hxp
2025-12-30 6fc3b68b33214994b8aa4417cbd3064d182a4f6e
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
##@package ChEquip
# ×°±¸Âß¼­´¦Àí
#
# @author alee
# @date 2017-07-29 00:30
# @version 1.0
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
#------------------------------------------------------------------------------ 
#"""Version = 2017-07-29 00:30"""
#------------------------------------------------------------------------------ 
import IPY_GameWorld
import GameWorld
import ChConfig
import ShareDefine
import IpyGameDataPY
import PlayerOnline
import PlayerControl
import DataRecordPack
import ItemControler
import ItemCommon
 
def RefreshRoleEquipAttr(curPlayer):
    ## Ë¢ÐÂÖ÷¹«×°±¸ÊôÐÔ
    CalcRoleEquipAttr(curPlayer)
    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
    return
 
def CalcRoleEquipAttr(curPlayer):
    ## ¼ÆËãÖ÷¹«×°±¸ÊôÐÔ
    playerID = curPlayer.GetPlayerID()
    mainEquipAttrDict = {}
    
    packType = IPY_GameWorld.rptEquip
    equipPack = curPlayer.GetItemManager().GetPack(packType)
    
    # Ö÷×°±¸
    for equipPlace in ChConfig.Def_MainEquipPlaces:
        equipIndex = equipPlace - 1
        if equipIndex < 0 or equipIndex >= equipPack.GetCount():
            continue
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            continue
        #itemColor = curEquip.GetItemColor()
        
        baseAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
        baseAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
        if baseAttrIDCnt == baseAttrValueCnt:
            for i in xrange(baseAttrIDCnt):
                attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
                attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
                mainEquipAttrDict[attrID] = mainEquipAttrDict.get(attrID, 0) + attrValue
                
        legendAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        if legendAttrIDCnt == legendAttrValueCnt:
            for i in xrange(legendAttrIDCnt):
                attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i)
                attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
                mainEquipAttrDict[attrID] = mainEquipAttrDict.get(attrID, 0) + attrValue
                
    GameWorld.DebugLog("Ö÷Ïß×°±¸ÊôÐÔ: %s" % mainEquipAttrDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_MainEquip, mainEquipAttrDict)
    return
 
def FixRoleEquipHP(curPlayer, fixVersion):
    ## ÐÞÕýÍæ¼Ò×°±¸ÉúÃüÊýÖµ£º ²ß»®µ÷ÕûÁËÉúÃüÕ¼±È£¬Í¬²½ÐÞ¸ÄÁËÉúÃüÕ½Á¦£¬¹ÊÐèÐÞÕýÏßÉÏÍæ¼Ò×°±¸ÉúÃü£¬·ÀÖ¹Õ½Á¦Ï½µ
    
    playerID = curPlayer.GetPlayerID()
    fightPowerBef = PlayerControl.GetFightPower(curPlayer)
    GameWorld.Log("ÐÞÕýÍæ¼Ò×°±¸ÉúÃüÊýÖµ! fixVersion=%s,fightPowerBef=%s" % (fixVersion, fightPowerBef), playerID)
    
    # ÐèÒªÐÞÕýÉíÉÏ¡¢µôÂä±³°ü
    for packType in [IPY_GameWorld.rptEquip, IPY_GameWorld.rptIdentify]:
        equipPack = curPlayer.GetItemManager().GetPack(packType)
        for index in range(equipPack.GetCount()):
            curEquip = equipPack.GetAt(index)
            if not curEquip or curEquip.IsEmpty():
                continue
            if not ItemCommon.GetIsMainEquip(curEquip):
                #GameWorld.DebugLog("·ÇÖ÷Ïß×°±¸: itemIndex=%s" % itemIndex, playerID)
                continue
            itemID = curEquip.GetItemTypeID()
            
            # Ö±½ÓÖØÐÂÉú³ÉÒ»¼þ×°±¸½øÐÐÌæ»»ÉúÃüÊôÐÔ¼´¿É
            tempItem = ItemControler.GetOutPutItemObj(itemID, curPlayer=curPlayer)
            if not tempItem:
                continue
            tempEquipMaxHP = 0
            baseAttrIDCnt = tempItem.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
            baseAttrValueCnt = tempItem.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
            for i in xrange(min(baseAttrIDCnt, baseAttrValueCnt)):
                attrID = tempItem.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
                attrValue = tempItem.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
                if attrID == ChConfig.AttrID_MaxHP:
                    tempEquipMaxHP = attrValue
                    break
            tempItem.Clear() # ²»ÐèÒªÁË£¬Ö±½Ó Clear
            if tempEquipMaxHP <= 0:
                continue
            
            curEquipMaxHP = 0
            baseIDList, baseValueList = [], []
            baseAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
            baseAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
            for i in xrange(min(baseAttrIDCnt, baseAttrValueCnt)):
                attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
                attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
                if attrID == ChConfig.AttrID_MaxHP:
                    curEquipMaxHP = attrValue
                    attrValue = tempEquipMaxHP
                baseIDList.append(attrID)
                baseValueList.append(attrValue)
                
            if curEquipMaxHP >= tempEquipMaxHP:
                GameWorld.Log("    packType=%s,index=%s,curEquipMaxHP=%s >= %s, ²»´¦Àí! " % (packType, index, curEquipMaxHP, tempEquipMaxHP), playerID)
                continue
            
            userDataBef = curEquip.GetUserData()
            singleItem = curEquip.GetItem()
            singleItem.ClearUserAttr(ShareDefine.Def_IudetBaseAttrID)
            singleItem.ClearUserAttr(ShareDefine.Def_IudetBaseAttrValue)
            for i, attrID in enumerate(baseIDList):
                singleItem.AddUserAttr(ShareDefine.Def_IudetBaseAttrID, attrID)
                singleItem.AddUserAttr(ShareDefine.Def_IudetBaseAttrValue, baseValueList[i])
                
            curEquip.Sync_Item()
            userDataAft = curEquip.GetUserData()
            
            GameWorld.Log("    packType=%s,index=%s,curEquipMaxHP=%s to %s,userDataBef=%s,userDataAft=%s" 
                          % (packType, index, curEquipMaxHP, tempEquipMaxHP, userDataBef, userDataAft), playerID)
            fixDict = {"fixVersion":fixVersion, "packType":packType, "index":index, "itemID":itemID, "userDataBef":userDataBef, "userDataAft":userDataAft}
            DataRecordPack.DR_FixVersion(curPlayer, "EquipHP", fixDict)
            
    RefreshRoleEquipAttr(curPlayer)
    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr(refreshForce=True)
    
    fightPowerAft = PlayerControl.GetFightPower(curPlayer)
    DataRecordPack.DR_FixVersion(curPlayer, "EquipHP", {"fixVersion":fixVersion, "fightPowerBef":fightPowerBef, "fightPowerAft":fightPowerAft})
    return
 
#// A3 18 ÁéÆ÷Í»ÆÆ #tagCMLingQiEquipBreak
#
#struct    tagCMLingQiEquipBreak
#{
#    tagHead        Head;
#    DWORD        ItemID;  //Í»ÆÆµÄÎïÆ·ID
#}; 
def OnLingQiEquipBreak(index, clientData, tick):
    return
 
#// A3 27 ÁéÆ÷ÅàÑø #tagCMLingQiTrain
#
#struct    tagCMLingQiTrain
#{
#    tagHead        Head;
#    BYTE        EquipPlace;        //ÁéÆ÷×°±¸Î»
#    BYTE        TrainType;        //ÅàÑøÀàÐÍ£º 1-»ù´¡ÅàÑø£¬2-ÌØÊâÅàÑø£¬3-°Ù·Ö±ÈÅàÑø
#    WORD        UseItemCnt;        //ÏûºÄ²ÄÁϸöÊý
#};
def OnLingQiTrain(index, clientData, tick):
    return
 
def RefreshPlayerLingQiEquipAttr(curPlayer):
    ''' Ë¢ÐÂÍæ¼ÒÁéÆ÷×°±¸ÊôÐÔ
    '''
    return
 
def CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip, legendAttrDict={}):
    ## ¼ÆËã´«ÆæÊôÐÔ
    return
 
#// A5 C6 ×°±¸²¿Î»ÐǼ¶Ì××°¼¤»î #tagCMEquipPartSuiteActivate
#
#struct    tagCMEquipPartSuiteActivate
#{
#    tagHead        Head;
#    BYTE    ClassLV;    // ËùÊô×°±¸½×
#    WORD    SuiteID;    // Ì××°ID
#    BYTE    SuiteCount;    // ¼þÊý
#    BYTE    Star;    // ÐÇÊý
#};
def OnEquipPartSuiteActivate(index, clientData, tick):
    return
 
def GetPlayerMaxEquipClassLV(curPlayer):
    ## »ñÈ¡Íæ¼Òµ±Ç°½âËøµÄ×°±¸½×
    key = "RealmEquipClassLVMap"
    RealmEquipClassLVMap = IpyGameDataPY.GetConfigEx(key)
    if not RealmEquipClassLVMap:
        RealmEquipClassLVMap = {}
        infoDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetEquipControlCount()):
            ipyData = ipyDataMgr.GetEquipControlByIndex(index)
            infoDict[ipyData.GetNeedRealmLV()] = ipyData.GetClassLV()
        needReamlLVList = infoDict.keys()
        needReamlLVList.sort() # ÉýÐòÅÅ
        for i, realmLV in enumerate(needReamlLVList):
            classLV = infoDict[realmLV]
            if i == len(needReamlLVList) - 1:
                RealmEquipClassLVMap[realmLV] = classLV
            if i == 0:
                continue
            else:
                preRealmLV = needReamlLVList[i - 1]
                preClassLV = infoDict[preRealmLV]
                for pRealmLV in range(preRealmLV, realmLV):
                    RealmEquipClassLVMap[pRealmLV] = preClassLV
        GameWorld.DebugLog("¼ÓÔØ¾³½ç¶ÔÓ¦¿ª·Å×î´ó×°±¸½×ÉèÖÃ: %s" % RealmEquipClassLVMap)
        IpyGameDataPY.SetConfigEx(key, RealmEquipClassLVMap)
        
    playerRealmLV = curPlayer.GetOfficialRank()
    if playerRealmLV in RealmEquipClassLVMap:
        return RealmEquipClassLVMap[playerRealmLV]
    
    maxRealmLV = max(RealmEquipClassLVMap)
    if playerRealmLV >= maxRealmLV:
        return RealmEquipClassLVMap[maxRealmLV]
    
    return 0
 
#  »ñÈ¡ÂúÌ××°»¯µÄ×îµÍ½×Êý£¬Èç5¼þÌ×£¬4¼þ5¼¶£¬1¼þ3¼¶£¬Ôò·µ»Ø3
def GetEquipSuitsLVByType(curPlayer, suitType, groupType):
    return 0