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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.CrossMgr
#
# @todo:¿ç·þ¹ÜÀíÆ÷
# @author hxp
# @date 2026-02-04
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þ¹ÜÀíÆ÷
#
#-------------------------------------------------------------------------------
#"""Version = 2026-02-04 19:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PyGameData
import GameWorldEvent
import ChServerToServerPyPack
import NetPackCommon
import ShareDefine
import DBDataMgr
import DBFamily
import ChPlayer
 
import time
 
'''¿ç·þͨѶ
ǰÌá: ¸÷ÎïÀí»ú ServersRoute Óë ÖÐÐÄ ServersRoute Á¬½ÓÕý³£
1. ·þÎñÆ÷¸÷×ÔÆô¶¯£¬Æô¶¯Íê±Ïºó£¬g_serverInitOK = True
2. ¿ç·þ·þÎñÆ÷Æô¶¯Íê±Ïºó¿ªÊ¼¶¨Ê±¹ã²¥ÐÄÌø°ü¸øÆäËû·þÎñÆ÷£¬°üº¬ÆäËû¿ç·þ·þÎñÆ÷ // C2 01 ¿ç·þ·þÎñÆ÷ÐÄÌø°ü #tagSSHeart
3. ÆäËû·þÎñÆ÷ÊÕµ½ÐÄÌøÇÒ±¾·þÆô¶¯Íê±Ï£¬»Ø¸´¸æÖªÄ¿±ê·þÎñÆ÷Á¬½Ó³É¹¦  // C2 02 ·þÎñÆ÷Á¬½Ó¿ç·þ³É¹¦ #tagSSServerConnOK
4. ¿ç·þ·þÎñÆ÷ÊÕµ½Á¬½Ó³É¹¦Ê±»ØÓ¦
    4.1 ¿ç·þÖÐÐĶîÍâ»Ø¸´Ê¼þÖµC2 03 + »¥Í¨¹«»á·ÖÇøÐÅÏ¢ + ¿ç·þ»î¶¯ÐÅÏ¢£¬ÕâЩͳһÓÉ¿ç·þÖÐÐĹÜÀí
    4.2 ¿ç·þ¹¦ÄÜÊý¾Ý
5. ÆäËû·þÊÕµ½»ØÓ¦ºó´¦Àí¶ÔÓ¦µÄ¿ç·þÖÐÐÄʼþÖµ£¬¼°¿ç·þ¹¦ÄÜÊý¾Ý
 
[×¢] ·þÎñÆ÷¼äµÄÐÅϢͨѶ¼°½ÓÊÜ´¦Àí£¬½öÏÞÖÆ g_serverInitOK ÊÇ·ñÆô¶¯³É¹¦£¬¹¦ÄÜÈçÎÞÌØÊâÐèÇó²»ÐèÒª´¦ÀíÁ¬½Ó״̬£¬½ö´¦Àí·¢Ëͼ°½ÓÊÜ´¦ÀíÂß¼­¼´¿É
 
[ά»¤]
ÓÎÏ··þÎñÆ÷Óë¿ç·þ·þÎñÆ÷¾ù¿Éµ¥¶Àά»¤£¬Æô¶¯£¬²»ÓùØÐÄÆäËû·þÎñÆ÷
È磺 
¿ç·þÖÐÐÄά»¤£º
    ¿ç·þʼþ¡¢¹«»á·ÖÇø¡¢¿ç·þ»î¶¯µÈ¹ÜÀí²»»áÔÙ´¥·¢
    
¿ç·þ·þÎñÆ÷ά»¤£º 
    Ôò²»»áÔٹ㲥ÐÄÌø°ü£¬±¾·þÊÕ²»µ½¿ç·þÐÄÌøÊÓΪ¿ç·þά»¤ÁË£¬¹¦ÄÜ¿ÉÕë¶Ô¿ç·þ·þÎñÆ÷״̬½øÐÐÏàÓ¦´¦Àí
    ¿ç·þά»¤Íê±Ïºó£¬ÖØÐ¹㲥ÐÄÌø£¬±¾·þÖØÐÂÊÕµ½ÐÄÌø£¬ÊÓÎªÖØÁ¬¿ç·þ£¬ÈçÐèÒª¿É¶ÔÖØÁ¬×ö²îÒì´¦Àí
    
±¾·þ·þÎñÆ÷ά»¤£ºÔò¿ç·þ¹ã²¥µÄÐÅÏ¢²»»áÔÙÊÕµ½£¬Î¬»¤Íê±Ïºó£¬ÖØÐÂÓë¿ç·þ·þÎñÆ÷Á¬½ÓÉÏ
 
ËùÒÔÎÞÂÛÄĄ̈·þÎñÆ÷ά»¤£¬Î¬»¤ºó±¾·þÓë¿ç·þ¶¼ÖØÐÂ×ß 1~5 µÄÁ¬½ÓÁ÷³Ì£¬°üº¬ÍøÂçÒì³£µÄ¶ÏÁ¬£¬¶¼»áÖØÐÂ×߸ÃÁ÷³Ì£¬Ñé֤ʼþ£¬ÖØÐÂͬ²½¿ç·þ¹¦ÄÜËùÐèµÄÊý¾Ý
 
'''
 
HeartBreat = 10 # ÐÄÌø¼ä¸ô£¬Ãë
DisconnectedTime = HeartBreat * 3 # ¶à¾ÃûÊÕµ½ÐÄÌøÊÓΪ¶Ï¿ª£¬Ãë
 
class SSServer():
    ''' ÆäËû·þÎñÆ÷¶ÔÏ󣬿ÉÒÔÊÇ¿ç·þ·þÎñÆ÷¡¢ÆäËûÓÎÏ··þµÈ
    '''
    
    def __init__(self, serverID):
        self._serverID = serverID
        self._serverType = 0
        self._connState = 0 # Á¬½Ó״̬ 0-δ֪£¬1-ÒÑÁ¬½Ó£¬2-ÒѶϿª
        self._heartCurTime = 0 # ÉÏ´ÎÊÕµ½¸Ã·þÐÄÌøÊ±µÄ±¾·þʱ¼ä´Á
        return
    
    def GetServerID(self): return self._serverID
    def GetServerType(self): return self._serverType
    def SetServerType(self, serverType): self._serverType = serverType
    def GetConnState(self): return self._connState
    def SetConnState(self, connState): self._connState = connState
    def GetHeartCurTime(self): return self._heartCurTime # ÉÏ´ÎÊÕµ½¸Ã·þÐÄÌøÊ±µÄ±¾·þʱ¼ä´Á
    def SetHeartCurTime(self, curTime): self._heartCurTime = curTime
    def IsServerOpen(self):
        ## ÊÇ·ñÕý³£¿ª·ÅÖÐ
        
        # ÑéÖ¤Á¬½Ó״̬
        if self._connState != ShareDefine.ssConn_Normal:
            return False
        
        # Ñé֤ά»¤×´Ì¬
        
        return True
    
class SSServerMgr():
    ## ÆäËû·þÎñÆ÷¹ÜÀíÆ÷£¬ËùÓзþÎñÆ÷ͨÓÃ
    
    def __init__(self):
        self._ssServerDict = {} # ÆäËû·þÎñÆ÷ {serverID:SSServer, ...}
        self._heartTime = 0 # ÐÄÌøÊ±¼ä´Á£¬¶¨Ê±¹ã²¥¸øÆäËûÐèÒªµÄ·þÎñÆ÷£¬Ä¿Ç°½ö¿ç·þ·þÎñÆ÷ÐèÒª¹ã²¥ÐÄÌø
        self._disconnectedCheckTime = 0 # Éϴμì²éÆäËû·þÊÇ·ñ»¹ÓÐÐÄÌøÊ±¼ä
        self._crossServerIDList = [] # ¿ç·þ·þÎñÆ÷IDÁбí
        
        # ¿ç·þÖÐÐÄ
        self._crossCenterID = 0 # ¿ç·þÖÐÐÄ·þÎñÆ÷ID£¬ÓÐÇÒ½öÔÊÐíÓÐһ̨£¬ÓÃÓÚ¹ÜÀíͳһµÄ¿ç·þʱ¼ä¡¢¿ç·þ»î¶¯ÅäÖᢹ«»á»¥Í¨ÅäÖõÈ
        self._crossTime = 0 # ¿ç·þÖÐÐÄʱ¼ä´Á
        self._crossTimeCurTime = 0 # ÉèÖÿç·þÖÐÐÄʱ¼äʱ£¬±¾·þµÄʱ¼ä´Á
        return
    
    def GetSSServer(self, serverID):
        if serverID in self._ssServerDict:
            ssServer = self._ssServerDict[serverID]
        else:
            ssServer = SSServer(serverID)
            self._ssServerDict[serverID] = ssServer
        return ssServer
    
    def DoHeartbeat(self, curTime):
        ## ÐÄÌø¹ã²¥¸øÆäËû·þ
        
        if not GameWorld.IsCrossServer():
            # Ä¿Ç°½ö¿ç·þ·þÎñÆ÷ÐèÒª´¦ÀíÐÄÌø¹ã²¥ £¬ÆäËûÔÝʱ²»ÓÃ
            return
        
        # Ê±¼ä»Øµ÷ʱҲÁ¢¿Ìͬ²½ÐÄÌø
        if self._heartTime and curTime >= self._heartTime and curTime - self._heartTime < HeartBreat:
            #GameWorld.DebugLog("²»¹ã²¥ÐÄÌø! self._heartTime=%s,curTime=%s,diff=%s" % (self._heartTime, curTime, curTime - self._heartTime))
            return
        self._heartTime = curTime
        #GameWorld.DebugLog("¹ã²¥ÐÄÌø! self._heartTime=%s,%s" % (self._heartTime, GameWorld.ChangeTimeNumToStr(self._heartTime)))
        
        pack = ChServerToServerPyPack.tagSSHeart()
        pack.ServerID = GameWorld.GetGameWorld().GetServerID()
        pack.ServerType = GameWorld.GetServerType()
        pack.ServerTime = curTime
        
        # ¹ã²¥¸øËùÓзþÎñÆ÷£¬°üº¬¿ç·þ
        NetPackCommon.SendCrossServerToServerPack(pack, dirType=ShareDefine.dirType_MainAndCross)
        return
    
    def OnServerHeart(self, serverID, serverType, serverTime):
        ## ÊÕµ½ÐÄÌø
        
        curTime = int(time.time())
        
        ssServer = self.GetSSServer(serverID)
        ssServer.SetServerType(serverType)
        ssServer.SetHeartCurTime(curTime)
        
        befConnState = ssServer.GetConnState()
        
        # Ä¿±êÊÇ¿ç·þÖÐÐÄ£¬¸üпç·þʱ¼ä
        if serverType == ShareDefine.serverType_CrossCenter:
            if not self._crossCenterID:
                self._crossCenterID = serverID
                
            updCrossTime = serverTime
            curCrossTime = self.GetCrossTime()
            self.SetCrossTime(updCrossTime, curTime)
            diffSeconds = updCrossTime - curCrossTime # Îó²îÃë
            #GameWorld.DebugLog("curCrossTime=%s" % GameWorld.ChangeTimeNumToStr(curCrossTime))
            #GameWorld.DebugLog("updCrossTime=%s" % GameWorld.ChangeTimeNumToStr(updCrossTime))
            #GameWorld.DebugLog("Óë¿ç·þʱ¼äÎó²î=%s" % diffSeconds)
            if abs(diffSeconds) >= 30:
                GameWorld.Log("±¾·þµÄ¿ç·þʱ¼äÓë¿ç·þʵ¼Êʱ¼äÎó²î¹ý´óͬ²½Ç°¶Ë! diffSeconds=%s" % diffSeconds)
                GameWorld.Log("curCrossTime=%s" % GameWorld.ChangeTimeNumToStr(curCrossTime))
                GameWorld.Log("updCrossTime=%s" % GameWorld.ChangeTimeNumToStr(updCrossTime))
                ChPlayer.Sync_PyServerDataTimeToClient()
                
        if befConnState == ShareDefine.ssConn_Normal:
            #GameWorld.Log("ÊÕµ½Ä¿±ê¿ç·þ·þÎñÆ÷ÐÄÌø£¬Õý³£Á¬½ÓÖÐ: crossServerID=%s,crossServerTime=%s" % (serverID, GameWorld.ChangeTimeNumToStr(serverTime)))
            return
        
        ssServer.SetConnState(ShareDefine.ssConn_Normal)
        isReconn = True if befConnState == ShareDefine.ssConn_Disconnected else False
        
        # ¿ç·þ·þÎñÆ÷
        if serverType in [ShareDefine.serverType_CrossCenter, ShareDefine.serverType_Cross]:
            if serverType == ShareDefine.serverType_CrossCenter:
                GameWorld.Log("Á¬ÉÏ¿ç·þÖÐÐÄ·þÎñÆ÷: crossServerID=%s,isReconn=%s,crossServerTime=%s" % (serverID, isReconn, GameWorld.ChangeTimeNumToStr(serverTime)))
            elif serverType == ShareDefine.serverType_Cross:
                GameWorld.Log("Á¬Éϳ£¹æ¿ç·þ·þÎñÆ÷: crossServerID=%s,isReconn=%s" % (serverID, isReconn))
            if serverID not in self._crossServerIDList:
                self._crossServerIDList.append(serverID)
                
        else:
            GameWorld.Log("Á¬ÉÏÆäËû·þÎñÆ÷: serverID=%s,serverType=%s,isReconn=%s" % (serverID, serverType, isReconn))
            return
        
        OnConnCrossServer(serverType, serverID, isReconn)
        return
    
    def GetCrossTime(self):
        ## »ñÈ¡¿ç·þ·þÎñÆ÷ʱ¼ä - ÒÔ¿ç·þÖÐÐÄ·þÎñÆ÷Ϊ׼£¬Èç¹ûûÓÐĬÈÏÈ¡±¾·þʱ¼ä
        curTime = int(time.time())
        if not self._crossTime:
            #GameWorld.DebugLog("ûÓпç·þʱ¼ä£¬Ö±½Ó·µ»Ø±¾·þʱ¼ä")
            return curTime
        self._crossTime += max(0, curTime - self._crossTimeCurTime)
        self._crossTimeCurTime = curTime
        return self._crossTime
    
    def SetCrossTime(self, serverTime, curTime=0):
        ## ÉèÖÿç·þ·þÎñÆ÷ʱ¼ä - ÒÔ¿ç·þÖÐÐÄ·þÎñÆ÷Ϊ׼
        self._crossTime = serverTime
        self._crossTimeCurTime = curTime if curTime else int(time.time())
        return serverTime
    
    def GetCrossCenterID(self): return self._crossCenterID # ¿ç·þÖÐÐÄ·þÎñÆ÷ID
    def GetCrossServerIDList(self): return self._crossServerIDList # ËùÓÐÔËÐÐÖеĿç·þ·þÎñÆ÷ID£¬°üº¬¿ç·þÖÐÐÄ
    
    def CheckSSServerDisconnected(self, curTime):
        ## ¼ì²éÆäËû·þÊÇ·ñ¶Ï¿ªÁ¬½Ó
        
        if not self._disconnectedCheckTime or curTime < self._disconnectedCheckTime:
            self._disconnectedCheckTime = curTime
            return
        
        if curTime - self._disconnectedCheckTime < 10:
            # Ã¿10Ãë¼ì²éÒ»´Î
            return
        self._disconnectedCheckTime = curTime
        
        for ssServer in self._ssServerDict.values():
            if ssServer.GetConnState() != ShareDefine.ssConn_Normal:
                continue
            lastHeartTime = ssServer.GetHeartCurTime()
            if not lastHeartTime:
                # ²»ÐèÒªÐÄÌøµÄ²»´¦Àí
                continue
            if lastHeartTime > curTime:
                # ±¾·þʱ¼ä»Øµ÷ÁËÔݲ»´¦Àí
                continue
            if curTime - lastHeartTime <= DisconnectedTime:
                #GameWorld.Log("¼ì²é¶Ï¿ªÊ±ÎªÕý³£Á¬½ÓÖÐ: serverID=%s,serverType=%s,pass=%s" % (ssServer.GetServerID(), ssServer.GetServerType(), curTime - lastHeartTime))
                continue
            ssServer.SetConnState(ShareDefine.ssConn_Disconnected)
            
            serverID = ssServer.GetServerID()
            serverType = ssServer.GetServerType()
            if serverType == ShareDefine.serverType_Cross:
                GameWorld.Log("Óë¿ç·þ·þÎñÆ÷¶Ï¿ª: serverID=%s,serverType=%s" % (serverID, serverType))
            else:
                GameWorld.Log("ÓëÆäËû·þÎñÆ÷¶Ï¿ª: serverID=%s,serverType=%s" % (serverID, serverType))
                
        return
 
def GetSSServerMgr():
    ssMgr = PyGameData.g_ssServerMgr
    if not ssMgr:
        ssMgr = SSServerMgr()
        PyGameData.g_ssServerMgr = ssMgr
    return ssMgr
 
def OnSecondProcess(tick, curTime):
    
    ssMgr = GetSSServerMgr()
    ssMgr.CheckSSServerDisconnected(curTime)
    ssMgr.DoHeartbeat(curTime)
    return
 
#// C2 01 ¿ç·þ·þÎñÆ÷ÐÄÌø°ü #tagSSHeart
#
#struct    tagSSHeart
#{
#    tagHead        Head;
#    DWORD        ServerID;    
#    BYTE        ServerType;    //·þÎñÆ÷ÀàÐÍ
#    DWORD        ServerTime;    //·þÎñÆ÷ʱ¼ä´Á
#};
def OnServerHeart(netPack):
    serverID = netPack.ServerID
    serverType = netPack.ServerType
    serverTime = netPack.ServerTime
    #GameWorld.DebugLog("ÊÕµ½ÆäËû·þÎñÆ÷ÐÄÌø: serverID=%s,serverType=%s,serverTime=%s" % (serverID, serverType, GameWorld.ChangeTimeNumToStr(serverTime)))
    if serverID == GameWorld.GetGameWorld().GetServerID():
        return
    if not PyGameData.g_serverInitOK:
        return
    GetSSServerMgr().OnServerHeart(serverID, serverType, serverTime)
    return
 
def OnConnCrossServer(serverType, serverID, isReconn):
    ## Á¬ÉÏ¿ç·þ·þÎñÆ÷
    
    curServerType = GameWorld.GetServerType()
    
    # Í¨ÖªÁ¬ÉÏÄ¿±ê·þÎñÆ÷
    pack = ChServerToServerPyPack.tagSSServerConnOK()
    pack.ServerID = GameWorld.GetGameWorld().GetServerID()
    pack.ServerType = curServerType
    pack.IsReconn = isReconn
    NetPackCommon.SendCrossServerToServerPack(pack, [serverID], serverType=serverType)
    
    # ÓÎÏ··þ
    if GameWorld.IsMainServer():
        ChPlayer.SyncOnlinePlayerToCross(serverID)
    return
 
#// C2 02 ·þÎñÆ÷Á¬½Ó¿ç·þ³É¹¦ #tagSSServerConnOK
#
#struct    tagSSServerConnOK
#{
#    tagHead        Head;
#    DWORD        ServerID;    
#    BYTE        ServerType;    //·þÎñÆ÷ÀàÐÍ
#    BYTE        IsReconn;    //ÊÇ·ñÖØÁ¬µÄ
#};
def OnServerConnOK(netPack):
    serverID = netPack.ServerID
    serverType = netPack.ServerType
    isReconn = netPack.IsReconn
    
    curServerType = GameWorld.GetServerType()
    GameWorld.Log("ÊÕµ½·þÎñÆ÷Á¬½Ó³É¹¦: serverID=%s,serverType=%s,isReconn=%s,curServerType=%s" % (serverID, serverType, isReconn, curServerType))
    # Á¬½Ó³É¹¦»ØÓ¦£º
    
    # ÈÎÒâ·þÎñÆ÷    ¡¾Á¬ÉÏ¡¿    ¿ç·þÖÐÐÄ£º ¶îÍâͬ²½¿ç·þʼþ¡¢¹«»á»¥Í¨¡¢¿ç·þ»î¶¯µÈ
    if curServerType == ShareDefine.serverType_CrossCenter:
        # Í¬²½Ê¼þÖµ
        SendCrossServerEvent([serverID], dirType=NetPackCommon.GetSSPackDirType(serverType))
        
        # Í¬²½¹«»á»¥Í¨·ÖÇøÅäÖÃ
        DBFamily.Sync_CenterToCross_FamilyInfo(serverType, serverID)
        
        # Í¬²½¿ç·þ»î¶¯ÐÅÏ¢
        
        
    # ÓÎÏ··þ    ¡¾Á¬ÉÏ¡¿    ¿ç·þ
    if serverType == ShareDefine.serverType_Main and curServerType in [ShareDefine.serverType_CrossCenter, ShareDefine.serverType_Cross]:
        DBFamily.Sync_CrossToServer_FamilyInfo(serverID)
        
    return
 
def SendCrossServerEvent(serverIDList=None, dirType=ShareDefine.dirType_MainAndCross):
    ## Í¬²½¿ç·þÖÐÐÄ·þÎñÆ÷ʼþÖµ
    pack = ChServerToServerPyPack.tagSSCrossCenterEvent()
    pack.ServerID = GameWorld.GetGameWorld().GetServerID()
    pack.ServerType = GameWorld.GetServerType()
    pack.EventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
    NetPackCommon.SendCrossServerToServerPack(pack, serverIDList, dirType)
    return
 
#// C2 03 ¿ç·þÖÐÐÄʼþͬ²½ #tagSSCrossCenterEvent
#
#struct    tagSSCrossCenterEvent
#{
#    tagHead        Head;
#    DWORD        ServerID;    
#    BYTE        ServerType;    //·þÎñÆ÷ÀàÐÍ
#    DWORD        EventValue;    //ʼþÖµ£¬yyyyMMddhhÓÃÓÚÅжϹýÌìµÈ
#};
def OnCrossCenterEvent(netPack):
    serverID = netPack.ServerID
    serverType = netPack.ServerType
    eventValue = netPack.EventValue
    GameWorld.Log("ÊÕµ½·þÎñÆ÷ʼþ±ä¸üͬ²½: serverID=%s,serverType=%s,eventValue=%s" % (serverID, serverType, eventValue))
    if serverType != ShareDefine.serverType_CrossCenter:
        return
    GameWorldEvent.DoLogic_CrossCenterEvent(eventValue, serverID)
    return