#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: ´ËbuffΪ´¥·¢¼¼ÄÜ£¬È¡Ö÷Êͷż¼ÄܼÆËãÉ˺¦£¬ÔÚ´¥·¢¼¼ÄÜÏûʧʱ¸øÉ˺¦
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#
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# @author: Alee
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# @date 2018-4-4 ÏÂÎç03:19:49
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import IPY_GameWorld
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import GameWorld
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import SkillShell
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import ChConfig
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import AttackCommon
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import SkillCommon
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import GameObj
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def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
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if GameObj.GetHP(curObj) <= 0:
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return
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SkillCommon.SkillLostHP(curObj, curBuff.GetBuffID(), SkillCommon.GetBuffOwner(curBuff),
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curBuff.GetValue(), tick, hurtType=curBuff.GetValue1())
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return
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# ´ËbuffΪ´¥·¢¼¼ÄÜ£¬È¡Ö÷Êͷż¼ÄܼÆËãÉ˺¦£¬ÔÚ´¥·¢¼¼ÄÜÏûʧʱ¸øÉ˺¦
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def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
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useSkillData = attacker.GetUseSkill() # »ñÈ¡ÊͷŵÄÖ÷¼¼ÄÜ
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curEffect = curSkill.GetEffect(0)
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skillPer = curEffect.GetEffectValue(0)/float(ChConfig.Def_MaxRateValue)
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hurtValue, hurtType = AttackCommon.CalcHurtHP(attacker, defender, useSkillData,
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0, skillPer, GameWorld.GetGameWorld().GetTick(),
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ChConfig.Def_Skill_HappenState_HitOn)
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return [hurtValue, hurtType]
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