hxp
2025-12-04 9c5f7ba286ee8fa87f9e348624fee2127b3fe85a
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5501
#
# @todo:´¥·¢Êͷż¼ÄÜ£¨Ö¸¶¨buff²ã¼¶£©
# @author hxp
# @date 2025-11-26
# @version 1.0
#
# ÏêϸÃèÊö: ´¥·¢Êͷż¼ÄÜ£¨Ö¸¶¨buff²ã¼¶£©
#
#-------------------------------------------------------------------------------
#"""Version = 2025-11-26 20:30"""
#-------------------------------------------------------------------------------
 
import TurnSkill
import IpyGameDataPY
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    skillID = curEffect.GetEffectValue(0) # ¼¼ÄÜID£¬Îª0ʱÊͷű¾¼¼ÄÜ
    setLayerCnt = curEffect.GetEffectValue(1) # Ö¸¶¨buff²ã¼¶
    if not skillID:
        passiveSkill = effSkill
    else:
        passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
    if not passiveSkill:
        return
    effectID = curEffect.GetEffectID()
    effSkillID = effSkill.GetSkillID()
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID, connBuff, setLayerCnt=setLayerCnt)