#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#---------------------------------------------------------------------
|
#
|
#---------------------------------------------------------------------
|
##@package PlayerFamily
|
#¼Ò×åÂß¼´¦Àí
|
#
|
# @author eggxp
|
# @date 2010-4-23
|
# @version 1.0
|
#
|
#---------------------------------------------------------------------
|
#"""Version = 2017-07-12 21:00"""
|
#---------------------------------------------------------------------
|
|
import FBLogic
|
import ChConfig
|
import GameWorld
|
import ShareDefine
|
import PlayerControl
|
import NetPackCommon
|
import ChPyNetSendPack
|
import PlayerFamilyTech
|
import PlayerFamilyEmblem
|
import PlayerFamilyZhenfa
|
import IPY_PlayerDefine
|
import IpyGameDataPY
|
import IPY_GameWorld
|
import GameFuncComm
|
import ItemCommon
|
import DBDataMgr
|
import DirtyList
|
|
import random
|
import time
|
|
#ÉêÇë¡¢ÉóºË¡¢Í˳ö¡¢ÌßÈË¡¢¾èÏס¢Éý¼¶
|
|
Def_CreatFamily_MaxStr = 33
|
|
#ÏÉÃ˱ä¸üÀàÐÍ
|
FamilyChangeTypes = (
|
FamilyChangeType_None,
|
FamilyChangeType_MemJoin, # ³ÉÔ±¼ÓÈë 1
|
FamilyChangeType_MemLeave, # ³ÉÔ±Í˳ö 2
|
FamilyChangeType_JoinSet, # ÊÕÈËÉèÖÃÐÞ¸Ä 3
|
FamilyChangeType_Broadcast, # ¹«¸æÐÞ¸Ä 4
|
FamilyChangeType_EChange, # »ÕÕÂÐÞ¸Ä 5
|
FamilyChangeType_LeaderChange, # ÃËÖ÷±ä¸ü 6
|
FamilyChangeType_MemFmlvChange, # ³ÉԱְλ±ä¸ü 7
|
FamilyChangeType_MemLogin, # ³ÉÔ±ÉÏÏß 8
|
FamilyChangeType_MemLogout, # ³ÉÔ±ÀëÏß9
|
) = range(10)
|
|
#ÏÉÃËȨÏÞ
|
(
|
FamilyPowerID_Call, #ÕÐÈË 1
|
FamilyPowerID_ChangeFmlv, #±ä¸üְλ 2
|
FamilyPowerID_Broadcast, #·¢²¼¹«¸æ 3
|
FamilyPowerID_Kick, #ÌßÈË 4
|
) = range(1, 1 + 4)
|
|
#ÏÉÃËְλ¶ÔÓ¦ÈËÊýÉèÖÃÊôÐÔÃû
|
Def_FmlSetAttrName = {
|
IPY_PlayerDefine.fmlMember:"MemberMax",
|
IPY_PlayerDefine.fmlCounsellor:"EliteMax",
|
IPY_PlayerDefine.fmlViceLeader:"DeputyLeaderMax",
|
}
|
|
def PlayerOnDay(curPlayer):
|
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
|
return
|
#ÿÈÕ¸£Àû½±Àø
|
Sync_FamilyDayRewardState(curPlayer)
|
__FamilyAffair_Refresh(curPlayer, True)
|
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
|
#PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
|
return
|
|
def OnPlayerLogin(curPlayer, tick):
|
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
|
return
|
PlayerLoginRefreshFamily(curPlayer, tick)
|
Sync_RequestAddFamilyInfo(curPlayer, False)
|
Sync_FamilyDayRewardState(curPlayer)
|
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
|
__FamilyAffair_CheckReset(curPlayer)
|
PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
|
#PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
|
return
|
|
def OnPlayerLogout(curPlayer):
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if not familyID:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
curMember.SetOffTime(int(time.time()))
|
#XW_JZ_LeaguerLeaveline <n color="0,190,255">{%S1%}</n><n color="255,255,0">ÏÂÏßÁË£¡</n> 25 - -
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
|
return
|
|
def OnWeekEx(curPlayer):
|
#ÖØÖÃ
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
|
for actionid in ShareDefine.FamilyActiveIDList:
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
|
return
|
|
def PlayerLoginRefreshFamily(curPlayer, tick):
|
## Íæ¼ÒµÇ¼ʱˢмÒ×å
|
|
playerID = curPlayer.GetPlayerID()
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
refreshFamilyID = familyMgr.GetPlayerFamilyID(playerID)
|
MapServer_FamilyRefresh(curPlayer, refreshFamilyID)
|
|
familyID = curPlayer.GetFamilyID()
|
if not familyID:
|
return
|
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
curMember.SetOffTime(0) # ÔÚÏß0£¬ÍÑ»ú1£¬>1ÀëÏßʱ¼ä
|
curMember.RefreshMember(curPlayer)
|
Sync_FamilyInfo(curPlayer)
|
|
#֪ͨÕÐÈË
|
if GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
|
NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
|
|
#XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">ÉÏÏßÁË£¡</n> 25 - -
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
|
|
# ÃËÖ÷ÉÏÏß´¦Àí
|
if curMember.GetFmLV() == IPY_PlayerDefine.fmlLeader:
|
OnFamilyLeaderLogin(curPlayer)
|
return
|
|
def OnFamilyLeaderLogin(curPlayer):
|
## ÃËÖ÷µÇ¼¶îÍâ´¦Àí
|
|
return
|
|
#// A6 04 ´´½¨¼Ò×å #tagCMCreateFamily
|
#
|
#struct tagCMCreateFamily
|
#{
|
# tagHead Head;
|
# char Name[33];
|
# WORD EmblemID; //Ñ¡Ôñ»ÕÕÂID£¬½âËøÏÉÃ˵ȼ¶Îª1¼¶µÄ¾ùΪ¿ÉÑ¡ID
|
#};
|
def OnCreateFamily(index, clientPack, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
inputName = clientPack.Name
|
emblemID = clientPack.EmblemID
|
|
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
|
return
|
|
playerID = curPlayer.GetPlayerID()
|
playerFamilyID = curPlayer.GetFamilyID()
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
if playerFamilyID:
|
curFamily = familyMgr.FindFamily(playerFamilyID)
|
if curFamily:
|
if curFamily.FindMember(playerID):
|
#Íæ¼ÒÒѾÓмÒ×å, ´´½¨Ê§°Ü
|
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_85890")
|
return
|
|
fullFamilyName = CheckInputFamilyName(curPlayer, inputName)
|
if not fullFamilyName:
|
return
|
|
needMoney = IpyGameDataPY.GetFuncCfg("CreateFamily", 1)
|
moneyType = IpyGameDataPY.GetFuncCfg("CreateFamily", 2)
|
if moneyType and needMoney:
|
if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "CreateFamily"):
|
return
|
|
newFamilyID = random.randint(10000, 20000) # ÏÈËæ»ú£¬Ö®ºóÌæ»»½Ó¿Ú
|
serverID = GameWorld.GetPlayerServerID(curPlayer)
|
curFamily = familyMgr.AddFamily(newFamilyID, fullFamilyName, serverID)
|
if curFamily == None:
|
GameWorld.ErrLog("´´½¨¼Ò×åʧ°Ü", playerID)
|
return
|
curFamily.SetLV(1)
|
emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
|
if not emblemID or emblemID not in emblemIDList:
|
emblemID = random.choice(emblemIDList) # ´ÓĬÈÏ»ÕÕÂÖÐËæ»úÑ¡ÔñÒ»¸ö
|
GameWorld.Log("´´½¨ÏÉÃË: familyID=%s,playerID=%s,emblemID=%s" % (newFamilyID, playerID, emblemID))
|
curFamily.SetEmblemID(emblemID)
|
|
#-ÉèÖüÒ×å³ÉÔ±ÊôÐÔ
|
DoPlayerJionFamily(curFamily, playerID, curPlayer, IPY_PlayerDefine.fmlLeader)
|
familyMgr.Sort()
|
|
#XW_JZ_EstablishSud <n color="255,255,0">¹§Ï²Äú£¬¼Ò×彨Á¢³É¹¦!</n> 25 - -
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
|
PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, newFamilyID])
|
#PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
|
return
|
|
def CheckInputFamilyName(curPlayer, inputName):
|
'''¼ì²éÍæ¼ÒÊäÈëµÄÏÉÃËÃûÊÇ·ñºÏ·¨£¬½¨ÃË¡¢¸ÄÃûͨÓÃ
|
@return: None-²»ºÏ·¨£»·Ç¿Õ-ºÏ·¨µÄÏÉÃËÈ«Ãû
|
'''
|
#C++¹ýÂ˿ոñ
|
familyName = GameWorld.GetGameWorld().GetCharTrim(inputName)
|
fullFamilyName = GetFamilyFullName(curPlayer, familyName)
|
if not fullFamilyName:
|
GameWorld.ErrLog("¼Ò×åÈ«ÃûÒì³£!", curPlayer.GetPlayerID())
|
return
|
|
if DirtyList.IsWordForbidden(familyName):
|
#XW_JZ_Family_NameNoLegality ¶Ô²»Æð,¼Ò×åÃû³ÆÖк¬ÓзǷ¨×Ö·û
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_Family_NameNoLegality")
|
return
|
|
if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
|
PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [Def_CreatFamily_MaxStr / 2, Def_CreatFamily_MaxStr])
|
return
|
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
if familyMgr.FindFamilyByName(fullFamilyName):
|
#XW_JZ_EstablishErr_Name <n color="255,255,0">¶Ô²»Æð£¬ÄúÊäÈëµÄ¼Ò×åÃûÒÑ´æÔÚ£¬½¨Á¢¼Ò×åʧ°Ü£¡</n> 25 - -
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishErr_Name")
|
return
|
|
return fullFamilyName
|
|
|
## »ñÈ¡¼Ò×åÈ«Ãû
|
def GetFamilyFullName(curPlayer, familyName):
|
serverID = GameWorld.GetPlayerServerID(curPlayer)
|
|
maxServerID = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 3)
|
if serverID > maxServerID or serverID <= 0:
|
GameWorld.ErrLog("ÏÉÃËÈ«Ãû serverID=%s error! maxServerID=%s, check FamilyNameFormat.txt" % (serverID, maxServerID))
|
return ""
|
|
specServerDict = IpyGameDataPY.GetFuncEvalCfg("FamilyNameFormat", 4, {})
|
nameFormatInfo = GameWorld.GetDictValueByRangeKey(specServerDict, serverID)
|
if not nameFormatInfo:
|
nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("FamilyNameFormat", 1)
|
if not nameFormatInfo:
|
return ""
|
nameFormat = nameFormatInfo[0]
|
paramList = [eval(pName) for pName in nameFormatInfo[1:]]
|
fullName = nameFormat % tuple(paramList)
|
|
maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
|
if len(fullName) > maxLen:
|
GameWorld.ErrLog("ÏÉÃËÈ«Ãû familyName=%s,È«Ãû=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
|
PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [maxLen / 2, maxLen])
|
return ""
|
|
return fullName
|
|
def DoPlayerJionFamily(family, playerID, jionPlayer, jionFamilySetLv=IPY_PlayerDefine.fmlMember, broadcastFamilyChange=True):
|
'''¼ÓÈë¼Ò×壬֧³ÖÀëÏßÍæ¼Ò¼ÓÈë
|
@param jionPlayer: Èç¹ûÊÇÀëÏßÍæ¼ÒÔòΪNone
|
'''
|
if isinstance(family, int):
|
familyID = family
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
else:
|
curFamily = family
|
|
if not curFamily:
|
return
|
|
familyID = curFamily.GetID()
|
member = curFamily.AddMember(playerID)
|
member.SetFmLV(jionFamilySetLv)
|
if jionPlayer:
|
member.RefreshMember(jionPlayer)
|
else:
|
member.RefreshMemberByID(playerID)
|
curFamily.SetFightPowerTotal(curFamily.GetFightPowerTotal() + member.GetFightPowerTotal())
|
|
if jionFamilySetLv == IPY_PlayerDefine.fmlLeader:
|
curFamily.SetLeaderID(playerID)
|
|
#ÉèÖÃÍæ¼ÒÉíÉϱ£´æµÄ¼Ò×åÐÅÏ¢
|
if jionPlayer:
|
MapServer_FamilyRefresh(jionPlayer, familyID)
|
Sync_FamilyInfo(jionPlayer)
|
|
if jionFamilySetLv != IPY_PlayerDefine.fmlLeader:
|
if broadcastFamilyChange:
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
|
#֪ͨËùÓмÒ×å³ÉÔ±, Õâ¸öÈ˼ÓÈëÁ˼Ò×å
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
|
if jionPlayer:
|
PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
|
|
#¼Ç¼¼ÓÈëʼþ
|
tick = GameWorld.GetGameWorld().GetTick()
|
AddFamilyActionNote(member.GetPlayerName(), familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Join, jionFamilySetLv, 0], tick)
|
|
#Íæ¼Ò»º´æ
|
#PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
|
#PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
|
#SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
|
#GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
|
return
|
|
def AddFamilyActionNote(curName, familyID, actionType, actionDataList, tick, isClearNone=True, useData=""):
|
'''ͳһÌí¼Ó¼Ò×åActionÊý¾Ý
|
'''
|
if actionType not in ShareDefine.Def_ActionTypeList:
|
#¼Ç¼ÐÐΪÀàÐÍ´íÎó
|
GameWorld.ErrLog("¼Ç¼¼Ò×åÐÐΪÀàÐÍ:%s ´íÎó")
|
return False
|
|
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
|
actionData = familyAction.AddAction()
|
if not actionData:
|
return False
|
|
#---ÉèÖÃÐÐΪ¶ÔÏóÊý¾Ý---
|
actionData.SetName(curName) # ÉèÖÃÃû×Ö
|
actionData.SetUserData(useData) # ÉèÖÃ×Ô¶¨ÒåÊý¾Ý
|
for num, value in enumerate(actionDataList, 1):
|
setFunc = getattr(actionData, "SetValue%s" % num)
|
if setFunc:
|
setFunc(value)
|
return True
|
|
def MapServer_FamilyRefresh(curPlayer, refreshFamilyID):
|
''' Ï൱ÓÚGameServerµ÷Óà curPlayer.MapServer_FamilyRefresh()
|
@param familyID: Íæ¼Ò¸üеÄfamilyID
|
'''
|
|
tick = GameWorld.GetGameWorld().GetTick()
|
playerID = curPlayer.GetPlayerID()
|
refreshFmLV = 0
|
refreshFamilyLV = 0
|
refreshEmblemID = 0
|
refreshFamilyName = ""
|
if refreshFamilyID:
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(refreshFamilyID)
|
if curFamily:
|
refreshFamilyLV = curFamily.GetLV()
|
refreshFamilyName = curFamily.GetName()
|
refreshEmblemID = curFamily.GetEmblemID()
|
member = curFamily.FindMember(playerID)
|
if member:
|
refreshFmLV = member.GetFmLV()
|
else:
|
refreshFamilyID = 0
|
|
lastFamilyID = curPlayer.GetFamilyID()
|
lastFamilyLV = curPlayer.GetFamilyLV() # ÏÉÃ˵ȼ¶£¬·ÇְλµÈ¼¶
|
lastFmLV = PlayerControl.GetFamilyMemberLV(curPlayer)
|
|
if lastFamilyID != refreshFamilyID:
|
curPlayer.SetFamilyID(refreshFamilyID)
|
|
if curPlayer.GetFamilyName() != refreshFamilyName:
|
curPlayer.SetFamilyName(refreshFamilyName)
|
curPlayer.Notify_FamilyNameRefresh() #//04 36 ÖÜÎ§Íæ¼Ò¼Ò×åÃûË¢ÐÂ#tagPlayerFamilyNameRefresh
|
|
if PlayerControl.GetFamilyEmblemID(curPlayer) != refreshEmblemID:
|
PlayerControl.SetFamilyEmblemID(curPlayer, refreshEmblemID)
|
|
if lastFmLV != refreshFmLV:
|
PlayerControl.SetFamilyMemberLV(curPlayer, refreshFmLV)
|
|
if lastFamilyLV != refreshFamilyLV:
|
isLVUP = False
|
if lastFamilyLV and refreshFamilyLV > 0:
|
#´¥·¢¼Ò×åÉý¼¶Ê¼þ
|
isLVUP = True
|
curPlayer.SetFamilyLV(refreshFamilyLV)
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyLV, refreshFamilyLV)
|
#´¥·¢¼Ò×åÉý¼¶Ê¼þ, ÔÚSetFamilyLVÖ®ºó£¬ÈÎÎñ¿ÉÒÔÈ¡µÈ¼¶Åж¨
|
if isLVUP:
|
pass
|
#EventShell.EventResponse_OnFamilyLVUp(curPlayer)
|
|
if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
|
#Íæ¼ÒÀ뿪¼Ò×å
|
__OnLeaveFamily(curPlayer, tick)
|
|
elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
|
#¸Õ½ø¼Ò×岢Ϊ×峤,´¥·¢½¨¼Ò×åʼþ
|
if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
|
pass
|
#EventShell.EventResponse_OnCreateFamily(curPlayer)
|
|
#½øÈë¼Ò×å´¥·¢Ê¼þ
|
__OnEnterFamily(curPlayer, tick)
|
|
#---֪ͨ¿Í»§¶ËË¢ÐÂÊôÐÔ---
|
curPlayer.View_FamilyInfoRefresh() #//04 30 Íæ¼Ò¼Ò×åÃû×ÖְλµÈÐÅϢˢÐÂ#tagPlayerInFamilyInfoRefresh
|
return
|
|
def __OnEnterFamily(curPlayer, tick):
|
## ½øÈë¼Ò×å´¥·¢Ê¼þ
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
|
Sync_RequestAddFamilyInfo(curPlayer)
|
#EventShell.EventResponse_OnFamily(curPlayer)
|
__FamilyAffair_CheckReset(curPlayer)
|
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
|
#GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
|
#GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
|
#PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
|
#PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
|
return
|
|
def __OnLeaveFamily(curPlayer, tick):
|
## Í˳ö¼Ò×å´¥·¢Ê¼þ
|
#---Çå¿Õ¼Ò×åÏà¹ØÐÅÏ¢---
|
curPlayer.SetPerExp(0)
|
curPlayer.SetFamilyHornor(0)
|
curPlayer.SetFamilyActiveValue(0)
|
curPlayer.SetLastWeekFamilyActiveValue(0)
|
curPlayer.SetFamilyLV(0)
|
PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
|
|
#´¥·¢Íæ¼ÒÀ뿪¼Ò×åµÄÈÎÎñ
|
#EventShell.EventResponse_OnLeaveFamily(curPlayer)
|
FBLogic.OnLeaveFamily(curPlayer, tick)
|
return
|
|
def GetFamilyMemberHasPow(member, powerID):
|
## ÏÉÃ˳ÉÔ±ÊÇ·ñÓиÃȨÏÞ
|
powerDict = IpyGameDataPY.GetFuncEvalCfg("FamilyPower", 1, {})
|
if str(powerID) not in powerDict:
|
return False
|
needMemberLV = powerDict[str(powerID)]
|
return member.GetFmLV() >= needMemberLV
|
|
def Sync_FamilyInfo(curPlayer, infoPack=None):
|
## // A5 20 Íæ¼Ò¼Ò×åÐÅÏ¢ #tagMCRoleFamilyInfo
|
familyID = curPlayer.GetFamilyID()
|
if not familyID:
|
return
|
if not infoPack:
|
infoPack = GetPack_FamilyInfo(familyID)
|
NetPackCommon.SendFakePack(curPlayer, infoPack)
|
return
|
|
def GetPack_FamilyInfo(familyID):
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
|
clientPack = ChPyNetSendPack.tagMCRoleFamilyInfo()
|
clientPack.FamilyID = familyID
|
clientPack.FamilyName = curFamily.GetName()
|
clientPack.FamilyLV = curFamily.GetLV()
|
clientPack.FamilyLVExp = curFamily.GetExp()
|
clientPack.JoinReview = curFamily.GetJoinReview()
|
clientPack.JoinLVMin = curFamily.GetJoinLVMin()
|
clientPack.ServerID = curFamily.GetServerID()
|
clientPack.EmblemID = curFamily.GetEmblemID()
|
clientPack.FightPower = curFamily.GetFightPower()
|
clientPack.FightPowerEx = curFamily.GetFightPowerEx()
|
clientPack.Broadcast = curFamily.GetBroadcast()
|
clientPack.BroadcastLen = len(clientPack.Broadcast)
|
clientPack.LeaderID = curFamily.GetLeaderID()
|
clientPack.MemberList = []
|
for index in xrange(curFamily.GetCount()):
|
member = curFamily.GetAt(index)
|
memInfo = ChPyNetSendPack.tagMCRoleFamilyMember()
|
memInfo.PlayerID = member.GetPlayerID()
|
memInfo.JoinTime = member.GetJoinTime()
|
memInfo.Name = member.GetPlayerName()
|
memInfo.NameLen = len(memInfo.Name)
|
memInfo.LV = member.GetLV()
|
memInfo.Job = member.GetJob()
|
memInfo.RealmLV = member.GetRealmLV()
|
memInfo.Face = member.GetFace()
|
memInfo.FacePic = member.GetFacePic()
|
memInfo.FightPower = member.GetFightPower()
|
memInfo.FightPowerEx = member.GetFightPowerEx()
|
memInfo.FmLV = member.GetFmLV()
|
memInfo.ServerID = member.GetServerID()
|
memInfo.ContribTotal = member.GetContribTotal()
|
memInfo.ContribWeek = member.GetContribWeek()
|
memInfo.OffTime = member.GetOffTime()
|
clientPack.MemberList.append(memInfo)
|
clientPack.MemberCount = len(clientPack.MemberList)
|
return clientPack
|
|
def Broadcast_FamilyChange(familyID, changeType=FamilyChangeType_None, powerID=None, excludeIDList=None):
|
## // A5 21 ¼Ò×å±ä¸ü #tagMCFamilyChange
|
# @param excludeIDList: ²»¹ã²¥µÄ³ÉÔ±IDÁбí
|
clientPack = ChPyNetSendPack.tagMCFamilyChange()
|
clientPack.Type = changeType
|
Broadcast_FamilyPack(familyID, clientPack, powerID, excludeIDList)
|
return
|
|
def Broadcast_FamilyPack(familyID, clientPack, powerID=None, excludeIDList=None):
|
## ¹ã²¥¼Ò×å³ÉÔ±·â°ü
|
# @param powerID: ¿ÉÖ¸¶¨Ö»·¢¸øÓиÃȨÏ޵ijÉÔ±
|
# @param excludeIDList: ²»¹ã²¥µÄ³ÉÔ±IDÁбí
|
if not clientPack:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
playerManager = GameWorld.GetPlayerManager()
|
for index in xrange(curFamily.GetCount()):
|
member = curFamily.GetAt(index)
|
playerID = member.GetPlayerID()
|
if excludeIDList and playerID in excludeIDList:
|
continue
|
|
curPlayer = playerManager.FindPlayerByID(playerID)
|
if not curPlayer:
|
continue
|
|
if powerID != None and not GetFamilyMemberHasPow(member, powerID):
|
continue
|
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
def NotifyAllFamilyMemberMsg(familyID, code, paramList=[], excludeIDList=None):
|
## ֪ͨËùÓмÒ×å³ÉÔ±ÐÅÏ¢
|
# @param excludeIDList: ²»Í¨ÖªµÄ³ÉÔ±IDÁбí
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
playerManager = GameWorld.GetPlayerManager()
|
for i in xrange(curFamily.GetCount()):
|
member = curFamily.GetAt(i)
|
playerID = member.GetPlayerID()
|
if excludeIDList and playerID in excludeIDList:
|
continue
|
curPlayer = playerManager.FindPlayerByID(playerID)
|
if not curPlayer:
|
continue
|
PlayerControl.NotifyCode(curPlayer, code, paramList)
|
return
|
|
#// A6 01 ÏòÍæ¼ÒÉêÇë¼ÓÈë¼Ò×å #tagCMRequestJoinFamilyByPlayer
|
#
|
#struct tagCMRequestJoinFamilyByPlayer
|
#{
|
# tagHead Head;
|
# DWORD TagPlayerID; //Ä¿±ê¼Ò×åÍæ¼ÒID
|
#};
|
def OnRequestJoinFamilyByPlayer(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
tagPlayerID = clientData.TagPlayerID
|
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
if not tagPlayer:
|
GameWorld.DebugLog("¶Ô·½²»ÔÚÏß! tagPlayerID=%s" % tagPlayerID)
|
return
|
tagFamilyID = tagPlayer.GetFamilyID()
|
if tagFamilyID <= 0:
|
GameWorld.DebugLog("¶Ô·½Ã»ÓмÒ×å! tagPlayerID=%s" % tagPlayerID)
|
return
|
RequestJoinTagFamily(curPlayer, tagFamilyID)
|
return
|
|
#// A6 02 ÉêÇë¼ÓÈë¼Ò×å#tagCMRequesJoinFamily
|
#
|
#struct tagCMRequesJoinFamily
|
#{
|
# tagHead Head;
|
# BYTE Type; //ÉêÇëÀàÐÍ£¬0-ÉêÇ룻1-³·Ïú
|
# DWORD TagFamilyID; //Ä¿±ê¼Ò×åID£¬ÉêÇëʱΪ0´ú±íÒ»¼üÉêÇë¼Ò×åÈÎÒâ¼Ò×å
|
#};
|
def OnRequesJoinFamily(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
|
tagFamilyID = clientData.TagFamilyID # ÉêÇë½øÈëµÄ¼Ò×åID
|
requestType = clientData.Type # ÉêÇëÀàÐÍ(ÉêÇë/³·Ïú)
|
|
# ÉêÇë¼ÓÈë
|
if requestType == 0:
|
if not tagFamilyID:
|
AutoJoinFamily(curPlayer)
|
else:
|
RequestJoinTagFamily(curPlayer, tagFamilyID)
|
|
# ³·ÏúÉêÇë
|
elif requestType == 1:
|
CancelJoinTagFamily(curPlayer, tagFamilyID)
|
|
return
|
|
def AutoJoinFamily(curPlayer):
|
if curPlayer.GetFamilyID():
|
return
|
playerID = curPlayer.GetPlayerID()
|
playerLV = curPlayer.GetLV()
|
GameWorld.DebugLog("Íæ¼ÒÒ»¼ü×Ô¶¯¼ÓÈë¼Ò×壡 playerLV=%s" % playerLV, playerID)
|
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
indexList = range(familyMgr.GetCount())
|
random.shuffle(indexList) #´òÂÒ˳Ðò
|
for index in indexList:
|
family = familyMgr.GetAt(index)
|
if not family:
|
continue
|
familyID = family.GetID()
|
lvMin = family.GetJoinLVMin()
|
if lvMin and playerLV < lvMin:
|
GameWorld.DebugLog(" µÈ¼¶²»×ãµÄ²»´¦Àí! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
|
continue
|
if family.GetJoinReview():
|
GameWorld.DebugLog(" ÐèÒªÉóºËµÄ²»´¦Àí! familyID=%s" % familyID, playerID)
|
continue
|
MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
|
if family.GetCount() >= MemberMax:
|
GameWorld.DebugLog(" ³ÉÔ±ÒÑÂúµÄ²»´¦Àí! familyID=%s" % familyID, playerID)
|
continue
|
|
#Ö±½Ó¼ÓÈë
|
DoPlayerJionFamily(family, playerID, curPlayer)
|
return
|
|
# ¿ÉÔÙÀ©Õ¹×Ô¶¯ÇëÇó£¬ÔÝʱ²»´¦Àí
|
GameWorld.DebugLog("ûÓпÉ×Ô¶¯½øÈëµÄÏÉÃË!")
|
return
|
|
def GetFamilySetting(familyLV, fieldName):
|
## »ñÈ¡ÏÉÃ˵ȼ¶±í¶ÔÓ¦×Ö¶ÎÖµ
|
if not fieldName:
|
return 0
|
ipyData = IpyGameDataPY.GetIpyGameData("Family", familyLV)
|
if not ipyData:
|
return 0
|
attrName = "Get%s" % fieldName
|
if not hasattr(ipyData, attrName):
|
return 0
|
return getattr(ipyData, attrName)()
|
|
def RequestJoinTagFamily(curPlayer, familyID):
|
## ÉêÇë¼ÓÈë
|
playerID = curPlayer.GetPlayerID()
|
if curPlayer.GetFamilyID():
|
GameWorld.DebugLog('ÒѾÓÐÏÉÃ˲»ÄÜÔÙÉêÇë¼ÓÈë! familyID=%s' % curPlayer.GetFamilyID(), playerID)
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
reqFamilyIDList = familyMgr.GetPlayerReqJoinFamilyIDList(playerID)
|
if playerID in reqFamilyIDList:
|
GameWorld.DebugLog('ÒѾÔÚÉêÇë¼ÓÈëÏÉÃËÁбíÖÐ! familyID=%s' % familyID, playerID)
|
return
|
|
maxReqFamilyCnt = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 2)
|
if len(reqFamilyIDList) >= maxReqFamilyCnt:
|
GameWorld.DebugLog('ÒѾ´ïµ½×î´óÉêÇë¼ÓÈëÏÉÃËÊý! %s, %s' % (len(reqFamilyIDList), reqFamilyIDList), playerID)
|
return
|
|
tagFamily = familyMgr.FindFamily(familyID)
|
if not tagFamily:
|
return
|
|
lvMin = tagFamily.GetJoinLVMin()
|
if curPlayer.GetLV() < lvMin:
|
GameWorld.DebugLog('µÈ¼¶Î´´ïµ½¸ÃÏÉÃ˼ÓÈë×îµÍµÈ¼¶ÏÞÖÆ! lv=%s < %s' % (curPlayer.GetLV(), lvMin), playerID)
|
return
|
|
# ÐèÒªÉóºË£¬ÂúÔ±ºó¶Ë²»ÏÞÖÆÉêÇ룬ÓÉǰ¶Ë×ÔÐоö¶¨ÊÇ·ñ¿ÉÉêÇë
|
if tagFamily.GetJoinReview():
|
reqPlayerIDDict = tagFamily.GetReqJoinPlayerInfo()
|
if playerID not in reqPlayerIDDict:
|
maxReqPlayerCnt = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 1)
|
if len(reqPlayerIDDict) >= maxReqPlayerCnt:
|
GameWorld.DebugLog('Ä¿±êÏÉÃËÉêÇë¼ÓÈëÊýÒÑÂú! %s, %s' % (len(reqFamilyIDList), reqFamilyIDList), playerID)
|
PlayerControl.NotifyCode(curPlayer, "jiazu_pan_141056")
|
return
|
|
tagFamily.AddReqJoinPlayerID(playerID)
|
# ¹ã²¥¸øÓÐÕÐÈËȨÏÞµÄ
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
|
#jiazu_pan_500807:ÉêÇëÈë°ï³É¹¦£¡ÇëµÈ´ý°ï»á¹ÜÀíÈËÔ±ÉóÅú£¡
|
PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
|
Sync_RequestAddFamilyInfo(curPlayer)
|
return
|
|
# ²»ÐèÒªÉóºË£¬×Ô¶¯¼ÓÈë
|
memberMax = GetFamilySetting(tagFamily.GetLV(), "MemberMax")
|
if tagFamily.GetCount() >= memberMax:
|
GameWorld.DebugLog('Ä¿±êÏÉÃ˳ÉÔ±ÒÑÂú! familyLV=%s,memberMax=%s' % (tagFamily.GetLV(), memberMax), playerID)
|
return
|
|
DoPlayerJionFamily(tagFamily, playerID, curPlayer)
|
return
|
|
def CancelJoinTagFamily(curPlayer, familyID):
|
# ³·ÏúÉêÇë
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
playerID = curPlayer.GetPlayerID()
|
tagFamily = familyMgr.FindFamily(familyID)
|
if tagFamily:
|
tagFamily.DelReqJoinPlayerID(playerID)
|
familyMgr.DelPlayerReqJoinFamilyID(playerID, familyID)
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
Sync_RequestAddFamilyInfo(curPlayer)
|
return
|
|
def Sync_RequestAddFamilyInfo(curPlayer, isForce=True):
|
## ֪ͨµ±Ç°ÉêÇë¼ÓÈëµÄÄÄЩ¼Ò×å
|
playerID = curPlayer.GetPlayerID()
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
reqFamilyIDList = familyMgr.GetPlayerReqJoinFamilyIDList(playerID)
|
# ·ÇÇ¿ÖÆÍ¨ÖªÊ±Ã»ÓÐÉêÇë¼Ç¼µÄ¿É²»Í¨Öª£¬ÈçµÇ¼
|
if not isForce and not reqFamilyIDList:
|
return
|
clientPack = ChPyNetSendPack.tagMCNotifyRequestJoinFamilyInfo()
|
clientPack.Clear()
|
clientPack.RequestJoinFamilyIDList = reqFamilyIDList
|
clientPack.RequestCount = len(clientPack.RequestJoinFamilyIDList)
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
def GetPack_FamilyReqJoinInfo(familyID):
|
## »ñÈ¡ // A5 22 ¼Ò×åÉêÇë¼ÓÈëµÄÍæ¼ÒÐÅÏ¢ #tagMCFamilyReqJoinInfo
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
curFamily = familyMgr.FindFamily(familyID)
|
if not curFamily:
|
return
|
reqPlayerIDDict = curFamily.GetReqJoinPlayerInfo()
|
|
playerManager = GameWorld.GetPlayerManager()
|
clientPack = ChPyNetSendPack.tagMCFamilyReqJoinInfo()
|
clientPack.ReqJoinList = []
|
for playerID, reqTime in reqPlayerIDDict.items():
|
curPlayer = playerManager.FindPlayerByID(playerID)
|
reqInfo = ChPyNetSendPack.tagMCFamilyReqJoinPlayer()
|
reqInfo.PlayerID = playerID
|
reqInfo.ReqTime = reqTime
|
if curPlayer:
|
reqInfo.IsOnLine = True
|
viewCache = DBDataMgr.GetPlayerViewCacheMgr().FindViewCache(playerID)
|
if viewCache:
|
reqInfo.Name = viewCache.GetPlayerName()
|
reqInfo.NameLen = len(reqInfo.Name)
|
reqInfo.LV = viewCache.GetLV()
|
reqInfo.Job = viewCache.GetJob()
|
reqInfo.RealmLV = viewCache.GetRealmLV()
|
reqInfo.Face = viewCache.GetFace()
|
reqInfo.FacePic = viewCache.GetFacePic()
|
reqInfo.FightPower = viewCache.GetFightPower()
|
reqInfo.FightPowerEx = viewCache.GetFightPowerEx()
|
reqInfo.ServerID = viewCache.GetServerID()
|
clientPack.ReqJoinList.append(reqInfo)
|
if len(clientPack.ReqJoinList) >= 100:
|
break
|
clientPack.ReqCnt = len(clientPack.ReqJoinList)
|
return clientPack
|
|
#// A6 21 ÉóºËÇëÇó¼ÓÈë¼Ò×å #tagCMJoinFamilyReply
|
#
|
#struct tagCMJoinFamilyReply
|
#{
|
# tagHead Head;
|
# DWORD TagPlayerID; //±»ÉóºËÍæ¼ÒID 0Ôò´ú±íÈ«²¿
|
# BYTE IsOK; //ÊÇ·ñͬÒâÆä¼ÓÈë
|
#};
|
def OnJoinFamilyReply(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
tagPlayerID = clientData.TagPlayerID
|
isOK = clientData.IsOK
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
|
#GameWorld.DebugLog("ûÓÐÕÐÈËȨÏÞ£¬ÎÞ·¨ÉóºËÈËÔ±ÈëÃË!", playerID)
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Popedom")
|
return
|
|
GameWorld.DebugLog("ÉóºËÈëÃËÉêÇë: tagPlayerID=%s,familyID=%s,isOK=%s" % (tagPlayerID, familyID, isOK), playerID)
|
reqPlayerIDDict = family.GetReqJoinPlayerInfo()
|
tagPlayerIDList = reqPlayerIDDict.keys()
|
if tagPlayerID:
|
if tagPlayerID not in reqPlayerIDDict:
|
GameWorld.DebugLog("²»´æÔÚ¸ÃÉêÇëÈËÔ±! tagPlayerID=%s" % tagPlayerID)
|
return
|
tagPlayerIDList = [tagPlayerID]
|
|
if not tagPlayerIDList:
|
GameWorld.DebugLog("ûÓÐÉêÇëÈËÔ±!")
|
return
|
|
playerManager = GameWorld.GetPlayerManager()
|
# ¾Ü¾ø
|
if not isOK:
|
for tagPlayerID in tagPlayerIDList:
|
family.DelReqJoinPlayerID(tagPlayerID)
|
tagPlayer = playerManager.FindPlayerByID(tagPlayerID)
|
if not tagPlayer:
|
continue
|
Sync_RequestAddFamilyInfo(tagPlayer)
|
#jiazu_pan_592934:{%S}¾Ü¾øÁËÄúµÄÈë°ïÉêÇë
|
PlayerControl.NotifyCode(tagPlayer, "jiazu_pan_592934", [family.GetName()])
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
return
|
|
# ´¦ÀíͬÒâ
|
offlinePlayerCanJoin = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 3)
|
MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
|
joinOKPlayerIDList = []
|
for tagPlayerID in tagPlayerIDList:
|
if family.GetCount() >= MemberMax:
|
PlayerControl.NotifyCode(curPlayer, "jiazu_lhs_202580")
|
break
|
tagPlayer = playerManager.FindPlayerByID(tagPlayerID)
|
#ÉêÇëÄ¿±ê²»ÔÚÏß
|
if not tagPlayer:
|
if not offlinePlayerCanJoin:
|
GameWorld.DebugLog("ÀëÏßÍæ¼ÒÎÞ·¨¼ÓÈëÏÉÃË! tagPlayerID=%s" % tagPlayerID, playerID)
|
PlayerControl.NotifyCode(curPlayer, "jiazu_hwj35_367906")
|
continue
|
|
if family.FindMember(tagPlayerID):
|
GameWorld.DebugLog("ÒѾÊDZ¾Ã˳ÉÔ±! tagPlayerID=%s" % tagPlayerID, playerID)
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Repeat")
|
continue
|
|
tagFamilyID = familyMgr.GetPlayerFamilyID(tagPlayerID)
|
if tagFamilyID:
|
GameWorld.DebugLog("ÒѾ¼ÓÈëÆäËûÏÉÃË! tagPlayerID=%s,tagFamilyID=%s" % (tagPlayerID, tagFamilyID), playerID)
|
PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Repeat")
|
continue
|
|
DoPlayerJionFamily(family, tagPlayerID, tagPlayer, broadcastFamilyChange=False)
|
joinOKPlayerIDList.append(tagPlayerID)
|
|
if not joinOKPlayerIDList:
|
return
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=joinOKPlayerIDList)
|
Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
|
return
|
|
#// A6 22 ÐÞ¸ÄÊÕÈË·½Ê½ #tagCMChangeFamilyJoin
|
#
|
#struct tagCMChangeFamilyJoin
|
#{
|
# tagHead Head;
|
# BYTE JoinReview; //³ÉÔ±¼ÓÈëÊÇ·ñÐèÒªÉóºË£¬Ä¬ÈÏ0×Ô¶¯¼ÓÈë
|
# WORD JoinLVMin; //ÏÞÖÆ×îµÍ¿É¼ÓÈëµÄÍæ¼ÒµÈ¼¶
|
#};
|
def OnChangeFamilyJoin(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
joinReview = clientData.JoinReview
|
joinLVMin = clientData.JoinLVMin
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
|
GameWorld.DebugLog("ûÓÐÕÐÈËȨÏÞ", playerID)
|
return
|
GameWorld.DebugLog("ÐÞ¸ÄÕÐÈËÉèÖÃ: familyID=%s,joinReview=%s,joinLVMin=%s" % (familyID, joinReview, joinLVMin), playerID)
|
family.SetJoinReview(joinReview)
|
family.SetJoinLVMin(joinLVMin)
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, FamilyChangeType_JoinSet, FamilyPowerID_Call, excludeIDList=[playerID])
|
return
|
|
#// A6 23 Ð޸ļÒ×幫¸æ #tagCMChangeFamilyBroadcast
|
#
|
#struct tagCMChangeFamilyBroadcast
|
#{
|
# tagHead Head;
|
# char Msg[200];
|
#};
|
def OnChangeFamilyBroadcast(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
broadcast = clientData.Msg
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Broadcast):
|
GameWorld.DebugLog("ûÓÐÐ޸Ĺ«¸æÈ¨ÏÞ", playerID)
|
return
|
family.SetBroadcast(broadcast)
|
GameWorld.DebugLog('¸ü¸ÄÏÉÃ˹«¸æ: Family=%s,¹«¸æ=%s' % (GameWorld.CodeToGbk(family.GetName()), GameWorld.CodeToGbk(broadcast)), playerID)
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, FamilyChangeType_Broadcast, excludeIDList=[playerID])
|
return
|
|
#// A6 24 Ð޸ļÒ×å»ÕÕ #tagCMChangeFamilyEmblem
|
#
|
#struct tagCMChangeFamilyEmblem
|
#{
|
# tagHead Head;
|
# BYTE EmblemID; // ¸ü»»µÄ»ÕÕÂID
|
#};
|
def OnChangeFamilyEmblem(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
changeEmblemID = clientData.EmblemID
|
PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
|
return
|
|
#// A6 25 Ð޸ļÒ×å³ÉԱְλ #tagCMChangeFamilyMemLV
|
#
|
#struct tagCMChangeFamilyMemLV
|
#{
|
# tagHead Head;
|
# DWORD PlayerID; // Ä¿±ê³ÉÔ±ID
|
# BYTE FmLV; // ±ä¸üΪxxְλ
|
#};
|
def OnChangeFamilyMemLV(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
OnChangeFamilyMemberLV(curPlayer, clientData.PlayerID, clientData.FmLV)
|
return
|
|
def OnChangeFamilyMemberLV(curPlayer, tagID, changeFmlv, isGMOP=False):
|
'''±ä¸ü³ÉԱְλ
|
@param curPlayer: ²Ù×÷µÄÍæ¼Ò
|
@param tagID: Ä¿±ê³ÉÔ±ID
|
@param changeFmlv: ÐÞ¸ÄΪxxְλ
|
@param isGMOP: ÊÇ·ñÊÇGMºǫ́·¢ÆðµÄ£¬Èç¹ûÊÇGM·¢ÆðµÄ£¬Ò»°ãcurPlayer´«ÈëµÄΪĿ±ê³ÉÔ±IDʵÀý
|
'''
|
if not curPlayer:
|
return
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
if changeFmlv < 0 or changeFmlv > IPY_PlayerDefine.fmlLeader:
|
GameWorld.DebugLog("²»´æÔÚ¸ÃְλµÈ¼¶! changeFmlv=%s" % changeFmlv)
|
return
|
# ·ÇGM²Ù×÷µÄÐè¼ì²éȨÏÞ
|
if not isGMOP:
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_ChangeFmlv):
|
return
|
if playerID == tagID:
|
GameWorld.DebugLog("²»ÄÜÈÎÃâ×Ô¼ºµÄ¼Ò×åְλ", playerID)
|
return
|
|
tagMember = family.FindMember(tagID)
|
if tagMember == None:
|
GameWorld.DebugLog("¸ü¸Ä¼Ò×å³ÉԱְλʱĿ±ê³ÉÔ±²»´æÔÚ! tagID=%s" % tagID, playerID)
|
return
|
|
if not isGMOP:
|
if curMember.GetFmLV() != IPY_PlayerDefine.fmlLeader:
|
if changeFmlv >= curMember.GetFmLV():
|
GameWorld.DebugLog("Ð޸ĵÄְλ²»ÄܱÈ×Ô¼º¸ß»òƽ¼¶! changeFmlv=%s" % changeFmlv, playerID)
|
return
|
if tagMember.GetFmLV() >= curMember.GetFmLV():
|
GameWorld.DebugLog("Ð޸ĵÄÄ¿±ê³ÉԱְλ²»ÄܱÈ×Ô¼º¸ß»òƽ¼¶! tagFmlv=%s" % tagMember.GetFmLV(), playerID)
|
return
|
|
if changeFmlv == IPY_PlayerDefine.fmlLeader:
|
changeType = FamilyChangeType_LeaderChange
|
ChangeFamilyLeader(family, tagMember)
|
|
else:
|
fmLVMemCnt = 0
|
for index in range(family.GetCount()):
|
familyMember = family.GetAt(index)
|
if familyMember.GetFmLV() != changeFmlv:
|
continue
|
fmLVMemCnt += 1
|
|
maxCnt = GetFamilySetting(family.GetLV(), Def_FmlSetAttrName.get(changeFmlv, ""))
|
if fmLVMemCnt >= maxCnt:
|
# jiazu_hwj35_272921 ¸ÄΪ jiazu_chenxin_31379
|
PlayerControl.NotifyCode(curPlayer, "jiazu_chenxin_31379")
|
GameWorld.DebugLog("Ŀǰ¸ÃְλµÄÈËÊýÒѾ´ïµ½ÉÏÏÞ! changeFmlv=%s,fmLVMemCnt=%s >= %s" % (changeFmlv, fmLVMemCnt, maxCnt))
|
return
|
changeType = FamilyChangeType_MemFmlvChange
|
ChangeFamilyMemberLv(tagMember, changeFmlv)
|
|
if isGMOP:
|
family.SetBroadcast("")
|
Sync_FamilyInfo(curPlayer)
|
Broadcast_FamilyChange(familyID, changeType, excludeIDList=[playerID, tagID])
|
return True
|
|
def ChangeFamilyLeader(family, newLeaderMem):
|
## ±ä¸ü¼Ò×å×峤
|
|
familyID = family.GetID()
|
befLeaderID = family.GetLeaderID()
|
newLeaderID = newLeaderMem.GetPlayerID()
|
if befLeaderID == newLeaderID:
|
return
|
|
befLeaderMem = family.FindMember(befLeaderID)
|
if befLeaderMem:
|
#°ÑÔ×峤½µÎªÆÕͨ³ÉÔ±
|
ChangeFamilyMemberLv(befLeaderMem, IPY_PlayerDefine.fmlMember)
|
|
family.SetLeaderID(newLeaderID)
|
ChangeFamilyMemberLv(newLeaderMem, IPY_PlayerDefine.fmlLeader)
|
GameWorld.Log("¼Ò×åÉèÖÃÐÂ×峤! familyID=%s,newLeaderID=%s,befLeaderID=%s" % (familyID, newLeaderID, befLeaderID))
|
return
|
|
def ChangeFamilyMemberLv(tagMember, changeFamilyLV):
|
## Ð޸ijÉԱְλ£¬Ö»×öÐÞ¸ÄÂß¼£¬²»×öÑéÖ¤£¬ÑéÖ¤Óɸ÷µ÷ÓÃÈë¿Ú×ÔÐÐÑéÖ¤
|
familyID = tagMember.GetFamilyID()
|
tagID = tagMember.GetPlayerID()
|
memName = tagMember.GetPlayerName()
|
befFamilyLV = tagMember.GetFmLV()
|
|
tagMember.SetFmLV(changeFamilyLV)
|
|
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
|
if tagPlayer:
|
MapServer_FamilyRefresh(tagPlayer, familyID)
|
Sync_FamilyInfo(tagPlayer)
|
if GetFamilyMemberHasPow(tagMember, FamilyPowerID_Call):
|
NetPackCommon.SendFakePack(tagPlayer, GetPack_FamilyReqJoinInfo(familyID))
|
|
# ¼Ç¼¼Ò×åʼþ¼Ç¼ÐÅÏ¢
|
tick = GameWorld.GetGameWorld().GetTick()
|
AddFamilyActionNote(memName, familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_FMLV, changeFamilyLV, befFamilyLV], tick)
|
|
#xx±»ÈÎÃüΪxx
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
|
#GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # ³ÉԱְλ±ä¸ü
|
return
|
|
#// A6 26 ÇëÇó¼Ò×å³ÉÔ±Áбí #tagCMGetFamilyInfo
|
#
|
#struct tagCMGetFamilyInfo
|
#{
|
# tagHead Head;
|
#};
|
def OnGetFamilyInfo(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
Sync_FamilyInfo(curPlayer)
|
return
|
|
#// A6 03 À뿪¼Ò×å #tagCMLeaveFamily
|
#
|
#struct tagCMLeaveFamily
|
#{
|
# tagHead Head;
|
#};
|
def OnLeaveFamily(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
|
familyLV = curMember.GetFmLV() # ְλ
|
if family.GetCount() > 1 and familyLV == IPY_PlayerDefine.fmlLeader:
|
GameWorld.DebugLog("×峤ÔÚ³ÉÔ±ÈËÊý´óÓÚ1ʱ²»ÄÜÖ±½ÓÍ˳ö¼Ò×å", playerID)
|
return
|
|
# ¹¦ÄÜÏÞÖÆÍ˳öÏÉÃË
|
# ...
|
|
# ½ø³öʱ¼äÏÞÖÆÔݲ»×ö£¬µÈÕýʽ¹¦ÄÜÔÙ²¹
|
#PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
|
|
# Ö´ÐÐÍ˳ö
|
GameWorld.DebugLog("À뿪¼Ò×å! familyID=%s" % familyID, playerID)
|
|
family.DeleteMember(playerID)
|
AddFamilyActionNote(curPlayer.GetName(), familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Leave], tick)
|
|
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">Í˳öÁ˼Ò×壡</n> 25 - -
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
|
|
MapServer_FamilyRefresh(curPlayer, 0)
|
|
if family.GetCount() == 0:
|
#Íæ¼ÒÀ뿪ºó, ¼Ò×åûÓÐÈËÁË , ɾ³ýÕâ¸ö¼Ò×å
|
familyMgr.DelFamily(familyID)
|
return
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
|
return
|
|
#// A6 05 ɾ³ý¼Ò×å³ÉÔ± #tagCMDeleteFamilyMember
|
#
|
#struct tagCMDeleteFamilyMember
|
#{
|
# tagHead Head;
|
# DWORD MemberID;
|
#};
|
def OnDeleteFamilyMember(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
tagMemberID = clientData.MemberID
|
|
playerID = curPlayer.GetPlayerID()
|
if playerID == tagMemberID:
|
return
|
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
|
if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Kick):
|
GameWorld.DebugLog("ûÓÐÌßÈËȨÏÞ!")
|
return
|
|
tagMember = family.FindMember(tagMemberID)
|
if not tagMember:
|
return
|
|
curFmlv = curMember.GetFmLV()
|
tagFmlv = tagMember.GetFmLV()
|
if tagFmlv >= curFmlv:
|
GameWorld.DebugLog("Ö»ÄÜÌß±È×Ô¼ºÖ°Î»µÍµÄ³ÉÔ±! tagMemberID=%s,tagFmlv(%s) >= curFmlv(%s)" % (tagMemberID, tagFmlv, curFmlv), playerID)
|
return
|
|
# ¹¦ÄÜÏÞÖÆÌßÈË
|
# ...
|
|
tagPlayerName = tagMember.GetPlayerName() # ±»ÌßÍæ¼ÒÃû
|
tagPlayerID = tagMember.GetPlayerID() # ±»ÌßÍæ¼ÒID
|
|
family.DeleteMember(tagPlayerID)
|
|
AddFamilyActionNote(tagPlayerName, familyID, ShareDefine.Def_ActionType_FamilyEvent,
|
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
|
|
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">Í˳öÁ˼Ò×壡</n> 25 - -
|
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [tagPlayerName])
|
|
#ɾ³ýÍæ¼Ò
|
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
|
if tagPlayer:
|
MapServer_FamilyRefresh(tagPlayer, 0)
|
|
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
|
return
|
|
#// A6 11 ¼Ò×å¸ÄÃû #tagCMRenameFamily
|
#
|
#struct tagCMRenameFamily
|
#{
|
# tagHead Head;
|
# BYTE NewNameLen;
|
# char NewName[NewNameLen];
|
# BYTE ItemIndex; //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
|
#};
|
def UpdateFamilyName(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
newName = clientData.NewName
|
itemIndex = clientData.ItemIndex
|
|
playerID = curPlayer.GetPlayerID()
|
familyID = curPlayer.GetFamilyID()
|
if familyID <= 0:
|
return
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
family = familyMgr.FindFamily(familyID)
|
if not family:
|
return
|
curMember = family.FindMember(playerID)
|
if not curMember:
|
return
|
|
if curMember.GetFmLV() != IPY_PlayerDefine.fmlLeader:
|
GameWorld.DebugLog("·ÇÃËÖ÷²»¿É¸ÄÃû!", playerID)
|
return
|
|
familyName = CheckInputFamilyName(curPlayer, newName)
|
if not familyName:
|
return
|
|
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
curItem = itemPack.GetAt(itemIndex)
|
if not ItemCommon.CheckItemCanUse(curItem) or curItem.GetType() != ChConfig.Def_ItemType_ChangeFamilyName:
|
GameWorld.DebugLog("ûÓÐÏÉÃ˸ÄÃûµÀ¾ß! itemIndex=%s" % itemIndex, playerID)
|
return
|
ItemCommon.DelItem(curPlayer, curItem, 1, True, 'UpdateFamilyName')
|
|
#oldName = curFamily.GetName()
|
family.SetName(familyName)
|
|
infoPack = GetPack_FamilyInfo(familyID)
|
playerManager = GameWorld.GetPlayerManager()
|
for index in xrange(family.GetCount()):
|
member = family.GetAt(index)
|
memID = member.GetPlayerID()
|
player = playerManager.FindPlayerByID(memID)
|
if not player:
|
continue
|
Sync_FamilyInfo(player, infoPack)
|
player.SetFamilyName(familyName)
|
player.Notify_FamilyNameRefresh() #//04 36 ÖÜÎ§Íæ¼Ò¼Ò×åÃûË¢ÐÂ#tagPlayerFamilyNameRefresh
|
|
#PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])
|
#PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
|
return
|
|
#// A6 20 ËÑË÷¼Ò×åÁбí #tagCMViewFamilyPage
|
#
|
#struct tagCMViewFamilyPage
|
#{
|
# tagHead Head;
|
# BYTE MsgLen; //Ä£ºýËÑË÷¼Ò×壬Èç¹ûÊäÈëΪ¿Õ£¬ÔòΪ²»ÏÞÖÆ¸ÃÌõ¼þ
|
# char Msg[MsgLen]; //size = MsgLen
|
# BYTE PageIndex; //²éѯµÚXÒ³Ë÷Òý£¬0~n
|
# BYTE ShowCount; //ÿҳÊýÁ¿£¬Ç°¶Ë¿É×ÔÐÐÖ¸¶¨£¬×î´ó50
|
#};
|
def OnViewFamilyPage(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
msg = clientData.Msg
|
pageIndex = clientData.PageIndex
|
showCount = min(clientData.ShowCount, 50)
|
|
familyMgr = DBDataMgr.GetFamilyMgr()
|
familyCount = familyMgr.GetCount()
|
totalPage = 0
|
|
if not msg:
|
startIndex = pageIndex * showCount
|
endIndex = startIndex + showCount - 1
|
if familyCount > 0:
|
totalPage = GameWorld.GetIntUpper(familyCount, showCount)
|
|
# ÓÐÖ¸¶¨ËÑË÷ÄÚÈݵĺó¶Ë¹Ì¶¨·µ»Øµ¥Ò³
|
else:
|
pageIndex = 0
|
showCount = 20
|
totalPage = 1
|
startIndex = 0
|
endIndex = familyCount - 1
|
|
clientPack = ChPyNetSendPack.tagMCFamilyViewList()
|
clientPack.Msg = msg
|
clientPack.MsgLen = len(clientPack.Msg)
|
clientPack.PageIndex = pageIndex
|
clientPack.ShowCount = showCount
|
clientPack.TotalPage = totalPage
|
clientPack.FamilyList = []
|
for index in range(startIndex, endIndex + 1):
|
if index >= familyCount:
|
break
|
family = familyMgr.GetAt(index)
|
if not family:
|
continue
|
if msg and msg not in family.GetName():
|
continue
|
familyView = ChPyNetSendPack.tagMCFamilyView()
|
familyView.FamilyID = family.GetID()
|
familyView.FamilyName = family.GetName()
|
familyView.FamilyNameLen = len(familyView.FamilyName)
|
familyView.LeaderID = family.GetLeaderID()
|
leaderMember = family.FindMember(familyView.LeaderID)
|
familyView.LeaderName = leaderMember.GetPlayerName() if leaderMember else ""
|
familyView.LeaderNameLen = len(familyView.LeaderName)
|
familyView.FamilyLV = family.GetLV()
|
familyView.JoinReview = family.GetJoinReview()
|
familyView.JoinLVMin = family.GetJoinLVMin()
|
familyView.ServerID = family.GetServerID()
|
familyView.EmblemID = family.GetEmblemID()
|
familyView.FightPower = family.GetFightPower()
|
familyView.FightPowerEx = family.GetFightPowerEx()
|
familyView.MemberCount = family.GetCount()
|
clientPack.FamilyList.append(familyView)
|
clientPack.FamilyCount = len(clientPack.FamilyList)
|
if clientPack.FamilyCount >= showCount:
|
break
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
|
#// A6 12 ¼Ò×å¾èÏ×»õ±Ò #tagCMFamilyMoneyDonate
|
#
|
#struct tagCMFamilyMoneyDonate
|
#{
|
# tagHead Head;
|
# BYTE DonateType; // ¾èÏ×ÀàÐÍ
|
#};
|
def OnFamilyMoneyDonate(index, clientData, tick):
|
#curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
#DonateType = clientData.DonateType
|
#playerID = curPlayer.GetPlayerID()
|
# ÏÈÆÁ±Î£¬µÈ¹¦Äܶ¨ÁËÔÙ¸Ä
|
return
|
|
|
#---------------------------------------------------------------------
|
def AddPlayerFamilyActiveValue(curPlayer, addValue, sendPackGameServer = False, reason = 0, isSysMsg=False):
|
# ¶à¸öµØ·½Óõ½£¬Ïȱ£Áô£¬Ö®ºóɾ³ýͳһÐÞ¸Ä
|
return True
|
def SendPack_GameServer_AddFamilyDetail(curPlayer, addFamilyHornor = 0, addFamilyMoney = 0, addFamilyActiveValue = 0, resion=0):
|
return
|
def SendPack_GameServer_AddFamilyDetailEx(curPlayer, addPlayerActiveValue, addFamilyMoney = 0, addFamilyHornor = 0, resion=0):
|
return
|
|
## ------------------------------------------------------------------------------------------------
|
|
def GetFamilyDayAward(curPlayer):
|
##ÁìÈ¡ÏÉÃËÿÈÕ½±Àø 2СʱÍÑ»ú¹Òʱ¼ä
|
return
|
|
def Sync_FamilyDayRewardState(curPlayer):
|
clientPack = ChPyNetSendPack.tagMCFamilyDayAward()
|
clientPack.GetState = 0
|
clientPack.MoneyDonateCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateRecord)
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|
|
def AddFamilyActivity(curPlayer, actionid, addCnt=1):
|
return
|
|
|
##--------------------------------------- ÏÉÃËÊÂÎñ --------------------------------------------------
|
AffairState_None = 0 # ÎÞ
|
AffairState_Underway = 1 # ½øÐÐÖÐ
|
AffairState_Finish = 2 # ÒÑÍê³É
|
|
#// A6 13 ¼Ò×åÊÂÎñ²Ù×÷ #tagCMFamilyAffairOP
|
#
|
#struct tagCMFamilyAffairOP
|
#{
|
# tagHead Head;
|
# BYTE OPType; // ²Ù×÷ÀàÐÍ£º1-Ë¢ÐÂÊÂÎñ£»2-¿ªÊ¼ÊÂÎñ£»3-ÁìÈ¡ÊÂÎñ½±Àø£»
|
# WORD AffairID; // ÊÂÎñID£¬¿ÉÑ¡
|
#};
|
def OnFamilyAffairOP(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
opType = clientData.OPType
|
affairID = clientData.AffairID
|
|
if opType == 1:
|
__FamilyAffair_Refresh(curPlayer)
|
elif opType == 2:
|
__FamilyAffair_Start(curPlayer, affairID)
|
elif opType == 3:
|
__FamilyAffair_GetAward(curPlayer, affairID)
|
return
|
|
def __FamilyAffair_CheckReset(curPlayer):
|
## ¼ì²éÈÎÎñÖØÖ㬵Ǽ£¬½øÈëÏÉÃË´¥·¢
|
info = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % 1)
|
if not info:
|
# ÈÎÎñ1»¹Ã»·ÖÅ䣬ĬÈÏÇ¿ÖÆÖØÖÃ
|
__FamilyAffair_Refresh(curPlayer, True)
|
else:
|
SyncFamilyAffairInfo(curPlayer)
|
return
|
|
def __FamilyAffair_Refresh(curPlayer, isReset=False):
|
## Ë¢ÐÂÊÂÎñ
|
|
playerID = curPlayer.GetPlayerID()
|
moneyType, moneyValue = 0, 0
|
dayRefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
|
if not isReset:
|
freeCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 2)
|
if freeCountMax and dayRefreshFreeCount >= freeCountMax:
|
moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 3)
|
if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
|
return
|
|
sendMailAffairList = []
|
refreshAffairIDList = []
|
affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
|
affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
|
maxStar = 0
|
starWeightList = []
|
for starStr, starInfo in affairStarDict.items():
|
star = int(starStr)
|
if star > maxStar:
|
maxStar = star
|
starWeightList.append([starInfo[0], star])
|
|
for affairID in range(1, affairCountMax + 1):
|
star, state = __GetAffairInfo(curPlayer, affairID)
|
if isReset:
|
# ÖØÖÃʱ»¹ÔÚ½øÐÐÖеÄÖ±½Ó·¢½±Àø
|
if state == AffairState_Underway:
|
sendMailAffairList.append([affairID, star])
|
refreshAffairIDList.append(affairID)
|
else:
|
# ·ÇÖØÖÃÖ»´¦ÀíûÓÐ״̬·Ç×î¸ßÐǵÄ
|
if state == AffairState_None and star < maxStar:
|
refreshAffairIDList.append(affairID)
|
|
GameWorld.DebugLog("Ë¢ÐÂÊÂÎñ: isReset=%s,moneyType=%s,moneyValue=%s,dayRefreshFreeCount=%s"
|
% (isReset, moneyType, moneyValue, dayRefreshFreeCount), playerID)
|
GameWorld.DebugLog(" sendMailAffairList=%s" % sendMailAffairList, playerID)
|
|
for mailInfo in sendMailAffairList:
|
affairID, star = mailInfo
|
if str(star) not in affairStarDict:
|
continue
|
paramList = [affairID, star]
|
addItemList = affairStarDict[str(star)][2]
|
PlayerControl.SendMailByKey("FamilyAffairAward", [playerID], addItemList, paramList)
|
|
if isReset:
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, 0)
|
for affairID in range(1, affairCountMax + 1):
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, 0)
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, 0)
|
else:
|
if moneyType and moneyValue:
|
PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyAffair")
|
else:
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, dayRefreshFreeCount + 1)
|
|
GameWorld.DebugLog(" starWeightList=%s" % starWeightList, playerID)
|
GameWorld.DebugLog(" refreshAffairIDList=%s" % refreshAffairIDList, playerID)
|
for affairID in refreshAffairIDList:
|
star = GameWorld.GetResultByWeightList(starWeightList, 1)
|
__SetAffairInfo(curPlayer, affairID, star, AffairState_None)
|
GameWorld.DebugLog(" Ëæ»úÊÂÎñ:affairID=%s,star=%s" % (affairID, star), playerID)
|
|
SyncFamilyAffairInfo(curPlayer)
|
return
|
|
def __FamilyAffair_Start(curPlayer, affairID):
|
## ¿ªÊ¼ÊÂÎñ
|
playerID = curPlayer.GetPlayerID()
|
star, state = __GetAffairInfo(curPlayer, affairID)
|
if not star:
|
return
|
if state != AffairState_None:
|
GameWorld.DebugLog("ÏÉÃËÊÂÎñÒѾ½øÐÐÖлòÒÑÍê³É£¬ÎÞ·¨¿ªÊ¼: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
|
return
|
startTime = int(time.time())
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, startTime)
|
__SetAffairInfo(curPlayer, affairID, star, AffairState_Underway)
|
GameWorld.DebugLog("ÏÉÃËÊÂÎñ¿ªÊ¼: affairID=%s,star=%s,startTime=%s" % (affairID, star, startTime), playerID)
|
SyncFamilyAffairInfo(curPlayer, affairID)
|
return
|
|
def __FamilyAffair_GetAward(curPlayer, affairID):
|
## ÁìÈ¡ÊÂÎñ½±Àø
|
playerID = curPlayer.GetPlayerID()
|
curTime = int(time.time())
|
affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
|
star, state = __GetAffairInfo(curPlayer, affairID)
|
if state != AffairState_Underway:
|
GameWorld.DebugLog("ÏÉÃËÊÂÎñ״̬·Ç½øÐÐÖÐÎÞ·¨ÁìÈ¡: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
|
SyncFamilyAffairInfo(curPlayer, affairID)
|
return
|
startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
|
remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
|
if remainDuration != 0:
|
GameWorld.DebugLog("ÏÉÃËÊÂÎñµ±Ç°Ê£Óàʱ³¤Î´Íê³É: affairID=%s,remainDuration=%s,startTime=%s"
|
% (affairID, remainDuration, startTime), playerID)
|
SyncFamilyAffairInfo(curPlayer, affairID)
|
return
|
if str(star) not in affairStarDict:
|
return
|
addItemList = affairStarDict[str(star)][2]
|
if not ItemCommon.GiveAwardItem(curPlayer, addItemList):
|
return
|
__SetAffairInfo(curPlayer, affairID, star, AffairState_Finish)
|
GameWorld.DebugLog("ÏÉÃËÊÂÎñÁì½±: affairID=%s,star=%s" % (affairID, star), playerID)
|
SyncFamilyAffairInfo(curPlayer, affairID)
|
return
|
|
def __GetAffairInfo(curPlayer, affairID):
|
affairInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID)
|
star, state = affairInfo / 10, affairInfo % 10
|
return star, state
|
def __SetAffairInfo(curPlayer, affairID, star, state):
|
info = star * 10 + state
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, info)
|
return
|
def __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict):
|
## -1-δ¿ªÊ¼£»>=0-Ê£Óàʱ³¤
|
startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
|
if not startTime:
|
return -1
|
starInfo = affairStarDict.get(str(star), [])
|
needDuration = starInfo[1] if len(starInfo) > 1 else 0
|
# ¿ÉÀ©Õ¹¼õʱ³¤ÊôÐÔ
|
speedPer = PlayerControl.GetAffairSpeedPer(curPlayer)
|
if speedPer:
|
needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
|
#GameWorld.DebugLog("ÊÂÎñ¼ÓËÙ: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())
|
|
remainDuration = max(needDuration - (curTime - startTime), 0)
|
return remainDuration
|
|
def SyncFamilyAffairInfo(curPlayer, affairID=None):
|
if affairID == None:
|
affairIDList = []
|
affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
|
for affairID in range(1, affairCountMax + 1):
|
affairIDList.append(affairID)
|
else:
|
affairIDList = [affairID]
|
|
curTime = int(time.time())
|
affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
|
affairInfoList = []
|
for affairID in affairIDList:
|
star, state = __GetAffairInfo(curPlayer, affairID)
|
remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
|
affairInfo = ChPyNetSendPack.tagMCFamilyAffair()
|
affairInfo.AffairID = affairID
|
affairInfo.Star = star
|
affairInfo.State = state
|
affairInfo.RemainDuration = max(0, remainDuration)
|
affairInfoList.append(affairInfo)
|
|
if not affairInfoList:
|
return
|
clientPack = ChPyNetSendPack.tagMCFamilyAffairInfo()
|
clientPack.Clear()
|
clientPack.RefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
|
clientPack.AffairInfoList = affairInfoList
|
clientPack.Count = len(clientPack.AffairInfoList)
|
NetPackCommon.SendFakePack(curPlayer, clientPack)
|
return
|