hxp
2025-06-12 96c0ba31f74064e59c746921fcd1386cddf78d42
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.Success
#
# @todo:³É¾Í
# @author hxp
# @date 2020-03-31
# @version 1.0
#
# ÏêϸÃèÊö: ³É¾Í
#
#-------------------------------------------------------------------------------
#"""Version = 2020-03-31 18:00"""
#-------------------------------------------------------------------------------
 
import ChConfig
import ShareDefine
import PlayerSuccess
import GameWorld
import PlayerControl
 
#Âß¼­ÊµÏÖ
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí [npcID]
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓгɾÍ: Success 0")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÖ¸¶¨³É¾Í: Success 0 ÀàÐÍ")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖóɾÍÁì½±: Success w ÀàÐÍ")
        GameWorld.DebugAnswer(curPlayer, "Êä³ö³É¾ÍÊý¾Ý: Success p ÀàÐÍ")
        #GameWorld.DebugAnswer(curPlayer, "Ôö¼Ó³É¾Í½ø¶È: Success a ÀàÐÍ ½ø¶È Ìõ¼þ(Ñ¡Ìî)")
        #GameWorld.DebugAnswer(curPlayer, "¸üгɾͽø¶È: Success u ÀàÐÍ ½ø¶È Ìõ¼þ(Ñ¡Ìî)")
        return
    
    cmdType = msgList[0]
    # ÖØÖÃÊý¾Ý
    if cmdType == 0:
        __DoResetSuccess(curPlayer, msgList)
    # ÖØÖÃÁì½±
    elif cmdType == "w":
        __DoResetSuccessAward(curPlayer, msgList)
    # Êä³öÊý¾Ý
    elif cmdType == "p":
        __DoPrintSuccess(curPlayer, msgList)
    # Ôö¼Ó½ø¶È
    elif cmdType == "a":
        pass
    # ¸üнø¶È
    elif cmdType == "u":
        pass
    
    return
 
def __DoResetSuccess(curPlayer, msgList):
    ## ÖØÖóɾÍÊý¾Ý
    if len(msgList) > 1:
        typeList = [msgList[1]]
    else:
        typeList = ShareDefine.SuccessTypeList
    resetTypeList = []
    for succType in typeList:
        succDataList = PlayerSuccess.GetSuccDataMng().GetSuccDataByType(succType)
        if not succDataList:
            continue
        
        for succDataObj in succDataList:
            succID = succDataObj.succID
            if succType not in resetTypeList:
                resetTypeList.append(succType)
            PlayerSuccess.SetSuccHasGot(curPlayer, succID, False)
            PlayerSuccess.SetSuccPassportAwardHasGot(curPlayer, succID, False)
            PlayerSuccess.SetSuccFinish(curPlayer, succID, False)
            PlayerSuccess.SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_LastDay % (succID), 0)
            PlayerSuccess.SetSuccFinishValue(curPlayer, succType, succDataObj.condition, 0)
            
    # ÀÏÍæ¼ÒÉÏÏß¼ì²éÇé¿ö
    PlayerSuccess.SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, 0)
    # Í¬²½³É¾ÍÐÅÏ¢
    PlayerSuccess.Sync_SuccessInfo(curPlayer, [], True)
    # Í¬²½³É¾ÍÁì½±¼Ç¼
    PlayerSuccess.Sync_SuccTypeIndexAwardRecord(curPlayer, [], True)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Success_ScoreAward, 0)
    PlayerSuccess.Sync_SuccessScoreAward(curPlayer)
    GameWorld.DebugAnswer(curPlayer, "ÖØÖóɾÍÀàÐÍ:%s" % resetTypeList)
    return
 
def __DoResetSuccessAward(curPlayer, msgList):
    ## ÖØÖóɾÍÁì½±
    if len(msgList) > 1:
        typeList = [msgList[1]]
    else:
        typeList = ShareDefine.SuccessTypeList
        
    resetIDList = []
    for succType in typeList:
        succDataList = PlayerSuccess.GetSuccDataMng().GetSuccDataByType(succType)
        if not succDataList:
            continue
        
        for succDataObj in succDataList:
            succID = succDataObj.succID
            if not PlayerSuccess.GetSuccHasGot(curPlayer, succID) and not PlayerSuccess.GetSuccPassportAwardHasGot(curPlayer, succID):
                continue
            PlayerSuccess.SetSuccHasGot(curPlayer, succID, False)
            PlayerSuccess.SetSuccPassportAwardHasGot(curPlayer, succID, False)
            PlayerSuccess.SetSuccFinish(curPlayer, succID) # ÓÐÖØÖÃÁì½±µÄIDÐèÒªÖØÐÂÉèÖÃΪÒÑÍê³É
            resetIDList.append(succID)
            
    # Í¬²½³É¾ÍÁì½±¼Ç¼
    PlayerSuccess.Sync_SuccTypeIndexAwardRecord(curPlayer, resetIDList, True)
    GameWorld.DebugAnswer(curPlayer, "ÖØÖóɾÍIDÁì½±:%s" % resetIDList)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Success_ScoreAward, 0)
    PlayerSuccess.Sync_SuccessScoreAward(curPlayer)
    return
 
def __DoPrintSuccess(curPlayer, msgList):
    ## Êä³ö³É¾ÍÊý¾Ý
    if len(msgList) > 1:
        typeList = [msgList[1]]
    else:
        typeList = ShareDefine.SuccessTypeList
    GameWorld.DebugAnswer(curPlayer, "--- Êä³öÓнø¶ÈµÄ³É¾ÍÊý¾Ý ---")
    for succType in typeList:
        succDataList = PlayerSuccess.GetSuccDataMng().GetSuccDataByType(succType)
        if not succDataList:
            continue
        printType = False
        for succDataObj in succDataList:
            succID = succDataObj.succID
            value = PlayerSuccess.GetSuccFinishValue(curPlayer, succType, succDataObj.condition)
            if not value:
                continue
            if not printType:
                printType = True
                GameWorld.DebugAnswer(curPlayer, "³É¾ÍÀàÐÍ: %s" % succType)
            isFinish = PlayerSuccess.GetSuccIsFinish(curPlayer, succID)
            hasGot = PlayerSuccess.GetSuccHasGot(curPlayer, succID)
            passportHasGot = PlayerSuccess.GetSuccPassportAwardHasGot(curPlayer, succID)
            GameWorld.DebugAnswer(curPlayer, "    id=%s Ìõ¼þ:%s ½ø¶È:%s/%s Íê³É:%s Áì½±:%s %s" 
                                  % (succID, succDataObj.condition, value, succDataObj.needCnt, isFinish, hasGot, passportHasGot))
            
    return