1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
| #!/usr/bin/python
| # -*- coding: GBK -*-
| #-------------------------------------------------------------------------------
| #
| ##@package GameWorldLogic.FBProcess.GameLogic_Zhanchui
| #
| # @todo:°×¹ÇÓ¯Ò°/Õ½´¸Ãؾ³
| # @author hxp
| # @date 2025-09-30
| # @version 1.0
| #
| # ÏêϸÃèÊö: °×¹ÇÓ¯Ò°/Õ½´¸Ãؾ³
| #
| #-------------------------------------------------------------------------------
| #"""Version = 2025-09-30 10:30"""
| #-------------------------------------------------------------------------------
|
| import GameWorld
| import ItemControler
| import FBCommon
|
| def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
| ## »ØºÏÕ½¶·ÇëÇó
|
| if FBCommon.IsFBPass(curPlayer, mapID, funcLineID):
| GameWorld.DebugLog("Òѹý¹ØµÄ²»Äܲ»Öظ´ÌôÕ½! mapID=%s,funcLineID=%s" % (mapID, funcLineID))
| return
|
| return True, funcLineID
|
| def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
| ## »ØºÏÕ½¶·½áÊø
|
| if not curPlayer:
| return
|
| isWin = turnFight.isWin
|
| if not isWin:
| return
|
| if FBCommon.IsFBPass(curPlayer, mapID, funcLineID):
| GameWorld.DebugLog("Òѹý¹ØµÄ²»Öظ´»ñµÃ¹ý¹Ø½±Àø! mapID=%s,funcLineID=%s" % (mapID, funcLineID))
| return
|
| itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
| GameWorld.DebugLog("¹ý¹Ø½±Àø: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
| # Ê×ͨ²»¿Û´ÎÊý
| FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
| ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
| overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
|
| return
|
| def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
| ## ¿É·ñɨµ´
|
| return True
|
| def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, dataEx, askRet):
| ## ɨµ´½á¹û£¬´ÎÊýÏûºÄÒÑÔÚÍâ²ã´¦Àí¿Û³ý
|
| itemList = FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
| GameWorld.DebugLog("°×¹ÇӯҰɨµ´: mapID=%s,lineID=%s,sweepCnt=%s" % (mapID, lineID, sweepCnt))
|
| ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
|
| isPass = 1
| overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), FBCommon.Over_isSweep:1}
| FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
|
| return True
|
|