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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5510
#
# @todo:½øÐÐ×·»÷
# @author hxp
# @date 2025-12-24
# @version 1.0
#
# ÏêϸÃèÊö: ½øÐÐ×·»÷
#
#-------------------------------------------------------------------------------
#"""Version = 2025-12-24 17:30"""
#-------------------------------------------------------------------------------
 
import TurnSkill
#import GameWorld
import ChConfig
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):    
    passiveSkillID = curEffect.GetEffectValue(0) # ¼¼ÄÜID£¬Îª0ʱÊͷű¾¼¼ÄÜ
    checkTagBuffState = curEffect.GetEffectValue(1) # ¿É¸½¼ÓÑéÖ¤À´Ô´´¦ÓÚxx״̬ [״̬1, ×´Ì¬2, ...]
    if checkTagBuffState:
        if not tagObj.CheckInState(checkTagBuffState):
            #GameWorld.DebugLogEx("5510À´Ô´Ä¿±ê²»ÔÚbuff״̬£¬ÎÞ·¨´¥·¢! checkTagBuffState=%s", checkTagBuffState)
            return
        
    if not passiveSkillID:
        passiveSkillID = effSkill.GetSkillID()
    if not passiveSkillID:
        return
    effectID = curEffect.GetEffectID()
    effSkillID = effSkill.GetSkillID()
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkillID, connSkill, effSkillID, effectID, connBuff, 
                                       batType=ChConfig.TurnBattleType_Pursue, **kwargs)
    
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
    effSkill = effBuff.GetSkillData().GetIpyData()
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)