hxp
2025-05-08 6a9883b425e53e714b9a930ec70b7544999611a6
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerFamily
#¼Ò×åÂß¼­´¦Àí
#
# @author eggxp
# @date 2010-4-23
# @version 1.0
#
#---------------------------------------------------------------------
#"""Version = 2017-07-12 21:00""" 
#---------------------------------------------------------------------
 
import FBLogic
import ChConfig
import GameWorld
import ShareDefine
import PlayerControl
import NetPackCommon
import ChPyNetSendPack
import PlayerFamilyTech
import PlayerFamilyEmblem
import PlayerFamilyZhenfa
import IPY_PlayerDefine
import IpyGameDataPY
import IPY_GameWorld
import GameFuncComm
import ItemCommon
import DBDataMgr
import DirtyList
 
import random
import time
 
#ÉêÇë¡¢ÉóºË¡¢Í˳ö¡¢ÌßÈË¡¢¾èÏס¢Éý¼¶
 
Def_CreatFamily_MaxStr = 33
 
#ÏÉÃ˱ä¸üÀàÐÍ
FamilyChangeTypes = (
FamilyChangeType_None,
FamilyChangeType_MemJoin, # ³ÉÔ±¼ÓÈë 1
FamilyChangeType_MemLeave, # ³ÉÔ±Í˳ö 2
FamilyChangeType_JoinSet, # ÊÕÈËÉèÖÃÐ޸Ġ3
FamilyChangeType_Broadcast, # ¹«¸æÐ޸Ġ4
FamilyChangeType_EChange, # »ÕÕÂÐ޸Ġ5
FamilyChangeType_LeaderChange, # ÃËÖ÷±ä¸ü 6
FamilyChangeType_MemFmlvChange, # ³ÉԱְλ±ä¸ü 7
FamilyChangeType_MemLogin, # ³ÉÔ±ÉÏÏß 8
FamilyChangeType_MemLogout, # ³ÉÔ±ÀëÏß9
) = range(10)
 
#ÏÉÃËȨÏÞ
(
FamilyPowerID_Call,         #ÕÐÈË 1
FamilyPowerID_ChangeFmlv,   #±ä¸üְλ 2
FamilyPowerID_Broadcast,    #·¢²¼¹«¸æ 3
FamilyPowerID_Kick,         #ÌßÈË 4
) = range(1, 1 + 4)
 
#ÏÉÃËְλ¶ÔÓ¦ÈËÊýÉèÖÃÊôÐÔÃû
Def_FmlSetAttrName = {
                      IPY_PlayerDefine.fmlMember:"MemberMax",
                      IPY_PlayerDefine.fmlCounsellor:"EliteMax",
                      IPY_PlayerDefine.fmlViceLeader:"DeputyLeaderMax",
                      }
 
def PlayerOnDay(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
        return
    #ÿÈÕ¸£Àû½±Àø
    Sync_FamilyDayRewardState(curPlayer)
    __FamilyAffair_Refresh(curPlayer, True)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
    #PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
    return
 
def OnPlayerLogin(curPlayer, tick):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
        return
    PlayerLoginRefreshFamily(curPlayer, tick)
    Sync_RequestAddFamilyInfo(curPlayer, False)
    Sync_FamilyDayRewardState(curPlayer)
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
    #PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
    return
 
def OnPlayerLogout(curPlayer):
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    curMember.SetOffTime(int(time.time()))
    #XW_JZ_LeaguerLeaveline  <n color="0,190,255">{%S1%}</n><n color="255,255,0">ÏÂÏßÁË£¡</n>    25  -   -
    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
    Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
    return
 
def OnWeekEx(curPlayer):
    #ÖØÖÃ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
    for actionid in ShareDefine.FamilyActiveIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
    return
 
def PlayerLoginRefreshFamily(curPlayer, tick):
    ## Íæ¼ÒµÇ¼ʱˢмÒ×å
    
    playerID = curPlayer.GetPlayerID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    refreshFamilyID = familyMgr.GetPlayerFamilyID(playerID)
    MapServer_FamilyRefresh(curPlayer, refreshFamilyID)
    
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    curMember.SetOffTime(0) # ÔÚÏß0£¬ÍÑ»ú1£¬>1ÀëÏßʱ¼ä
    curMember.RefreshMember(curPlayer)
    Sync_FamilyInfo(curPlayer)
    
    #֪ͨÕÐÈË
    if GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
        NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
            
    #XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">ÉÏÏßÁË£¡</n>    25  -   -
    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
    Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
    
    # ÃËÖ÷ÉÏÏß´¦Àí
    if curMember.GetFmLV() == IPY_PlayerDefine.fmlLeader:
        OnFamilyLeaderLogin(curPlayer)
    return
 
def OnFamilyLeaderLogin(curPlayer):
    ## ÃËÖ÷µÇ¼¶îÍâ´¦Àí
    
    return
 
#// A6 04 ´´½¨¼Ò×å #tagCMCreateFamily
#
#struct    tagCMCreateFamily
#{
#    tagHead        Head;
#    char        Name[33];
#    WORD        EmblemID; //Ñ¡Ôñ»ÕÕÂID£¬½âËøÏÉÃ˵ȼ¶Îª1¼¶µÄ¾ùΪ¿ÉÑ¡ID
#};
def OnCreateFamily(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    inputName = clientPack.Name
    emblemID = clientPack.EmblemID
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
        return
        
    playerID = curPlayer.GetPlayerID()
    playerFamilyID = curPlayer.GetFamilyID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    if playerFamilyID:
        curFamily = familyMgr.FindFamily(playerFamilyID)
        if curFamily:
            if curFamily.FindMember(playerID):
                #Íæ¼ÒÒѾ­ÓмÒ×å, ´´½¨Ê§°Ü
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_85890")
                return
            
    fullFamilyName = CheckInputFamilyName(curPlayer, inputName)
    if not fullFamilyName:
        return
    
    needMoney = IpyGameDataPY.GetFuncCfg("CreateFamily", 1)
    moneyType = IpyGameDataPY.GetFuncCfg("CreateFamily", 2)
    if moneyType and needMoney:
        if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "CreateFamily"):
            return
        
    newFamilyID = random.randint(10000, 20000) # ÏÈËæ»ú£¬Ö®ºóÌæ»»½Ó¿Ú
    serverID = GameWorld.GetPlayerServerID(curPlayer)
    curFamily = familyMgr.AddFamily(newFamilyID, fullFamilyName, serverID)
    if curFamily == None:
        GameWorld.ErrLog("´´½¨¼Ò×åʧ°Ü", playerID)
        return
    curFamily.SetLV(1)
    emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
    if not emblemID or emblemID not in emblemIDList:
        emblemID = random.choice(emblemIDList) # ´ÓĬÈÏ»ÕÕÂÖÐËæ»úÑ¡ÔñÒ»¸ö
    GameWorld.Log("´´½¨ÏÉÃË: familyID=%s,playerID=%s,emblemID=%s" % (newFamilyID, playerID, emblemID))
    curFamily.SetEmblemID(emblemID)
    
    #-ÉèÖüÒ×å³ÉÔ±ÊôÐÔ
    DoPlayerJionFamily(curFamily, playerID, curPlayer, IPY_PlayerDefine.fmlLeader)
    familyMgr.Sort()
    
    #XW_JZ_EstablishSud <n color="255,255,0">¹§Ï²Äú£¬¼Ò×彨Á¢³É¹¦!</n>    25  -   -
    PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
    PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, newFamilyID])
    #PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
    return
 
def CheckInputFamilyName(curPlayer, inputName):
    '''¼ì²éÍæ¼ÒÊäÈëµÄÏÉÃËÃûÊÇ·ñºÏ·¨£¬½¨ÃË¡¢¸ÄÃûͨÓÃ
    @return: None-²»ºÏ·¨£»·Ç¿Õ-ºÏ·¨µÄÏÉÃËÈ«Ãû
    '''
    #C++¹ýÂ˿ոñ
    familyName = GameWorld.GetGameWorld().GetCharTrim(inputName)
    fullFamilyName = GetFamilyFullName(curPlayer, familyName)
    if not fullFamilyName:
        GameWorld.ErrLog("¼Ò×åÈ«ÃûÒì³£!", curPlayer.GetPlayerID())
        return
    
    if DirtyList.IsWordForbidden(familyName):
        #XW_JZ_Family_NameNoLegality ¶Ô²»Æð,¼Ò×åÃû³ÆÖк¬ÓзǷ¨×Ö·û
        PlayerControl.NotifyCode(curPlayer, "XW_JZ_Family_NameNoLegality")
        return
    
    if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [Def_CreatFamily_MaxStr / 2, Def_CreatFamily_MaxStr])
        return
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    if familyMgr.FindFamilyByName(fullFamilyName):
        #XW_JZ_EstablishErr_Name    <n color="255,255,0">¶Ô²»Æð£¬ÄúÊäÈëµÄ¼Ò×åÃûÒÑ´æÔÚ£¬½¨Á¢¼Ò×åʧ°Ü£¡</n> 25  -   -
        PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishErr_Name")
        return
    
    return fullFamilyName
 
 
## »ñÈ¡¼Ò×åÈ«Ãû
def GetFamilyFullName(curPlayer, familyName):
    serverID = GameWorld.GetPlayerServerID(curPlayer)
    
    maxServerID = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 3)
    if serverID > maxServerID or serverID <= 0:
        GameWorld.ErrLog("ÏÉÃËÈ«Ãû serverID=%s error! maxServerID=%s, check FamilyNameFormat.txt" % (serverID, maxServerID))
        return ""
    
    specServerDict = IpyGameDataPY.GetFuncEvalCfg("FamilyNameFormat", 4, {})
    nameFormatInfo = GameWorld.GetDictValueByRangeKey(specServerDict, serverID)
    if not nameFormatInfo:
        nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("FamilyNameFormat", 1)
    if not nameFormatInfo:
        return ""
    nameFormat = nameFormatInfo[0]
    paramList = [eval(pName) for pName in nameFormatInfo[1:]]
    fullName = nameFormat % tuple(paramList)
    
    maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
    if len(fullName) > maxLen:
        GameWorld.ErrLog("ÏÉÃËÈ«Ãû familyName=%s,È«Ãû=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [maxLen / 2, maxLen])
        return ""
    
    return fullName
 
def DoPlayerJionFamily(family, playerID, jionPlayer, jionFamilySetLv=IPY_PlayerDefine.fmlMember, broadcastFamilyChange=True):
    '''¼ÓÈë¼Ò×壬֧³ÖÀëÏßÍæ¼Ò¼ÓÈë
    @param jionPlayer: Èç¹ûÊÇÀëÏßÍæ¼ÒÔòΪNone
    '''
    if isinstance(family, int):
        familyID = family
        familyMgr = DBDataMgr.GetFamilyMgr()
        curFamily = familyMgr.FindFamily(familyID)
    else:
        curFamily = family
        
    if not curFamily:
        return
    
    familyID = curFamily.GetID()
    member = curFamily.AddMember(playerID)
    member.SetFmLV(jionFamilySetLv)
    if jionPlayer:
        member.RefreshMember(jionPlayer)
    else:
        member.RefreshMemberByID(playerID)
    curFamily.SetFightPowerTotal(curFamily.GetFightPowerTotal() + member.GetFightPowerTotal())
    
    if jionFamilySetLv == IPY_PlayerDefine.fmlLeader:
        curFamily.SetLeaderID(playerID)
        
    #ÉèÖÃÍæ¼ÒÉíÉϱ£´æµÄ¼Ò×åÐÅÏ¢
    if jionPlayer:
        MapServer_FamilyRefresh(jionPlayer, familyID)
        Sync_FamilyInfo(jionPlayer)
        
    if jionFamilySetLv != IPY_PlayerDefine.fmlLeader:
        if broadcastFamilyChange:
            Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
        #֪ͨËùÓмÒ×å³ÉÔ±, Õâ¸öÈ˼ÓÈëÁ˼Ò×å
        NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
        if jionPlayer:
            PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
            
    #¼Ç¼¼ÓÈëʼþ
    tick = GameWorld.GetGameWorld().GetTick()
    AddFamilyActionNote(member.GetPlayerName(), familyID, ShareDefine.Def_ActionType_FamilyEvent, 
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Join, jionFamilySetLv, 0], tick)
    
    #Íæ¼Ò»º´æ
    #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
    #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
    #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
    #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
    return
 
def AddFamilyActionNote(curName, familyID, actionType, actionDataList, tick, isClearNone=True, useData=""):
    '''ͳһÌí¼Ó¼Ò×åActionÊý¾Ý
    '''
    if actionType not in ShareDefine.Def_ActionTypeList:
        #¼Ç¼ÐÐΪÀàÐÍ´íÎó
        GameWorld.ErrLog("¼Ç¼¼Ò×åÐÐΪÀàÐÍ:%s ´íÎó")
        return False
    
    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
    actionData = familyAction.AddAction()
    if not actionData:
        return False
    
    #---ÉèÖÃÐÐΪ¶ÔÏóÊý¾Ý---
    actionData.SetName(curName)  # ÉèÖÃÃû×Ö
    actionData.SetUserData(useData) # ÉèÖÃ×Ô¶¨ÒåÊý¾Ý
    for num, value in enumerate(actionDataList, 1):
        setFunc = getattr(actionData, "SetValue%s" % num)
        if setFunc:
            setFunc(value)
    return True
 
def MapServer_FamilyRefresh(curPlayer, refreshFamilyID):
    ''' Ï൱ÓÚGameServerµ÷ÓàcurPlayer.MapServer_FamilyRefresh()
    @param familyID: Íæ¼Ò¸üеÄfamilyID
    '''
    
    tick = GameWorld.GetGameWorld().GetTick()
    playerID = curPlayer.GetPlayerID()
    refreshFmLV = 0
    refreshFamilyLV = 0
    refreshEmblemID = 0
    refreshFamilyName = ""
    if refreshFamilyID:
        familyMgr = DBDataMgr.GetFamilyMgr()
        curFamily = familyMgr.FindFamily(refreshFamilyID)
        if curFamily:
            refreshFamilyLV = curFamily.GetLV()
            refreshFamilyName = curFamily.GetName()
            refreshEmblemID = curFamily.GetEmblemID()
            member = curFamily.FindMember(playerID)
            if member:
                refreshFmLV = member.GetFmLV()
        else:
            refreshFamilyID = 0
            
    lastFamilyID = curPlayer.GetFamilyID()
    lastFamilyLV = curPlayer.GetFamilyLV() # ÏÉÃ˵ȼ¶£¬·ÇְλµÈ¼¶
    lastFmLV = PlayerControl.GetFamilyMemberLV(curPlayer)
    
    if lastFamilyID != refreshFamilyID:
        curPlayer.SetFamilyID(refreshFamilyID)
        
    if curPlayer.GetFamilyName() != refreshFamilyName:
        curPlayer.SetFamilyName(refreshFamilyName)
        curPlayer.Notify_FamilyNameRefresh() #//04 36    ÖÜÎ§Íæ¼Ò¼Ò×åÃûË¢ÐÂ#tagPlayerFamilyNameRefresh
        
    if PlayerControl.GetFamilyEmblemID(curPlayer) != refreshEmblemID:
        PlayerControl.SetFamilyEmblemID(curPlayer, refreshEmblemID)
            
    if lastFmLV != refreshFmLV:
        PlayerControl.SetFamilyMemberLV(curPlayer, refreshFmLV)
        
    if lastFamilyLV != refreshFamilyLV:
        isLVUP = False
        if lastFamilyLV and refreshFamilyLV > 0:
            #´¥·¢¼Ò×åÉý¼¶Ê¼þ
            isLVUP = True
        curPlayer.SetFamilyLV(refreshFamilyLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyLV, refreshFamilyLV)
        #´¥·¢¼Ò×åÉý¼¶Ê¼þ, ÔÚSetFamilyLVÖ®ºó£¬ÈÎÎñ¿ÉÒÔÈ¡µÈ¼¶Åж¨
        if isLVUP:
            pass
            #EventShell.EventResponse_OnFamilyLVUp(curPlayer)
        
    if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
        #Íæ¼ÒÀ뿪¼Ò×å
        __OnLeaveFamily(curPlayer, tick)
        
    elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
        #¸Õ½ø¼Ò×岢Ϊ×峤,´¥·¢½¨¼Ò×åʼþ
        if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
            pass
            #EventShell.EventResponse_OnCreateFamily(curPlayer)
            
        #½øÈë¼Ò×å´¥·¢Ê¼þ
        __OnEnterFamily(curPlayer, tick)
        
    #---֪ͨ¿Í»§¶ËË¢ÐÂÊôÐÔ---
    curPlayer.View_FamilyInfoRefresh() #//04 30 Íæ¼Ò¼Ò×åÃû×ÖְλµÈÐÅϢˢÐÂ#tagPlayerInFamilyInfoRefresh
    return
 
def __OnEnterFamily(curPlayer, tick):
    ## ½øÈë¼Ò×å´¥·¢Ê¼þ
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
    Sync_RequestAddFamilyInfo(curPlayer)
    #EventShell.EventResponse_OnFamily(curPlayer)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
    #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
    #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
    return
 
def __OnLeaveFamily(curPlayer, tick):
    ## Í˳ö¼Ò×å´¥·¢Ê¼þ
    #---Çå¿Õ¼Ò×åÏà¹ØÐÅÏ¢---
    curPlayer.SetPerExp(0)
    curPlayer.SetFamilyHornor(0)
    curPlayer.SetFamilyActiveValue(0)
    curPlayer.SetLastWeekFamilyActiveValue(0)
    curPlayer.SetFamilyLV(0)
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
    
    #´¥·¢Íæ¼ÒÀ뿪¼Ò×åµÄÈÎÎñ
    #EventShell.EventResponse_OnLeaveFamily(curPlayer)
    FBLogic.OnLeaveFamily(curPlayer, tick)
    return
 
def GetFamilyMemberHasPow(member, powerID):
    ## ÏÉÃ˳ÉÔ±ÊÇ·ñÓиÃȨÏÞ
    powerDict = IpyGameDataPY.GetFuncEvalCfg("FamilyPower", 1, {})
    if str(powerID) not in powerDict:
        return False
    needMemberLV = powerDict[str(powerID)]
    return member.GetFmLV() >= needMemberLV
 
def Sync_FamilyInfo(curPlayer, infoPack=None):
    ## // A5 20 Íæ¼Ò¼Ò×åÐÅÏ¢ #tagMCRoleFamilyInfo
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    if not infoPack:
        infoPack = GetPack_FamilyInfo(familyID)
    NetPackCommon.SendFakePack(curPlayer, infoPack)
    return
 
def GetPack_FamilyInfo(familyID):
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        return
    
    clientPack = ChPyNetSendPack.tagMCRoleFamilyInfo()
    clientPack.FamilyID = familyID
    clientPack.FamilyName = curFamily.GetName()
    clientPack.FamilyLV = curFamily.GetLV()
    clientPack.FamilyLVExp = curFamily.GetExp()
    clientPack.JoinReview = curFamily.GetJoinReview()
    clientPack.JoinLVMin = curFamily.GetJoinLVMin()
    clientPack.ServerID = curFamily.GetServerID()
    clientPack.EmblemID = curFamily.GetEmblemID()
    clientPack.FightPower = curFamily.GetFightPower()
    clientPack.FightPowerEx = curFamily.GetFightPowerEx()
    clientPack.Broadcast = curFamily.GetBroadcast()
    clientPack.BroadcastLen = len(clientPack.Broadcast)
    clientPack.LeaderID = curFamily.GetLeaderID()
    clientPack.MemberList = []
    for index in xrange(curFamily.GetCount()):
        member = curFamily.GetAt(index)
        memInfo = ChPyNetSendPack.tagMCRoleFamilyMember()
        memInfo.PlayerID = member.GetPlayerID()
        memInfo.JoinTime = member.GetJoinTime()
        memInfo.Name = member.GetPlayerName()
        memInfo.NameLen = len(memInfo.Name)
        memInfo.LV = member.GetLV()
        memInfo.Job = member.GetJob()
        memInfo.RealmLV = member.GetRealmLV()
        memInfo.Face = member.GetFace()
        memInfo.FacePic = member.GetFacePic()
        memInfo.FightPower = member.GetFightPower()
        memInfo.FightPowerEx = member.GetFightPowerEx()
        memInfo.FmLV = member.GetFmLV()
        memInfo.ServerID = member.GetServerID()
        memInfo.ContribTotal = member.GetContribTotal()
        memInfo.ContribWeek = member.GetContribWeek()
        memInfo.OffTime = member.GetOffTime()
        clientPack.MemberList.append(memInfo)
    clientPack.MemberCount = len(clientPack.MemberList)
    return clientPack
 
def Broadcast_FamilyChange(familyID, changeType=FamilyChangeType_None, powerID=None, excludeIDList=None):
    ## // A5 21 ¼Ò×å±ä¸ü #tagMCFamilyChange
    # @param excludeIDList: ²»¹ã²¥µÄ³ÉÔ±IDÁбí
    clientPack = ChPyNetSendPack.tagMCFamilyChange()
    clientPack.Type = changeType
    Broadcast_FamilyPack(familyID, clientPack, powerID, excludeIDList)
    return
 
def Broadcast_FamilyPack(familyID, clientPack, powerID=None, excludeIDList=None):
    ## ¹ã²¥¼Ò×å³ÉÔ±·â°ü
    # @param powerID: ¿ÉÖ¸¶¨Ö»·¢¸øÓиÃȨÏ޵ijÉÔ±
    # @param excludeIDList: ²»¹ã²¥µÄ³ÉÔ±IDÁбí
    if not clientPack:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        return
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(curFamily.GetCount()):
        member = curFamily.GetAt(index)
        playerID = member.GetPlayerID()
        if excludeIDList and playerID in excludeIDList:
            continue
        
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer:
            continue
        
        if powerID != None and not GetFamilyMemberHasPow(member, powerID):
            continue
        
        NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def NotifyAllFamilyMemberMsg(familyID, code, paramList=[], excludeIDList=None):
    ## Í¨ÖªËùÓмÒ×å³ÉÔ±ÐÅÏ¢
    # @param excludeIDList: ²»Í¨ÖªµÄ³ÉÔ±IDÁбí
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        return
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(curFamily.GetCount()):
        member = curFamily.GetAt(i)
        playerID = member.GetPlayerID()
        if excludeIDList and playerID in excludeIDList:
            continue
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer:
            continue
        PlayerControl.NotifyCode(curPlayer, code, paramList)
    return
    
#// A6 01 ÏòÍæ¼ÒÉêÇë¼ÓÈë¼Ò×å #tagCMRequestJoinFamilyByPlayer
#
#struct    tagCMRequestJoinFamilyByPlayer
#{
#    tagHead        Head;
#    DWORD        TagPlayerID;    //Ä¿±ê¼Ò×åÍæ¼ÒID
#};
def OnRequestJoinFamilyByPlayer(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientData.TagPlayerID
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        GameWorld.DebugLog("¶Ô·½²»ÔÚÏß! tagPlayerID=%s" % tagPlayerID)
        return
    tagFamilyID = tagPlayer.GetFamilyID()
    if tagFamilyID <= 0:
        GameWorld.DebugLog("¶Ô·½Ã»ÓмÒ×å! tagPlayerID=%s" % tagPlayerID)
        return
    RequestJoinTagFamily(curPlayer, tagFamilyID)
    return
 
#// A6 02 ÉêÇë¼ÓÈë¼Ò×å#tagCMRequesJoinFamily
#
#struct    tagCMRequesJoinFamily
#{
#    tagHead        Head;
#    BYTE        Type;        //ÉêÇëÀàÐÍ£¬0-ÉêÇ룻1-³·Ïú
#    DWORD        TagFamilyID;    //Ä¿±ê¼Ò×åID£¬ÉêÇëʱΪ0´ú±íÒ»¼üÉêÇë¼Ò×åÈÎÒâ¼Ò×å
#};
def OnRequesJoinFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    tagFamilyID = clientData.TagFamilyID  # ÉêÇë½øÈëµÄ¼Ò×åID
    requestType = clientData.Type   # ÉêÇëÀàÐÍ(ÉêÇë/³·Ïú)
    
    # ÉêÇë¼ÓÈë
    if requestType == 0:
        if not tagFamilyID:
            AutoJoinFamily(curPlayer)
        else:
            RequestJoinTagFamily(curPlayer, tagFamilyID)
            
    # ³·ÏúÉêÇë
    elif requestType == 1:
        CancelJoinTagFamily(curPlayer, tagFamilyID)
        
    return
 
def AutoJoinFamily(curPlayer):
    if curPlayer.GetFamilyID():
        return
    playerID = curPlayer.GetPlayerID()
    playerLV = curPlayer.GetLV()
    GameWorld.DebugLog("Íæ¼ÒÒ»¼ü×Ô¶¯¼ÓÈë¼Ò×壡 playerLV=%s" % playerLV, playerID)
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    indexList = range(familyMgr.GetCount())
    random.shuffle(indexList) #´òÂÒ˳Ðò
    for index in indexList:
        family = familyMgr.GetAt(index)
        if not family:
            continue
        familyID = family.GetID()
        lvMin = family.GetJoinLVMin()
        if lvMin and playerLV < lvMin:
            GameWorld.DebugLog("    µÈ¼¶²»×ãµÄ²»´¦Àí! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
            continue
        if family.GetJoinReview():
            GameWorld.DebugLog("    ÐèÒªÉóºËµÄ²»´¦Àí! familyID=%s" % familyID, playerID)
            continue
        MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
        if family.GetCount() >= MemberMax:
            GameWorld.DebugLog("    ³ÉÔ±ÒÑÂúµÄ²»´¦Àí! familyID=%s" % familyID, playerID)
            continue
        
        #Ö±½Ó¼ÓÈë
        DoPlayerJionFamily(family, playerID, curPlayer)
        return
    
    # ¿ÉÔÙÀ©Õ¹×Ô¶¯ÇëÇó£¬ÔÝʱ²»´¦Àí
    GameWorld.DebugLog("ûÓпÉ×Ô¶¯½øÈëµÄÏÉÃË!")
    return
 
def GetFamilySetting(familyLV, fieldName):
    ## »ñÈ¡ÏÉÃ˵ȼ¶±í¶ÔÓ¦×Ö¶ÎÖµ
    if not fieldName:
        return 0
    ipyData = IpyGameDataPY.GetIpyGameData("Family", familyLV)
    if not ipyData:
        return 0
    attrName = "Get%s" % fieldName
    if not hasattr(ipyData, attrName):
        return 0
    return getattr(ipyData, attrName)()
 
def RequestJoinTagFamily(curPlayer, familyID):
    ## ÉêÇë¼ÓÈë
    playerID = curPlayer.GetPlayerID()
    if curPlayer.GetFamilyID():
        GameWorld.DebugLog('ÒѾ­ÓÐÏÉÃ˲»ÄÜÔÙÉêÇë¼ÓÈë! familyID=%s' % curPlayer.GetFamilyID(), playerID)
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    reqFamilyIDList = familyMgr.GetPlayerReqJoinFamilyIDList(playerID)
    if playerID in reqFamilyIDList:
        GameWorld.DebugLog('ÒѾ­ÔÚÉêÇë¼ÓÈëÏÉÃËÁбíÖÐ! familyID=%s' % familyID, playerID)
        return
    
    maxReqFamilyCnt = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 2)
    if len(reqFamilyIDList) >= maxReqFamilyCnt:
        GameWorld.DebugLog('ÒѾ­´ïµ½×î´óÉêÇë¼ÓÈëÏÉÃËÊý! %s, %s' % (len(reqFamilyIDList), reqFamilyIDList), playerID)
        return
    
    tagFamily = familyMgr.FindFamily(familyID)
    if not tagFamily:
        return
    
    lvMin = tagFamily.GetJoinLVMin()
    if curPlayer.GetLV() < lvMin:
        GameWorld.DebugLog('µÈ¼¶Î´´ïµ½¸ÃÏÉÃ˼ÓÈë×îµÍµÈ¼¶ÏÞÖÆ! lv=%s < %s' % (curPlayer.GetLV(), lvMin), playerID)
        return
    
    # ÐèÒªÉóºË£¬ÂúÔ±ºó¶Ë²»ÏÞÖÆÉêÇ룬ÓÉǰ¶Ë×ÔÐоö¶¨ÊÇ·ñ¿ÉÉêÇë
    if tagFamily.GetJoinReview():
        reqPlayerIDDict = tagFamily.GetReqJoinPlayerInfo()
        if playerID not in reqPlayerIDDict:
            maxReqPlayerCnt = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 1)
            if len(reqPlayerIDDict) >= maxReqPlayerCnt:
                GameWorld.DebugLog('Ä¿±êÏÉÃËÉêÇë¼ÓÈëÊýÒÑÂú! %s, %s' % (len(reqFamilyIDList), reqFamilyIDList), playerID)
                PlayerControl.NotifyCode(curPlayer, "jiazu_pan_141056")
                return
            
        tagFamily.AddReqJoinPlayerID(playerID)
        # ¹ã²¥¸øÓÐÕÐÈËȨÏÞµÄ
        Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
        
        #jiazu_pan_500807:ÉêÇëÈë°ï³É¹¦£¡ÇëµÈ´ý°ï»á¹ÜÀíÈËÔ±ÉóÅú£¡ 
        PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
        Sync_RequestAddFamilyInfo(curPlayer)
        return
    
    # ²»ÐèÒªÉóºË£¬×Ô¶¯¼ÓÈë
    memberMax = GetFamilySetting(tagFamily.GetLV(), "MemberMax")
    if tagFamily.GetCount() >= memberMax:
        GameWorld.DebugLog('Ä¿±êÏÉÃ˳ÉÔ±ÒÑÂú! familyLV=%s,memberMax=%s' % (tagFamily.GetLV(), memberMax), playerID)
        return
    
    DoPlayerJionFamily(tagFamily, playerID, curPlayer)
    return
 
def CancelJoinTagFamily(curPlayer, familyID):
    # ³·ÏúÉêÇë
    familyMgr = DBDataMgr.GetFamilyMgr()
    playerID = curPlayer.GetPlayerID()
    tagFamily = familyMgr.FindFamily(familyID)
    if tagFamily:
        tagFamily.DelReqJoinPlayerID(playerID)
    familyMgr.DelPlayerReqJoinFamilyID(playerID, familyID)
    Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
    Sync_RequestAddFamilyInfo(curPlayer)
    return
 
def Sync_RequestAddFamilyInfo(curPlayer, isForce=True):
    ## Í¨Öªµ±Ç°ÉêÇë¼ÓÈëµÄÄÄЩ¼Ò×å
    playerID = curPlayer.GetPlayerID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    reqFamilyIDList = familyMgr.GetPlayerReqJoinFamilyIDList(playerID)
    # ·ÇÇ¿ÖÆÍ¨ÖªÊ±Ã»ÓÐÉêÇë¼Ç¼µÄ¿É²»Í¨Öª£¬ÈçµÇ¼
    if not isForce and not reqFamilyIDList:
        return
    clientPack = ChPyNetSendPack.tagMCNotifyRequestJoinFamilyInfo()
    clientPack.Clear()
    clientPack.RequestJoinFamilyIDList = reqFamilyIDList
    clientPack.RequestCount = len(clientPack.RequestJoinFamilyIDList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def GetPack_FamilyReqJoinInfo(familyID):
    ## »ñÈ¡ // A5 22 ¼Ò×åÉêÇë¼ÓÈëµÄÍæ¼ÒÐÅÏ¢ #tagMCFamilyReqJoinInfo
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        return
    reqPlayerIDDict = curFamily.GetReqJoinPlayerInfo()
    
    playerManager = GameWorld.GetPlayerManager()
    clientPack = ChPyNetSendPack.tagMCFamilyReqJoinInfo()
    clientPack.ReqJoinList = []
    for playerID, reqTime in reqPlayerIDDict.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        reqInfo = ChPyNetSendPack.tagMCFamilyReqJoinPlayer()
        reqInfo.PlayerID = playerID
        reqInfo.ReqTime = reqTime
        if curPlayer:
            reqInfo.IsOnLine = True
        viewCache = DBDataMgr.GetPlayerViewCacheMgr().FindViewCache(playerID)
        if viewCache:
            reqInfo.Name = viewCache.GetPlayerName()
            reqInfo.NameLen = len(reqInfo.Name)
            reqInfo.LV = viewCache.GetLV()
            reqInfo.Job = viewCache.GetJob()
            reqInfo.RealmLV = viewCache.GetRealmLV()
            reqInfo.Face = viewCache.GetFace()
            reqInfo.FacePic = viewCache.GetFacePic()
            reqInfo.FightPower = viewCache.GetFightPower()
            reqInfo.FightPowerEx = viewCache.GetFightPowerEx()
            reqInfo.ServerID = viewCache.GetServerID()
        clientPack.ReqJoinList.append(reqInfo)
        if len(clientPack.ReqJoinList) >= 100:
            break
    clientPack.ReqCnt = len(clientPack.ReqJoinList)
    return clientPack
 
#// A6 21 ÉóºËÇëÇó¼ÓÈë¼Ò×å #tagCMJoinFamilyReply
#
#struct tagCMJoinFamilyReply
#{
#    tagHead    Head;
#    DWORD    TagPlayerID;    //±»ÉóºËÍæ¼ÒID 0Ôò´ú±íÈ«²¿
#    BYTE    IsOK;        //ÊÇ·ñͬÒâÆä¼ÓÈë
#};
def OnJoinFamilyReply(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientData.TagPlayerID
    isOK = clientData.IsOK
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
        #GameWorld.DebugLog("ûÓÐÕÐÈËȨÏÞ£¬ÎÞ·¨ÉóºËÈËÔ±ÈëÃË!", playerID)
        PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Popedom")
        return
    
    GameWorld.DebugLog("ÉóºËÈëÃËÉêÇë: tagPlayerID=%s,familyID=%s,isOK=%s" % (tagPlayerID, familyID, isOK), playerID)
    reqPlayerIDDict = family.GetReqJoinPlayerInfo()
    tagPlayerIDList = reqPlayerIDDict.keys()
    if tagPlayerID:
        if tagPlayerID not in reqPlayerIDDict:
            GameWorld.DebugLog("²»´æÔÚ¸ÃÉêÇëÈËÔ±! tagPlayerID=%s" % tagPlayerID)
            return
        tagPlayerIDList = [tagPlayerID]
        
    if not tagPlayerIDList:
        GameWorld.DebugLog("ûÓÐÉêÇëÈËÔ±!")
        return
    
    playerManager = GameWorld.GetPlayerManager()
    # ¾Ü¾ø
    if not isOK:
        for tagPlayerID in tagPlayerIDList:
            family.DelReqJoinPlayerID(tagPlayerID)
            tagPlayer = playerManager.FindPlayerByID(tagPlayerID)
            if not tagPlayer:
                continue
            Sync_RequestAddFamilyInfo(tagPlayer)
            #jiazu_pan_592934:{%S}¾Ü¾øÁËÄúµÄÈë°ïÉêÇë
            PlayerControl.NotifyCode(tagPlayer, "jiazu_pan_592934", [family.GetName()])
        Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
        return
    
    # ´¦ÀíͬÒâ
    offlinePlayerCanJoin = IpyGameDataPY.GetFuncCfg("FamilyReqJoin", 3)
    MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
    joinOKPlayerIDList = []
    for tagPlayerID in tagPlayerIDList:
        if family.GetCount() >= MemberMax:
            PlayerControl.NotifyCode(curPlayer, "jiazu_lhs_202580")
            break
        tagPlayer = playerManager.FindPlayerByID(tagPlayerID)
        #ÉêÇëÄ¿±ê²»ÔÚÏß
        if not tagPlayer:
            if not offlinePlayerCanJoin:
                GameWorld.DebugLog("ÀëÏßÍæ¼ÒÎÞ·¨¼ÓÈëÏÉÃË! tagPlayerID=%s" % tagPlayerID, playerID)
                PlayerControl.NotifyCode(curPlayer, "jiazu_hwj35_367906")
                continue
            
        if family.FindMember(tagPlayerID):
            GameWorld.DebugLog("ÒѾ­ÊDZ¾Ã˳ÉÔ±! tagPlayerID=%s" % tagPlayerID, playerID)
            PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Repeat")
            continue
        
        tagFamilyID = familyMgr.GetPlayerFamilyID(tagPlayerID)
        if tagFamilyID:
            GameWorld.DebugLog("ÒѾ­¼ÓÈëÆäËûÏÉÃË! tagPlayerID=%s,tagFamilyID=%s" % (tagPlayerID, tagFamilyID), playerID)
            PlayerControl.NotifyCode(curPlayer, "XW_JZ_InviteErr_Repeat")
            continue
        
        DoPlayerJionFamily(family, tagPlayerID, tagPlayer, broadcastFamilyChange=False)
        joinOKPlayerIDList.append(tagPlayerID)
        
    if not joinOKPlayerIDList:
        return
    Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=joinOKPlayerIDList)
    Broadcast_FamilyPack(familyID, GetPack_FamilyReqJoinInfo(familyID), FamilyPowerID_Call)
    return
 
#// A6 22 ÐÞ¸ÄÊÕÈË·½Ê½ #tagCMChangeFamilyJoin
#
#struct    tagCMChangeFamilyJoin
#{
#    tagHead         Head;
#    BYTE        JoinReview;    //³ÉÔ±¼ÓÈëÊÇ·ñÐèÒªÉóºË£¬Ä¬ÈÏ0×Ô¶¯¼ÓÈë
#    WORD        JoinLVMin;    //ÏÞÖÆ×îµÍ¿É¼ÓÈëµÄÍæ¼ÒµÈ¼¶
#};
def OnChangeFamilyJoin(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    joinReview = clientData.JoinReview
    joinLVMin = clientData.JoinLVMin
    
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
        GameWorld.DebugLog("ûÓÐÕÐÈËȨÏÞ", playerID)
        return
    GameWorld.DebugLog("ÐÞ¸ÄÕÐÈËÉèÖÃ: familyID=%s,joinReview=%s,joinLVMin=%s" % (familyID, joinReview, joinLVMin), playerID)
    family.SetJoinReview(joinReview)
    family.SetJoinLVMin(joinLVMin)
    Sync_FamilyInfo(curPlayer)
    Broadcast_FamilyChange(familyID, FamilyChangeType_JoinSet, FamilyPowerID_Call, excludeIDList=[playerID])
    return
 
#// A6 23 Ð޸ļÒ×幫¸æ #tagCMChangeFamilyBroadcast
#
#struct    tagCMChangeFamilyBroadcast
#{
#    tagHead        Head;
#    char        Msg[200];
#};
def OnChangeFamilyBroadcast(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    broadcast = clientData.Msg
    
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Broadcast):
        GameWorld.DebugLog("ûÓÐÐ޸Ĺ«¸æÈ¨ÏÞ", playerID)
        return
    family.SetBroadcast(broadcast)
    GameWorld.DebugLog('¸ü¸ÄÏÉÃ˹«¸æ: Family=%s,¹«¸æ=%s' % (GameWorld.CodeToGbk(family.GetName()), GameWorld.CodeToGbk(broadcast)), playerID)
    Sync_FamilyInfo(curPlayer)
    Broadcast_FamilyChange(familyID, FamilyChangeType_Broadcast, excludeIDList=[playerID])
    return
 
#// A6 24 Ð޸ļÒ×å»ÕÕ #tagCMChangeFamilyEmblem
#
#struct    tagCMChangeFamilyEmblem
#{
#    tagHead        Head;
#    BYTE        EmblemID;    // ¸ü»»µÄ»ÕÕÂID
#};
def OnChangeFamilyEmblem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    changeEmblemID = clientData.EmblemID
    PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
    return
 
#// A6 25 Ð޸ļÒ×å³ÉԱְλ #tagCMChangeFamilyMemLV
#
#struct    tagCMChangeFamilyMemLV
#{
#    tagHead        Head;
#    DWORD        PlayerID; // Ä¿±ê³ÉÔ±ID
#    BYTE        FmLV;  // ±ä¸üΪxxְλ
#};
def OnChangeFamilyMemLV(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    OnChangeFamilyMemberLV(curPlayer, clientData.PlayerID, clientData.FmLV)
    return
 
def OnChangeFamilyMemberLV(curPlayer, tagID, changeFmlv, isGMOP=False):
    '''±ä¸ü³ÉԱְλ
    @param curPlayer: ²Ù×÷µÄÍæ¼Ò
    @param tagID: Ä¿±ê³ÉÔ±ID
    @param changeFmlv: ÐÞ¸ÄΪxxְλ
    @param isGMOP: ÊÇ·ñÊÇGMºǫ́·¢ÆðµÄ£¬Èç¹ûÊÇGM·¢ÆðµÄ£¬Ò»°ãcurPlayer´«ÈëµÄΪĿ±ê³ÉÔ±IDʵÀý
    '''
    if not curPlayer:
        return
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    if changeFmlv < 0 or changeFmlv > IPY_PlayerDefine.fmlLeader:
        GameWorld.DebugLog("²»´æÔÚ¸ÃְλµÈ¼¶! changeFmlv=%s" % changeFmlv)
        return
    # ·ÇGM²Ù×÷µÄÐè¼ì²éȨÏÞ
    if not isGMOP:
        if not GetFamilyMemberHasPow(curMember, FamilyPowerID_ChangeFmlv):
            return
        if playerID == tagID:
            GameWorld.DebugLog("²»ÄÜÈÎÃâ×Ô¼ºµÄ¼Ò×åְλ", playerID)
            return
        
    tagMember = family.FindMember(tagID)
    if tagMember == None:
        GameWorld.DebugLog("¸ü¸Ä¼Ò×å³ÉԱְλʱĿ±ê³ÉÔ±²»´æÔÚ! tagID=%s" % tagID, playerID)
        return 
    
    if not isGMOP:
        if curMember.GetFmLV() != IPY_PlayerDefine.fmlLeader:
            if changeFmlv >= curMember.GetFmLV():
                GameWorld.DebugLog("Ð޸ĵÄְλ²»ÄܱÈ×Ô¼º¸ß»òƽ¼¶! changeFmlv=%s" % changeFmlv, playerID)
                return
            if tagMember.GetFmLV() >= curMember.GetFmLV():
                GameWorld.DebugLog("Ð޸ĵÄÄ¿±ê³ÉԱְλ²»ÄܱÈ×Ô¼º¸ß»òƽ¼¶! tagFmlv=%s" % tagMember.GetFmLV(), playerID)
                return
            
    if changeFmlv == IPY_PlayerDefine.fmlLeader:
        changeType = FamilyChangeType_LeaderChange
        ChangeFamilyLeader(family, tagMember)
        
    else:
        fmLVMemCnt = 0
        for index in range(family.GetCount()):
            familyMember = family.GetAt(index)
            if familyMember.GetFmLV() != changeFmlv:
                continue
            fmLVMemCnt += 1
            
        maxCnt = GetFamilySetting(family.GetLV(), Def_FmlSetAttrName.get(changeFmlv, ""))
        if fmLVMemCnt >= maxCnt:
            # jiazu_hwj35_272921 ¸ÄΪ jiazu_chenxin_31379
            PlayerControl.NotifyCode(curPlayer, "jiazu_chenxin_31379")
            GameWorld.DebugLog("Ŀǰ¸ÃְλµÄÈËÊýÒѾ­´ïµ½ÉÏÏÞ! changeFmlv=%s,fmLVMemCnt=%s >= %s" % (changeFmlv, fmLVMemCnt, maxCnt))
            return
        changeType = FamilyChangeType_MemFmlvChange
        ChangeFamilyMemberLv(tagMember, changeFmlv)
        
    if isGMOP:
        family.SetBroadcast("")
    Sync_FamilyInfo(curPlayer)
    Broadcast_FamilyChange(familyID, changeType, excludeIDList=[playerID, tagID])
    return True
 
def ChangeFamilyLeader(family, newLeaderMem):
    ## ±ä¸ü¼Ò×å×峤
    
    familyID = family.GetID()
    befLeaderID = family.GetLeaderID()
    newLeaderID = newLeaderMem.GetPlayerID()
    if befLeaderID == newLeaderID:
        return
    
    befLeaderMem = family.FindMember(befLeaderID)
    if befLeaderMem:
        #°ÑÔ­×峤½µÎªÆÕͨ³ÉÔ±
        ChangeFamilyMemberLv(befLeaderMem, IPY_PlayerDefine.fmlMember)
        
    family.SetLeaderID(newLeaderID)
    ChangeFamilyMemberLv(newLeaderMem, IPY_PlayerDefine.fmlLeader)
    GameWorld.Log("¼Ò×åÉèÖÃÐÂ×峤! familyID=%s,newLeaderID=%s,befLeaderID=%s" % (familyID, newLeaderID, befLeaderID))
    return
 
def ChangeFamilyMemberLv(tagMember, changeFamilyLV):
    ## Ð޸ijÉԱְλ£¬Ö»×öÐÞ¸ÄÂß¼­£¬²»×öÑéÖ¤£¬ÑéÖ¤Óɸ÷µ÷ÓÃÈë¿Ú×ÔÐÐÑéÖ¤
    familyID = tagMember.GetFamilyID()
    tagID = tagMember.GetPlayerID()
    memName = tagMember.GetPlayerName()
    befFamilyLV = tagMember.GetFmLV()
    
    tagMember.SetFmLV(changeFamilyLV)
    
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
    if tagPlayer:
        MapServer_FamilyRefresh(tagPlayer, familyID)
        Sync_FamilyInfo(tagPlayer)
        if GetFamilyMemberHasPow(tagMember, FamilyPowerID_Call):
            NetPackCommon.SendFakePack(tagPlayer, GetPack_FamilyReqJoinInfo(familyID))
        
    # ¼Ç¼¼Ò×åʼþ¼Ç¼ÐÅÏ¢
    tick = GameWorld.GetGameWorld().GetTick()
    AddFamilyActionNote(memName, familyID, ShareDefine.Def_ActionType_FamilyEvent, 
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_FMLV, changeFamilyLV, befFamilyLV], tick)
    
    #xx±»ÈÎÃüΪxx
    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
    #GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # ³ÉԱְλ±ä¸ü
    return
 
#// A6 26 ÇëÇó¼Ò×å³ÉÔ±Áбí #tagCMGetFamilyInfo
#
#struct    tagCMGetFamilyInfo
#{
#    tagHead        Head;
#};
def OnGetFamilyInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    Sync_FamilyInfo(curPlayer)
    return
 
#// A6 03 À뿪¼Ò×å #tagCMLeaveFamily
#
#struct    tagCMLeaveFamily
#{
#    tagHead        Head;
#};
def OnLeaveFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    
    familyLV = curMember.GetFmLV()  # Ö°Î»
    if family.GetCount() > 1 and familyLV == IPY_PlayerDefine.fmlLeader:
        GameWorld.DebugLog("×峤ÔÚ³ÉÔ±ÈËÊý´óÓÚ1ʱ²»ÄÜÖ±½ÓÍ˳ö¼Ò×å", playerID)
        return
    
    # ¹¦ÄÜÏÞÖÆÍ˳öÏÉÃË
    # ...
    
    # ½ø³öʱ¼äÏÞÖÆÔݲ»×ö£¬µÈÕýʽ¹¦ÄÜÔÙ²¹
    #PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
    
    # Ö´ÐÐÍ˳ö
    GameWorld.DebugLog("À뿪¼Ò×å! familyID=%s" % familyID, playerID)
    
    family.DeleteMember(playerID)
    AddFamilyActionNote(curPlayer.GetName(), familyID, ShareDefine.Def_ActionType_FamilyEvent, 
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Leave], tick)
    
    #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">Í˳öÁ˼Ò×壡</n>  25  -   -
    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
    
    MapServer_FamilyRefresh(curPlayer, 0)
    
    if family.GetCount() == 0:
        #Íæ¼ÒÀ뿪ºó, ¼Ò×åûÓÐÈËÁË , É¾³ýÕâ¸ö¼Ò×å
        familyMgr.DelFamily(familyID)
        return
    Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
    return
 
#// A6 05 É¾³ý¼Ò×å³ÉÔ± #tagCMDeleteFamilyMember
#
#struct    tagCMDeleteFamilyMember
#{
#    tagHead        Head;
#    DWORD        MemberID;
#};
def OnDeleteFamilyMember(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagMemberID = clientData.MemberID
    
    playerID = curPlayer.GetPlayerID()
    if playerID == tagMemberID:
        return
    
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    
    if not GetFamilyMemberHasPow(curMember, FamilyPowerID_Kick):
        GameWorld.DebugLog("ûÓÐÌßÈËȨÏÞ!")
        return
    
    tagMember = family.FindMember(tagMemberID)
    if not tagMember:
        return
    
    curFmlv = curMember.GetFmLV()
    tagFmlv = tagMember.GetFmLV()
    if tagFmlv >= curFmlv:
        GameWorld.DebugLog("Ö»ÄÜÌß±È×Ô¼ºÖ°Î»µÍµÄ³ÉÔ±! tagMemberID=%s,tagFmlv(%s) >= curFmlv(%s)" % (tagMemberID, tagFmlv, curFmlv), playerID)
        return
    
    # ¹¦ÄÜÏÞÖÆÌßÈË
    # ...
    
    tagPlayerName = tagMember.GetPlayerName()  # ±»ÌßÍæ¼ÒÃû
    tagPlayerID = tagMember.GetPlayerID()  # ±»ÌßÍæ¼ÒID
    
    family.DeleteMember(tagPlayerID)
    
    AddFamilyActionNote(tagPlayerName, familyID, ShareDefine.Def_ActionType_FamilyEvent, 
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
    
    #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">Í˳öÁ˼Ò×壡</n>  25  -   -
    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [tagPlayerName])
    
    #ɾ³ýÍæ¼Ò
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
    if tagPlayer:
        MapServer_FamilyRefresh(tagPlayer, 0)
        
    Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
    return
 
#// A6 11 ¼Ò×å¸ÄÃû #tagCMRenameFamily
#
#struct tagCMRenameFamily
#{
#    tagHead        Head;
#    BYTE        NewNameLen; 
#    char        NewName[NewNameLen];
#    BYTE        ItemIndex;  //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
#};
def UpdateFamilyName(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    newName = clientData.NewName
    itemIndex = clientData.ItemIndex
    
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        return
    curMember = family.FindMember(playerID)
    if not curMember:
        return
    
    if curMember.GetFmLV() != IPY_PlayerDefine.fmlLeader:
        GameWorld.DebugLog("·ÇÃËÖ÷²»¿É¸ÄÃû!", playerID)
        return
    
    familyName = CheckInputFamilyName(curPlayer, newName)
    if not familyName:
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = itemPack.GetAt(itemIndex)
    if not ItemCommon.CheckItemCanUse(curItem) or curItem.GetType() != ChConfig.Def_ItemType_ChangeFamilyName:
        GameWorld.DebugLog("ûÓÐÏÉÃ˸ÄÃûµÀ¾ß! itemIndex=%s" % itemIndex, playerID)
        return
    ItemCommon.DelItem(curPlayer, curItem, 1, True, 'UpdateFamilyName')
    
    #oldName = curFamily.GetName()
    family.SetName(familyName)
    
    infoPack = GetPack_FamilyInfo(familyID)
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(family.GetCount()):
        member = family.GetAt(index)
        memID = member.GetPlayerID()
        player = playerManager.FindPlayerByID(memID)
        if not player:
            continue
        Sync_FamilyInfo(player, infoPack)
        player.SetFamilyName(familyName)
        player.Notify_FamilyNameRefresh() #//04 36    ÖÜÎ§Íæ¼Ò¼Ò×åÃûË¢ÐÂ#tagPlayerFamilyNameRefresh
        
    #PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
    #PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
    return
 
#// A6 20 ËÑË÷¼Ò×åÁбí #tagCMViewFamilyPage
#
#struct    tagCMViewFamilyPage
#{
#    tagHead        Head;
#    BYTE        MsgLen;        //Ä£ºýËÑË÷¼Ò×壬Èç¹ûÊäÈëΪ¿Õ£¬ÔòΪ²»ÏÞÖÆ¸ÃÌõ¼þ
#    char        Msg[MsgLen];    //size = MsgLen
#    BYTE        PageIndex;    //²éѯµÚXÒ³Ë÷Òý£¬0~n
#    BYTE        ShowCount;    //ÿҳÊýÁ¿£¬Ç°¶Ë¿É×ÔÐÐÖ¸¶¨£¬×î´ó50
#};
def OnViewFamilyPage(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    msg = clientData.Msg
    pageIndex = clientData.PageIndex
    showCount = min(clientData.ShowCount, 50)
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyCount = familyMgr.GetCount()
    totalPage = 0
    
    if not msg:
        startIndex = pageIndex * showCount
        endIndex = startIndex + showCount - 1
        if familyCount > 0:
            totalPage = GameWorld.GetIntUpper(familyCount, showCount)
            
    # ÓÐÖ¸¶¨ËÑË÷ÄÚÈݵĺó¶Ë¹Ì¶¨·µ»Øµ¥Ò³   
    else:
        pageIndex = 0
        showCount = 20
        totalPage = 1
        startIndex = 0
        endIndex = familyCount - 1
        
    clientPack = ChPyNetSendPack.tagMCFamilyViewList()
    clientPack.Msg = msg
    clientPack.MsgLen = len(clientPack.Msg)
    clientPack.PageIndex = pageIndex
    clientPack.ShowCount = showCount
    clientPack.TotalPage = totalPage
    clientPack.FamilyList = []
    for index in range(startIndex, endIndex + 1):
        if index >= familyCount:
            break
        family = familyMgr.GetAt(index)
        if not family:
            continue
        if msg and msg not in family.GetName():
            continue
        familyView = ChPyNetSendPack.tagMCFamilyView()
        familyView.FamilyID = family.GetID()
        familyView.FamilyName = family.GetName()
        familyView.FamilyNameLen = len(familyView.FamilyName)
        familyView.LeaderID = family.GetLeaderID()
        leaderMember = family.FindMember(familyView.LeaderID)
        familyView.LeaderName = leaderMember.GetPlayerName() if leaderMember else ""
        familyView.LeaderNameLen = len(familyView.LeaderName)
        familyView.FamilyLV = family.GetLV()
        familyView.JoinReview = family.GetJoinReview()
        familyView.JoinLVMin = family.GetJoinLVMin()
        familyView.ServerID = family.GetServerID()
        familyView.EmblemID = family.GetEmblemID()
        familyView.FightPower = family.GetFightPower()
        familyView.FightPowerEx = family.GetFightPowerEx()
        familyView.MemberCount = family.GetCount()
        clientPack.FamilyList.append(familyView)
        clientPack.FamilyCount = len(clientPack.FamilyList)
        if clientPack.FamilyCount >= showCount:
            break
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
 
#// A6 12 ¼Ò×å¾èÏ×»õ±Ò #tagCMFamilyMoneyDonate
#
#struct     tagCMFamilyMoneyDonate
#{
#    tagHead        Head;
#    BYTE        DonateType;    // ¾èÏ×ÀàÐÍ
#};
def OnFamilyMoneyDonate(index, clientData, tick):
    #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #DonateType = clientData.DonateType
    #playerID = curPlayer.GetPlayerID()
    # ÏÈÆÁ±Î£¬µÈ¹¦Äܶ¨ÁËÔÙ¸Ä
    return
 
 
#---------------------------------------------------------------------
def AddPlayerFamilyActiveValue(curPlayer, addValue, sendPackGameServer = False, reason = 0, isSysMsg=False):
    # ¶à¸öµØ·½Óõ½£¬Ïȱ£Áô£¬Ö®ºóɾ³ýͳһÐÞ¸Ä
    return True
def SendPack_GameServer_AddFamilyDetail(curPlayer, addFamilyHornor = 0, addFamilyMoney = 0, addFamilyActiveValue = 0, resion=0):
    return
def SendPack_GameServer_AddFamilyDetailEx(curPlayer, addPlayerActiveValue, addFamilyMoney = 0, addFamilyHornor = 0, resion=0):
    return
 
## ------------------------------------------------------------------------------------------------
 
def GetFamilyDayAward(curPlayer):
    ##ÁìÈ¡ÏÉÃËÿÈÕ½±Àø 2СʱÍÑ»ú¹Òʱ¼ä
    return
 
def Sync_FamilyDayRewardState(curPlayer):
    clientPack = ChPyNetSendPack.tagMCFamilyDayAward()
    clientPack.GetState = 0
    clientPack.MoneyDonateCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateRecord)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def AddFamilyActivity(curPlayer, actionid, addCnt=1):
    return
 
 
##--------------------------------------- ÏÉÃËÊÂÎñ --------------------------------------------------
AffairState_None = 0 # ÎÞ
AffairState_Underway = 1 # ½øÐÐÖÐ
AffairState_Finish = 2 # ÒÑÍê³É
 
#// A6 13 ¼Ò×åÊÂÎñ²Ù×÷ #tagCMFamilyAffairOP
#
#struct     tagCMFamilyAffairOP
#{
#    tagHead        Head;
#    BYTE        OPType;    // ²Ù×÷ÀàÐÍ£º1-Ë¢ÐÂÊÂÎñ£»2-¿ªÊ¼ÊÂÎñ£»3-ÁìÈ¡ÊÂÎñ½±Àø£»
#    WORD        AffairID;    // ÊÂÎñID£¬¿ÉÑ¡
#};
def OnFamilyAffairOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    opType = clientData.OPType
    affairID = clientData.AffairID
    
    if opType == 1:
        __FamilyAffair_Refresh(curPlayer)
    elif opType == 2:
        __FamilyAffair_Start(curPlayer, affairID)
    elif opType == 3:
        __FamilyAffair_GetAward(curPlayer, affairID)        
    return
 
def __FamilyAffair_CheckReset(curPlayer):
    ## ¼ì²éÈÎÎñÖØÖ㬵Ǽ£¬½øÈëÏÉÃË´¥·¢
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % 1)
    if not info:
        # ÈÎÎñ1»¹Ã»·ÖÅ䣬ĬÈÏÇ¿ÖÆÖØÖÃ
        __FamilyAffair_Refresh(curPlayer, True)
    else:
        SyncFamilyAffairInfo(curPlayer)
    return
 
def __FamilyAffair_Refresh(curPlayer, isReset=False):
    ## Ë¢ÐÂÊÂÎñ
    
    playerID = curPlayer.GetPlayerID()
    moneyType, moneyValue = 0, 0    
    dayRefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
    if not isReset:
        freeCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 2)
        if freeCountMax and dayRefreshFreeCount >= freeCountMax:
            moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 3)
            if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
                return
            
    sendMailAffairList = []
    refreshAffairIDList = []
    affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
    maxStar = 0
    starWeightList = []
    for starStr, starInfo in affairStarDict.items():
        star = int(starStr)
        if star > maxStar:
            maxStar = star
        starWeightList.append([starInfo[0], star])
        
    for affairID in range(1, affairCountMax + 1):
        star, state = __GetAffairInfo(curPlayer, affairID)
        if isReset:
            # ÖØÖÃʱ»¹ÔÚ½øÐÐÖеÄÖ±½Ó·¢½±Àø
            if state == AffairState_Underway:
                sendMailAffairList.append([affairID, star])
            refreshAffairIDList.append(affairID)
        else:
            # ·ÇÖØÖÃÖ»´¦ÀíûÓÐ״̬·Ç×î¸ßÐǵÄ
            if state == AffairState_None and star < maxStar:
                refreshAffairIDList.append(affairID)
                
    GameWorld.DebugLog("Ë¢ÐÂÊÂÎñ: isReset=%s,moneyType=%s,moneyValue=%s,dayRefreshFreeCount=%s" 
                       % (isReset, moneyType, moneyValue, dayRefreshFreeCount), playerID)
    GameWorld.DebugLog("    sendMailAffairList=%s" % sendMailAffairList, playerID)
    
    for mailInfo in sendMailAffairList:
        affairID, star = mailInfo
        if str(star) not in affairStarDict:
            continue
        paramList = [affairID, star]
        addItemList = affairStarDict[str(star)][2]
        PlayerControl.SendMailByKey("FamilyAffairAward", [playerID], addItemList, paramList)
        
    if isReset:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, 0)
        for affairID in range(1, affairCountMax + 1):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, 0)
    else:
        if moneyType and moneyValue:
            PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyAffair")
        else:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, dayRefreshFreeCount + 1)
            
    GameWorld.DebugLog("    starWeightList=%s" % starWeightList, playerID)
    GameWorld.DebugLog("    refreshAffairIDList=%s" % refreshAffairIDList, playerID)
    for affairID in refreshAffairIDList:
        star = GameWorld.GetResultByWeightList(starWeightList, 1)
        __SetAffairInfo(curPlayer, affairID, star, AffairState_None)
        GameWorld.DebugLog("    Ëæ»úÊÂÎñ:affairID=%s,star=%s" % (affairID, star), playerID)
        
    SyncFamilyAffairInfo(curPlayer)
    return
 
def __FamilyAffair_Start(curPlayer, affairID):
    ## ¿ªÊ¼ÊÂÎñ
    playerID = curPlayer.GetPlayerID()
    star, state = __GetAffairInfo(curPlayer, affairID)
    if not star:
        return
    if state != AffairState_None:
        GameWorld.DebugLog("ÏÉÃËÊÂÎñÒѾ­½øÐÐÖлòÒÑÍê³É£¬ÎÞ·¨¿ªÊ¼: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
        return
    startTime = int(time.time())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, startTime)
    __SetAffairInfo(curPlayer, affairID, star, AffairState_Underway)
    GameWorld.DebugLog("ÏÉÃËÊÂÎñ¿ªÊ¼: affairID=%s,star=%s,startTime=%s" % (affairID, star, startTime), playerID)
    SyncFamilyAffairInfo(curPlayer, affairID)
    return
 
def __FamilyAffair_GetAward(curPlayer, affairID):
    ## ÁìÈ¡ÊÂÎñ½±Àø
    playerID = curPlayer.GetPlayerID()
    curTime = int(time.time())
    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
    star, state = __GetAffairInfo(curPlayer, affairID)
    if state != AffairState_Underway:
        GameWorld.DebugLog("ÏÉÃËÊÂÎñ״̬·Ç½øÐÐÖÐÎÞ·¨ÁìÈ¡: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
        SyncFamilyAffairInfo(curPlayer, affairID)
        return
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
    remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
    if remainDuration != 0:
        GameWorld.DebugLog("ÏÉÃËÊÂÎñµ±Ç°Ê£Óàʱ³¤Î´Íê³É: affairID=%s,remainDuration=%s,startTime=%s" 
                           % (affairID, remainDuration, startTime), playerID)
        SyncFamilyAffairInfo(curPlayer, affairID)
        return
    if str(star) not in affairStarDict:
        return
    addItemList = affairStarDict[str(star)][2]
    if not ItemCommon.GiveAwardItem(curPlayer, addItemList):
        return
    __SetAffairInfo(curPlayer, affairID, star, AffairState_Finish)
    GameWorld.DebugLog("ÏÉÃËÊÂÎñÁì½±: affairID=%s,star=%s" % (affairID, star), playerID)
    SyncFamilyAffairInfo(curPlayer, affairID)
    return
 
def __GetAffairInfo(curPlayer, affairID):
    affairInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID)
    star, state = affairInfo / 10, affairInfo % 10
    return star, state
def __SetAffairInfo(curPlayer, affairID, star, state):
    info = star * 10 + state
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, info)
    return
def __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict):
    ## -1-δ¿ªÊ¼£»>=0-Ê£Óàʱ³¤
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
    if not startTime:
        return -1
    starInfo = affairStarDict.get(str(star), [])
    needDuration = starInfo[1] if len(starInfo) > 1 else 0
    # ¿ÉÀ©Õ¹¼õʱ³¤ÊôÐÔ
    speedPer = PlayerControl.GetAffairSpeedPer(curPlayer)
    if speedPer:
        needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
        #GameWorld.DebugLog("ÊÂÎñ¼ÓËÙ: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())
        
    remainDuration = max(needDuration - (curTime - startTime), 0)
    return remainDuration
 
def SyncFamilyAffairInfo(curPlayer, affairID=None):
    if affairID == None:
        affairIDList = []
        affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
        for affairID in range(1, affairCountMax + 1):
            affairIDList.append(affairID)
    else:
        affairIDList = [affairID]
        
    curTime = int(time.time())
    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
    affairInfoList = []
    for affairID in affairIDList:
        star, state = __GetAffairInfo(curPlayer, affairID)
        remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
        affairInfo = ChPyNetSendPack.tagMCFamilyAffair()
        affairInfo.AffairID = affairID
        affairInfo.Star = star
        affairInfo.State = state
        affairInfo.RemainDuration = max(0, remainDuration)
        affairInfoList.append(affairInfo)
        
    if not affairInfoList:
        return
    clientPack = ChPyNetSendPack.tagMCFamilyAffairInfo()
    clientPack.Clear()
    clientPack.RefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
    clientPack.AffairInfoList = affairInfoList
    clientPack.Count = len(clientPack.AffairInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return