hxp
2025-06-03 4cdd576855c6e22d986ece4b18f7c80d82cefe38
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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerWorldAverageLv.py
#
# @todo:ÊÀ½çµÈ¼¶
#
# @author zhangxi
# @date 2012-07-09
# @version 1.2
# @note:
# @change: "2013-03-13 17:00" wdb É¾³ý·â°ü
# @change: "2014-08-18 12:30" hxp »Ö¸´ÊÀ½çµÈ¼¶
#
#------------------------------------------------------------------------------ 
#"""Version = 2014-08-18 12:30"""
#------------------------------------------------------------------------------ 
import GameWorld
import ShareDefine
import ChPyNetSendPack
import NetPackCommon
import PlayerControl
import GameFuncComm
import IpyGameDataPY
 
import math
#-----------------------------------------------------------------------------
 
 
def OnLogin(curPlayer):
    ## µÇ¼ÊÀ½çµÈ¼¶´¦Àí
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
        return
    
    __CheckAverageLvBuff(curPlayer)
    # Í¬²½
    Sync_WorldAverageLv(curPlayer)
    return
 
def UpdatePlayerWorldAverageLv(curPlayer):
    ## ÊÀ½çµÈ¼¶±ä¸ü¸üÐÂ
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
        return
    
    # ÊÀ½çµÈ¼¶,¾­Ñé±¶ÂÊ,ÄÜ·ñÁì½±
    Sync_WorldAverageLv(curPlayer)
    # ¾­Ñé±¶Âʸıä
    PlayerControl.Sync_ExpRateChange(curPlayer)
    
    __CheckAverageLvBuff(curPlayer)
    return
 
def __CheckAverageLvBuff(curPlayer):
    ## ¼ì²éÊÀ½çµÈ¼¶buff
    #===========================================================================
    # tick = GameWorld.GetGameWorld().GetTick()
    # worldLv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    # expRate = GetWorldAverageLvExpRate(curPlayer)
    # GameWorld.DebugLog("UpdatePlayerWorldAverageLv...worldLv=%s,expRate=%s" % (worldLv, expRate))
    # if expRate > 0:
    #    GameWorld.DebugLog("    AddBuffNoRefreshState...")
    #    addSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_WorldAverageLvBuff)
    #    buffType = SkillCommon.GetBuffType(addSkill)
    #    BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, addSkill, tick, 0, curPlayer)
    # else:
    #    GameWorld.DebugLog("    DelBuffBySkillID...")
    #    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_WorldAverageLvBuff, tick, False)
    #===========================================================================
    return
 
 
def GetWorldAverageLvExpRate(curPlayer):
    ## »ñÈ¡ÊÀ½çµÈ¼¶µÄ¾­Ñé±¶ÂÊ
    worldLv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    if not worldLv:
        return 0
    
    #µÈ¼¶ÏÞÖÆ
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
        return 0
    playerLv = curPlayer.GetLV() #²ÎÊý
    worldExpRateFormula = IpyGameDataPY.GetFuncCompileCfg('WorldLvExpRate')
    expRate = eval(worldExpRateFormula)
    
    expRate = int(expRate)
    return expRate
 
 
def Sync_WorldAverageLv(curPlayer):
    ## Í¨ÖªÊÀ½çµÈ¼¶
    gameWorld = GameWorld.GetGameWorld()
    worldAverageLv = ChPyNetSendPack.tagPyMCWorldAverageLv()
    worldAverageLv.Clear()
    worldAverageLv.WorldLv = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    worldAverageLv.ExpRate = GetWorldAverageLvExpRate(curPlayer)
    NetPackCommon.SendFakePack(curPlayer, worldAverageLv)
    return