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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
##@package ChEquip
# ×°±¸Âß¼­´¦Àí
#
# @author alee
# @date 2017-07-29 00:30
# @version 1.0
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
#------------------------------------------------------------------------------ 
#"""Version = 2017-07-29 00:30"""
#------------------------------------------------------------------------------ 
import IPY_GameWorld
import GameWorld
import ItemControler
import PlayerControl
import ChConfig
import ItemCommon
import ShareDefine
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import OpenServerCampaign
import FormulaControl
import PlayerOnline
 
def RefreshRoleEquipAttr(curPlayer):
    ## Ë¢ÐÂÖ÷¹«×°±¸ÊôÐÔ
    CalcRoleEquipAttr(curPlayer)
    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
    return
 
def CalcRoleEquipAttr(curPlayer):
    ## ¼ÆËãÖ÷¹«×°±¸ÊôÐÔ
    playerID = curPlayer.GetPlayerID()
    mainEquipAttrDict = {}
    
    packType = IPY_GameWorld.rptEquip
    equipPack = curPlayer.GetItemManager().GetPack(packType)
    
    # Ö÷×°±¸
    for equipPlace in ChConfig.Def_MainEquipPlaces:
        equipIndex = equipPlace - 1
        if equipIndex < 0 or equipIndex >= equipPack.GetCount():
            continue
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            continue
        #itemColor = curEquip.GetItemColor()
        
        baseAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
        baseAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
        if baseAttrIDCnt == baseAttrValueCnt:
            for i in xrange(baseAttrIDCnt):
                attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
                attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
                mainEquipAttrDict[attrID] = mainEquipAttrDict.get(attrID, 0) + attrValue
                
        legendAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        if legendAttrIDCnt == legendAttrValueCnt:
            for i in xrange(legendAttrIDCnt):
                attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i)
                attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
                mainEquipAttrDict[attrID] = mainEquipAttrDict.get(attrID, 0) + attrValue
                
    GameWorld.DebugLog("Ö÷Ïß×°±¸ÊôÐÔ: %s" % mainEquipAttrDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_MainEquip, mainEquipAttrDict)
    return
 
## Ë¢ÐÂ×°±¸¶ÔÈËÎïÊôÐԵĸıä
#  @param self ÀàʵÀý
#  @return ·µ»ØÖµÎÞÒâÒå
#  @remarks Ë¢ÐÂ×°±¸¶ÔÈËÎïÊôÐԵĸıä
def RefreshPlayerEquipAttribute(curPlayer, classLV=0):
    return
 
#// A3 18 ÁéÆ÷Í»ÆÆ #tagCMLingQiEquipBreak
#
#struct    tagCMLingQiEquipBreak
#{
#    tagHead        Head;
#    DWORD        ItemID;  //Í»ÆÆµÄÎïÆ·ID
#}; 
def OnLingQiEquipBreak(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    breakItemID = clientData.ItemID
    ipyData = IpyGameDataPY.GetIpyGameData('LingQiAttr', breakItemID)
    if not ipyData:
        return
    nextItemID = ipyData.GetNextItemID() #Í»ÆÆºóµÄÎïÆ·ID
    if not IpyGameDataPY.GetIpyGameData('LingQiAttr', nextItemID):
        return
    breakItemData = GameWorld.GetGameData().GetItemByTypeID(breakItemID)
    nextItemData = GameWorld.GetGameData().GetItemByTypeID(nextItemID)
    if not breakItemData or not nextItemData:
        return
    equipIndex = ItemCommon.GetEquipPackIndex(breakItemData)
    if equipIndex != ItemCommon.GetEquipPackIndex(nextItemData):
        GameWorld.DebugLog("Í»ÆÆµÄÎïÆ·ºÍÍ»ÆÆºóµÄÎïÆ·²»ÊÇͬ¸ö×°±¸Î»£¡breakItemID=%s,nextItemID=%s" 
                           % (breakItemID, nextItemID))
        return
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = equipPack.GetAt(equipIndex)
    if not curEquip or curEquip.IsEmpty():
        GameWorld.DebugLog("Í»ÆÆµÄÎïÆ·Î´´©´÷£¡breakItemID=%s" 
                           % (breakItemID))
        return
    if curEquip.GetEndureReduceType():
        GameWorld.DebugLog("Í»ÆÆµÄÎïÆ·ÊÇʱЧÎïÆ·£¡breakItemID=%s" 
                           % (breakItemID))
        return
    if curEquip.GetItemTypeID() != breakItemID:
        GameWorld.DebugLog("Í»ÆÆµÄÎïÆ·Î´´©´÷£¡breakItemID=%s" 
                           % (breakItemID))
        return
        
        
    costItemDict = ipyData.GetUpCostItem()
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(costItemDict, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("Í»ÆÆÏûºÄÎïÆ·²»×㣡breakItemID=%s,costItemDict=%s,lackItemDict=%s" 
                           % (breakItemID, costItemDict, lackItemDict))
        return
    
    #¿ÛÏûºÄ
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, 'LingQiEquipBreak')
    ItemCommon.DelItem(curPlayer, curEquip, 1, False, ChConfig.ItemDel_LingQiEquipBreak, {}, True)
    #¸øÍ»ÆÆºóÁéÆ÷
    if not ItemControler.PutItemInTempSwap(curPlayer, nextItemID):
        GameWorld.Log("ÁéÆ÷Í»ÆÆºóID(%s)·ÅÈëÁÙʱ½»»»±³°üʧ°Ü!" % (nextItemID), curPlayer.GetID())
        return
    ItemCommon.DoLogicSwitchItemEx(curPlayer, ShareDefine.rptTempSwap, IPY_GameWorld.rptEquip, 0, equipIndex)
 
    changeItemStarLV = 0  #curItem.GetItemStarLV()
    changeItemStoneCnt = 0  #curItem.GetUseStoneCount()
    changeItemHoleCnt = 0  #curItem.GetCanPlaceStoneCount()
    changeItemUseData = ''
    curPlayer.ChangeEquip(nextItemID, equipIndex, changeItemStarLV, changeItemHoleCnt, changeItemStoneCnt, changeItemUseData)
    #Ë¢ÊôÐÔ
    RefreshPlayerLingQiEquipAttr(curPlayer)
    playControl = PlayerControl.PlayerControl(curPlayer)
    playControl.RefreshPlayerAttrState()
    #֪ͨ½á¹û
    resultPack = ChPyNetSendPack.tagMCLingQiEquipBreakResult()
    resultPack.Clear()
    resultPack.MakeItemID = nextItemID
    NetPackCommon.SendFakePack(curPlayer, resultPack)
    PlayerControl.WorldNotify(0, 'SpiritOrgan', [curPlayer.GetName(), breakItemID, nextItemID])
    return
 
#// A3 27 ÁéÆ÷ÅàÑø #tagCMLingQiTrain
#
#struct    tagCMLingQiTrain
#{
#    tagHead        Head;
#    BYTE        EquipPlace;        //ÁéÆ÷×°±¸Î»
#    BYTE        TrainType;        //ÅàÑøÀàÐÍ£º 1-»ù´¡ÅàÑø£¬2-ÌØÊâÅàÑø£¬3-°Ù·Ö±ÈÅàÑø
#    WORD        UseItemCnt;        //ÏûºÄ²ÄÁϸöÊý
#};
def OnLingQiTrain(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    equipPlace = clientData.EquipPlace # ÁéÆ÷×°±¸Î»
    trainType = clientData.TrainType # ÅàÑøÀàÐÍ
    costItemCount = clientData.UseItemCnt # ÏûºÄ²ÄÁϸöÊý
    
    trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType))
    curEatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType))
    GameWorld.DebugLog("ÁéÆ÷ÅàÑø: equipPlace=%s,trainType=%s,trainLV=%s,costItemCount=%s,curEatItemCount=%s" 
                       % (equipPlace, trainType, trainLV, costItemCount, curEatItemCount))
    
    if equipPlace not in ChConfig.EquipPlace_LingQi:
        return
    
    if trainType <= 0 or trainType > GetLingQiTrainTypes(equipPlace):
        return
    
    if trainLV <= 0:
        GameWorld.DebugLog("    ÅàÑøÎ´¼¤»î  trainType=%s" % trainType)
        return
    
    trainIpyData = IpyGameDataPY.GetIpyGameData("LingQiTrain", equipPlace, trainType, trainLV)
    if not trainIpyData:
        return
    
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = PlayerControl.GetTrainRealmLVReal(curPlayer, 3)
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    ¾³½ç²»×㣬ÎÞ·¨ÅàÑø£¡  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
    
    needEatCountTotal = trainIpyData.GetEatCntTotal()
    if not needEatCountTotal:
        GameWorld.DebugLog("    ¸ÃÅàÑøÒÑÂú¼¶£¡")
        return
    
    costItemIDList = IpyGameDataPY.GetFuncEvalCfg("LingQiTrain", 1, {}).get(str(equipPlace), [])
    costItemID = costItemIDList[trainType - 1]
    if not costItemID or not costItemCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
    lackCnt = costItemCount - bindCnt - unBindCnt
    if lackCnt > 0:
        GameWorld.DebugLog("    ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ÅàÑø!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
        return
    
    delCnt = costItemCount
    
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, "LingQiTrain")
        
    updClassLV = trainLV
    updEatItemCount = curEatItemCount + costItemCount
    GameWorld.DebugLog("    updEatItemCount=%s,needEatCountTotal=%s" % (updEatItemCount, needEatCountTotal))
    
    if updEatItemCount >= needEatCountTotal:
        updClassLV += 1
        updEatItemCount -= needEatCountTotal
        GameWorld.DebugLog("    ½ø½×: updClassLV=%s,updEatItemCount=%s" % (updClassLV, updEatItemCount))
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), updClassLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType), updEatItemCount)
    
    # Éý½×
    if updClassLV > trainLV:
        pass
    
    Sync_LingQiTrainData(curPlayer, equipPlace)
    # Ë¢ÊôÐÔ
    RefreshPlayerLingQiEquipAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def GetLingQiTrainTypes(equipPlace):
    return len(IpyGameDataPY.GetFuncEvalCfg("LingQiTrain", 1, {}).get(str(equipPlace), []))
 
def Sync_LingQiTrainData(curPlayer, equipPlace):
    clientPack = ChPyNetSendPack.tagMCLingQiTrainInfo()
    clientPack.EquipPlace = equipPlace
    clientPack.TrainLVList = []
    clientPack.TrainItemCountList = []
    for trainType in xrange(1, GetLingQiTrainTypes(equipPlace) + 1):
        trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType))
        if trainLV == 0:
            trainLV = 1
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), trainLV)
        clientPack.TrainLVList.append(trainLV)
        clientPack.TrainItemCountList.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType)))
    clientPack.TrainTypes = len(clientPack.TrainLVList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def RefreshPlayerLingQiEquipAttr(curPlayer):
    ''' Ë¢ÐÂÍæ¼ÒÁéÆ÷×°±¸ÊôÐÔ
    '''
    return
    classLV = 0 # ÁéÆ÷½×ĬÈÏΪ0
    allAttrList = [{} for _ in range(4)]
    lingQiAttrList = [{} for _ in range(4)]
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    equipScoreTotal = 0
    lv = curPlayer.GetLV()
    lqAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
    
    for equipPlace in ChConfig.EquipPlace_LingQi:
        
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
        if not ipyData:
            continue
        
        equipIndex = ipyData.GetGridIndex()
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            continue
        
        if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
            # ¹ýÆÚ
            continue
        
        equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
        
        itemID = curEquip.GetItemTypeID()
        #»ù´¡ÊôÐÔЧ¹û
        for effIndex in xrange(curEquip.GetEffectCount()):
            curEff = curEquip.GetEffectByIndex(effIndex)
            effID = curEff.GetEffectID()
            if effID == 0:
                break
            PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), lingQiAttrList)
            
        #ÁéÆ÷ÊôÐÔ
        lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
        if lingQiIpyData:
            lingQiAttrIDList = lingQiIpyData.GetLingQiAttrID()
            lingQiAttrValueList = lingQiIpyData.GetLingQiAttrValue()
            for lqIndex, lqAttrID in enumerate(lingQiAttrIDList):
                if str(lqAttrID) in lqAttrFormatDict:
                    attrFormat = lqAttrFormatDict[str(lqAttrID)]
                    maxOOPValue = lingQiAttrValueList[lqIndex]
                    lqAttrValue = eval(FormulaControl.GetCompileFormula("LingQiAttrFormat_%s" % lqAttrID, attrFormat))
                else:
                    lqAttrValue = lingQiAttrValueList[lqIndex]
                    
                PlayerControl.CalcAttrDict_Type(lqAttrID, lqAttrValue, lingQiAttrList)
            
    # ÐÂÅàÑøÊôÐÔ
    guardTrainAttrList = [{} for _ in range(4)]
    wingTrainAttrList = [{} for _ in range(4)]
    peerlessWeaponTrainAttrList = [{} for _ in range(4)]
    peerlessWeapon2TrainAttrList = [{} for _ in range(4)]
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetLingQiTrainCount()):
        trainIpyData = ipyDataMgr.GetLingQiTrainByIndex(index)
        equipPlace = trainIpyData.GetEquipPlace()
        trainType = trainIpyData.GetTrainType()
        dataTrainLV = trainIpyData.GetTrainLV()
        
        if equipPlace == ShareDefine.retGuard1:
            lingQiTrainAttrList = guardTrainAttrList
        elif equipPlace == ShareDefine.retWing:
            lingQiTrainAttrList = wingTrainAttrList
        elif equipPlace == ShareDefine.retPeerlessWeapon:
            lingQiTrainAttrList = peerlessWeaponTrainAttrList
        elif equipPlace == ShareDefine.retPeerlessWeapon2:
            lingQiTrainAttrList = peerlessWeapon2TrainAttrList
        else:
            continue
        
        trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType))
        
        if dataTrainLV > trainLV:
            continue
        elif dataTrainLV == trainLV:
            trainItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType))
        else:
            trainItemCount = trainIpyData.GetEatCntTotal()
            
        # µÈ½×¶îÍâÊôÐÔ
        lvAttrTypeList = trainIpyData.GetLVAttrTypeList()
        lvAttrValueList = trainIpyData.GetLVAttrValueList()
        for i, attrID in enumerate(lvAttrTypeList):
            attrValue = lvAttrValueList[i]
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, lingQiTrainAttrList)
            
        # ÅàÑøµ¤Ôö¼ÓÊôÐÔ
        eatCntEverytime = trainIpyData.GetEatCntEverytime()
        if trainItemCount and eatCntEverytime:
            eatItemAttrTypeList = trainIpyData.GetEatItemAttrTypeList()
            eatItemAttrValueList = trainIpyData.GetEatItemAttrValueList()
            attrMultiple = trainItemCount / eatCntEverytime
            for i, attrID in enumerate(eatItemAttrTypeList):
                attrValue = eatItemAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue * attrMultiple, lingQiTrainAttrList)
                
    #GameWorld.DebugLog("ÊØ»¤ÅàÑøÊôÐÔ: %s" % guardTrainAttrList)
    #GameWorld.DebugLog("³á°òÅàÑøÊôÐÔ: %s" % wingTrainAttrList)
    #GameWorld.DebugLog("ÃðÊÀÅàÑøÊôÐÔ: %s" % peerlessWeaponTrainAttrList)
    #GameWorld.DebugLog("ÊÉ»êÅàÑøÊôÐÔ: %s" % peerlessWeapon2TrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GuardTarin, guardTrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_WingTarin, wingTrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PeerlessWeaponTrain, peerlessWeaponTrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PeerlessWeapon2Train, peerlessWeapon2TrainAttrList)
    
    lqFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)
    
    #GameWorld.DebugLog("ÁéÆ÷ÊôÐÔ1: %s" % allAttrList)
    #GameWorld.DebugLog("ÁéÆ÷ÊôÐÔ2: %s" % lingQiAttrList)
    #GameWorld.DebugLog("ÁéÆ÷ÆÀ·ÖÕ½Á¦: equipScoreTotal=%s, %s" % (equipScoreTotal, lqFightPowerEx))
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQi, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQiAttr, lingQiAttrList)
    return
 
def CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip, legendAttrDict={}):
    ## ¼ÆËã´«ÆæÊôÐÔ
    return
 
#// A5 C6 ×°±¸²¿Î»ÐǼ¶Ì××°¼¤»î #tagCMEquipPartSuiteActivate
#
#struct    tagCMEquipPartSuiteActivate
#{
#    tagHead        Head;
#    BYTE    ClassLV;    // ËùÊô×°±¸½×
#    WORD    SuiteID;    // Ì××°ID
#    BYTE    SuiteCount;    // ¼þÊý
#    BYTE    Star;    // ÐÇÊý
#};
def OnEquipPartSuiteActivate(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    classLV = clientData.ClassLV
    suiteID = clientData.SuiteID
    suiteCount = clientData.SuiteCount
    star = clientData.Star
    ipyDataList = IpyGameDataPY.GetIpyGameDataList('EquipSuitAttr', suiteID)
    if not ipyDataList:
        return
    
    actIpyData = None
    for ipyData in ipyDataList:
        needCount = ipyData.GetSuiteCnt()
        needStar = ipyData.GetStar()
        if suiteCount == needCount and star == needStar:
            actIpyData = ipyData
            break
        
    if not actIpyData:
        return
    activateIndex = actIpyData.GetActivateIndex()
    # ÕâÀï¾Í²»ÅжÏÊÇ·ñÂú×ã¼þÊý¡¢ÐÇÊýÌõ¼þÁË£¬ËãÊôÐÔµÄʱºò±¾ÉíÒ²ÊÇÌõ¼þÖ®Ò»£¬ÊÇ·ñ¼¤»îÖ»ÊǸ½¼ÓÌõ¼þ£¬ÕâÀïÖ»´¦Àí¼¤»î״̬±ä¸ü£¬ÄÜ·ñ¼¤»îǰ¶ËÅжϼ´¿É
    isActivate = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_EquipPartSuiteActivate, activateIndex)
    if isActivate:
        return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_EquipPartSuiteActivate, activateIndex, 1)
    Sync_EquipPartSuiteActivateInfo(curPlayer)
    
    #¹ã²¥
    notifyMark = actIpyData.GetIsNotify()
    if notifyMark:
        PlayerControl.WorldNotify(0, 'AllStarLevelUp' if needStar else 'AllStarLevelUp2', [curPlayer.GetPlayerName(), suiteID, suiteCount, star])
        
    RefreshPlayerEquipAttribute(curPlayer, classLV)
    #Ë¢ÐÂËùÓÐÊôÐÔ
    playControl = PlayerControl.PlayerControl(curPlayer)
    playControl.RefreshPlayerAttrState()
    return
 
def Sync_EquipPartSuiteActivateInfo(curPlayer):
    ## Í¬²½×°±¸Î»ÐǼ¶Ì××°¼¤»î״̬ÐÅÏ¢
    #keyCount = 10
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    dataCount = ipyDataMgr.GetEquipSuitAttrCount()
    if not dataCount:
        return
    lastIpyData = ipyDataMgr.GetEquipSuitAttrByIndex(dataCount - 1)
    if not lastIpyData:
        return
    keyCount = 1 + lastIpyData.GetActivateIndex() / 31
    activateStateList = []
    for i in xrange(keyCount):
        activateStateList.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartSuiteActivate % i))
    if activateStateList.count(0) == keyCount:
        return
    activateInfo = ChPyNetSendPack.tagMCEquipPartSuiteActivateInfo()
    activateInfo.SuiteActivateStateInfo = activateStateList
    activateInfo.Count = len(activateInfo.SuiteActivateStateInfo)
    NetPackCommon.SendFakePack(curPlayer, activateInfo)
    return
 
def ChangeEquipEffectByPlusMaster(curPlayer, classLV):
    # Ç¿»¯´óÊ¦ÌØÐ§
    if (classLV != GetEquipFacadeClassLV(curPlayer)):
        return
    
    masterPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV)
    ## Ç¿»¯´óʦӰÏì½ÇÉ«Íâ¹ÛÏÔʾ Ç¿»¯´óʦµÈ¼¶ * 1000+µÚ¼¸Ì×*10+ÊÇ·ñÓÐÌ××°
    oldEquipShowSwitch = curPlayer.GetEquipShowSwitch()
    updEquipShowSwitch = oldEquipShowSwitch % 1000 + oldEquipShowSwitch / 1000000 * 1000000+ 1000 * masterPlusLV
    GameWorld.DebugLog('Ç¿»¯´óʦӰ±ä»¯Ó°Ïì½ÇÉ«Íâ¹ÛÏÔʾ,oldEquipShowSwitch=%s,updEquipShowSwitch=%s'%
                       (oldEquipShowSwitch, updEquipShowSwitch))
    if oldEquipShowSwitch != updEquipShowSwitch:
        curPlayer.SetEquipShowSwitch(updEquipShowSwitch)
    return
 
 
def ChangeEquipfacadeByHorsePetSkin(curPlayer, skinType, skinIndex):
    ##Æï³è¾õÐÑÍâ¹Û±ä¸ü  Áé³èÍâ¹ÛË÷Òý*10000000+×øÆïÍâ¹ÛË÷Òý*1000000+Áé¸ùÌØÐ§±íkey * 1000+µÚ¼¸Ì×*10+ÊÇ·ñÓÐÌ××°
    oldEquipShowSwitch = curPlayer.GetEquipShowSwitch()
    if skinType == 1:
        updEquipShowSwitch = GameWorld.ChangeDataByDigitPlace(oldEquipShowSwitch, 7, skinIndex)
    else:
        updEquipShowSwitch = GameWorld.ChangeDataByDigitPlace(oldEquipShowSwitch, 8, skinIndex)
        
    if oldEquipShowSwitch == updEquipShowSwitch:
        return
    curPlayer.SetEquipShowSwitch(updEquipShowSwitch)
    return
 
def GetPlayerMaxEquipClassLV(curPlayer):
    ## »ñÈ¡Íæ¼Òµ±Ç°½âËøµÄ×°±¸½×
    key = "RealmEquipClassLVMap"
    RealmEquipClassLVMap = IpyGameDataPY.GetConfigEx(key)
    if not RealmEquipClassLVMap:
        RealmEquipClassLVMap = {}
        infoDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetEquipControlCount()):
            ipyData = ipyDataMgr.GetEquipControlByIndex(index)
            infoDict[ipyData.GetNeedRealmLV()] = ipyData.GetClassLV()
        needReamlLVList = infoDict.keys()
        needReamlLVList.sort() # ÉýÐòÅÅ
        for i, realmLV in enumerate(needReamlLVList):
            classLV = infoDict[realmLV]
            if i == len(needReamlLVList) - 1:
                RealmEquipClassLVMap[realmLV] = classLV
            if i == 0:
                continue
            else:
                preRealmLV = needReamlLVList[i - 1]
                preClassLV = infoDict[preRealmLV]
                for pRealmLV in range(preRealmLV, realmLV):
                    RealmEquipClassLVMap[pRealmLV] = preClassLV
        GameWorld.DebugLog("¼ÓÔØ¾³½ç¶ÔÓ¦¿ª·Å×î´ó×°±¸½×ÉèÖÃ: %s" % RealmEquipClassLVMap)
        IpyGameDataPY.SetConfigEx(key, RealmEquipClassLVMap)
        
    playerRealmLV = curPlayer.GetOfficialRank()
    if playerRealmLV in RealmEquipClassLVMap:
        return RealmEquipClassLVMap[playerRealmLV]
    
    maxRealmLV = max(RealmEquipClassLVMap)
    if playerRealmLV >= maxRealmLV:
        return RealmEquipClassLVMap[maxRealmLV]
    
    return 0
 
#»ñÈ¡µ±Ç°Êǵڼ¸Ì××°±¸Íâ¹Û
def GetEquipFacadeClassLV(curPlayer):return curPlayer.GetEquipShowSwitch()%1000/10
 
## »ñÈ¡¹«¹²²¿Î»Ç¿»¯ÊìÁ·¶È
def GetEquipPartProficiency(curPlayer, packType, index):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartProficiency % (packType, index))
 
## ÉèÖù«¹²²¿Î»Ç¿»¯ÊìÁ·¶È
def SetEquipPartProficiency(curPlayer, packType, index, value):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartProficiency % (packType, index), value)
    return
 
## »ñÈ¡¹«¹²²¿Î»Ç¿»¯µÈ¼¶
def GetEquipPartPlusLV(curPlayer, packType, index):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index))
 
## ÉèÖù«¹²²¿Î»Ç¿»¯µÈ¼¶
def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, setPlusLV):
    befPlusLV = GetEquipPartPlusLV(curPlayer, packType, index)
    if befPlusLV == setPlusLV:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), setPlusLV)
    #===========================================================================
    # if curEquip and not curEquip.IsEmpty():
    #    curEquip.SetItemStarLV(starLV)
    #===========================================================================
    
    # Í¬²½¸üÐÂÇ¿»¯×ܵȼ¶
    befTotalPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
    updTotalPlusLV = max(0, befTotalPlusLV + setPlusLV - befPlusLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, updTotalPlusLV)
    GameWorld.DebugLog("ÉèÖÃÇ¿»¯µÈ¼¶: index=%s,befPlusLV=%s,setPlusLV=%s,befTotalPlusLV=%s,updTotalPlusLV=%s" 
                       % (index, befPlusLV, setPlusLV, befTotalPlusLV, updTotalPlusLV))
    return
 
## »ñÈ¡¹«¹²²¿Î»Ç¿»¯½ø»¯µÈ¼¶
def GetEquipPartPlusEvolveLV(curPlayer, packType, index):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index))
 
 
## ÉèÖù«¹²²¿Î»Ç¿»¯½ø»¯µÈ¼¶
def SetEquipPartPlusEvolveLV(curPlayer, packType, index, setEvolveLV):
    befEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index))
    if befEvolveLV == setEvolveLV:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), setEvolveLV)
    
    # Í¬²½¸üнø»¯×ܵȼ¶
    befTotalPlusEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
    updTotalPlusEvolveLV = max(0, befTotalPlusEvolveLV + setEvolveLV - befEvolveLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, updTotalPlusEvolveLV)
    GameWorld.DebugLog("ÉèÖýø»¯µÈ¼¶: index=%s,befEvolveLV=%s,setEvolveLV=%s,befTotalPlusEvolveLV=%s,updTotalPlusEvolveLV=%s" 
                       % (index, befEvolveLV, setEvolveLV, befTotalPlusEvolveLV, updTotalPlusEvolveLV))
    return
 
## Í¨Öª¹«¹²²¿Î»Ç¿»¯µÈ¼¶
def NotifyEquipPartPlusLV(curPlayer, packType=IPY_GameWorld.rptEquip, index=None):
    ePartStarLVPack = ChPyNetSendPack.tagMCEquipPartPlusInfo()
    ePartStarLVPack.Clear()
    ePartStarLVPack.InfoList = []
    
    syncIndexList = []
    if index == None:
        equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
        for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(packType, []):
            for classlv in xrange(1, equipMaxClasslv+1):
                ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
                if not ipyData:
                    continue 
                syncIndexList.append(ipyData.GetGridIndex())
    else:
        syncIndexList = [index]
        
    for i in syncIndexList:
        ePartStarLV = ChPyNetSendPack.tagMCEquipPartPlusLV()
        ePartStarLV.Clear()
        ePartStarLV.PackType = packType
        ePartStarLV.EquipIndex = i
        ePartStarLV.EquipPartStarLV = GetEquipPartPlusLV(curPlayer, packType, i)
        ePartStarLV.Proficiency = GetEquipPartProficiency(curPlayer, packType, i)
        ePartStarLV.EvolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, i)
        ePartStarLVPack.InfoList.append(ePartStarLV)
            
    ePartStarLVPack.Count = len(ePartStarLVPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, ePartStarLVPack)
    return
 
 
## È«ÉíÇ¿»¯µÈ¼¶
def GetTotalPlusLV(curPlayer, isActive=True):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
 
## È«Éí½ø»¯µÈ¼¶
def GetTotalPlusEvolveLV(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
 
## È«Éí³È×°¼°ÒÔÉÏ×°±¸Êý
def GetEquipOrangeCount(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
 
 
# »ñȡװ±¸µÄÇ¿»¯ÀàÐÍ
def GetEquipPlusType(curEquip):
    equipPlace = curEquip.GetEquipPlace()
    plusTypeDict = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelLimit", 1)
    if not plusTypeDict:
        GameWorld.ErrLog("ûÓÐÇ¿»¯ÀàÐÍÓ³Éä±í")
        return
    
    return plusTypeDict.get(equipPlace)
 
 
#  »ñÈ¡ÂúÌ××°»¯µÄ×îµÍ½×Êý£¬Èç5¼þÌ×£¬4¼þ5¼¶£¬1¼þ3¼¶£¬Ôò·µ»Ø3
def GetEquipSuitsLVByType(curPlayer, suitType, groupType):
    return 0
#    suiteLV = 999
#    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
#    if groupType not in equipSuitTypeDict:
#        return 0
#    maxCnt = len(equipSuitTypeDict[groupType])
#    cnt = 0
#    for equipPlace in equipSuitTypeDict[groupType]:
#        curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
#        if curSuiteLV > 0:
#            cnt += 1
#        suiteLV = min(curSuiteLV, suiteLV)
#        
#    if cnt != maxCnt:
#        return 0
#    return 0 if suiteLV == 999 else suiteLV
 
 
 
def SetEquipPartStar(curPlayer, index, setStarLV):
    #ÉèÖù«¹²²¿Î»ÐÇÊý
    
    befStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartStar % index)
    if befStarLV == setStarLV:
        return    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % index, setStarLV)
    
    # Í¬²½¸üÐÂÐǼ¶×ܵȼ¶
    befTotalStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
    updTotalStarLV = max(0, befTotalStarLV + setStarLV - befStarLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, updTotalStarLV)
    # ¿ª·þ»î¶¯Êý¾Ý
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_StarLV, updTotalStarLV)
    GameWorld.DebugLog("ÉèÖò¿Î»ÐǼ¶: index=%s,befStarLV=%s,setStarLV=%s,befTotalStarLV=%s,updTotalStarLV=%s" 
                       % (index, befStarLV, setStarLV, befTotalStarLV, updTotalStarLV))
    return
 
 
def GetEquipPartStar(curPlayer, equipPackindex):
    #»ñÈ¡¹«¹²²¿Î»ÐÇÊý
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartStar % equipPackindex)
 
 
## »ñÈ¡¹«¹²²¿Î»ÉúЧµÄÐÇÊý, Òò×°±¸µÄ×î¸ß¿Éµ½ÐÇÊýÓ°Ï죬ÓÃÓÚË㵱ǰװ±¸ÊôÐÔʹÓ㬠²»Ó°ÏìÈ«ÉíÐǼ¶
def GetEquipPartStarByRank(curPlayer, equipPackindex, curEquip):
    maxStarLV = ItemCommon.GetItemMaxStar(curEquip)
    return min(GetEquipPartStar(curPlayer, equipPackindex), maxStarLV)
 
def GetTotalEquipStars(curPlayer):
    ##»ñÈ¡²¿Î»×ÜÐÇÊý
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
 
## Í¨Öª¹«¹²²¿Î»ÐÇÊý
def NotifyEquipPartStar(curPlayer, index=None):
    ePartStarLVPack = ChPyNetSendPack.tagMCEquipPartStarInfo()
    ePartStarLVPack.Clear()
    ePartStarLVPack.InfoList = []
    syncIndexList = []
    if index == None:
        equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
        for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
            for classlv in xrange(1, equipMaxClasslv+1):
                ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
                if not ipyData:
                    continue 
                syncIndexList.append(ipyData.GetGridIndex())
    else:
        syncIndexList = [index]
    
    for index in syncIndexList:
        ePartStarLV = ChPyNetSendPack.tagMCEquipPartStar()
        ePartStarLV.Clear()
        ePartStarLV.EquipPackIndex = index
        ePartStarLV.Star = GetEquipPartStar(curPlayer, index)
        ePartStarLVPack.InfoList.append(ePartStarLV)
            
    ePartStarLVPack.Count = len(ePartStarLVPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, ePartStarLVPack)
    return