hxp
12 小时以前 9d5ec7599f3abe0cebb76ce1df3c3b8c4e0aa51e
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.CrossPlayer
#
# @todo:¿ç·þÍæ¼Ò
# @author hxp
# @date 2026-02-04
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þÍæ¼Ò£¬¿ÉÊÓΪÒÔǰGameServerµÄPlayer
#
#-------------------------------------------------------------------------------
#"""Version = 2026-02-04 19:00"""
#-------------------------------------------------------------------------------
 
import DBDataMgr
import GameWorld
import PyGameData
import NetPackCommon
import PlayerControl
import PlayerOfflineSupport
import ItemControler
import ShareDefine
import IPY_GameObj
import CrossMsg
import ChConfig
import CommFunc
 
class CrossPlayerObj():
    ## ¿ç·þÔÚÏßÍæ¼ÒʵÀý£¬²»Èë¿â£¬ÓÉÓÎÏ··þÍæ¼ÒµÇ¼ͬ²½£¬µ±×öÒÔǰGameServerµÄPlayer´¦Àí£¬¿ç·þ¼°ÓÎÏ··þ±¾·þͨÓ㬷½±ãͳһÂß¼­
    
    def __init__(self, playerID):
        self.__curPlayer = None # ½öÓÎÏ··þÔÚÏßʱÓÐÖµ
        self.__playerID = playerID
        self.__playerName = ""
        self.__serverID = 0
        self.__mainServerID = 0
        self.__familyID = 0
        self.__realmLV = 0
        return
    
    def SetPlayer(self, curPlayer):
        self.__curPlayer = curPlayer
        if curPlayer:
            self.__serverID = GameWorld.GetPlayerServerID(curPlayer)
            self.__mainServerID = GameWorld.GetGameWorld().GetServerID()
            self.__familyID = curPlayer.GetFamilyID()
        return
    
    def UpdByViewCache(self, curCache, fromServerID):
        ## ÊÕµ½Í¬²½ÐÅϢʱͬ²½¸üÐÂ
        self.SetPlayerName(curCache.GetPlayerName())
        self.SetServerID(curCache.GetServerID())
        self.SetMainServerID(fromServerID)
        self.SetRealmLV(curCache.GetRealmLV())
        self.SetFamilyID(curCache.GetFamilyID())
        return
    
    def GetPlayer(self): return self.__curPlayer
    def GetPlayerID(self): return self.__playerID
    def GetServerID(self): return self.__serverID
    def SetServerID(self, serverID): self.__serverID = serverID
    def GetMainServerID(self): return self.__mainServerID
    def SetMainServerID(self, mainServerID): self.__mainServerID = mainServerID
    def GetFamilyID(self): return self.__familyID # ½ö×ÔÉíÓÎÏ··þ¼°¹«»áËùÔÚ¿ç·þÈ¡µÃµ½Öµ£¬ÆäËû·þÎñÆ÷ÔÝʱÎÞ·¨È¡µ½
    def SetFamilyID(self, familyID): self.__familyID = familyID
    # ÓÎÏ··þ±ä¸ü±ä¸üÐèҪͬ²½¿ç·þÒÔÏÂÖµ
    def GetPlayerName(self): return self.__playerName if self.__playerName else (self.__curPlayer.GetPlayerName() if self.__curPlayer else "")
    def SetPlayerName(self, playerName): self.__playerName = playerName
    def GetRealmLV(self): return self.__realmLV if self.__realmLV else (self.__curPlayer.GetOfficialRank() if self.__curPlayer else 0)
    def SetRealmLV(self, realmLV): self.__realmLV = realmLV
    
class CrossPlayerMgr():
    ## ¿ç·þÍæ¼Ò¹ÜÀí
    
    def __init__(self):
        self.__crossPlayerDict = {} # ¿ç·þÔÚÏßÍæ¼ÒÐÅÏ¢ {playerID:CrossPlayerObj, ...}
        return
    
    def RegistPlayer(self, playerID):
        cPlayer = None
        if playerID in self.__crossPlayerDict:
            cPlayer = self.__crossPlayerDict[playerID]
        else:
            cPlayer = CrossPlayerObj(playerID)
            self.__crossPlayerDict[playerID] = cPlayer
        cPlayer.SetPlayer(GameWorld.GetPlayerManager().FindPlayerByID(playerID))
        return cPlayer
    
    def FindCrossPlayer(self, playerID):
        cPlayer = None
        if playerID in self.__crossPlayerDict:
            cPlayer = self.__crossPlayerDict[playerID]
        elif False: # ²»ÔÚÏß²»´´½¨£¬²»´æÔÚÊÓΪÀëÏß
            cPlayer = CrossPlayerObj(playerID)
        return cPlayer
    
    def DeletePlayer(self, playerID):
        self.__crossPlayerDict.pop(playerID, None)
        return
    
    def GetPlayerIDList(self): return self.__crossPlayerDict.keys()
    
def GetCrossPlayerMgr():
    mgr = PyGameData.g_crossPlayerMgr
    if mgr == None:
        mgr = CrossPlayerMgr()
        PyGameData.g_crossPlayerMgr = mgr
    return mgr
 
def __checkCrossPlayer(crossPlayer):
    ## ¼ì²é crossPlayer ÊÇ·ñºÏ·¨£¬·ÀÖ¹Îó´«Èë IPY_Player µ¼Ö±¨´í
    if not crossPlayer:
        return
    if isinstance(crossPlayer, IPY_GameObj.IPY_Player):
        GameWorld.ErrLog("__checkCrossPlayer isinstance IPY_Player")
        return
    return True
 
def SendFakePackByFamily(familyID, clientPack, excludeIDList=None, parseFunc=None, *args):
    if not clientPack:
        return
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not family:
        return
    
    isCrossServer = GameWorld.IsCrossServer()
    crossPlayerList = []
    crossPlayerMgr = GetCrossPlayerMgr()
    for index in range(family.GetCount()):
        member = family.GetAt(index)
        playerID = member.GetPlayerID()
        if excludeIDList and playerID in excludeIDList:
            continue
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        if not crossPlayer:
            continue
        if parseFunc and not parseFunc(member, *args):
            continue
        curPlayer = crossPlayer.GetPlayer()
        if curPlayer: # ÓÐÍæ¼Ò£¬Ò»°ãÖ»ÓÐÓÎÏ··þÓУ¬¿ÉÊÓΪÓÎÏ··þÔÚÏߣ¬Ö±½Ó·¢ËÍ
            curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
            continue
        if isCrossServer:
            crossPlayerList.append(crossPlayer)
    if crossPlayerList:
        SendFakePackToPlayerList(crossPlayerList, clientPack)
    return
 
def SendFackPackToServerList(clientPack, serverIDList):
    ## ¸ø·þÎñÆ÷·¶Î§µÄÔÚÏßÍæ¼Ò·¢ËÍ·â°ü
    toCrossPlayerList = []
    crossPlayerMgr = GetCrossPlayerMgr()
    playerIDList = crossPlayerMgr.GetPlayerIDList()
    for playerID in playerIDList:
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        mainServerID = crossPlayer.GetMainServerID()
        if not GameWorld.CheckServerIDInList(mainServerID, serverIDList):
            continue
        curPlayer = crossPlayer.GetPlayer()
        if curPlayer: # ÓÐÍæ¼Ò£¬Ò»°ãÖ»ÓÐÓÎÏ··þÓУ¬¿ÉÊÓΪÓÎÏ··þÔÚÏߣ¬Ö±½Ó·¢ËÍ
            curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
            continue
        toCrossPlayerList.append(crossPlayer)
    SendFakePackToPlayerList(toCrossPlayerList, clientPack)
    return
 
def SendFakePackToPlayerList(crossPlayerList, clientPack):
    '''¸øcrossPlayerÍæ¼Ò·¢ËÍ·â°ü£¬ÊÊÓÃÓÚ½ÓÊܵÄÍæ¼Ò·â°üÊý¾ÝÒ»Öµģ¬¿ç·þ¡¢ÓÎÏ··þͨÓÃ
    '''
    if not clientPack:
        return
    
    if not crossPlayerList:
        return
    
    curServerID = GameWorld.GetGameWorld().GetServerID()
    
    crossServerPlayerDict = {}
    for crossPlayer in crossPlayerList:
        curPlayer = crossPlayer.GetPlayer()
        if curPlayer: # ÓÐÍæ¼Ò£¬Ò»°ãÖ»ÓÐÓÎÏ··þÓУ¬¿ÉÊÓΪÓÎÏ··þÔÚÏߣ¬Ö±½Ó·¢ËÍ
            NetPackCommon.SendFakePack(curPlayer, clientPack)
            continue
        playerID = crossPlayer.GetPlayerID()
        mainServerID = crossPlayer.GetMainServerID()
        if mainServerID == curServerID:
            #±¾ÓÎÏ··þÓÖûÓÐÍæ¼ÒµÄ²»´¦Àí
            continue
        if mainServerID not in crossServerPlayerDict:
            crossServerPlayerDict[mainServerID] = []
        playerIDList = crossServerPlayerDict[mainServerID]
        if playerID not in playerIDList:
            playerIDList.append(playerID)
            
    if not crossServerPlayerDict:
        return
    
    packBuff, packLen, packHead = clientPack.GetBuffer(), clientPack.GetLength(), CommFunc.GetPackHead(clientPack)
    for mainServerID, playerIDList in crossServerPlayerDict.items():
        dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen, "packHead":packHead}
        playerID = playerIDList[0]
        CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
        
    return
 
def SendFakePack(crossPlayer, clientPack):
    if not clientPack:
        return
    if not __checkCrossPlayer(crossPlayer):
        return
    curPlayer = crossPlayer.GetPlayer()
    if curPlayer: # ÓÐÍæ¼Ò£¬Ò»°ãÖ»ÓÐÓÎÏ··þÓУ¬¿ÉÊÓΪÓÎÏ··þÔÚÏߣ¬Ö±½Ó·¢ËÍ
        NetPackCommon.SendFakePack(curPlayer, clientPack)
        return
    
    mainServerID = crossPlayer.GetMainServerID()
    if mainServerID == GameWorld.GetGameWorld().GetServerID():
        #±¾ÓÎÏ··þÓÖûÓÐÍæ¼ÒµÄ²»´¦Àí
        return
    
    playerID = crossPlayer.GetPlayerID()
    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
    CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
    return
 
def SendFakePackByID(playerID, clientPack, fromServerID=0):
    if not clientPack:
        return
    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
    CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], playerID)
    CrossMsg.SendToServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], ShareDefine.dirType_All, playerID)
    return
 
def C2S_SendFakePack(dataMsg):
    ## ÓÎÏ··þÊÕµ½¿ç·þÖ±½Ó·¢Ë͸øÍæ¼ÒµÄ·â°ü
    playerIDList = dataMsg["playerIDList"]
    packBuff = dataMsg["packBuff"]
    packLen = dataMsg["packLen"]
    
    playerManager = GameWorld.GetPlayerManager()
    for playerID in playerIDList:
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer == None:
            continue
        curPlayer.SendFakePack(packBuff, packLen)
    return
 
def NotifyCode(crossPlayer, msgMark, msgParamList=[]):
    if not __checkCrossPlayer(crossPlayer):
        return
    curPlayer = crossPlayer.GetPlayer()
    if curPlayer:
        PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
        return
    mainServerID = crossPlayer.GetMainServerID()
    if mainServerID == GameWorld.GetGameWorld().GetServerID():
        #±¾ÓÎÏ··þÓÖûÓÐÍæ¼ÒµÄ²»´¦Àí
        return
    playerID = crossPlayer.GetPlayerID()
    dataMsg = {"playerIDList":[playerID], "msgMark":msgMark, "msgParamList":msgParamList}
    CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID], playerID)
    return
 
def SendToFamilyPlayer(familyID, msgType, dataMsg, excludeIDList=[], onlyIDList=[], havePlayerCall=None):
    ## ·¢Ë͸øÄ³¸ö¹«»áËùÓÐÔÚÏßÓÎÏ··þ³ÉÔ±£¬¿ç·þÓÎÏ··þͨÓÃ
    # @param havePlayerCall: ÓÐcurPlayerʱ»Øµ÷º¯Êý£¬Ò»°ãÊÇÓÎÏ··þʱÓУ¬Ö±½Ó±¾·þÖ´ÐРfunc(curPlayer, familyID, dataMsg)
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not family:
        return
    
    curServerID = GameWorld.GetGameWorld().GetServerID()
    crossServerPlayerDict = {}
    crossPlayerMgr = GetCrossPlayerMgr()
    for index in range(family.GetCount()):
        member = family.GetAt(index)
        playerID = member.GetPlayerID()
        if onlyIDList and playerID not in onlyIDList:
            continue
        if excludeIDList and playerID in excludeIDList:
            continue
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        if not crossPlayer:
            # ²»ÔÚÏß
            continue
        curPlayer = crossPlayer.GetPlayer()
        if curPlayer: # ÓÐÍæ¼Ò£¬Ò»°ãÖ»ÓÐÓÎÏ··þÓУ¬¿ÉÊÓΪÓÎÏ··þÔÚÏߣ¬Ö±½Ó·¢ËÍ
            if havePlayerCall:
                havePlayerCall(curPlayer, familyID, dataMsg)
            continue
        mainServerID = crossPlayer.GetMainServerID()
        if mainServerID == curServerID:
            #±¾ÓÎÏ··þÓÖûÓÐÍæ¼ÒµÄ²»´¦Àí
            continue
        if mainServerID not in crossServerPlayerDict:
            crossServerPlayerDict[mainServerID] = []
        playerIDList = crossServerPlayerDict[mainServerID]
        if playerID not in playerIDList:
            playerIDList.append(playerID)
            
    for mainServerID, playerIDList in crossServerPlayerDict.items():
        sendDataMsg = {"playerIDList":playerIDList, "familyID":familyID}
        sendDataMsg.update(dataMsg)
        CrossMsg.SendToClientServer(msgType, sendDataMsg, [mainServerID])
    return
 
def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not family:
        return
    
    def havePlayerCall(curPlayer, familyID, dataMsg):
        PlayerControl.NotifyCode(curPlayer, dataMsg["msgMark"], dataMsg["msgParamList"])
        return
    
    dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
    SendToFamilyPlayer(familyID, ShareDefine.C2S_NotifyCode, dataMsg, excludeIDList, havePlayerCall=havePlayerCall)
    return
 
def C2S_NotifyCode(dataMsg):
    msgMark = dataMsg["msgMark"]
    msgParamList = dataMsg["msgParamList"]
    playerIDList = dataMsg["playerIDList"]
    
    playerManager = GameWorld.GetPlayerManager()
    for playerID in playerIDList:
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer == None:
            continue
        PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
        
    return
 
def OnPlayerLogin(curPlayer):
    PlayerOfflineSupport.DoOfflineUnprocessed(curPlayer, "CostPlayerResources", __doCostPlayerResources)
    PlayerOfflineSupport.DoOfflineUnprocessed(curPlayer, "GivePlayerResources", __doGivePlayerResources)
    PlayerOfflineSupport.DoOfflineUnprocessed(curPlayer, "SetPlayerNomalDict", __doSetPlayerNomalDict)
    return
 
def CostPlayerResources(crossPlayer, eventName, costMoneyDict=None, costItemDict=None, drDict=None):
    '''¿Û³ý¿ç·þÍæ¼Ò×ÊÔ´
    @param eventName: ÏûºÄʼþÖµ
    @param costMoneyDict: ¿Û³ý»õ±Ò {»õ±ÒÀàÐÍ:ÏûºÄÖµ, ...}
    @param costItemDict: ¿Û³ýÎïÆ· {ÎïÆ·ID:¸öÊý, ...}£¬Ôݲ»Ö§³Ö£¬ÓÐÐèÒªÔÙÀ©Õ¹
    @param drDict: ¼Ç¼Á÷ÏòÐÅÏ¢
    '''
    if not __checkCrossPlayer(crossPlayer):
        return
    
    dataMsg = {"eventName":eventName}
    if costMoneyDict:
        dataMsg["costMoneyDict"] = costMoneyDict
    if costItemDict:
        dataMsg["costItemDict"] = costItemDict
    if drDict:
        dataMsg["drDict"] = drDict
        
    playerID = crossPlayer.GetPlayerID()
    curPlayer = crossPlayer.GetPlayer()
    if curPlayer:
        __doCostPlayerResources(curPlayer, None, "CostPlayerResources", dataMsg)
        return
    mainServerID = crossPlayer.GetMainServerID()
    if mainServerID == GameWorld.GetGameWorld().GetServerID():
        #±¾ÓÎÏ··þÓÖûÓÐÍæ¼ÒµÄ²»´¦Àí
        return
    
    CrossMsg.SendToClientServer(ShareDefine.C2S_CostPlayerResources, dataMsg, [mainServerID], playerID)
    return
 
def C2S_CostPlayerResources(dataMsg, playerID):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        PlayerOfflineSupport.AddOfflineUnprocessed(playerID, "CostPlayerResources", dataMsg, outtimeDays=0)
        return
    __doCostPlayerResources(curPlayer, None, "CostPlayerResources", dataMsg)
    return
 
def __doCostPlayerResources(curPlayer, recData, eventName, eventData):
    # recData ´Ë¹¦ÄÜÖÐΪNone£¬²»ÒªÓÃ
    playerID = curPlayer.GetPlayerID()
    eventName = eventData["eventName"]
    costMoneyDict = eventData.get("costMoneyDict")
    costItemDict = eventData.get("costItemDict")
    drDict = eventData.get("drDict", {})
    
    if costMoneyDict:
        for moneyType, costMoney in costMoneyDict.items():
            if not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, eventName, drDict):
                GameWorld.ErrLog("__doCostPlayerResources error! eventName=%s,moneyType=%s,costMoney=%s" 
                                 % (eventName, moneyType, costMoney), playerID)
                
    if costItemDict:
        pass # ´ýÀ©Õ¹
    
    return
 
def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None, isNotifyAward=True):
    '''¸øÍæ¼Ò×ÊÔ´
    @param awardItemList: ¸øÎïÆ·Áбí [[itemID,itemCnt], ...]
    @param moneyDict: ¸ø»õ±Ò {»õ±ÒÀàÐÍ:ÏûºÄÖµ, ...}
    '''
    if not __checkCrossPlayer(crossPlayer):
        return
    
    dataMsg = {"eventName":eventName}
    if awardItemList:
        dataMsg["awardItemList"] = awardItemList
    if moneyDict:
        dataMsg["moneyDict"] = moneyDict
    if drDict:
        dataMsg["drDict"] = drDict
    if not isNotifyAward:
        dataMsg["isNotifyAward"] = isNotifyAward
        
    playerID = crossPlayer.GetPlayerID()
    curPlayer = crossPlayer.GetPlayer()
    if curPlayer:
        __doGivePlayerResources(curPlayer, None, "GivePlayerResources", dataMsg)
        return
    mainServerID = crossPlayer.GetMainServerID()
    if mainServerID == GameWorld.GetGameWorld().GetServerID():
        #±¾ÓÎÏ··þÓÖûÓÐÍæ¼ÒµÄ²»´¦Àí
        return
    
    CrossMsg.SendToClientServer(ShareDefine.C2S_GivePlayerResources, dataMsg, [mainServerID], playerID)
    return
 
def C2S_GivePlayerResources(dataMsg, playerID):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        PlayerOfflineSupport.AddOfflineUnprocessed(playerID, "GivePlayerResources", dataMsg, outtimeDays=0)
        return
    __doGivePlayerResources(curPlayer, None, "GivePlayerResources", dataMsg)
    return
 
def __doGivePlayerResources(curPlayer, recData, eventName, eventData):
    # recData ´Ë¹¦ÄÜÖÐΪNone£¬²»ÒªÓÃ
    #playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__doGivePlayerResources %s, %s" % (eventName, eventData))
    eventName = eventData["eventName"]
    awardItemList = eventData.get("awardItemList", [])
    moneyDict = eventData.get("moneyDict", {})
    drDict = eventData.get("drDict", {})
    isNotifyAward = eventData.get("isNotifyAward", True)
    
    GameWorld.DebugLog("awardItemList=%s" % awardItemList)
    if awardItemList:
        itemDRDict = {}
        itemDRDict.update(drDict)
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=[eventName, False, itemDRDict], isNotifyAward=False)
        
    if moneyDict:
        moneyRDict = {}
        moneyRDict.update(drDict)
        for moneyType, moneyValue in moneyDict.items():
            PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, moneyRDict)
            
    if isNotifyAward:
        ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
    return
 
def SetPlayerNomalDict(crossPlayer, setDict, isDayReset=False):
    '''¿Û³ý¿ç·þÍæ¼Ò×ÊÔ´
    @param setDict: ÒªÉèÖõÄNomalDictSetProperty¶ÔÓ¦key:value {key:value, ...}
    @param isDayReset: ×ÖµäÊÇ·ñÿÈÕÖØÖõÄ
    '''
    if not __checkCrossPlayer(crossPlayer):
        return
    playerID = crossPlayer.GetPlayerID()
    curPlayer = crossPlayer.GetPlayer()
    dataMsg = {"setDict":setDict}
    if curPlayer:
        # ÓÎÏ··þcurPlayerÔÚÏßµÄÖ±½Óµ±×öÓÀ¾ÃµÄ´¦Àí£¬Ö±½ÓÉèÖÃ
        __doSetPlayerNomalDict(curPlayer, None, "SetPlayerNomalDict", dataMsg)
        return
    mainServerID = crossPlayer.GetMainServerID()
    if mainServerID == GameWorld.GetGameWorld().GetServerID():
        GameWorld.ErrLog("CrossPlayerÉèÖÃ×Öµäʱ±¾·þÍæ¼Ò²»´æÔÚ! setDict=%s" % setDict, playerID)
        return
    
    resetType = ""
    if isDayReset:
        resetType = "Day"
    if resetType != "":
        centerEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
        dataMsg.update({"resetType":resetType, "centerEventValue":centerEventValue})
    CrossMsg.SendToClientServer(ShareDefine.C2S_SetPlayerNomalDict, dataMsg, [mainServerID], playerID)
    return
 
def C2S_SetPlayerNomalDict(dataMsg, playerID):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        PlayerOfflineSupport.AddOfflineUnprocessed(playerID, "SetPlayerNomalDict", dataMsg, outtimeDays=0)
        return
    __doSetPlayerNomalDict(curPlayer, None, "SetPlayerNomalDict", dataMsg)
    return
 
def __doSetPlayerNomalDict(curPlayer, recData, eventName, eventData):
    # recData ´Ë¹¦ÄÜÖÐΪNone£¬²»ÒªÓÃ
    playerID = curPlayer.GetPlayerID()
    setDict = eventData["setDict"]
    resetType = eventData.get("resetType", "")
    # ·ÇÓÀ¾ÃÉèÖõģ¬Ñé֤ʱЧÐÔ
    if resetType != "":
        centerEventValue = eventData.get("centerEventValue", 0)
        playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
        centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
        playerEventTime = GameWorld.ChangeStrToDatetime("%s" % playerEventValue, ChConfig.TYPE_Time_Format_YmdH)
        
        center_Day = centerEventTime.day
        center_Month = centerEventTime.month
        center_Year = centerEventTime.year
        
        player_Day = playerEventTime.day
        player_Month = playerEventTime.month
        player_Year = playerEventTime.year
        
        # Ã¿ÈÕÖØÖõģ¬ÑéÖ¤ÊÇ·ñͬһÌì
        if resetType == "Day":
            if (center_Day != player_Day or center_Month != player_Month or center_Year != player_Year):
                GameWorld.Log("·ÇͬһÌìÁ˲»ÔÙÉèÖÃÍæ¼Ò¸ÃkeyÖµ! setDict=%s" % setDict, playerID)
                return
            
    for key, value in setDict.items():
        PlayerControl.NomalDictSetProperty(curPlayer, key, value)
        
    return