# This file was automatically generated by SWIG (http://www.swig.org).
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# Version 2.0.4
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#
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# Do not make changes to this file unless you know what you are doing--modify
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# the SWIG interface file instead.
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from sys import version_info
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if version_info >= (2,6,0):
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def swig_import_helper():
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from os.path import dirname
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import imp
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fp = None
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try:
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fp, pathname, description = imp.find_module('_IPY_GameData1', [dirname(__file__)])
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except ImportError:
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import _IPY_GameData1
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return _IPY_GameData1
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if fp is not None:
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try:
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_mod = imp.load_module('_IPY_GameData1', fp, pathname, description)
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finally:
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fp.close()
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return _mod
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_IPY_GameData1 = swig_import_helper()
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del swig_import_helper
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else:
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import _IPY_GameData1
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del version_info
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try:
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_swig_property = property
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except NameError:
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pass # Python < 2.2 doesn't have 'property'.
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
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if (name == "thisown"): return self.this.own(value)
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if (name == "this"):
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if type(value).__name__ == 'SwigPyObject':
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self.__dict__[name] = value
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return
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method = class_type.__swig_setmethods__.get(name,None)
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if method: return method(self,value)
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if (not static):
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self.__dict__[name] = value
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else:
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raise AttributeError("You cannot add attributes to %s" % self)
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def _swig_setattr(self,class_type,name,value):
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return _swig_setattr_nondynamic(self,class_type,name,value,0)
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def _swig_getattr(self,class_type,name):
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if (name == "thisown"): return self.this.own()
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method = class_type.__swig_getmethods__.get(name,None)
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if method: return method(self)
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raise AttributeError(name)
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def _swig_repr(self):
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try: strthis = "proxy of " + self.this.__repr__()
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except: strthis = ""
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return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
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try:
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_object = object
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_newclass = 1
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except AttributeError:
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class _object : pass
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_newclass = 0
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class SwigPyIterator(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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__swig_destroy__ = _IPY_GameData1.delete_SwigPyIterator
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__del__ = lambda self : None;
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def value(self): return _IPY_GameData1.SwigPyIterator_value(self)
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def incr(self, n = 1): return _IPY_GameData1.SwigPyIterator_incr(self, n)
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def decr(self, n = 1): return _IPY_GameData1.SwigPyIterator_decr(self, n)
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def distance(self, *args): return _IPY_GameData1.SwigPyIterator_distance(self, *args)
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def equal(self, *args): return _IPY_GameData1.SwigPyIterator_equal(self, *args)
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def copy(self): return _IPY_GameData1.SwigPyIterator_copy(self)
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def next(self): return _IPY_GameData1.SwigPyIterator_next(self)
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def __next__(self): return _IPY_GameData1.SwigPyIterator___next__(self)
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def previous(self): return _IPY_GameData1.SwigPyIterator_previous(self)
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def advance(self, *args): return _IPY_GameData1.SwigPyIterator_advance(self, *args)
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def __eq__(self, *args): return _IPY_GameData1.SwigPyIterator___eq__(self, *args)
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def __ne__(self, *args): return _IPY_GameData1.SwigPyIterator___ne__(self, *args)
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def __iadd__(self, *args): return _IPY_GameData1.SwigPyIterator___iadd__(self, *args)
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def __isub__(self, *args): return _IPY_GameData1.SwigPyIterator___isub__(self, *args)
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def __add__(self, *args): return _IPY_GameData1.SwigPyIterator___add__(self, *args)
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def __sub__(self, *args): return _IPY_GameData1.SwigPyIterator___sub__(self, *args)
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def __iter__(self): return self
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SwigPyIterator_swigregister = _IPY_GameData1.SwigPyIterator_swigregister
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SwigPyIterator_swigregister(SwigPyIterator)
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class IntVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameData1.IntVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameData1.IntVector___nonzero__(self)
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def __bool__(self): return _IPY_GameData1.IntVector___bool__(self)
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def __len__(self): return _IPY_GameData1.IntVector___len__(self)
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def pop(self): return _IPY_GameData1.IntVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameData1.IntVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameData1.IntVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameData1.IntVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameData1.IntVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameData1.IntVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameData1.IntVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameData1.IntVector_append(self, *args)
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def empty(self): return _IPY_GameData1.IntVector_empty(self)
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def size(self): return _IPY_GameData1.IntVector_size(self)
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def clear(self): return _IPY_GameData1.IntVector_clear(self)
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def swap(self, *args): return _IPY_GameData1.IntVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameData1.IntVector_get_allocator(self)
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def begin(self): return _IPY_GameData1.IntVector_begin(self)
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def end(self): return _IPY_GameData1.IntVector_end(self)
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def rbegin(self): return _IPY_GameData1.IntVector_rbegin(self)
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def rend(self): return _IPY_GameData1.IntVector_rend(self)
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def pop_back(self): return _IPY_GameData1.IntVector_pop_back(self)
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def erase(self, *args): return _IPY_GameData1.IntVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameData1.new_IntVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameData1.IntVector_push_back(self, *args)
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def front(self): return _IPY_GameData1.IntVector_front(self)
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def back(self): return _IPY_GameData1.IntVector_back(self)
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def assign(self, *args): return _IPY_GameData1.IntVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameData1.IntVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameData1.IntVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameData1.IntVector_reserve(self, *args)
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def capacity(self): return _IPY_GameData1.IntVector_capacity(self)
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__swig_destroy__ = _IPY_GameData1.delete_IntVector
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__del__ = lambda self : None;
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IntVector_swigregister = _IPY_GameData1.IntVector_swigregister
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IntVector_swigregister(IntVector)
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class DoubleVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameData1.DoubleVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameData1.DoubleVector___nonzero__(self)
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def __bool__(self): return _IPY_GameData1.DoubleVector___bool__(self)
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def __len__(self): return _IPY_GameData1.DoubleVector___len__(self)
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def pop(self): return _IPY_GameData1.DoubleVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameData1.DoubleVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameData1.DoubleVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameData1.DoubleVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameData1.DoubleVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameData1.DoubleVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameData1.DoubleVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameData1.DoubleVector_append(self, *args)
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def empty(self): return _IPY_GameData1.DoubleVector_empty(self)
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def size(self): return _IPY_GameData1.DoubleVector_size(self)
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def clear(self): return _IPY_GameData1.DoubleVector_clear(self)
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def swap(self, *args): return _IPY_GameData1.DoubleVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameData1.DoubleVector_get_allocator(self)
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def begin(self): return _IPY_GameData1.DoubleVector_begin(self)
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def end(self): return _IPY_GameData1.DoubleVector_end(self)
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def rbegin(self): return _IPY_GameData1.DoubleVector_rbegin(self)
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def rend(self): return _IPY_GameData1.DoubleVector_rend(self)
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def pop_back(self): return _IPY_GameData1.DoubleVector_pop_back(self)
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def erase(self, *args): return _IPY_GameData1.DoubleVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameData1.new_DoubleVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameData1.DoubleVector_push_back(self, *args)
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def front(self): return _IPY_GameData1.DoubleVector_front(self)
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def back(self): return _IPY_GameData1.DoubleVector_back(self)
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def assign(self, *args): return _IPY_GameData1.DoubleVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameData1.DoubleVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameData1.DoubleVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameData1.DoubleVector_reserve(self, *args)
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def capacity(self): return _IPY_GameData1.DoubleVector_capacity(self)
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__swig_destroy__ = _IPY_GameData1.delete_DoubleVector
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__del__ = lambda self : None;
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DoubleVector_swigregister = _IPY_GameData1.DoubleVector_swigregister
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DoubleVector_swigregister(DoubleVector)
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class PairInt(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
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__repr__ = _swig_repr
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def __init__(self, *args):
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this = _IPY_GameData1.new_PairInt(*args)
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try: self.this.append(this)
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except: self.this = this
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__swig_setmethods__["first"] = _IPY_GameData1.PairInt_first_set
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__swig_getmethods__["first"] = _IPY_GameData1.PairInt_first_get
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if _newclass:first = _swig_property(_IPY_GameData1.PairInt_first_get, _IPY_GameData1.PairInt_first_set)
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__swig_setmethods__["second"] = _IPY_GameData1.PairInt_second_set
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__swig_getmethods__["second"] = _IPY_GameData1.PairInt_second_get
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if _newclass:second = _swig_property(_IPY_GameData1.PairInt_second_get, _IPY_GameData1.PairInt_second_set)
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def __len__(self): return 2
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def __repr__(self): return str((self.first, self.second))
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def __getitem__(self, index):
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if not (index % 2):
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return self.first
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else:
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return self.second
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def __setitem__(self, index, val):
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if not (index % 2):
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self.first = val
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else:
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self.second = val
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__swig_destroy__ = _IPY_GameData1.delete_PairInt
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__del__ = lambda self : None;
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PairInt_swigregister = _IPY_GameData1.PairInt_swigregister
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PairInt_swigregister(PairInt)
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class IPY_ChinExp(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_ChinExp, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_ChinExp, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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def GetLV(self): return _IPY_GameData1.IPY_ChinExp_GetLV(self)
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def GetTotalExp(self): return _IPY_GameData1.IPY_ChinExp_GetTotalExp(self)
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def GetReExp(self): return _IPY_GameData1.IPY_ChinExp_GetReExp(self)
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def GetReMoney(self): return _IPY_GameData1.IPY_ChinExp_GetReMoney(self)
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__swig_destroy__ = _IPY_GameData1.delete_IPY_ChinExp
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__del__ = lambda self : None;
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IPY_ChinExp_swigregister = _IPY_GameData1.IPY_ChinExp_swigregister
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IPY_ChinExp_swigregister(IPY_ChinExp)
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class IPY_BornRefresh(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BornRefresh, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_BornRefresh, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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def GetRefreshID(self): return _IPY_GameData1.IPY_BornRefresh_GetRefreshID(self)
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def GetMapID(self): return _IPY_GameData1.IPY_BornRefresh_GetMapID(self)
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def GetPosX(self): return _IPY_GameData1.IPY_BornRefresh_GetPosX(self)
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def GetPosY(self): return _IPY_GameData1.IPY_BornRefresh_GetPosY(self)
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def GetRound(self): return _IPY_GameData1.IPY_BornRefresh_GetRound(self)
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def GetCountry(self): return _IPY_GameData1.IPY_BornRefresh_GetCountry(self)
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__swig_destroy__ = _IPY_GameData1.delete_IPY_BornRefresh
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__del__ = lambda self : None;
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IPY_BornRefresh_swigregister = _IPY_GameData1.IPY_BornRefresh_swigregister
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IPY_BornRefresh_swigregister(IPY_BornRefresh)
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class IPY_GameData(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameData, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameData, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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def Clear(self): return _IPY_GameData1.IPY_GameData_Clear(self)
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def AddFromPack(self, *args): return _IPY_GameData1.IPY_GameData_AddFromPack(self, *args)
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def InitShareMemory(self): return _IPY_GameData1.IPY_GameData_InitShareMemory(self)
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def ReInitGameData(self, *args): return _IPY_GameData1.IPY_GameData_ReInitGameData(self, *args)
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def MakeIndex(self): return _IPY_GameData1.IPY_GameData_MakeIndex(self)
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def GetDataMapID(self): return _IPY_GameData1.IPY_GameData_GetDataMapID(self)
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def SetMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetMapID(self, *args)
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def GetMapID(self): return _IPY_GameData1.IPY_GameData_GetMapID(self)
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def SetDataMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetDataMapID(self, *args)
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def GetChinDBStoreItemManager(self): return _IPY_GameData1.IPY_GameData_GetChinDBStoreItemManager(self)
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def GetPet(self): return _IPY_GameData1.IPY_GameData_GetPet(self)
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def GetChinNPC(self): return _IPY_GameData1.IPY_GameData_GetChinNPC(self)
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def GetChinSkill(self): return _IPY_GameData1.IPY_GameData_GetChinSkill(self)
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def GetChinNPCRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinNPCRefresh(self)
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def GetChinRepeatEvent(self): return _IPY_GameData1.IPY_GameData_GetChinRepeatEvent(self)
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def GetChinEffectRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinEffectRefresh(self)
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def GetChinMap(self): return _IPY_GameData1.IPY_GameData_GetChinMap(self)
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def GetMap(self): return _IPY_GameData1.IPY_GameData_GetMap(self)
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def GetChinItem(self): return _IPY_GameData1.IPY_GameData_GetChinItem(self)
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def GetChinShopItem(self): return _IPY_GameData1.IPY_GameData_GetChinShopItem(self)
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def GetFlyObjBaseInfo(self): return _IPY_GameData1.IPY_GameData_GetFlyObjBaseInfo(self)
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def GetPetDataByID(self, *args): return _IPY_GameData1.IPY_GameData_GetPetDataByID(self, *args)
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def GetPetExpByLV(self, *args): return _IPY_GameData1.IPY_GameData_GetPetExpByLV(self, *args)
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def GetNPC_Pet_ItemByNPCID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByNPCID(self, *args)
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def GetNPC_Pet_ItemByEggID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByEggID(self, *args)
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def GetPetGradeByGrade(self, *args): return _IPY_GameData1.IPY_GameData_GetPetGradeByGrade(self, *args)
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def GetPetFriendlinessByFriendliness(self, *args): return _IPY_GameData1.IPY_GameData_GetPetFriendlinessByFriendliness(self, *args)
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def GetExpByLv(self, *args): return _IPY_GameData1.IPY_GameData_GetExpByLv(self, *args)
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def GetSkillBySkillID(self, *args): return _IPY_GameData1.IPY_GameData_GetSkillBySkillID(self, *args)
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def FindSkillByType(self, *args): return _IPY_GameData1.IPY_GameData_FindSkillByType(self, *args)
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def GetBornRefreshCount(self): return _IPY_GameData1.IPY_GameData_GetBornRefreshCount(self)
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def GetBornRefreshByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetBornRefreshByIndex(self, *args)
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def FilterShopItemByShopType(self, *args): return _IPY_GameData1.IPY_GameData_FilterShopItemByShopType(self, *args)
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def GetFilterShopItemByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterShopItemByIndex(self, *args)
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def GetFilterShopItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterShopItemCount(self)
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def GetItemCount(self): return _IPY_GameData1.IPY_GameData_GetItemCount(self)
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def GetItemAt(self, *args): return _IPY_GameData1.IPY_GameData_GetItemAt(self, *args)
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def FilterItemByType(self, *args): return _IPY_GameData1.IPY_GameData_FilterItemByType(self, *args)
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def GetFilterItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterItemCount(self)
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def GetFilterItem(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterItem(self, *args)
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def GetEquipCount(self): return _IPY_GameData1.IPY_GameData_GetEquipCount(self)
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def GetEquipAt(self, *args): return _IPY_GameData1.IPY_GameData_GetEquipAt(self, *args)
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def GetItemByTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetItemByTypeID(self, *args)
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def GetMixItemByLVType(self, *args): return _IPY_GameData1.IPY_GameData_GetMixItemByLVType(self, *args)
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def GetBuildEquipByID(self, *args): return _IPY_GameData1.IPY_GameData_GetBuildEquipByID(self, *args)
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def GetSuiteActivationByEquipID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteActivationByEquipID(self, *args)
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def GetSuiteEffectBySuiteID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteEffectBySuiteID(self, *args)
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def GetTransportCount(self): return _IPY_GameData1.IPY_GameData_GetTransportCount(self)
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def GetTransportAt(self, *args): return _IPY_GameData1.IPY_GameData_GetTransportAt(self, *args)
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def FindTransportByID(self, *args): return _IPY_GameData1.IPY_GameData_FindTransportByID(self, *args)
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def FindNPCDataByID(self, *args): return _IPY_GameData1.IPY_GameData_FindNPCDataByID(self, *args)
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def FilterMapNPCByLV(self, *args): return _IPY_GameData1.IPY_GameData_FilterMapNPCByLV(self, *args)
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def GetFindMapNPCByLVCount(self): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVCount(self)
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def GetFindMapNPCByLVAt(self, *args): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVAt(self, *args)
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def FindDBStoreItem(self, *args): return _IPY_GameData1.IPY_GameData_FindDBStoreItem(self, *args)
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def GetNPCRefreshByNPCTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPCRefreshByNPCTypeID(self, *args)
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def GetRefreshPoint(self, *args): return _IPY_GameData1.IPY_GameData_GetRefreshPoint(self, *args)
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def GetRefreshPointCount(self): return _IPY_GameData1.IPY_GameData_GetRefreshPointCount(self)
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def GetMissionDeleteCount(self): return _IPY_GameData1.IPY_GameData_GetMissionDeleteCount(self)
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def GetMissionDelete(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDelete(self, *args)
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def GetMissionDeleteByID(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDeleteByID(self, *args)
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__swig_destroy__ = _IPY_GameData1.delete_IPY_GameData
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__del__ = lambda self : None;
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IPY_GameData_swigregister = _IPY_GameData1.IPY_GameData_swigregister
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IPY_GameData_swigregister(IPY_GameData)
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def GetGameData():
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return _IPY_GameData1.GetGameData()
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GetGameData = _IPY_GameData1.GetGameData
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# This file is compatible with both classic and new-style classes.
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