#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.PassiveTrigger.PassiveEff_5011
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#
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# @todo:´¥·¢Êͷż¼ÄÜ£¨¿É¼Ì³Ð´¥·¢¼¼ÄÜÄ¿±ê»òÖØÐÂÉèÖÃÄ¿±ê£©
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# @author hxp
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# @date 2025-08-25
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# @version 1.0
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#
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# ÏêϸÃèÊö: ´¥·¢Êͷż¼ÄÜ£¨¿É¼Ì³Ð´¥·¢¼¼ÄÜÄ¿±ê»òÖØÐÂÉèÖÃÄ¿±ê£©
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2025-08-25 12:00"""
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#-------------------------------------------------------------------------------
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import TurnSkill
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import IpyGameDataPY
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def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
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skillID = curEffect.GetEffectValue(0) # ¼¼ÄÜID£¬Îª0ʱÊͷű¾¼¼ÄÜ
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if not skillID:
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passiveSkill = effSkill
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else:
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passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
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if not passiveSkill:
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return
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effectID = curEffect.GetEffectID()
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effSkillID = effSkill.GetSkillID()
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return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID)
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def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
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return DoSkillEffectLogic(turnFight, batObj, tagObj, None, curEffect, connSkill)
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