hxp
2025-06-03 4cdd576855c6e22d986ece4b18f7c80d82cefe38
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerGuaji
#
# @todo:¹Ò»úÊÕÒæ
# @author hxp
# @date 2024-06-12
# @version 1.0
#
# ÏêϸÃèÊö: ¹Ò»úÊÕÒæ
#
#-------------------------------------------------------------------------------
#"""Version = 2024-06-12 18:00"""
#-------------------------------------------------------------------------------
 
import ChConfig
import ShareDefine
import PlayerControl
import ChPyNetSendPack
import PlayerWorldAverageLv
import PlayerActGarbageSorting
import PlayerActCollectWords
import PlayerGoldInvest
import FormulaControl
import NetPackCommon
import IpyGameDataPY
import ItemControler
import GameFuncComm
import GameWorld
import PlayerVip
 
import time
 
Def_Process_Seconds = 60 # ÔÚÏß¶¨Ê±´¦Àí¼ä¸ô£¬Ã룬ÀëÏßÉÏÏߺóÒ»´ÎÐÔ´¦Àí
 
def DoGuajiOpen(curPlayer):
    openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # ¹¦ÄÜ¿ªÆô»ñµÃÊÕÒæÊ±³¤£¬·ÖÖÓ
    AddGuajiAward(curPlayer, openAwardMinutes * 60)
    return
 
def OnPlayerLogin(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
        return
    if not ProcessGuaji(curPlayer):
        Sync_GuajiAward(curPlayer)
    return
 
def PlayerOnDay(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
    Sync_GuajiAward(curPlayer)
    return
 
def ProcessGuaji(curPlayer):
    ## ¹Ò»ú¶¨Ê±´¦ÀíÊÕÒæ
    if GameWorld.IsCrossServer():
        return
    
    if not GameWorld.IsNormalPlayer(curPlayer):
        return
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
        return
    
    curTime = int(time.time())
    lastCalcTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiCalcTime)
    if not lastCalcTime:
        lastCalcTime = curTime
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, curTime)
        
    awardSeconds = passSeconds = curTime - lastCalcTime
    if passSeconds <= Def_Process_Seconds:
        # Ã¿ÂúxÃëͳ¼ÆÒ»´Î
        return
    
    if awardSeconds < Def_Process_Seconds + 10:
        awardSeconds = Def_Process_Seconds
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, lastCalcTime + awardSeconds)
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, curTime)        
        
    return AddGuajiAward(curPlayer, awardSeconds)
 
def AddGuajiAward(curPlayer, awardSeconds):
    ## Ôö¼Ó¹Ò»ú½±Àø
    if awardSeconds <= 0:
        return
    
    playerID = curPlayer.GetPlayerID()
    curAwardSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiAwardSeconds)
    maxSeconds = GetGuajiSecondsMax(curPlayer)
    if curAwardSeconds >= maxSeconds:
        #GameWorld.DebugLog("¹Ò»úÊÕÒæÊ±³¤ÒÑ´ïÉÏÏÞ: curAwardSeconds=%s >= %s" % (curAwardSeconds, maxSeconds), playerID)
        return
    
    awardSeconds = min(maxSeconds - curAwardSeconds, awardSeconds)
    if awardSeconds <= 0:
        return
    
    addExp, giveMoneyDict, giveItemDict = CalcGuajiAward(curPlayer, awardSeconds, True)
    
    updAwardSeconds = curAwardSeconds + awardSeconds
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiAwardSeconds, updAwardSeconds)
    #GameWorld.DebugLog("±£´æ¹Ò»úÀÛ¼ÆÊÕÒæ: curAwardSeconds=%s,updAwardSeconds=%s,maxSeconds=%s" % (curAwardSeconds, updAwardSeconds, maxSeconds), playerID)
    
    # ¾­Ñé
    exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExpPoint) * ChConfig.Def_PerPointValue \
        + curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExp) + addExp
    updExpPoint = exp / ChConfig.Def_PerPointValue
    updExp = exp % ChConfig.Def_PerPointValue
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExpPoint, updExpPoint)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExp, updExp)
    #GameWorld.DebugLog("    Àۼƾ­Ñé: %sÒÚ%s" % (updExpPoint, updExp), playerID)
    
    # »õ±Ò
    for moneyType, addValue in giveMoneyDict.items():
        saveNum = GetSaveNum(curPlayer, ChConfig.Def_PDict_GuajiMoneyType, moneyType)
        if saveNum == None:
            continue
        moneyValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyValue % saveNum)
        updMoney = min(moneyValue + addValue, ChConfig.Def_UpperLimit_DWord)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyType % saveNum, moneyType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyValue % saveNum, updMoney)
        #GameWorld.DebugLog("    Àۼƻõ±Ò: moneyType=%s,updMoney=%s,saveNum=%s" % (moneyType, updMoney, saveNum), playerID)
        
    # ÎïÆ·
    for itemID, addCount in giveItemDict.items():
        saveNum = GetSaveNum(curPlayer, ChConfig.Def_PDict_GuajiItemID, itemID)
        if saveNum == None:
            continue
        curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemCount % saveNum)
        updCount = min(curCount + addCount, ChConfig.Def_UpperLimit_DWord)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemID % saveNum, itemID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemCount % saveNum, updCount)
        #GameWorld.DebugLog("    ÀÛ¼ÆÎïÆ·: itemID=%s,updCount=%s,saveNum=%s" % (itemID, updCount, saveNum), playerID)
        
    Sync_GuajiAward(curPlayer)
    return True
 
def GetSaveNum(curPlayer, key, compValue):
    for num in range(100):
        value = curPlayer.NomalDictGetProperty(key % num)
        if not value or compValue == value:
            # ¿ÕÖµ»òÕßÃüÖÐ
            return num
    return
 
def GetGuajiSecondsMax(curPlayer):
    ## ¹Ò»úÊÕÒæÊ±³¤ÉÏÏÞ£¬Ãë
    # ³õʼ
    initHours = IpyGameDataPY.GetFuncCfg("GuajiTime", 2) # ³õʼʱ³¤£¬Ð¡Ê±
    
    # ¾³½çÔö¼Ó
    curRealmLV = curPlayer.GetOfficialRank()
    realmAddHours = 0
    realmAddHoursDict = IpyGameDataPY.GetFuncEvalCfg("GuajiTime", 3, {})
    realmLVList = [int(k) for k in realmAddHoursDict.keys()]
    realmLVList.sort()
    for realmLV in realmLVList:
        if curRealmLV >= realmLV:
            realmAddHours = realmAddHoursDict[str(realmLV)]
        else:
            break
    
    totalHours = initHours + realmAddHours
    return totalHours * 3600
 
def GetGuajiAwardInfoSave(curPlayer):
    ## »ñÈ¡Òѱ£´æµÄÀۼƹһúÊÕÒæÐÅÏ¢
    lastCalcTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiCalcTime)
    awardSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiAwardSeconds)
    if lastCalcTime:
        awardSeconds += max(0, int(time.time() - lastCalcTime))
    awardSeconds = min(awardSeconds, GetGuajiSecondsMax(curPlayer))
    
    exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExpPoint) * ChConfig.Def_PerPointValue + \
        curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExp)
        
    moneyDict = {}
    for num in range(100):
        moneyType = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyType % num)
        if not moneyType:
            break
        moneyDict[moneyType] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyValue % num)
        
    itemDict = {}
    for num in range(100):
        itemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemID % num)
        if not itemID:
            break
        itemDict[itemID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemCount % num)
        
    return awardSeconds, exp, moneyDict, itemDict
 
def CalcGuajiAward(curPlayer, awardSeconds, useUnsecond):
    ## ¼ÆËã¹Ò»úÊÕÒæ£¬Ö»¼ÆËãÊÕÒæ£¬²»×ö½áË㣬½áËãÂß¼­ÓÉÍâ²ã¾ö¶¨
    
    playerID = curPlayer.GetPlayerID()
    reLV = curPlayer.GetLV()
    lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
    reExp = lvIpyData.GetReExp() if lvIpyData else 0
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    #GameWorld.DebugLog("¼ÆËã¹Ò»úÊÕÒæ: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s" 
    #                   % (awardSeconds, useUnsecond, reLV, reExp, worldLV), playerID)
    
    # ¾­Ñé
    expRate = GetGuajiExpRate(curPlayer)
    secondBaseExp = int(eval(FormulaControl.GetCompileFormula("GuajiExp", IpyGameDataPY.GetFuncCfg("GuajiAward", 1))))
    secondExp = int(secondBaseExp * expRate / float(ChConfig.Def_MaxRateValue))
    addExp = awardSeconds * secondExp
    #GameWorld.DebugLog("    Ã¿Ãë¾­Ñé: %s, addExp=%s,secondBaseExp=%s,expRate=%s" % (secondExp, addExp, secondBaseExp, expRate), playerID)
    
    # Ã¿Ãë²ú³ö»õ±Ò
    moneyDict = {}
    perSecondMoneyFromulaDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 2, {}) # Ã¿Ãë»ñµÃ»õ±Ò¹«Ê½ {»õ±ÒÀàÐÍ:"ÿÃë»ñµÃÊýÁ¿¹«Ê½", ...}
    for moneyType, formula in perSecondMoneyFromulaDict.items():
        secondMoney = int(eval(FormulaControl.GetCompileFormula("GuajiMoney_%s" % moneyType, formula)))
        moneyValue = awardSeconds * secondMoney
        moneyDict[moneyType] = moneyValue
        #GameWorld.DebugLog("    Ã¿Ãë»õ±Ò: moneyType=%s,secondMoney=%s,moneyValue=%s" % (moneyType, secondMoney, moneyValue), playerID)
        
    # Ã¿xÃë²ú³ö1»õ±Ò
    perMoneyTimeFromulaDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 3, {}) # Ã¿xÃë»ñµÃ1¸ö»õ±Ò¹«Ê½ {»õ±ÒÀàÐÍ:"xÃ빫ʽ", ...}
    for moneyType, formula in perMoneyTimeFromulaDict.items():
        moneyAwardSeconds = awardSeconds
        if useUnsecond:
            moneyAwardSeconds += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyUnSeconds % moneyType)
        oneMoneyNeedSeconds = int(eval(FormulaControl.GetCompileFormula("GuajiMoney_%s" % moneyType, formula)))
        moneyValue = moneyAwardSeconds / oneMoneyNeedSeconds
        moneyDict[moneyType] = moneyValue
        #GameWorld.DebugLog("    Ã¿XÃë»õ±Ò: moneyType=%s,oneMoneyNeedSeconds=%s,moneyValue=%s,moneyAwardSeconds=%s" 
        #                   % (moneyType, oneMoneyNeedSeconds, moneyValue, moneyAwardSeconds), playerID)
        
        if useUnsecond:
            unSeconds = moneyAwardSeconds % oneMoneyNeedSeconds
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyUnSeconds % moneyType, unSeconds)
            #GameWorld.DebugLog("        moneyType=%s,unSeconds=%s" % (moneyType, unSeconds), playerID)
            
    # ÎïÆ·
    giveItemSecondsSet = IpyGameDataPY.GetFuncCfg("GuajiAward", 4) # Ã¿xÃë»ñµÃÒ»´ÎËæ»úÎïÆ·»ú»á
    lvItemRateDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 5, {})
    itemAwardSeconds = awardSeconds
    if useUnsecond:
        itemAwardSeconds += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemUnSeconds)
            
    itemAwardTimes = itemAwardSeconds / giveItemSecondsSet # ¸øÎïÆ·´ÎÊý
    #GameWorld.DebugLog("    ¸øÎïÆ·´ÎÊý: %s, itemAwardSeconds=%s,giveItemSecondsSet=%s" % (itemAwardTimes, itemAwardSeconds, giveItemSecondsSet), playerID)
    
    if useUnsecond:
        unSeconds = itemAwardSeconds % giveItemSecondsSet
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemUnSeconds, unSeconds)
        #GameWorld.DebugLog("    ¸øÎïÆ·Î´´¦ÀíÃëÊý=%s" % unSeconds, playerID)
        
    lvList = lvItemRateDict.keys()
    lvList.sort()
    itemRateList = []
    for lv in lvList:
        if reLV >= lv:
            itemRateList = lvItemRateDict[lv]
        else:
            break
        
    dropCountTotal = 0
    itemDict = {}
    maxRate = itemRateList[-1][0]
    #GameWorld.DebugLog("    itemRateList=%s,maxRate=%s" % (itemRateList, maxRate), playerID)
    if itemAwardTimes > 100: # ³¬¹ýx´ÎµÄ£¬ÏȽøÐÐÅúÁ¿´¦Àí
        preRate = 0
        for rateInfo in itemRateList:
            rate, itemInfo = rateInfo
            curRate = rate - preRate
            preRate = rate
            if curRate <= 0:
                continue
            totalRate = curRate * itemAwardTimes # ×ܸÅÂÊ
            dropCount = totalRate / maxRate # ¿ÉµôÂä¼þÊý
            rateEx = totalRate % maxRate # Ê£Óà¸ÅÂÊ
            if GameWorld.CanHappen(rateEx, maxRate):
                dropCount += 1
            dropCountTotal += dropCount # ²ú³öÊÇÊÇ¿ÕÎïÆ·Ò²ÒªËãÖ´ÐеôÂä´ÎÊý
            #GameWorld.DebugLog("    ¹Ò»úÎïÆ·: itemInfo=%s,curRate=%s,totalRate=%s,rateEx=%s,dropCount=%s,dropCountTotal=%s" 
            #                   % (itemInfo, curRate, totalRate, rateEx, dropCount, dropCountTotal), playerID)
            if not dropCount:
                continue
            
            if not itemInfo:
                continue
            itemID, itemCount = itemInfo
            itemDict[itemID] = itemDict.get(itemID, 0) + itemCount * dropCount
            
    awardTimesEx = itemAwardTimes - dropCountTotal
    #GameWorld.DebugLog("    awardTimesEx=%s" % awardTimesEx, playerID)
    if awardTimesEx > 0:
        for _ in range(awardTimesEx):
            itemInfo = GameWorld.GetResultByRandomList(itemRateList)
            if not itemInfo:
                continue
            itemID, itemCount = itemInfo
            itemDict[itemID] = itemDict.get(itemID, 0) + itemCount
            
    # ¼¯×ÖµôÂä
    dropWordsCountDict = PlayerActCollectWords.OnGetGuajiAwardItemDict(curPlayer, awardSeconds, useUnsecond)
    for itemID, dropCount in dropWordsCountDict.items():
        itemDict[itemID] = itemDict.get(itemID, 0) + dropCount
        
    # À¬»ø»ØÊÕ
    giveGarbageItemList = PlayerActGarbageSorting.OnGetGuajiAwardItemDict(curPlayer, awardSeconds, useUnsecond)
    for itemID, dropCount in giveGarbageItemList.items():
        itemDict[itemID] = itemDict.get(itemID, 0) + dropCount
        
    #GameWorld.DebugLog("    itemDict=%s" % (itemDict), playerID)
    return addExp, moneyDict, itemDict
 
def GetGuajiExpRate(curPlayer):
    ## ¹Ò»úÊÕÒæ¾­Ñé¼Ó³É
    expRate = curPlayer.GetFightExpRate() # ÏµÍ³¼°¹¦ÄÜÀÛ¼Ó
    expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # ÊÀ½çµÈ¼¶
    expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP¼Ó³É
    return expRate
 
def OnGetGuajiAward(curPlayer, isQuick):
    ## ÁìÈ¡¹Ò»úÊÕÒæ
    # @param isQuick: ÊÇ·ñ¿ìËÙÊÕÒæ
    
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("ÁìÈ¡¹Ò»úÊÕÒæ!  isQuick=%s" % isQuick, playerID)
    
    if isQuick:
        quickCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
        quickCountFree = IpyGameDataPY.GetFuncCfg("GuajiQuick", 2)
        vipCanBuyCount = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_GuajiQuickBuy)
        quickCountMax = quickCountFree + vipCanBuyCount
        if quickCountToday >= quickCountMax:
            GameWorld.DebugLog("¿ìËÙ¹Ò»úÊÕÒæ´ÎÊýÒÑ´ïÿÈÕÉÏÏÞ!  quickCountToday=%s" % quickCountToday, playerID)
            return
        
        if quickCountToday >= quickCountFree and not PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
            todayBuyCount = quickCountToday - quickCountFree # ½ñÈÕÒѹºÂò´ÎÊý
            costMoneyType = IpyGameDataPY.GetFuncCfg("GuajiQuick", 3)
            costMoneyList = IpyGameDataPY.GetFuncEvalCfg("GuajiQuick", 4)
            if not costMoneyType or not costMoneyList:
                return
            costMoneyValue = costMoneyList[todayBuyCount] if len(costMoneyList) > todayBuyCount else costMoneyList[-1]
            
            GameWorld.DebugLog("    todayBuyCount=%s,costMoneyType=%s,costMoneyValue=%s" 
                               % (todayBuyCount, costMoneyType, costMoneyValue), playerID)
            if not PlayerControl.PayMoney(curPlayer, costMoneyType, costMoneyValue, "Guaji"):
                return
            
        awardSeconds = IpyGameDataPY.GetFuncCfg("GuajiQuick", 1) * 3600
        exp, moneyDict, itemDict = CalcGuajiAward(curPlayer, awardSeconds, False)
        
        quickCountToday += 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, quickCountToday)
        GameWorld.DebugLog("    ¸üпìËÙ¹Ò»úÊÕÒæ´ÎÊý: quickCountToday=%s,quickCountMax=%s" % (quickCountToday, quickCountMax), playerID)
    else:
        awardSeconds, exp, moneyDict, itemDict = GetGuajiAwardInfoSave(curPlayer)
        
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, int(time.time())) # ÉèÖÃͳ¼ÆÊ±¼ä£¬ÖØÐÂͳ¼Æ 
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiAwardSeconds, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExp, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExpPoint, 0)
        for num in range(100):
            if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyType % num):
                break
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyType % num, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyValue % num, 0)
        for num in range(100):
            if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemID % num):
                break
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemID % num, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemCount % num, 0)
        Sync_GuajiAward(curPlayer)
        
    __DoGiveGuajiAward(curPlayer, awardSeconds, exp, moneyDict, itemDict)
    return
 
def GiveGuajiAward(curPlayer, awardSeconds):
    ## Ö±½Ó¸ø¹Ò»úÊÕÒæ
    GameWorld.DebugLog("Ö±½Ó¸ø¹Ò»úÊÕÒæ: awardSeconds=%s" % awardSeconds, curPlayer.GetPlayerID())
    exp, moneyDict, itemDict = CalcGuajiAward(curPlayer, awardSeconds, False)
    __DoGiveGuajiAward(curPlayer, awardSeconds, exp, moneyDict, itemDict)
    return
 
def __DoGiveGuajiAward(curPlayer, awardSeconds, exp, moneyDict, itemDict):
    ## Êµ¼Ê¸ø¹Ò»úÊÕÒæ£¬½ö×ö·¢·ÅÊÕÒæ
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("¸ø¹Ò»úÊÕÒæ: awardSeconds=%s,exp=%s,moneyDict=%s,itemDict=%s" % (awardSeconds, exp, moneyDict, itemDict), playerID)
    
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(exp, ShareDefine.Def_ViewExpType_Guaji)
    
    for moneyType, moneyValue in moneyDict.items():
        PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "Guaji")
        
    # ·Ö±³°ü·ÅÈë
    packTypeItemDict = {}
    for itemID, itemCount in itemDict.items():
        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not itemData:
            continue
        packType = ChConfig.GetItemPackType(itemData)
        if packType not in packTypeItemDict:
            packTypeItemDict[packType] = []
        giveItemList = packTypeItemDict[packType]
        giveItemList.append([itemID, itemCount, 0])
        
    for packType, giveItemList in packTypeItemDict.items():
        # À¬»ø·ÖÀà±³°üÖ±½Ó·ÅÈë
        if packType == ShareDefine.rptGarbage:
            for itemID, itemCount, isAuctionItem in giveItemList:
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [packType], event=["Guaji", False, {}])
        else:
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Guaji", False, {}])
            
    Sync_GuajiAward(curPlayer, 1, awardSeconds, exp, moneyDict, itemDict)
    return
 
def Sync_GuajiAward(curPlayer, awardType=0, awardSeconds=0, exp=0, moneyDict=None, itemDict=None):
    ## Í¬²½¹Ò»úÊÕÒæÐÅÏ¢
    
    #  ÊÕÒæÀàÐÍ£º 0-ÒÑÀÛ¼ÆÔ¤ÀÀ£»1-ÁìÈ¡½áËã½á¹û£¨°üº¬³£¹æÁìÈ¡¸ú¿ìËÙÁìÈ¡£©
    if awardType == 0:
        awardSeconds, exp, moneyDict, itemDict = GetGuajiAwardInfoSave(curPlayer)
        
    clientPack = ChPyNetSendPack.tagMCGuajiInfo()
    clientPack.QuickAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
    clientPack.AwardType = awardType
    clientPack.AwardSeconds = awardSeconds
    clientPack.Exp = exp % ChConfig.Def_PerPointValue
    clientPack.ExpPoint = exp / ChConfig.Def_PerPointValue
    
    clientPack.MoneyList = []
    if moneyDict:
        for moneyType, moneyValue in moneyDict.items():
            money = ChPyNetSendPack.tagMCGuajiMoney()
            money.MoneyType = moneyType
            money.MoneyValue = moneyValue
            clientPack.MoneyList.append(money)
    clientPack.MoneyLen = len(clientPack.MoneyList)
    
    clientPack.ItemList = []
    if itemDict:
        for itemID, itemCount in itemDict.items():
            item = ChPyNetSendPack.tagMCGuajiItem()
            item.ItemID = itemID
            item.Count = itemCount
            clientPack.ItemList.append(item)
    clientPack.ItemLen = len(clientPack.ItemList)
    
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return