hxp
2025-05-30 8a445fc0209a334d0d5e263d6986328d965c668f
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerPrestigeSys
#
# @todo:¾ôλϵͳ/ÉÙÄê¾³½ç
# @author hxp
# @date 2017-7-21
# @version 1.0
#
# ÏêϸÃèÊö: ¾ôλϵͳ/ÉÙÄê¾³½ç
#
#-------------------------------------------------------------------------------
#"""Version = 2017-10-10 14:30"""
#-------------------------------------------------------------------------------
 
import ItemControler
import FBCommon
import GameFuncComm
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
import GameWorld
import ChConfig
import PlayerSuccess
import PlayerBillboard
import PlayerTongTianLing
import PlayerGubao
 
#------------------------------------------------------------------------------
 
# ¶É½ÙÈÎÎñÀàÐÍ
RealmTaskTypeList = (
RealmTaskType_LV, # µÈ¼¶ 1
RealmTaskType_PassMap, # ¹ý¹Ø¹Ø¿¨ 2
RealmTaskType_UseXiantao, # ÏûºÄÕ½´¸ 3
) = range(1, 1 + 3)
 
# ÐèÒª¼Ç¼ÈÎÎñÖµµÄÈÎÎñÀàÐÍÁбí
NeedTaskValueTypeList = [RealmTaskType_UseXiantao]
 
def DoOfficialOpen(curPlayer):
    #¹¦ÄÜ¿ªÆô
#    curRealmLV = curPlayer.GetOfficialRank()
#    if not curRealmLV:
#        DoRealmLVUpLogic(curPlayer)
    return True
 
 
def OnLogin(curPlayer):
    SyncRealmInfo(curPlayer, isAll=True)
    if not curPlayer.GetOfficialRank():
        curPlayer.SetOfficialRank(1)
    return
 
def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
 
def SyncRealmInfo(curPlayer, taskIDList=None, isAll=False):
    sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
    sendPack.TaskAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    sendPack.TaskValueList = []
    if isAll and taskIDList == None:
        taskIDList = []
        curRealmLV = curPlayer.GetOfficialRank()
        taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", curRealmLV)
        if taskIpyDataList:
            for taskIpyData in taskIpyDataList:
                if taskIpyData.GetTaskType() in NeedTaskValueTypeList:
                    taskIDList.append(taskIpyData.GetTaskID())
    if taskIDList:
        for taskID in taskIDList:
            task = ChPyNetSendPack.tagMCSyncRealmTask()
            task.TaskID = taskID
            task.TaskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
            sendPack.TaskValueList.append(task)
    sendPack.TaskValueCount = len(sendPack.TaskValueList)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
def CalcOfficialRankAttr(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        return
 
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        return
   
    addAttrIDList, addAttrValueList = realmIpyData.GetAddAttrType(), realmIpyData.GetAddAttrNum()
    
    allAttrList = [{} for i in range(4)]
    for i, attrID in enumerate(addAttrIDList):
        PlayerControl.CalcAttrDict_Type(attrID, addAttrValueList[i], allAttrList)
        
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Prestige, allAttrList)
    return
 
def RefreshOfficialAttr(curPlayer):
    CalcOfficialRankAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def AddRealmTaskValue(curPlayer, taskType, addValue):
    ## Ôö¼Ó¾³½çÈÎÎñÖµ
    if taskType not in NeedTaskValueTypeList:
        return
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        return
    realmLV = curPlayer.GetOfficialRank()
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        return
    syncTaskIDList = []
    for taskIpyData in taskIpyDataList:
        if taskType != taskIpyData.GetTaskType():
            continue
        taskID = taskIpyData.GetTaskID()
        needValue = GetRealmTaskNeedValue(taskIpyData.GetNeedValueList(), 0)
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
        if curValue >= needValue:
            continue
        syncTaskIDList.append(taskID)
        updValue = min(curValue + addValue, needValue)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, updValue)
        GameWorld.DebugLog("¸üо³½çÈÎÎñÖµ: realmLV=%s,taskType=%s,taskID=%s,updValue=%s,curValue=%s,addValue=%s" 
                           % (realmLV, taskType, taskID, updValue, curValue, addValue), curPlayer.GetPlayerID())
    if syncTaskIDList:
        SyncRealmInfo(curPlayer, taskIDList=syncTaskIDList)
    return
 
def GetRealmTaskNeedValue(needValueList, index): return needValueList[index] if len(needValueList) > index else 0
 
def GetRealmLVUpTaskAward(curPlayer, taskID):
    ## ÁìÈ¡¾³½ç¶É½ÙÈÎÎñÌõ¼þ½±Àø
    playerID = curPlayer.GetPlayerID()
    realmLV = curPlayer.GetOfficialRank()
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    if awardState&pow(2, taskID):
        GameWorld.DebugLog("¾³½çÈÎÎñÁì½±£¬ÒÑÁìÈ¡¹ý! realmLV=%s,taskID=%s" % (realmLV, taskID), playerID)
        return
    
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        return
    
    taskIpyData = None
    for tIpyData in taskIpyDataList:
        if taskID != tIpyData.GetTaskID():
            continue
        taskIpyData = tIpyData
        break
    if not taskIpyData:
        GameWorld.DebugLog("ûÓиþ³½çÈÎÎñ! realmLV=%s,taskID=%s" % (realmLV, taskID), playerID)
        return
    taskType = taskIpyData.GetTaskType()
    needValueList = taskIpyData.GetNeedValueList()
    needValueA = GetRealmTaskNeedValue(needValueList, 0)
    awardItemList = taskIpyData.GetAwardItemList()
    
    # Íæ¼ÒµÈ¼¶
    if taskType == RealmTaskType_LV:
        playerLV = curPlayer.GetLV()
        if playerLV < needValueA:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬µÈ¼¶²»×ã! realmLV=%s,taskID=%s,taskType=%s,playerLV=%s < %s' 
                               % (realmLV, taskID, taskType, playerLV, needValueA), playerID)
            return
        
    # ¹ý¹Ø¸±±¾
    elif taskType == RealmTaskType_PassMap:
        mapID = needValueA
        lineID = GetRealmTaskNeedValue(needValueList, 1)
        if not FBCommon.IsFBPass(curPlayer, mapID, lineID):
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬Î´¹ý¹Ø! realmLV=%s,taskID=%s,taskType=%s,mapID=%s,lineID=%s' 
                               % (realmLV, taskID, taskType, mapID, lineID), playerID)
            return
        
    # ¸ù¾Ý¼Ç¼ÈÎÎñ½ø¶ÈÖµ    
    elif taskType in NeedTaskValueTypeList:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
        if curValue < needValueA:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬Ìõ¼þ²»×ã! realmLV=%s,taskID=%s,taskType=%s,curValue=%s < %s' 
                               % (realmLV, taskID, taskType, curValue, needValueA), playerID)
            return
        
    else:
        return
    
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["RealmTask", False, {}])
    
    updAwardState = awardState|pow(2, taskID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, updAwardState)
    GameWorld.DebugLog("¾³½ç¶É½ÙÁì½±OK! realmLV=%s,taskID=%s,updAwardState=%s" % (realmLV, taskID, updAwardState), playerID)
    SyncRealmInfo(curPlayer)
    return
 
def CheckRealmTaskFinishAll(curPlayer):
    ## ¼ì²é¾³½çÈÎÎñÊÇ·ñÒÑÈ«²¿Íê³É
    realmLV = curPlayer.GetOfficialRank()
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        GameWorld.DebugLog("ûÓо³½çÈÎÎñËãδÍê³É! realmLV=%s" % (realmLV), curPlayer.GetPlayerID())
        return
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    for taskIpyData in taskIpyDataList:
        taskID = taskIpyData.GetTaskID()
        if not awardState&pow(2, taskID):
            GameWorld.DebugLog("¾³½çÈÎÎñδÍê³ÉÁì½±! realmLV=%s,taskID=%s" % (realmLV, taskID), curPlayer.GetPlayerID())
            return
    return True
 
#// A5 23 ÌáÉý¾³½çµÈ¼¶ # tagCMRealmLVUp
#
#struct    tagCMRealmLVUp
#{
#    tagHead        Head;
#};
def DoRealmLVUp(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        GameWorld.ErrLog("ûÓиþ³½çµÈ¼¶Êý¾Ý! Lv=%s" % curRealmLV)
        return
    
    if not CheckRealmTaskFinishAll(curPlayer):
        return
    
    DoRealmLVUpLogic(curPlayer)
    return
 
def DoRealmLVUpLogic(curPlayer, needSys=True):
    curRealmLV = curPlayer.GetOfficialRank()
    nextRealmLv = curRealmLV + 1
    GameWorld.DebugLog('    Éý¼¶¾³½çnextRealmLv=%s' % nextRealmLv)
    nextRealmIpyData = GetRealmIpyData(nextRealmLv)
    if not nextRealmIpyData:
        return
    
    curPlayer.SetOfficialRank(nextRealmLv)
    PlayerGubao.DoGubaoAddFreePoint(curPlayer)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, 0)
    syncTaskIDList = []
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", nextRealmLv)
    if taskIpyDataList:
        for taskIpyData in taskIpyDataList:
            taskID = taskIpyData.GetTaskID()
            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, 0)
                syncTaskIDList.append(taskID)
                
    PlayerControl.PlayerControl(curPlayer).PlayerLvUp()
    
    if needSys:
        PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv])
        
    RefreshOfficialAttr(curPlayer)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    SyncRealmInfo(curPlayer, taskIDList=syncTaskIDList)
    #¾³½çÌáÉý³É¾Í
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_RealmUp, 1)
    #¸üÐÂÅÅÐаñ
    PlayerBillboard.UpdateRealmBillboard(curPlayer)
    # ¼Ç¼¿ª·þ»î¶¯
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
    return True