hxp
2025-06-12 96c0ba31f74064e59c746921fcd1386cddf78d42
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.Hero
#
# @todo:Î佫ӢÐÛ
# @author hxp
# @date 2025-06-11
# @version 1.0
#
# ÏêϸÃèÊö: Î佫ӢÐÛ
#
#-------------------------------------------------------------------------------
#"""Version = 2025-06-11 11:00"""
#-------------------------------------------------------------------------------
 
import PlayerHero
import ShareDefine
import IpyGameDataPY
import PlayerControl
import GameWorld
import ChConfig
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "Î佫֨ÖÃ: Hero 0 ±³°üλÖÃ")
        GameWorld.DebugAnswer(curPlayer, "Î佫µÈ¼¶: Hero l ±³°üλÖàÉèÖõȼ¶")
        GameWorld.DebugAnswer(curPlayer, "Î佫ÉýÐÇ: Hero s ±³°üλÖàÉýxÐÇ")
        GameWorld.DebugAnswer(curPlayer, "Îä½«Í»ÆÆ: Hero b ±³°üλÖàÉèÖõȼ¶")
        GameWorld.DebugAnswer(curPlayer, "Î佫¾õÐÑ: Hero a ±³°üλÖàÉèÖõȼ¶")
        GameWorld.DebugAnswer(curPlayer, "Î佫ͼ¼ø: Hero t Î佫ID Í¼¼øÐǼ¶ Í¼¼øÍ»ÆÆµÈ¼¶")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃͼ¼ø: Hero t 0")
        GameWorld.DebugAnswer(curPlayer, "Î佫Ƥ·ô: Hero sk Î佫ID Æ¤·ôË÷Òý ÊÇ·ñ½âËø")
        GameWorld.DebugAnswer(curPlayer, "Çå¿ÕÎ佫: ClearPack 35")
        GameWorld.DebugAnswer(curPlayer, "ÐÂÔöÎ佫: MakeItemCount Ó¢ÐÛID [¸öÊý]")
        return
    
    value = msgList[0]
    value2 = msgList[1] if len(msgList) > 1 else 0
    
    # Í¼¼ø
    if value == "t":
        if not value2:
            heroIDList = []
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in range(ipyDataMgr.GetHeroCount()):
                ipyData = ipyDataMgr.GetHeroByIndex(index)
                heroIDList.append(ipyData.GetHeroID())
        else:
            heroIDList = [value2]
            
        if value2 == 0:
            syncHeroIDList = []
            for heroID in heroIDList:
                if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID):
                    continue
                syncHeroIDList.append(heroID)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, 0)
            GameWorld.DebugAnswer(curPlayer, "ÖØÖÃͼ¼øOK!")
        else:
            heroID = value2
            syncHeroIDList = [heroID]
            bookStarLV = msgList[2] if len(msgList) > 2 else 0
            bookBreakLV = msgList[3] if len(msgList) > 3 else 0
            if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
                PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
            PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
            PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
            GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÎ佫(%s)ͼ¼øÐǼ¶(%s),Í»ÆÆ(%s)" % (heroID, bookStarLV, bookBreakLV))
            
        PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
        return
    
    # Æ¤·ô
    if value == "sk":
        heroID = value2
        skinIndex = msgList[2] if len(msgList) > 2 else 0
        isActive = msgList[3] if len(msgList) > 3 else 0
        PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
        return
    
    itemIndex = value2
    heroItem = PlayerHero.GetHeroItem(curPlayer, itemIndex)
    if not heroItem:
        GameWorld.DebugAnswer(curPlayer, "²»´æÔÚÎ佫: itemIndex=%s" % itemIndex)
        return
    
    if value == 0:
        PlayerHero.InitHeroItem(heroItem.GetItem())
        heroItem.Sync_Item()
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÎ佫: itemIndex=%s" % (itemIndex))
        return
    
    # µÈ¼¶
    if value == "l":
        heroLV = msgList[2] if len(msgList) > 2 else 1
        LVMax = PlayerHero.GetHeroLVMax(heroItem)
        heroLV = min(LVMax, heroLV)
        heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, heroLV)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÎ佫µÈ¼¶: %s,itemIndex=%s" % (heroLV, itemIndex))
        return
    
    # ÐǼ¶
    if value == "s":
        addStar = msgList[2] if len(msgList) > 2 else 1
        curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
        starMax = PlayerHero.GetHeroStarMax(heroItem)
        if curStar >= starMax:
            GameWorld.DebugAnswer(curPlayer, "Î佫ÒÑÂúÐÇ: %s,itemIndex=%s" % (curStar, itemIndex))
            return
        updStar = min(curStar + addStar, starMax)
        PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar)
        GameWorld.DebugAnswer(curPlayer, "¸üÐÂÎ佫ÐǼ¶: %s,itemIndex=%s" % (updStar, itemIndex))
        return
    
    # Í»ÆÆ
    if value == "b":
        breakLV = msgList[2] if len(msgList) > 2 else 0
        PlayerHero.SetHeroBreakLV(heroItem, breakLV)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÎä½«Í»ÆÆ: %s,itemIndex=%s" % (breakLV, itemIndex))
        return
    
    # ¾õÐÑ
    if value == "a":
        awakeLV = msgList[2] if len(msgList) > 2 else 0
        PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÎ佫¾õÐÑ: %s,itemIndex=%s" % (awakeLV, itemIndex))
        return
    
    return