g_familyZhenfaInfo.get(familyID, {})
    for zhenfaType, info in zhenfaInfo.items():
        zhenfa = ChPyNetSendPack.tagMCFamilyZhenfa()
        zhenfa.Clear()
        zhenfa.ZhenfaType = zhenfaType
        zhenfa.ZhenfaLV = info.get(ZhenfaKey_LV, 0)
        zhenfa.ZhenfaExp = info.get(ZhenfaKey_Exp, 0)
        zhenfaInfoList.append(zhenfa)
        
    clientPack = ChPyNetSendPack.tagMCFamilyZhenfaInfo()
    clientPack.Clear()
    clientPack.PlayerID = playerID
    clientPack.ZhenfaInfoList = zhenfaInfoList
    clientPack.Count = len(clientPack.ZhenfaInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return