#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Event.EventSrc.Operate_ItemCompound
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#
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# @todo:ÎïÆ·ºÏ³É
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# @author hxp
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# @date 2017-07-27
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÎïÆ·ºÏ³É
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2017-07-27 17:30"""
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#-------------------------------------------------------------------------------
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import GameWorld
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import ItemCommon
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import ShareDefine
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import IPY_GameWorld
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import PlayerControl
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import ItemControler
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import IpyGameDataPY
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import ChConfig
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import PlayerSuccess
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import DataRecordPack
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import random
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import math
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#//A3 03 ÎïÆ·ºÏ³É #tagCMItemCompound
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#
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#struct tagCMItemCompound
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#{
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# tagHead Head;
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# DWORD ID; // ºÏ³ÉID
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# WORD CompoundCnt; //ºÏ³ÉÊýÁ¿(´ÎÊý)
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# BYTE UnfixedItemIndexCnt; // ²»¹Ì¶¨ÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý
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# BYTE UnfixedItemIndex[UnfixedItemIndexCnt]; // ²»¹Ì¶¨ÎïÆ·ÔÚ±³°üµÄË÷ÒýÁбí
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# BYTE FixedItemIndexCnt; // ¹Ì¶¨ÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý
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# BYTE FixedItemIndex[FixedItemIndexCnt]; // ¹Ì¶¨ÎïÆ·ÔÚ±³°üµÄË÷ÒýÁбí
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# BYTE AddonsItemIndexCnt; // ¸½¼ÓÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý
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# BYTE AddonsItemIndex[AddonsItemIndexCnt]; // ¸½¼ÓÎïÆ·ÔÚ±³°üµÄË÷ÒýÁбí
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# BYTE AddonsItemCount[AddonsItemIndexCnt]; // ¸½¼ÓÎïÆ·ÔÚ±³°üµÄË÷Òý¶ÔÓ¦¿Û³ýÊýÁ¿Áбí
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# BYTE RateIncreaseItemIndexCnt; // ÌáÉý¸ÅÂÊÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý
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# BYTE RateIncreaseItemIndex[RateIncreaseItemIndexCnt]; // ÌáÉý¸ÅÂÊÎïÆ·ÔÚ±³°üµÄË÷ÒýÁбí
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#};
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def OnItemCompound(index, clientData, tick):
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curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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playerID = curPlayer.GetPlayerID()
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compoundID = clientData.ID
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compoundCnt = max(1, clientData.CompoundCnt) # ÖÁÉٺϳÉÒ»¸ö
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unfixedItemIndexList = clientData.UnfixedItemIndex
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fixedItemIndexList = clientData.FixedItemIndex
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#addonsItemIndexList = clientData.AddonsItemIndex
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#addonsItemCountList = clientData.AddonsItemCount
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incRateItemIndexList = clientData.RateIncreaseItemIndex
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GameWorld.DebugLog("ÎïÆ·ºÏ³É: ID=%s,compoundCnt=%s,unfixedItemIndexList=%s,fixedItemIndexList=%s,incRateItemIndexList=%s"
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% (compoundID, compoundCnt, unfixedItemIndexList, fixedItemIndexList, incRateItemIndexList), playerID)
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ipyData = IpyGameDataPY.GetIpyGameData("ItemCompound", compoundID)
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if not ipyData:
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GameWorld.ErrLog("ÕÒ²»µ½¸ÃºÏ³É±íÊý¾ÝÅäÖã¡ ID=%s" % compoundID)
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return
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makeIDList = ipyData.GetMakeID()
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unfixedItemIDList = ipyData.GetUnfixedItemID()
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fixedItemIDList = ipyData.GetFixedItemID()
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fixedItemCountList = ipyData.GetFixedItemCount()
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makeItemID = random.choice(makeIDList) # ´Ó¿ÉºÏ³ÉÎïÆ·ÁбíÀïËæ»úÒ»¸ö
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makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
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if not makeItemData:
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GameWorld.ErrLog("²»´æÔڸúϳÉÎïÆ·! makeItemID=%s" % makeItemID)
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return
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if not ItemCommon.CheckJob(curPlayer, makeItemData):
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if makeItemData.GetType() in [ChConfig.Def_ItemType_retPeerlessWeapon, ChConfig.Def_ItemType_retPeerlessWeapon2]:
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PlayerControl.NotifyCode(curPlayer, "ItemCompoundJoblimit")
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return
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packType = ChConfig.GetItemPackType(makeItemData, IPY_GameWorld.rptItem)
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GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)
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needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount()))
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emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
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#ÑéÖ¤±³°ü¿Õ¼ä
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if needSpace > emptySpace and packType not in [ShareDefine.rptDogzItem]:
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#PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
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PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
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GameWorld.DebugLog("±³°ü¿Õ¼ä²»×㣡packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID)
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return
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compoundBindCnt = 0
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needUnfixedItemCount = ipyData.GetUnfixedItemCount()
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needMoney = ipyData.GetNeedMoney()
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successRate = ipyData.GetSuccessRate()
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successRateMax = ipyData.GetSuccessRateMax()
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successRateIncrease = ipyData.GetSuccessRateIncrease()
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# ¿ÉʹÓ÷ǹ̶¨µÀ¾ß »ò ¸½¼ÓµÀ¾ßµÄ µ¥´ÎºÏ³ÉÊýĬÈÏΪ1
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if unfixedItemIDList or incRateItemIndexList:
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compoundCnt = 1
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totalNeedMoney = needMoney * compoundCnt
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if totalNeedMoney and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney):
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GameWorld.DebugLog("»õ±Ò²»×ãºÏ³É! totalNeedMoney=%s" % totalNeedMoney, playerID)
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return
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itemPack = curPlayer.GetItemManager().GetPack(packType)
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itemExpireTime = 0
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# ¼ì²é²»¹Ì¶¨ÏûºÄµÀ¾ß
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if unfixedItemIDList:
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unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
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if not unfixedItem:
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return
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unfixedItemCostInfo = __CheckUnfixedItem(curPlayer, compoundID, makeItemData, itemPack, unfixedItemIndexList,
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unfixedItemIDList, needUnfixedItemCount)
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if not unfixedItemCostInfo:
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return
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unfixedItemCostList, expireTime = unfixedItemCostInfo
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if expireTime:
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itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
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# ¼ì²é¹Ì¶¨ÏûºÄµÀ¾ß
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if fixedItemIDList:
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fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
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if not fixedItemInfo:
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return
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fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
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if expireTime:
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itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
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# ¼ì²éÌáÉý¸ÅÂʵÀ¾ß
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incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
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if successRateIncrease and len(successRateIncrease) == 3 and incRateItemIndexList:
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incRateItemID, needIncRateItemCount, incRate = successRateIncrease
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incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
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if not incRateItemInfo:
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return
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incRateItemCostList, expireTime = incRateItemInfo
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if expireTime:
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itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
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# ¿ÛÍÇ®
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if totalNeedMoney:
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PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
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{ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
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drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
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makeItemBind = False
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# ¿Û²»¹Ì¶¨ÏûºÄÎïÆ·
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if unfixedItemIDList:
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bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
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hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
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False, ChConfig.ItemDel_ItemCompound, drDict)
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makeItemBind = True if hasBind else makeItemBind
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# ¿Û¹Ì¶¨ÏûºÄÎïÆ·
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if fixedItemIDList:
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for fixedItemID, countInfo in fixedItemNeedCntDict.items():
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delBindCnt, delUnBindCnt = countInfo
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bindFixedIndexList, unbindFixedIndexList = fixedItemIndexDict[fixedItemID]
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if delBindCnt:
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makeItemBind = True
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ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
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if delUnBindCnt:
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ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
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# ¿ÛÌáÉý¸ÅÂʵÀ¾ß
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if incRateItemCostList:
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bindIncRateItemIndexList, unBindIncRateItemIndexList = incRateItemCostList
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hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindIncRateItemIndexList + unBindIncRateItemIndexList, needIncRateItemCount,
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False, ChConfig.ItemDel_ItemCompound, drDict)
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if compoundCnt == 1 and makeItemBind:
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compoundBindCnt = 1
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# ¸øºÏ³ÉÎïÆ·
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totalSuccRate = successRate + incRate
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if successRateMax:
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totalSuccRate = min(successRateMax, totalSuccRate)
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GameWorld.DebugLog("ºÏ³É³É¹¦ÂÊ: successRate=%s,incRate=%s,successRateMax=%s,totalSuccRate=%s"
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% (successRate, incRate, successRateMax, totalSuccRate), playerID)
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# ºÏ³É³É¹¦
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maxRateValue = ShareDefine.Def_MaxRateValue
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randValue = random.randint(1, maxRateValue)
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canHappen = randValue <= totalSuccRate
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GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s"
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% (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
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#if drDict:
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# DataRecordPack.SendEventPack("ItemCompound_Liantai", drDict, curPlayer)
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# ²»Êǰٷְٳɹ¦µÄ¼Ç¼ºÏ³ÉÁ÷Ïò
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if successRate != maxRateValue:
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drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
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"RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},
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"PackType":packType,
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}
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DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
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if canHappen:
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GameWorld.DebugLog("ºÏ³É³É¹¦: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
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userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, itemExpireTime)
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msgMark = ipyData.GetSysMark()
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paramType = ipyData.GetSysMarkParamType()
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if msgMark not in ['0', '', '-']:
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if paramType == 2 and fixedItemIDList and fixedItemCountList:
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PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), fixedItemCountList[0], fixedItemIDList[0], makeItemID, userData])
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else:
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PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])
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# ֪ͨºÏ³É³É¹¦
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ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
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#³É¹¦ºÏ³É1¸öÎïÆ·³É¾Í
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PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
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#ºÏ³ÉX½×XÑÕÉ«XÐǼ¶ÒÔÉÏ×°±¸, ÐǼ¶¸ÄΪװ±¸Î»ÁË£¬ÔÝʱûÓÐÓã¬ÆÁ±Î
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#classLV = ItemCommon.GetItemClassLV(makeItemData)
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#itemColor = makeItemData.GetItemColor()
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#itemQuality = makeItemData.GetItemQuality()
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#PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
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# ºÏ³Éʧ°Ü
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else:
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GameWorld.DebugLog("ºÏ³Éʧ°Ü£¡")
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ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail, 0)
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#curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail)
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# ×°±¸ºÏ³ÉÊôÐÔÖ§³Ö... ´ýÀ©Õ¹
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# ºÏ³ÉÁ÷Ïò¼Ç¼µÈ
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#DataRecordPack.DR_EquipCompound(curPlayer, "EquipCompound_NewItem", newItemID, 1, recordData)
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return
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def __CheckUnfixedItem(curPlayer, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
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## ¼ì²é²»¹Ì¶¨ÏûºÄµÀ¾ß, Ö»Òª¿Í»§¶ËÌá½»µÄÊý¾ÝÓв»·ûºÏÒªÇóµÄ£¬ÔòÖ±½Ó·µ»Ø None
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expireTime = 0
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unfixedItemTotalCount = 0
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unfixedItemCostList = [[], []] # [[°ó¶¨Ë÷Òý], [·Ç°ó¶¨Ë÷Òý]]
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maxPackCount = itemPack.GetCount()
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playerID = curPlayer.GetPlayerID()
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#makeItemID = makeItemData.GetItemTypeID()
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for index in unfixedItemIndexList:
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if index >= maxPackCount:
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GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
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return
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curItem = itemPack.GetAt(index)
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if not __CheckItemCanUseCompound(playerID, index, curItem):
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GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)
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return
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itemID = curItem.GetItemTypeID()
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if itemID not in unfixedItemIDList:
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GameWorld.Log("¸ÃÎïÆ·²»¿ÉÓÃÓںϳÉÄ¿±êÎïÆ·!ID=%s,index=%s,itemID=%s not in unfixedItemIDList=%s"
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% (compoundID, index, itemID, unfixedItemIDList), playerID)
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return
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isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
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if isExpireItem:
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if not remainingTime:
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GameWorld.Log("²»¹Ì¶¨ÏûºÄµÀ¾ßʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,itemID=%s" % (index, itemID), playerID)
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return
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expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
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isBind = curItem.GetIsBind()
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itemCount = curItem.GetCount()
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unfixedItemTotalCount += itemCount
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unfixedItemCostList[0].append(index) if isBind else unfixedItemCostList[1].append(index)
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if unfixedItemTotalCount < needUnfixedItemCount:
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GameWorld.Log("²»¹Ì¶¨ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ºÏ³É!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s"
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% (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
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return
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return unfixedItemCostList, expireTime
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def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
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## ¼ì²é¹Ì¶¨ÏûºÄµÀ¾ß, Ö»Òª¿Í»§¶ËÌá½»µÄÊý¾ÝÓв»·ûºÏÒªÇóµÄ£¬ÔòÖ±½Ó·µ»Ø None
|
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maxPackCount = itemPack.GetCount()
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fixedItemIndexDict = {} # {itemID:[[°ó¶¨Ë÷Òý], [·Ç°ó¶¨Ë÷Òý]], ...}
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fixedItemCntDict = {} # {itemID:[°ó¶¨¸öÊý, ·Ç°ó¶¨¸öÊý], ...}
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if len(fixedItemIDList) != len(fixedItemCountList):
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GameWorld.Log("¹Ì¶¨ÏûºÄÅäÖôíÎó!ÎÞ·¨ºÏ³É£¡fixedItemIDList=%s,fixedItemCountList=%s"
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% (fixedItemIDList, fixedItemCountList), playerID)
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return
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expireTime = 0
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for index in fixedItemIndexList:
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if index >= maxPackCount:
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GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
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return
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curItem = itemPack.GetAt(index)
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if not __CheckItemCanUseCompound(playerID, index, curItem):
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GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)
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return
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fixedItemID = curItem.GetItemTypeID()
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if fixedItemID not in fixedItemIDList:
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GameWorld.Log("¸ÃÎïÆ·²»¿ÉÓÃÓںϳÉÄ¿±êÎïÆ·!ID=%s,index=%s,fixedItemID=%s not in fixedItemIDList=%s"
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% (compoundID, index, fixedItemID, fixedItemIDList), playerID)
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return
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isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
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if isExpireItem:
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if not remainingTime:
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GameWorld.Log("¹Ì¶¨ÏûºÄµÀ¾ßʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
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return
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expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
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isBind = curItem.GetIsBind()
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itemCount = curItem.GetCount()
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bindIndex = 0 if isBind else 1
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fixedItemCntList = fixedItemCntDict.get(fixedItemID, [0, 0])
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fixedItemCntList[bindIndex] += itemCount
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fixedItemCntDict[fixedItemID] = fixedItemCntList
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fixedItemIndexinfoList = fixedItemIndexDict.get(fixedItemID, [[], []])
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fixedItemIndexinfoList[bindIndex].append(index)
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fixedItemIndexDict[fixedItemID] = fixedItemIndexinfoList
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GameWorld.DebugLog("¹Ì¶¨ÏûºÄÎïÆ·IDË÷Òý:%s, ¸öÊý[°ó,²»°ó]:%s" % (fixedItemIndexDict, fixedItemCntDict))
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# ×°±¸¡¢³á°òºÏ³ÉÓÅÏÈÑ¡Ôñ²»°ó¶¨£» µÀ¾ß¡¢ÃÅÆ±ºÏ³ÉÓÅÏÈÑ¡Ôñ°ó¶¨£¨³ÌÐò£©
|
# ÒòΪװ±¸¡¢³á°òĬÈÏÖ»ÄܺϳÉ1¸ö£¬ËùÒÔÈ«ÓÉǰ¶ËÑ¡ÔñµÄ²ÄÁÏÀ´¾ö¶¨°ó¶¨Óë·ñ
|
# ÕâÀïÖ»´¦ÀíµÀ¾ßÀ࣬ĬÈÏÓÅÏȰó¶¨
|
|
# ÏÈͳ¼ÆÇ°¶ËÌá½»µÄ²ÄÁÏË÷Òý×ܲÄÁÏÊý¿ÉºÏ³ÉµÄ×ÜÊý
|
canCompoundBindCount = -1 # ×ܿɺϳɴ¿°ó¸öÊý, ¶àÖÖ²ÄÁÏÈ¡×îСµÄÄǸö
|
canCompoundUnBindCount = -1 # ×ܿɺϳɴ¿·Ç°ó¸öÊý, ¶àÖÖ²ÄÁÏÈ¡×îСµÄÄǸö
|
for index, fixedItemID in enumerate(fixedItemIDList):
|
needCount = fixedItemCountList[index]
|
totalNeedCount = needCount * compoundCnt
|
bindCnt, unBindCnt = fixedItemCntDict.get(fixedItemID, [0, 0])
|
itemTotalCnt = bindCnt + unBindCnt
|
if itemTotalCnt < totalNeedCount:
|
GameWorld.Log("¹Ì¶¨ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ºÏ³É!ID=%s,fixedItemID=%s,totalNeedCount=%s*%s(%s) > itemTotalCnt=%s"
|
% (compoundID, fixedItemID, needCount, compoundCnt, totalNeedCount, itemTotalCnt), playerID)
|
return
|
|
if canCompoundBindCount == -1:
|
canCompoundBindCount = bindCnt / needCount
|
else:
|
canCompoundBindCount = min(canCompoundBindCount, bindCnt / needCount)
|
|
if canCompoundUnBindCount == -1:
|
canCompoundUnBindCount = unBindCnt / needCount
|
else:
|
canCompoundUnBindCount = min(canCompoundUnBindCount, unBindCnt / needCount)
|
|
canCompoundBindCount = max(0, canCompoundBindCount)
|
canCompoundUnBindCount = max(0, canCompoundUnBindCount)
|
|
# °ó¶¨ÓÅÏÈ
|
bindFirst = True
|
compoundBindCnt = 0
|
compoundUnBindCnt = 0
|
lackCnt = 0
|
|
# ´¿µÄ¹»
|
if (canCompoundBindCount + canCompoundUnBindCount) >= compoundCnt:
|
if bindFirst:
|
compoundBindCnt = min(compoundCnt, canCompoundBindCount)
|
compoundUnBindCnt = compoundCnt - compoundBindCnt
|
else:
|
compoundUnBindCnt = min(compoundCnt, canCompoundUnBindCount)
|
compoundBindCnt = compoundCnt - compoundUnBindCnt
|
else:
|
compoundUnBindCnt = canCompoundUnBindCount
|
compoundBindCnt = canCompoundBindCount
|
lackCnt = compoundCnt - compoundUnBindCnt - compoundBindCnt
|
|
GameWorld.DebugLog("×ܿɺϳÉ: ´¿°ó=%s, ´¿²»°ó=%s, »¹²î=%s" % (canCompoundBindCount, canCompoundUnBindCount, lackCnt))
|
|
compoundBindCnt += lackCnt # ·Ç´¿µÄ¶¼Áбí°ó¶¨Êý
|
GameWorld.DebugLog("×îÖպϳÉ: °ó=%s, ²»°ó=%s" % (compoundBindCnt, compoundUnBindCnt))
|
|
fixedItemNeedCntDict = {} # {itemID:[¿Û³ý°ó¶¨¸öÊý, ¿Û³ý·Ç°ó¶¨¸öÊý], ...}
|
for index, fixedItemID in enumerate(fixedItemIDList):
|
needCount = fixedItemCountList[index]
|
totalNeedCount = needCount * compoundCnt
|
bindCnt, unBindCnt = fixedItemCntDict.get(fixedItemID, [0, 0])
|
costBindCnt = min(bindCnt, compoundBindCnt * needCount)
|
costUnBindCnt = totalNeedCount - costBindCnt
|
fixedItemNeedCntDict[fixedItemID] = [costBindCnt, costUnBindCnt]
|
|
costTotalCnt = costBindCnt + costUnBindCnt
|
if costTotalCnt < totalNeedCount:
|
GameWorld.ErrLog("×îÖÕ¼ÆËãÏûºÄ×ÜÊýÓëʵ¼ÊËùÐè²»·û!ÎÞ·¨ºÏ³É!costBindCnt(%s) + costUnBindCnt(%s)=%s < totalNeedCount(%s)"
|
% (costBindCnt, costUnBindCnt, costTotalCnt, totalNeedCount))
|
return
|
|
GameWorld.DebugLog("×îÖÕÏûºÄ²ÄÁϸöÊý: %s" % (fixedItemNeedCntDict))
|
return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
|
|
def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
|
## ¼ì²éÌáÉý¸ÅÂʵÀ¾ß, Ö»Òª¿Í»§¶ËÌá½»µÄÊý¾ÝÓв»·ûºÏÒªÇóµÄ£¬ÔòÖ±½Ó·µ»Ø None
|
expireTime = 0
|
incRateItemTotalCount = 0
|
incRateItemCostList = [[], []] # [[°ó¶¨Ë÷Òý], [·Ç°ó¶¨Ë÷Òý]]
|
maxPackCount = itemPack.GetCount()
|
for index in incRateItemIndexList:
|
if index >= maxPackCount:
|
GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
|
return
|
curItem = itemPack.GetAt(index)
|
if not __CheckItemCanUseCompound(playerID, index, curItem):
|
GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)
|
return
|
itemID = curItem.GetItemTypeID()
|
if itemID != incRateItemID:
|
GameWorld.Log("¸ÃÎïÆ·²»¿ÉÓÃÓÚÌáÉýºÏ³ÉÄ¿±êÎïÆ·¸ÅÂÊ!ID=%s,index=%s,itemID=%s != incRateItemID=%s"
|
% (compoundID, index, itemID, incRateItemID), playerID)
|
return
|
isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
if isExpireItem:
|
if not remainingTime:
|
GameWorld.Log("ÌáÉý¸ÅÂÊʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,itemID=%s" % (index, itemID), playerID)
|
return
|
expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
|
isBind = curItem.GetIsBind()
|
itemCount = curItem.GetCount()
|
incRateItemTotalCount += itemCount
|
incRateItemCostList[0].append(index) if isBind else incRateItemCostList[1].append(index)
|
|
if incRateItemTotalCount < needIncRateItemCount:
|
GameWorld.Log("ÌáÉý¸ÅÂÊÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ºÏ³É!ID=%s,incRateItemID=%s,needIncRateItemCount=%s > incRateItemTotalCount=%s"
|
% (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
|
return
|
|
return incRateItemCostList, expireTime
|
|
def __CheckItemCanUseCompound(playerID, index, curItem):
|
if not ItemCommon.CheckItemCanUse(curItem):
|
GameWorld.DebugLog("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! index=%s" % (index), playerID)
|
return
|
|
# ÓÐÏâǶ±¦Ê¯£¬Ì××°ÊôÐÔ£¬Ï´Á·ÊôÐÔµÄ×°±¸ÎÞ·¨×÷ΪºÏ³É²ÄÁÏʹÓÃ
|
if ItemCommon.CheckHasStone(curItem):
|
GameWorld.DebugLog("¸ÃÎïÆ·ÓÐÏâǶ±¦Ê¯!ÎÞ·¨ºÏ³É! index=%s" % (index), playerID)
|
return
|
|
if curItem.GetIsSuite():
|
GameWorld.DebugLog("¸ÃÎïÆ·ÎªÌ××°!ÎÞ·¨ºÏ³É! index=%s" % (index), playerID)
|
return
|
|
# Ï´Á·ÊôÐÔ´ýÌí¼Ó...
|
|
return True
|
|
|
## ¸øÓèкϳɵÄÎïÆ·
|
# @param curPlayer: Íæ¼Ò
|
# @param newItem: ÐÂÎïÆ·
|
# @param itemCount: ºÏ³ÉÊýÁ¿
|
# @return None
|
def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, itemExpireTime):
|
compoundUnBindCnt = itemCount - compoundBindCnt
|
|
if compoundBindCnt > 0:
|
userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, itemExpireTime)
|
if compoundUnBindCnt > 0:
|
userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, itemExpireTime)
|
|
if not userData:
|
return ""
|
return userData
|
|
def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, expireTime):
|
playerID = curPlayer.GetPlayerID()
|
|
curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, False, expireTime, curPlayer=curPlayer)
|
if not curSingleItem:
|
GameWorld.ErrLog("´´ÔìÎïÆ·Ê§°Ü, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
|
return
|
|
userData = curSingleItem.GetUserData()
|
if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
|
GameWorld.ErrLog("¸øºÏ³ÉÎïÆ·Ê§°Ü, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
|
curSingleItem.Clear()
|
return
|
|
return userData
|
|
#// A3 13 ÎïÆ·²ð½â #tagCMItemDecompound
|
#
|
#struct tagCMItemDecompound
|
#{
|
# tagHead Head;
|
# BYTE Index; // ²ð½âÎïÆ·ËùÔÚ±³°üË÷Òý
|
#};
|
def OnItemDecompound(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
playerID = curPlayer.GetPlayerID()
|
|
decompoundItemIndex = clientData.Index
|
GameWorld.DebugLog("Íæ¼Ò²ð½âÎïÆ·: decompoundItemIndex=%s" % decompoundItemIndex, playerID)
|
|
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount():
|
return
|
curEquip = itemPack.GetAt(decompoundItemIndex)
|
|
if not ItemCommon.CheckItemCanUse(curEquip):
|
return
|
|
attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
|
if not attrCount:
|
GameWorld.DebugLog(" ¸ÃÎïÆ·Ã»ÓмǼ²ð½âÎïÆ·ÐÅÏ¢£¬ÎÞ·¨²ð½â£¡", playerID)
|
return
|
|
giveItemList = []
|
giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0)
|
if giveEquipID:
|
giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()])
|
|
if attrCount > 1:
|
for i in range(1, attrCount)[::3]:
|
if i + 3 > attrCount:
|
break
|
itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i)
|
itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1)
|
isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2)
|
giveItemList.append([itemID, itemCount, isBind])
|
|
needSpace = len(giveItemList)
|
emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
|
#ÑéÖ¤±³°ü¿Õ¼ä
|
if needSpace > emptySpace:
|
PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
|
return
|
|
decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount())
|
|
# ɾ³ý²ð½âµÄÎïÆ·
|
saveDataDict = {"giveItemList":giveItemList}
|
ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True)
|
|
# ·µ»¹ÎïÆ·
|
for itemID, itemCount, isBind in giveItemList:
|
ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],
|
event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
|
|
GameWorld.Log("²ð½âÎïÆ·³É¹¦: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)
|
GameWorld.Log(" giveItemList=%s" % str(giveItemList), playerID)
|
return
|
|