hch
2025-05-16 946db00eef78774ffed337714aebae76128c67bb
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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: buffÖаÑÊܵ½É˺¦µÄxx%ת»¯ÎªÉúÃüÖµ
#
# @author: Alee
# @date 2018-1-30 ÏÂÎç05:11:45
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameObj
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if passiveEffect.GetEffectValue(1):
        # ÆÕͨ¹¥»÷ÓÐЧ
        useSkill = skillkwargs.get("useSkill", None)
        if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
            return False
    
    if passiveEffect.GetEffectValue(2): 
        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
            #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(2))
            return False
    
    return True
 
 
def GetValue(attacker, defender, passiveEffect):
    return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue