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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5011
#
# @todo:´¥·¢Êͷż¼ÄÜ£¨¿É¼Ì³Ð´¥·¢¼¼ÄÜÄ¿±ê»òÖØÐÂÉèÖÃÄ¿±ê£©
# @author hxp
# @date 2025-08-25
# @version 1.0
#
# ÏêϸÃèÊö: ´¥·¢Êͷż¼ÄÜ£¨¿É¼Ì³Ð´¥·¢¼¼ÄÜÄ¿±ê»òÖØÐÂÉèÖÃÄ¿±ê£©
#
#-------------------------------------------------------------------------------
#"""Version = 2025-08-25 12:00"""
#-------------------------------------------------------------------------------
 
import TurnSkill
import IpyGameDataPY
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
    skillID = curEffect.GetEffectValue(0) # ¼¼ÄÜID£¬Îª0ʱÊͷű¾¼¼ÄÜ
    if not skillID:
        passiveSkill = effSkill
    else:
        passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
    if not passiveSkill:
        return
    effectID = curEffect.GetEffectID()
    effSkillID = effSkill.GetSkillID()
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID)
 
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
    return DoSkillEffectLogic(turnFight, batObj, tagObj, None, curEffect, connSkill)