#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: buffÖаÑÊܵ½É˺¦µÄxx%ת»¯ÎªÉúÃüÖµ
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#
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# @author: Alee
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# @date 2018-1-30 ÏÂÎç05:11:45
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameObj
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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if passiveEffect.GetEffectValue(1):
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# ÆÕͨ¹¥»÷ÓÐЧ
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useSkill = skillkwargs.get("useSkill", None)
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if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
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return False
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if passiveEffect.GetEffectValue(2):
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if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
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#GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(2))
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return False
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return True
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def GetValue(attacker, defender, passiveEffect):
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return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
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