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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5012
#
# @todo:¸ÅÂʽøÐÐ×·»÷
# @author hxp
# @date 2025-09-18
# @version 1.0
#
# ÏêϸÃèÊö: ¸ÅÂʽøÐÐ×·»÷
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-18 10:30"""
#-------------------------------------------------------------------------------
 
import TurnSkill
import IpyGameDataPY
import GameWorld
import ChConfig
import TurnBuff
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    rate = curEffect.GetEffectValue(0)
    bySameCountryFriendRate = curEffect.GetEffectValue(2) # ´¥·¢À´Ô´ÓÑ·½ÊÇͬ¹úʱµÄ¸ÅÂÊ
    if bySameCountryFriendRate:
        if "byFriendObj" in kwargs:
            byFriendObj = kwargs["byFriendObj"]
            if byFriendObj and byFriendObj.GetCountry() == batObj.GetCountry():
                rate = bySameCountryFriendRate
    if not GameWorld.CanHappen(rate):
        #GameWorld.DebugLogEx("5012¸ÅÂʽøÐÐ×·»÷²»´¥·¢! %s", rate)
        return
    
    costBuffState = curEffect.GetEffectValue(3) # ¿ÉÉèÖÃÐèÏûºÄij״̬buff£¨Ä¬ÈÏ1²ã£©
    if costBuffState:
        buffMgr = batObj.GetBuffManager()
        buff = buffMgr.FindBuffByState(costBuffState)
        if not buff:
            #GameWorld.DebugLogEx("5012²»´æÔÚbuff״̬£¬ÎÞ·¨´¥·¢! costBuffState=%s", costBuffState)
            return
        TurnBuff.DoBuffLayerChange(turnFight, batObj, buff, buff.GetLayer() - 1, connSkill)
        
    skillID = curEffect.GetEffectValue(1) # ¼¼ÄÜID£¬Îª0ʱÊͷű¾¼¼ÄÜ
    if not skillID:
        passiveSkill = effSkill
    else:
        passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
    if not passiveSkill:
        return
    noUseXP = curEffect.GetEffectValue(4) # Å­Æø×·»÷ʱÊÇ·ñ²»ÏûºÄÅ­Æø
    if noUseXP:
        kwargs["noUseXP"] = 1
    return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill, byBuff=connBuff, **kwargs)
 
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
    effSkill = effBuff.GetSkillData().GetIpyData()
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)