hxp
2025-06-03 4cdd576855c6e22d986ece4b18f7c80d82cefe38
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerHorse
#
# @todo:×øÆï
# @author hxp
# @date 2019-12-17
# @version 1.0
#
# ÏêϸÃèÊö: ×øÆï
#
#-------------------------------------------------------------------------------
#"""Version = 2019-12-17 18:30"""
#-------------------------------------------------------------------------------
 
import ChPyNetSendPack
import IPY_GameWorld
import GameWorld
import PlayerControl
import ChConfig
import OperControlManager
import OpenServerCampaign
import ItemCommon
import ChEquip
import ShareDefine
import DataRecordPack
import ItemControler
import NetPackCommon
import PlayerBillboard
import PlayerAttrFruit
import GameFuncComm
import IpyGameDataPY
import CrossPlayerData
import PlayerSuccess
import PlayerActLunhuidian
import PlayerActHorsePetTrain
import PlayerActTask
import PlayerPet
 
import time
 
 
Def_HorseEquipIndex = 5
 
 
#//03 09 Íæ¼ÒÆïÂí#tagCRideHorse
#
#struct    tagCRideHorse
#{
#    tagHead        Head;
#    BYTE        Ride;        //1: ÆïÂí 0: ÏÂÂí
#};
def OnRideHorse(index, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return False
    
    cdTime = ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_HorseChangState]
    # ÅжÏʱ¼äÊÇ·ñ³¬¹ý¼ä¸ô
    if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_HorseChangState) <= cdTime:
        #ûÓе½Ë¢Ð¼ä¸ô
        return
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_HorseChangState, tick)
    
    pack = IPY_GameWorld.IPY_CRideHorse()
    #//1: ÆïÂí 0: ÏÂÂí
    curPlayerRideType = pack.GetRide()
    if PlayerControl.GetCrossMapID(curPlayer):
        # ÔÝÖ»´¦ÀíÉÏÂí
        if curPlayerRideType:
            dataList = [curPlayerRideType]
            CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_RideHorse, dataList)
        return
    #ÆïÂíÐÐΪ״̬, ¿Í»§¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(curPlayer,
                                               ChConfig.Def_Obj_ActState_ClientAct,
                                               IPY_GameWorld.oalRide):
        return
    
    #ÏÂÂí
    if curPlayerRideType == 0 :
        PlayerRideHorseDown(curPlayer, True)
        
    #ÆïÂí   
    elif curPlayerRideType == 1:
        PlayerRideHorseUp(curPlayer, True)
        
    return
 
def CrossServer_RideHorse(curPlayer, dataList):
    curPlayerRideType = dataList[0]
    
    #ÆïÂí
    if curPlayerRideType == 1:
        PlayerRideHorseUp(curPlayer, True)
            
    return
 
def PlayerRideHorseDown(curPlayer, refreshState=True) :
    ## Íæ¼ÒÏÂÂí
    if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvHorse:
        return
    
    curPlayer.SetPlayerVehicle(IPY_GameWorld.pvNull)
    curPlayer.Sync_GetoffHorse()
    
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshPlayerAttrByBuff()
    return
 
def PlayerRideHorseUp(curPlayer, refreshState=True, isNotify=True) :
    ## Íæ¼ÒÉÏÂí 
    
    # Î´¼ÓÔØ³É¹¦Æï³Ë»áµ¼ÖÂÄ£ÐͼÓÔØÊ§°Ü±¨´í
    if not curPlayer.GetInitOK():
        return
    
    customMapID = PlayerControl.GetCustomMapID(curPlayer)
    if customMapID:
        ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID)
        if not ipyMapData or not ipyMapData.GetCanRide():
            PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
            return
    else:
        #µØÍ¼²»ÔÊÐíÆïÂí RideLimit_lhs_0
        if not GameWorld.GetMap().GetMapCanRide():
            PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
            return
        
    #¼ì²éÍæ¼Ò״̬,Ö»ÓÐÔÚ¿ÕÏÐ״̬²ÅÄÜÉÏÂí
    if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvNull :
        #GameWorld.Log("ÒѾ­Óн»Í¨¹¤¾ß,ÎÞ·¨ÉÏÂí")
        return
    
    #¼ì²éÊÇ·ñ×°±¸Ö¸¶¨IDÎïÆ·
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
    #ÎÞÖ¸¶¨µÀ¾ß
    if itemRideHorse.IsEmpty():
        return
    
    #ÉèÖÃÍæ¼ÒΪÆïÂí״̬
    curPlayer.SetPlayerVehicle(IPY_GameWorld.pvHorse)
    #ÉèÖÃÂíÆ¥ÎªÆÕÍ¨ÒÆ¶¯×´Ì¬
    curPlayer.SetPlayerRidehorseState(IPY_GameWorld.prsNormal)
    
    if isNotify:
        curPlayer.Sync_RideHorse()
        
    if refreshState:
        playerControl = PlayerControl.PlayerControl(curPlayer)
        playerControl.RefreshPlayerAttrByBuff()
    return True
 
#=====================================================================
 
#//A5 01 ×øÆï¼¤»î #tagPlayerActivateHorse
#
#struct    tagPlayerActivateHorse
#{
#    tagHead        Head;
#    DWORD        HorseID;        //×øÆï»Ã»¯ID
#};
def ActivateHorseSkinItem(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    activateID = curPackData.HorseID
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("HorseSkinPlus", activateID)
    if not ipyData:
        return
    
    updSkinEndTime = 0
    validTime = ipyData.GetSkinValidTime()
    if validTime:
        curTime = int(time.time())
        skinEndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinEndTime % activateID)
        if curTime >= skinEndTime:
            updSkinEndTime = curTime + validTime
        else:
            updSkinEndTime = skinEndTime + validTime
    else:
        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, activateID):
            GameWorld.DebugLog("¸Ã×øÆïÒѻû¯! activateID=%s" % activateID)
            return
        
    needItemID = ipyData.GetUnlockItemID()
    needItemCnt = ipyData.GetUnlockItemCnt()
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
    if not hasEnough:
        GameWorld.DebugLog("×øÆï»Ã»¯µÀ¾ß²»×ã! needItemID=%s,needItemCnt=%s" % (needItemID, needItemCnt))
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Horse)
    
    if validTime:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinEndTime % activateID, updSkinEndTime)
        GameWorld.DebugLog("×øÆï»Ã»¯Ê±Ð§ activateID=%s,updSkinEndTime=%s(%s)" % (activateID, updSkinEndTime, GameWorld.ChangeTimeNumToStr(updSkinEndTime)), playerID)
        
    #ʱЧ¼°·ÇʱЧ¸Ã״̬¾ùÉèÖü¤»î
    activateState, updActivateState = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, activateID, 1)
    
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
    #ÎÞÖ¸¶¨µÀ¾ß
    if itemRideHorse.IsEmpty():
        DoChangeHorse(curPlayer, 2, activateID, tick)
        
    Sync_HorseClassData(curPlayer)
    if validTime:
        SyncHorseSkinTimeInfo(curPlayer, activateID)
    GameWorld.Log("×øÆï¼¤»î³É¹¦£¡activateID=%s,activateState=%s,updActivateState=%s,updSkinEndTime=%s" 
                  % (activateID, activateState, updActivateState, updSkinEndTime), playerID)
    
    # Ë¢ÊôÐÔ£¬¸üÐÂÅÅÐаñ
    RefreshHorseAttr(curPlayer)
    PlayerControl.WorldNotify(0, "GetMount", [curPlayer.GetName(), ipyData.GetHorseSkinPlusID()])
    return
 
 
#//A5 02 ×øÆïÑ¡Ôñ #tagPlayerChooseHorse
#
#struct    tagPlayerChooseHorse
#{
#    tagHead        Head;
#    BYTE        ChooseType;    // 1-°´µÈ½×£¬2-°´»Ã»¯
#    BYTE        LVID;        // ½×µÈ¼¶»ò»Ã»¯ID
#};
def OnPlayerChangeHorse(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
    
    #¼ì²é»»×°¼ä¸ô
    if tick - curPlayer.GetLastChangeEquipTick() <= ChConfig.Def_MinChangeEquipTime:
        return
    curPlayer.SetLastChangeEquipTick(tick)
    
    chooseType = packData.ChooseType
    lvID = packData.LVID
    
    if not DoChangeHorse(curPlayer, chooseType, lvID, tick):
        return
    
    if not GameWorld.IsCrossServer():
        dataList = [chooseType, lvID]
        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_HorseChange, dataList)
        
    return
 
def CrossServer_ChangeHorse(curPlayer, dataList):
    ## ¿ç·þ´¦Àí ×øÆï±ä¸ü
    chooseType, lvID = dataList
    tick = GameWorld.GetGameWorld().GetTick()
    DoChangeHorse(curPlayer, chooseType, lvID, tick)
    return
 
def DoChangeHorse(curPlayer, chooseType, lvID, tick):
    ''' ×øÆïÑ¡Ôñ
    @param chooseType: 1-°´½×£¬2-°´»Ã»¯
    @param lvID:  ½×µÈ¼¶»ò»Ã»¯ID
    '''
    
    # °´½×
    if chooseType == 1:
        horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
        if horseLV < lvID:
            GameWorld.DebugLog("×øÆïµÈ¼¶²»×㣬ÎÞ·¨Ê¹ÓøÃ×øÆïƤ·ô!  horseLV=%s,lvID=%s" % (horseLV, lvID))
            return
        
        horseIpyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", lvID)
        if not horseIpyData:
            return
        horseItemID = horseIpyData.GetHorseSkinID()
        
    # °´»Ã»¯
    elif chooseType == 2:
        skinPlusIpyData = IpyGameDataPY.GetIpyGameData("HorseSkinPlus", lvID)
        if not skinPlusIpyData:
            return
        if not CheckHorseSkinState(curPlayer, skinPlusIpyData):
            return
        horseItemID = skinPlusIpyData.GetHorseSkinPlusID()
        
    else:
        return
    
    if not horseItemID:
        GameWorld.DebugLog("ÕÒ²»µ½Ñ¡ÔñµÄ×øÆïID! chooseType=%s,lvID=%s" % (chooseType, lvID))
        return
    
    if ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, IPY_GameWorld.rptEquip):
        GameWorld.DebugLog("ÒѾ­Ñ¡ÔñÁ˸Ã×øÆï£¬ÎÞÐèÖØÐÂÑ¡Ôñ! horseItemID=%s" % horseItemID)
        return
    
    isOK = ItemControler.PutItemInTempSwap(curPlayer, horseItemID)
    if not isOK:
        return
    
    curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, ShareDefine.rptTempSwap)
    if not curHorse:
        return
    isRideHorse = curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse
    
    # Èç¹ûÆï³Ë״̬£¬ÏÈÏÂÂí£¬»»×°£¬ÔÙÉÏÂí
    if isRideHorse:
        PlayerRideHorseDown(curPlayer, False)
    
    #---Ö´ÐÐÍæ¼Ò»»×°Âß¼­---
    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
        if isRideHorse:
            PlayerRideHorseUp(curPlayer, False)
            
    return True
 
def CheckHorseSkinState(curPlayer, skinPlusIpyData):
    skinID = skinPlusIpyData.GetID()
    if skinPlusIpyData.GetSkinValidTime():
        skinEndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinEndTime % skinID)
        if not skinEndTime:
            return False
        curTime = int(time.time())
        if curTime >= skinEndTime:
            playerID = curPlayer.GetPlayerID()
            GameWorld.Log("×øÆï»Ã»¯ÒѹýÆÚ! skinID=%s,skinEndTime=%s(%s)" % (skinID, skinEndTime, GameWorld.ChangeTimeNumToStr(skinEndTime)), playerID)
            # ·¢Ë͹ýÆÚ֪ͨÓʼþ£¬ÖØÖÃΪ0
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinEndTime % skinID, 0)
            
            skinItemID = skinPlusIpyData.GetUnlockItemID()
            addItemList = []
            paramList = [skinItemID]
            PlayerControl.SendMailByKey("HorseSkinInvalidNotify", [playerID], addItemList, paramList)
            
            activateState, updActivateState = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, skinID, 0)
            GameWorld.Log("×øÆï»Ã»¯¹ýÆÚ¸üÐÂ״̬! skinID=%s,activateState=%s,updActivateState=%s" % (skinID, activateState, updActivateState), playerID)
            Sync_HorseClassData(curPlayer)
            return False
    else:
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, skinID):
            #GameWorld.DebugLog("×øÆï»Ã»¯Î´¼¤»î! skinID=%s,activateState=%s" % (skinID, activateState), curPlayer.GetPlayerID())
            return False
    return True
 
def DoHorseOpen(curPlayer):
    ## ÂíÆ¥¹¦ÄÜ¿ªÆô
    horseLV = 1
    ipyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", horseLV)
    if not ipyData:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, horseLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, 0)
    for trainType in xrange(1, GetHorseTrainTypes() + 1):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, 1)
        
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
        skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
        skinID = skinPlusIpyData.GetID()
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinEndTime % skinID, 0)
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, skinID, 0)
        
    horseID = ipyData.GetHorseSkinID()
    if not ItemCommon.FindItemInPackByItemID(curPlayer, horseID, IPY_GameWorld.rptEquip):
        isOK = ItemControler.PutItemInTempSwap(curPlayer, horseID)
        if not isOK:
            return
        
        curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseID, ShareDefine.rptTempSwap)
        if not curHorse:
            return
        #---Ö´ÐÐÍæ¼Ò»»×°Âß¼­---
        tick = GameWorld.GetGameWorld().GetTick()
        ChEquip.DoPlayerEquipItem(curPlayer, curHorse, Def_HorseEquipIndex, tick)
        
    GameWorld.DebugLog("×øÆï¹¦ÄÜ¿ªÆô! horseLV=%s,horseID=%s" % (horseLV, horseID))
    Sync_HorseClassData(curPlayer)
    RefreshHorseAttr(curPlayer)
    return True
 
def RefreshHorseAttr(curPlayer, isUpdateBill=True):
    # ×øÆï¹¦ÄÜÊôÐÔ±ä¸üË¢ÐÂ
    CalcHorseAttrEx(curPlayer)
    # ÐèÒª¸üÐÂ×øÆï°ñ¡¢Ç¿ÖÆË¢ÐÂÊôÐÔ
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdateHorseBillboard if isUpdateBill else None)
    return
 
def CalcHorseAttrEx(curPlayer):
    ## ¼ÆËãÂíÆ¥ÊôÐÔ
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
        
    allAttrList = [{} for _ in range(4)]
    allAttrListHorseSoul = [{} for _ in range(4)]
    allAttrListSkin = [{} for _ in range(4)]
    allAttrListTrain = [{} for _ in range(4)]
    allAttrListStar = [{} for _ in range(4)]
    
    customAttrDictHorse = {}
    customAttrDictSkin = {}
    
    horseSpeed = 0 # ×øÆï¹¦ÄÜÔö¼ÓµÄËÙ¶ÈÖµ£¬Æï³Ëʱ²ÅÓÐЧ¹û
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
    # µÈ½×ÅàÑøÊôÐÔ
    #totalItemCount = 0
    horseBaseAttrInfo = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetHorseLVUpCount()):
        horseIpyData = ipyDataMgr.GetHorseLVUpByIndex(index)
        dataHorseLV = horseIpyData.GetHorseLV()
        if dataHorseLV > horseLV:
            break
        elif dataHorseLV == horseLV:
            upItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount)
        else:
            upItemCount = horseIpyData.GetNeedEatCount()
                
        # µÈ½×¶îÍâÊôÐÔ
        lvAttrTypeList = horseIpyData.GetLVAttrType()
        lvAttrValueList = horseIpyData.GetLVAttrValue()
        for i, attrID in enumerate(lvAttrTypeList):
            attrValue = lvAttrValueList[i]
            if attrID == ShareDefine.Def_Effect_Speed:
                horseSpeed += attrValue
                continue
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
            horseBaseAttrInfo[attrID] = horseBaseAttrInfo.get(attrID, 0) + attrValue
            
        # ÅàÑøµ¤Ôö¼ÓÊôÐÔ
        upItemPerCount = horseIpyData.GetUpEatItemPerCount()
        if upItemCount and upItemPerCount:
            upItemAttrTypeList = horseIpyData.GetUpItemAttrType()
            upItemAttrValueList = horseIpyData.GetUpItemAttrValue()
            attrMultiple = upItemCount / upItemPerCount
            for i, attrID in enumerate(upItemAttrTypeList):
                attrValue = upItemAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue * attrMultiple, allAttrList)
                horseBaseAttrInfo[attrID] = horseBaseAttrInfo.get(attrID, 0) + attrValue * attrMultiple
                
    customAttrDictHorse["horseBaseAttrInfo"] = horseBaseAttrInfo
    
#    # µÈ½×ÅàÑøµ¤ÀÛ¼Ó¸öÊýÊôÐÔ
#    eatItemAttrInfo = IpyGameDataPY.GetFuncCfg("HorseUpItem", 3)
#    for attrID, attrValue in eatItemAttrInfo:
#        PlayerControl.CalcAttrDict_Type(attrID, attrValue * totalItemCount, allAttrList)
        
    # »Ã»¯ÊôÐÔ
    initFPAdd = 0 #³õʼսÁ¦
    horseSkinQualityAttrInfo = {}
    for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
        skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
        if not CheckHorseSkinState(curPlayer, skinPlusIpyData):
            continue
        initFPAdd += skinPlusIpyData.GetInitFightPower()
        attrTypeList = skinPlusIpyData.GetAttrType()
        attrValueList = skinPlusIpyData.GetAttrValue()
        for i, attrID in enumerate(attrTypeList):
            attrValue = attrValueList[i]
            if attrID == ShareDefine.Def_Effect_Speed:
                horseSpeed += attrValue
                continue
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListSkin)
            
        #¾õÐÑÕ½Á¦
        skintype = 1
        horseID = skinPlusIpyData.GetHorseID()
        skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horseID))
        skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog('HorsePetSkin', skintype, horseID, skinData / 100)
        if skinIpyData:
            for attrID, attrValue in skinIpyData.GetAttrInfo().items():
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListSkin)
                
        hIpyData = IpyGameDataPY.GetIpyGameData("Horse", horseID)
        if hIpyData:
            quality = hIpyData.GetQuality()
            if quality not in horseSkinQualityAttrInfo:
                horseSkinQualityAttrInfo[quality] = {}
            qualityAttrDict = horseSkinQualityAttrInfo[quality]
            for i, attrID in enumerate(attrTypeList):
                attrValue = attrValueList[i]
                qualityAttrDict[attrID] = qualityAttrDict.get(attrID, 0) + attrValue
                
        #ÐǼ¶
        horseStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserStar % horseID)
        starIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HorseStarUp", horseID, horseStar)
        if starIpyData:
            starAttrType = starIpyData.GetStarAttrType()
            starAttrValue = starIpyData.GetStarAttrValue()
            for i, attrID in enumerate(starAttrType):
                attrValue = starAttrValue[i]
                if attrID == ShareDefine.Def_Effect_Speed:
                    horseSpeed += attrValue
                    continue
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListStar)
        
    customAttrDictSkin["horseSkinQualityAttrInfo"] = horseSkinQualityAttrInfo
    
    # ÐÂÅàÑøÊôÐÔ
    for index in xrange(ipyDataMgr.GetHorseTrainCount()):
        trainIpyData = ipyDataMgr.GetHorseTrainByIndex(index)
        trainType = trainIpyData.GetTrainType()
        dataTrainLV = trainIpyData.GetTrainLV()
        trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainLV % trainType)
        
        if dataTrainLV > trainLV:
            continue
        elif dataTrainLV == trainLV:
            trainItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainItemCount % trainType)
        else:
            trainItemCount = trainIpyData.GetEatCntTotal()
            
        # µÈ½×¶îÍâÊôÐÔ
        lvAttrTypeList = trainIpyData.GetLVAttrTypeList()
        lvAttrValueList = trainIpyData.GetLVAttrValueList()
        for i, attrID in enumerate(lvAttrTypeList):
            attrValue = lvAttrValueList[i]
            if attrID == ShareDefine.Def_Effect_Speed:
                horseSpeed += attrValue
                continue
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListTrain)
            
        # ÅàÑøµ¤Ôö¼ÓÊôÐÔ
        eatCntEverytime = trainIpyData.GetEatCntEverytime()
        if trainItemCount and eatCntEverytime:
            eatItemAttrTypeList = trainIpyData.GetEatItemAttrTypeList()
            eatItemAttrValueList = trainIpyData.GetEatItemAttrValueList()
            attrMultiple = trainItemCount / eatCntEverytime
            for i, attrID in enumerate(eatItemAttrTypeList):
                attrValue = eatItemAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue * attrMultiple, allAttrListTrain)
                
    PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_Horse, initFPAdd)
    
    #GameWorld.DebugLog("×øÆï¹¦ÄÜÊôÐÔ: horseLV=%s,horseSpeed=%s,totalItemCount=%s,initFPAdd=%s" % (horseLV, horseSpeed, totalItemCount, initFPAdd))
    
    # ÏÈ»º´æÖµ£¬Æï³Ë״̬ʱ½øÐи½¼Ó
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedHorse, horseSpeed)
    
    # ¹ûʵ¶Ô×øÆïµÄ¼Ó³É, »êʯ¹ûʵË㸽¼ÓÊôÐԲ㣬µ¥¶À¼ÆËã
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
    PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_HorseSoul, fightPowerEx)
    
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Horse, allAttrList, customAttrDict=customAttrDictHorse)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSoul, allAttrListHorseSoul)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkin, allAttrListSkin, customAttrDict=customAttrDictSkin)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseTarin, allAttrListTrain)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseStar, allAttrListStar)
    return
 
def GetHorseSkinActCount(curPlayer):
    horseSkinActCount = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
        skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
        if not CheckHorseSkinState(curPlayer, skinPlusIpyData):
            continue
        horseSkinActCount += 1
    return horseSkinActCount
 
#// A5 27 ×øÆïÌáÉý #tagCMHorseUp
#
#struct    tagCMHorseUp
#{
#    tagHead        Head;
#    WORD        UseItemCnt;        //ÏûºÄ²ÄÁϸöÊý
#    BYTE        IsAutoBuy;        //ÊÇ·ñ×Ô¶¯¹ºÂò
#};
def OnHorseClassLVUP(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    costItemCount = curPackData.UseItemCnt # ÏûºÄ²ÄÁϸöÊý
    isAutoBuy = curPackData.IsAutoBuy # ÊÇ·ñ×Ô¶¯¹ºÂò
    
    # ÅжÏÍæ¼ÒÊÇ·ñ¿ÉÒÔÉý¼¶ÂíÆ¥
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        GameWorld.DebugLog("×øÆï먦Æô!")
        return
    
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
    curEatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount)
    if horseLV <= 0:
        GameWorld.DebugLog("×øÆïÌáÉý ¸Ã×øÆïδ¼¤»î horseLV=%s" % horseLV)
        return
    
    horseIpyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", horseLV)
    if not horseIpyData:
        return
    
    needEatCount = horseIpyData.GetNeedEatCount()
    if not needEatCount:
        GameWorld.DebugLog("×øÆïÒÑÂú¼¶£¡horseLV=%s" % horseLV)
        return
    
    costItemID = IpyGameDataPY.GetFuncCfg("HorseUpItem", 1)
    if not costItemID or not costItemCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
    lackCnt = costItemCount - bindCnt - unBindCnt
    if lackCnt > 0 and not isAutoBuy:
        GameWorld.DebugLog("ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨Éý¼¶×øÆï!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
        return
    
    delCnt = costItemCount
    if lackCnt > 0:
        lackCost = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCnt})
        if lackCost <= 0:
            return
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost, ChConfig.Def_Cost_BuyStoreItem, infoDict):
            return
        delCnt -= lackCnt
        
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, ChConfig.ItemDel_Horse)
        
    updClassLV = horseLV
    updEatItemCount = curEatItemCount + costItemCount
    GameWorld.DebugLog("×øÆïÅàÑø: horseLV=%s,curEatItemCount=%s,costItemCount=%s,updEatItemCount=%s,needEatCount=%s" 
                       % (horseLV, curEatItemCount, costItemCount, updEatItemCount, needEatCount))
    
    if updEatItemCount >= needEatCount:
        updClassLV += 1
        updEatItemCount -= needEatCount
        GameWorld.DebugLog("    Éý½×: updClassLV=%s,updEatItemCount=%s" % (updClassLV, updEatItemCount))
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, updClassLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, updEatItemCount)
    
    # Éý½×
    upItemPerCount = horseIpyData.GetUpEatItemPerCount()
    upCnt = costItemCount / upItemPerCount
    if updClassLV > horseLV:
        # Íæ¼ÒÂíÆ¥½ø½×
        DataRecordPack.DR_NewHorseByClassUp(curPlayer, updClassLV, 0)
        # ¼Ç¼¿ª·þ»î¶¯ÂíÆ¥½×¼¶
        #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Horse, updClassLV)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HorseAllLV, updClassLV)
        
    Sync_HorseClassData(curPlayer)
    # Ë¢ÊôÐÔ£¬¸üÐÂÅÅÐаñ
    RefreshHorseAttr(curPlayer)
    
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseUpItem, costItemCount)
    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_UseItem, costItemID, costItemCount)
    return
 
#// A5 31 ×øÆïÅàÑø #tagCMHorseTrain
#
#struct    tagCMHorseTrain
#{
#    tagHead        Head;
#    BYTE        TrainType;        //ÅàÑøÀàÐÍ£º 1-»ù´¡ÅàÑø£¬2-ÌØÊâÅàÑø£¬3-°Ù·Ö±ÈÅàÑø
#    WORD        UseItemCnt;        //ÏûºÄ²ÄÁϸöÊý
#};
def OnHorseTrain(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    trainType = curPackData.TrainType # ÅàÑøÀàÐÍ
    costItemCount = curPackData.UseItemCnt # ÏûºÄ²ÄÁϸöÊý
    
    trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainLV % trainType)
    curEatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainItemCount % trainType)
    GameWorld.DebugLog("×øÆïÅàÑø: trainType=%s,trainLV=%s,costItemCount=%s,curEatItemCount=%s" 
                       % (trainType, trainLV, costItemCount, curEatItemCount))
    
    if trainType <= 0 or trainType > GetHorseTrainTypes():
        return
    
    if trainLV <= 0:
        GameWorld.DebugLog("    ×øÆïÅàÑøÎ´¼¤»î  trainType=%s" % trainType)
        return
    
    trainIpyData = IpyGameDataPY.GetIpyGameData("HorseTrain", trainType, trainLV)
    if not trainIpyData:
        return
    
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = PlayerControl.GetTrainRealmLVReal(curPlayer, 1)
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    ¾³½ç²»×㣬ÎÞ·¨ÅàÑø£¡  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
    
    needEatCountTotal = trainIpyData.GetEatCntTotal()
    if not needEatCountTotal:
        GameWorld.DebugLog("    ¸ÃÅàÑøÒÑÂú¼¶£¡")
        return
    
    costItemIDList = IpyGameDataPY.GetFuncEvalCfg("HorseTrain", 1)
    costItemID = costItemIDList[trainType - 1]
    if not costItemID or not costItemCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
    lackCnt = costItemCount - bindCnt - unBindCnt
    if lackCnt > 0:
        GameWorld.DebugLog("    ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ÅàÑø!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
        return
    
    delCnt = costItemCount
    
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, ChConfig.ItemDel_Horse)
        
    updClassLV = trainLV
    updEatItemCount = curEatItemCount + costItemCount
    GameWorld.DebugLog("    updEatItemCount=%s,needEatCountTotal=%s" % (updEatItemCount, needEatCountTotal))
    
    if updEatItemCount >= needEatCountTotal:
        updClassLV += 1
        updEatItemCount -= needEatCountTotal
        GameWorld.DebugLog("    ½ø½×: updClassLV=%s,updEatItemCount=%s" % (updClassLV, updEatItemCount))
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, updClassLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainItemCount % trainType, updEatItemCount)
    
    # Éý½×
    if updClassLV > trainLV:
        pass
    
    Sync_HorseClassData(curPlayer)
    # Ë¢ÊôÐÔ£¬¸üÐÂÅÅÐаñ
    RefreshHorseAttr(curPlayer)
    
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    if trainType == 2:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem2, costItemCount)
    elif trainType == 3:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem3, costItemCount)
    elif trainType == 1:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem1, costItemCount)
    return
 
#// A5 35 ×øÆïÉýÐÇ #tagCMHorseStarUp
#
#struct    tagCMHorseStarUp
#{
#    tagHead        Head;
#    DWORD        HorseID;        //×øÆïID£¬¶ÔӦ׸Æï±íID
#};
def OnHorseStarUp(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    horseID = clientData.HorseID
    
    horseStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserStar % horseID)        
    nextStar = horseStar + 1
    nextIpyData = IpyGameDataPY.GetIpyGameData("HorseStarUp", horseID, nextStar)
    if not nextIpyData:
        GameWorld.DebugLog("×øÆï²»´æÔÚ¸ÃÐǼ¶£¬ÎÞ·¨ÉýÐÇ. horseID=%s,curStar=%s" % (horseID, horseStar), playerID)
        return
    needItemList = nextIpyData.GetStarUpNeedItemList()
    if not needItemList:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("×øÆïÉýÐÇËùÐèÎïÆ·²»×㣡 horseID=%s,nextStar=%s,needItemList=%s,lackItemDict=%s" 
                           % (horseID, nextStar, needItemList, lackItemDict), playerID)
        return
    
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "HorseStarUp")
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserStar % horseID, nextStar)
    
    GameWorld.DebugLog("×øÆïÉýÐÇ. horseID=%s,curStar=%s,nextStar=%s" % (horseID, horseStar, nextStar), playerID)
    
    RefreshHorseAttr(curPlayer)
    SyncHorseStarInfo(curPlayer, horseID)
    return
 
def GetHorseTrainTypes():
    return len(IpyGameDataPY.GetFuncEvalCfg("HorseTrain", 1))
 
def PlayerHorseLogin(curPlayer):
    ##×øÆïµÇ¼´¦Àí
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
    
    # ×øÆï»Ã»¯×´Ì¬¶àÖµÖ§³ÖÐ޸ģ¬ÏßÉϰ汾×ö¾ÉÖµ×ªÒÆ
    oldVerSkinStateKey = "HorserSkinPlusState"
    oldVerSkinStateValue = curPlayer.NomalDictGetProperty(oldVerSkinStateKey)
    if oldVerSkinStateValue:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState % 0, oldVerSkinStateValue)
        PlayerControl.NomalDictSetProperty(curPlayer, oldVerSkinStateKey, 0)
        GameWorld.Log("ÏßÉÏ°æ±¾×ªÒÆ×øÆï»Ã»¯×´Ì¬¼Ç¼×ÖµäÖµ! oldVerSkinStateValue=%s" % (oldVerSkinStateValue), curPlayer.GetPlayerID())
        
    # ÅàÑøÊǺóÃæ¼ÓµÄ¹¦ÄÜ£¬Ã¿´ÎµÇ¼²¹¼ì²éһϹ¦ÄÜ¿ªÊ¼Ê±ÉèÖÃΪÅàÑø1¼¶
    for trainType in xrange(1, GetHorseTrainTypes() + 1):
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainLV % trainType) == 0:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, 1)
            
    Sync_HorseClassData(curPlayer)
    SyncHorsePetSkinData(curPlayer)
    SyncHorseSkinTimeInfo(curPlayer)
    SyncHorseStarInfo(curPlayer)
    return
 
def Sync_HorseClassData(curPlayer):
    horseData = ChPyNetSendPack.tagTrainHorseData()
    horseData.Clear()
    horseData.LV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
    horseData.EatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount)
    horseData.SkinPlusState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState)
    horseData.TrainLVList = []
    horseData.TrainItemCountList = []
    for trainType in xrange(1, GetHorseTrainTypes() + 1):
        horseData.TrainLVList.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainLV % trainType))
        horseData.TrainItemCountList.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserTrainItemCount % trainType))
    horseData.TrainTypes = len(horseData.TrainLVList)
    horseData.SkinPlusStateList = GetHorseSkinPlusStateList(curPlayer)
    horseData.SkinPlusStateCount = len(horseData.SkinPlusStateList)
    NetPackCommon.SendFakePack(curPlayer, horseData)
    return
 
def GetHorseSkinPlusStateList(curPlayer):
    maxSkinID = 0
    skinPlusStateList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    skinCnt = ipyDataMgr.GetHorseSkinPlusCount()
    for index in xrange(skinCnt):
        maxSkinID = max(maxSkinID, ipyDataMgr.GetHorseSkinPlusByIndex(index).GetID())
    for index in xrange(maxSkinID / 31+1):
        skinPlusStateList.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState % index))
    return skinPlusStateList
 
def GetHorseSumLV(curPlayer):
    ## ×øÆï×ܵȼ¶
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
 
def IsHorseLVFull(curPlayer):
    ## ×øÆïÊÇ·ñÂú¼¶
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)    
    horseIpyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", horseLV)
    if not horseIpyData:
        return False
    needEatCount = horseIpyData.GetNeedEatCount()
    if not needEatCount:
        return True
    return False
 
#============================Æï³è¾õÐÑ=============================
#// A5 29 Æï³è¾õÐÑ #tagCMHorsePetAwake
#
#struct    tagCMHorsePetAwake
#{
#    tagHead        Head;
#    WORD    Type;    // 1-×øÆï 2-Áé³è
#    DWORD    ID;    // ¶ÔӦ׸Æï±íÁé³è±íID
#    DWORD    EatItemID;    // ÍÌÊɵÄÎïÆ·ID
#};
def OnHorsePetAwake(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skintype = curPackData.Type
    horsePetID = curPackData.ID
    eatItemID = curPackData.EatItemID
    GameWorld.DebugLog("Æï³è¾õÐÑ: skintype=%s,horsePetID=%s,eatItemID=%s" % (skintype, horsePetID, eatItemID))
    if not IpyGameDataPY.GetIpyGameDataByCondition('HorsePetSkin', {'Type':skintype, 'ID':horsePetID}):
        return
#    if skintype == 1:
#        #×øÆïÍæ·¨Ð޸ģ¬ÔݹرÕ×øÆï¾õÐÑ
#        return
#        if not IsHorseMaxLV(curPlayer, horsePetID):
#            GameWorld.DebugLog('Æï³è¾õÐÑ ¶ÔÓ¦Æï³èδÂú¼¶ horsePetID=%s' % horsePetID)
#            return
#    else:
#        if not PlayerPet.IsPetMaxLV(curPlayer, horsePetID):
#            GameWorld.DebugLog('Æï³è¾õÐÑ ¶ÔÓ¦Æï³èδÂú¼¶ horsePetID=%s' % horsePetID)
#            return
    
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    curSkinLV, curSkinIndex = skinData / 100, skinData % 100
    ipyData = IpyGameDataPY.GetIpyGameData('HorsePetSkin', skintype, horsePetID, curSkinLV)
    if not ipyData:
        return
    upNeedExp = ipyData.GetNeedExp()
    if not upNeedExp:
        GameWorld.DebugLog('Æï³è¾õÐÑ ÒÑÂú¼¶')
        return
    curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), 0)
    curItem = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
    if not curItem:
        return
    curEff = curItem.GetEffectByIndex(4)
    curEffID = curEff.GetEffectID()
    addExp = curEff.GetEffectValue(0)
    if curEffID != ChConfig.Def_Effect_HorsePetSkinExp or not addExp:
        GameWorld.ErrLog('ÎïÆ·Ð§¹û5ûÓÐÅäÖÃÆï³è¾õÐѾ­ÑéЧ¹û! eatItemID=%s,curEffID=%s,addExp=%s,needEffID=%s' 
                         % (eatItemID, curEffID, addExp, ChConfig.Def_Effect_HorsePetSkinExp))
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(eatItemID, itemPack, 1)
    if not hasEnough:
        GameWorld.DebugLog("OnHorsePetAwake() item(%s[%s]) isn't enough" % (eatItemID, 1))
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_HorsePetAwake)
    
    updExp = curExp + addExp
    updSkinLV = curSkinLV
    updSkinIndex = curSkinIndex
    if updExp >= upNeedExp:
        for _ in xrange(10):
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('HorsePetSkin', skintype, horsePetID, updSkinLV + 1)
            if not ipyData:
                break
            if updExp < upNeedExp:
                break
            updExp -= upNeedExp
            updSkinLV += 1
            updSkinIndex = ipyData.GetSkinIndex()
            upNeedExp = ipyData.GetNeedExp()
            
    updSkinData = updSkinLV * 100 + updSkinIndex
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), updSkinData)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), updExp)
    GameWorld.DebugLog("skinData=%s,curExp=%s,updSkinData=%s,updExp=%s" % (skinData, curExp, updSkinData, updExp))
    if curSkinIndex != updSkinIndex:
        __DoHorsePetSkinChange(curPlayer, skintype, horsePetID, updSkinIndex)
    if updSkinLV != curSkinLV:
        if skintype == 1:
            RefreshHorseAttr(curPlayer)
        else:
            PlayerPet.RefreshPetItemAddAttr(curPlayer, True)
        
    SyncHorsePetSkinData(curPlayer, [[skintype, horsePetID]])
    return
 
#// A5 30 Æï³èÍâ¹ÛÑ¡Ôñ #tagCMHorsePetSkinSelect
#struct    tagCMHorsePetSkinSelect
#{
#    tagHead        Head;
#    WORD    Type;    // 1-×øÆï 2-Áé³è
#    DWORD    ID;    // ¶ÔӦ׸Æï±íÁé³è±íID
#    BYTE    SkinIndex;    // Íâ¹ÛË÷Òý
#};
def OnHorsePetSkinSelect(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skintype = curPackData.Type
    horsePetID = curPackData.ID
    skinIndex = curPackData.SkinIndex
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('HorsePetSkin', {'Type':skintype, 'ID':horsePetID, 'SkinIndex':skinIndex})
    if not ipyData:
        return
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    curSkinLV, curSkinIndex = skinData / 100, skinData % 100
    if skinIndex == curSkinIndex:
        return
    if curSkinLV < ipyData.GetSkinLV():
        return
    
    updSkinData = curSkinLV * 100 + skinIndex
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), updSkinData)
    
    __DoHorsePetSkinChange(curPlayer, skintype, horsePetID, skinIndex)
    
    SyncHorsePetSkinData(curPlayer, [[skintype, horsePetID]])
    return
 
def __DoHorsePetSkinChange(curPlayer, skinType, horsePetID, skinIndex):
    ##Æï³è¾õÐÑÍâ¹Û¸ü»»
    ChEquip.ChangeEquipfacadeByHorsePetSkin(curPlayer, skinType, skinIndex)
    if skinType == 1:#×øÆï
        # ×øÆï¹¦ÄÜÐ޸ģ¬ÔݹرվõÐÑ
        return
        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
        #ÎÞÖ¸¶¨µÀ¾ß
        if itemRideHorse.IsEmpty():
            return
        ipyData = IpyGameDataPY.GetIpyGameData("Horse", horsePetID)
        if not ipyData:
            return
        horseItemID = ipyData.GetItemID()
        if itemRideHorse.GetItemTypeID() != horseItemID:
            return
        itemRideHorse.SetUserAttr(ShareDefine.Def_IudetHorsePetSkinIndex, skinIndex)
    elif skinType == 2:#Áé³è
        pass
    return
 
def GetHorsePetSkinIndex(curPlayer, skintype, horsePetID):
    # »ñÈ¡Æï³è¾õÐÑÍâ¹ÛË÷Òý
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    return skinData % 100
 
def SyncHorsePetSkinData(curPlayer, skinList=None):
    if not skinList:
        skinList = []
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetHorsePetSkinCount()):
            ipyData = ipyMgr.GetHorsePetSkinByIndex(i)
            if [ipyData.GetType(), ipyData.GetID()] not in skinList:
                skinList.append([ipyData.GetType(), ipyData.GetID()])
    
    packData = ChPyNetSendPack.tagMCHorsePetSkinData()
    packData.Clear()
    packData.InfoList = []
    for skintype, horsePetID in skinList:
        skinInfo = ChPyNetSendPack.tagMCHorsePetSkinInfo()
        skinInfo.Type = skintype
        skinInfo.ID = horsePetID
        curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), 0)
        skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
        if not curExp and not skinData:
            continue
        curSkinLV, curSkinIndex = skinData / 100, skinData % 100
        skinInfo.Exp = curExp
        skinInfo.SkinLV = curSkinLV
        skinInfo.SkinIndex = curSkinIndex
        packData.InfoList.append(skinInfo)
    packData.Num = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
 
def SyncHorseSkinTimeInfo(curPlayer, skinID=None):
    skinList = []
    if skinID > 0:
        timeInfo = ChPyNetSendPack.tagMCHorseSkinTimeInfo()
        timeInfo.ID = skinID
        timeInfo.InvalidTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinEndTime % skinID)
        skinList.append(timeInfo)
    else:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
            skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
            skinID = skinPlusIpyData.GetID()
            if not skinPlusIpyData.GetSkinValidTime():
                continue
            timeInfo = ChPyNetSendPack.tagMCHorseSkinTimeInfo()
            timeInfo.ID = skinID
            timeInfo.InvalidTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinEndTime % skinID)
            skinList.append(timeInfo)
            
    packData = ChPyNetSendPack.tagMCHorseSkinTimeInfoList()
    packData.Clear()
    packData.TimeInfoList = skinList
    packData.TimeCnt = len(packData.TimeInfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
 
def SyncHorseStarInfo(curPlayer, horseID=None):
    if horseID > 0:
        syncIDList = [horseID]
    else:
        syncIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetHorseCount()):
            ipyData = ipyDataMgr.GetHorseByIndex(index)
            syncIDList.append(ipyData.GetHorseID())
            
    if not syncIDList:
        return
    
    horseStarList = []
    for horseID in syncIDList:
        horseStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserStar % horseID)
        if not horseStar:
            continue
        starInfo = ChPyNetSendPack.tagMCHorseStar()
        starInfo.Clear()
        starInfo.HorseID = horseID
        starInfo.Star = horseStar
        horseStarList.append(starInfo)
        
    if not horseStarList:
        return
    
    clientPack = ChPyNetSendPack.tagMCHorseStarInfo()
    clientPack.Clear()
    clientPack.HorseStarList = horseStarList
    clientPack.Count = len(clientPack.HorseStarList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return