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3141
#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package ItemControler
# @todo: ÎïÆ·¹ÜÀíÆ÷
#
# @author: eggxp
# @date 2017-07-28 14:00
# @version 1.0
#
# @note: 
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
#"""Version = 2017-07-28 14:00"""
#---------------------------------------------------------------------
import IPY_GameWorld
import GameWorld
import ChConfig
import PlayerControl
import ItemCommon
import ShareDefine
import traceback
import random
import ReadChConfig
import ChItem
import PlayerSuccess
import PlayerFamily
import ChPyNetSendPack
import NetPackCommon
import Operate_EquipStone
import PlayerFairyCeremony
import PlayerActBossTrial
import PlayerMagicWeapon
import PlayerXiangong
import IpyGameDataPY
import DataRecordPack
import PlayerGubao
import PyGameData
import PlayerVip
import ChEquip
import PlayerHero
 
import math
import time
import json
#---------------------------------------------------------------------
 
## »ñµÃ±³°üµÄÒ»¸ö¿Õ¸ñ×Ó
def GetItemPackSpaceIndex(curPlayer, packindex):
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if item.IsEmpty():
            return i
    
    return -1
 
 
 
## »ñµÃ±³°üÊ£Óà¿Õ¼ä
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetItemPackSpace(curPlayer, packindex):
    #ÎïÆ·±³°üÊÇ·ñÓÐÊ£Óà¿Õ¼ä
    itemSpace = 0
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if item.IsEmpty():
            itemSpace += 1
    
    return itemSpace
 
## ¼ì²é±³°üÊÇ·ñÓÐÊ£Óà¿Õ¼ä 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckPackHasSpace(curPlayer, packindex=IPY_GameWorld.rptItem, isNotify=False):
    #ÎïÆ·±³°üÊÇ·ñÓÐÊ£Óà¿Õ¼ä
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if item.IsEmpty():
            return True
        
    if isNotify:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packindex])
        
    return False
 
 
## ¼ì²éÊÇ·ñΪ¿ÕµÄ±³°ü
#  @param itemPack ±³°ü
#  @return True£¨Ã»ÓÐÈκζ«Î÷£© or None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetPackIsEmpty(itemPack):
    for i in range(itemPack.GetCount()):
        item = itemPack.GetAt(i)
        #ÓÐÎïÆ·
        if not item.IsEmpty() :
            return
    
    return True
 
 
## ÕÒµ½ÎïÆ·ÊýÁ¿
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @param id ²éÕÒµÄID 
#  @return value
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def FindPlayerItemCountByItemID(curPlayer, packindex, id):
    value = 0
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if not ItemCommon.CheckItemCanUse(item):
            continue
        
        if item.GetItemTypeID() == id:
            value += item.GetCount()
            
    return value
 
 
## ÕÒµ½ÎïÆ·(ͨ¹ýID)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @param id ²éÕÒµÄID
#  @return None or Item
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def FindPlayerItemByItemID(curPlayer, packindex, id):
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if not ItemCommon.CheckItemCanUse(item):
            continue
        
        if item.GetItemTypeID() == id:
            return item
        
    return None
 
## ÕÒµ½ÎïÆ·(ͨ¹ýЧ¹ûID) 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @param id ²éÕÒµÄЧ¹ûID
#  @return None or Item
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def FindPlayerItemByEffID(curPlayer, packindex, id):
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if not ItemCommon.CheckItemCanUse(item):
            continue
        
        effect = item.GetEffectByIndex(0)
        
        if effect == None:
            continue
        
        if effect.GetEffectID() == id:
            return item
        
    return None
 
def FindPlayerItemByType(curPlayer, packindex, itemType):
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        
        if not ItemCommon.CheckItemCanUse(item):
            continue
        
        if item.GetType() == itemType:
            return item
        
    return None
 
## ¼ì²éÊÇ·ñ¿ÉÒÔ»»ÂíÆ¥
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckCanEquipHorse(curPlayer):
    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse :
        #DJ_Res_Horses_AlreadyEquip  ¶Ô²»Æð£¬Äú´¦ÓÚÆïÂí״̬ÖÐ,²Ù×÷ÎÞЧ
        PlayerControl.NotifyCode(curPlayer, "DJ_Res_Horses_AlreadyEquip")
        return
    
    horsePack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptHorse)
    if not GetPackIsEmpty(horsePack):
        #Horses_Bag_NoRoom ¶Ô²»Æð£¬ÄúµÄÂíÆ¥±³°üÖÐÓÐÎïÆ·,²Ù×÷ÎÞЧ!
        PlayerControl.NotifyCode(curPlayer, "Horses_Bag_NoRoom")
        return
    
    return True
 
#===============================================================================
# #½«ÎïÆ··ÅÈëÔöÖµÀ¸µÄÒ»¸ö¿ÕλÖÃÖÐ,Èç¹ûʧ°Ü,Ìæ»»µÚÒ»¸öλÖÃ
# #ÈÎÎñÎïÆ·:
# #1.ÈÎÎñÎïÆ·ÎÞ·¨Òƶ¯µ½°ü¹üÀ¸ÍâµÄÆäËûÎïÆ·´æ·ÅλÖ㨰üÀ¨²Ö¿â¡¢À¬»øÏ䣩
# #2.ÈÎÎñÎïÆ·ÎÞ·¨³öÊÛ£¬É¾³ý£¬½»Òס¢Ê¹Óã¬×°±¸¡££¨Ò²¾ÍÊÇÎÞ·¨ÓÉÍæ¼ÒÊÖ¶¯ÒƳö°ü¹üÀ¸£©
# #if ItemControler.IsEventItem(item) == True:
# #    return
#===============================================================================
## ÊÇ·ñÈÎÎñÎïÆ· 
#  @param item µ±Ç°ÎïÆ·
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def IsEventItem(item):
    return (item.GetType() == ChConfig.Def_ItemType_MissionItem)
 
def DelPlayerItemByPacks(curPlayer, itemID, delCount, eventName="", saveDataDict={}, 
                         packTypeList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]):
    '''¿Û³ýÍæ¼ÒÎïÆ·£¬´Ó¶à¸ö±³°ü¼ì²é£¬Ò»°ãÊÇÓÃÓÚ²»ÊÇÁ¢Âí¿Û³ýµÄÂß¼­£¬·ÀÖ¹Íæ¼Ò¿ìËٰѱ³°üÎïÆ··ÅÈë²Ö¿âµ¼Ö¿۳ýʧ°Ü
    Èç¿ç·þ¹¦ÄÜ£¬ÓÐЩÂß¼­ÐèÒª¿ç·þÑéÖ¤»ò´¦Àíºó²Å½øÐп۳ý
    '''           
    remainDelCnt = delCount # Ê£ÓàÐèÒª¿Û³ýÊýÁ¿
    for packType in packTypeList:
        curPack = curPlayer.GetItemManager().GetPack(packType)
        for i in range(0, curPack.GetCount()):
            curItem = curPack.GetAt(i)
            if curItem.IsEmpty():
                continue
            if curItem.GetItemTypeID() != itemID:
                continue
            if curItem.GetIsLocked():
                continue
            
            itemCount = GetItemCount(curItem)
            
            #ÉíÉÏÎïÆ·±ÈҪɾ³ýµÄÎïÆ·¶à
            if itemCount > remainDelCnt:
                updItemCount = itemCount - remainDelCnt
                SetItemCount(curItem, updItemCount)
                if ItemNeedRecord(curItem):
                    itemNoteDict = ItemCommon.GetItemNoteDict(curItem, remainDelCnt, itemCount, updItemCount)
                    ItemCommon.DR_DelItem(curPlayer, packType, eventName, itemNoteDict, saveDataDict)
                remainDelCnt = 0
            else:
                if ItemNeedRecord(curItem):
                    itemNoteDict = ItemCommon.GetItemNoteDict(curItem, itemCount, itemCount, 0)
                    ItemCommon.DR_DelItem(curPlayer, packType, eventName, itemNoteDict, saveDataDict)
                curItem.Clear()
                remainDelCnt -= itemCount
                
            if remainDelCnt <= 0:
                return True
            
    GameWorld.ErrLog("¿Û³ýÎïÆ·Ê§°Ü£¬ÎïÆ·²»×ã! itemID=%s,delCount=%s,remainDelCnt=%s,eventName=%s" 
                     % (itemID, delCount, remainDelCnt, eventName), curPlayer.GetPlayerID())
    return False
 
## É¾³ýÎïÆ· 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @param id ID
#  @param count É¾³ýÊýÁ¿
#  @param delEventItem ÊÇ·ñɾ³ýÈÎÎñÎïÆ·
#  @param guidList
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DelPlayerItem(curPlayer, packindex, id, count, delEventItem=False, guidList=None):
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    curDelCount = count     #µ±Ç°Ê£ÓàµÄÊýÁ¿
    
    for i in range(0, curPack.GetCount()):
        
        item = curPack.GetAt(i)
        if item.IsEmpty():
            continue
        
        if item.GetItemTypeID() != id:
            continue
        
        #¸ÃÎïÆ·Ëø¶¨²»ÄÜɾ³ý=========================================
        if item.GetIsLocked():
            continue
        
        if not delEventItem  and IsEventItem(item):
            #GameWorld.Log("ÈÎÎñÎïÆ·²»ÄÜɾ³ý")
            continue
        
        #¸ÃÎïÆ·¿ÉÒÔɾ³ý
        if item.GetCount() > curDelCount:
            #ÉíÉÏÎïÆ·±ÈҪɾ³ýµÄÎïÆ·¶à
            SetItemCount(item, item.GetCount() - curDelCount)
            return True
        
        elif item.GetCount() == curDelCount:
            #Ö±½ÓÇå¿ÕÕâ¸öÎïÆ·
            if guidList != None: 
                guidList.append(item.GetGUID())
            item.Clear()
            return True
        
        else:
            #µ±Ç°ÎïÆ·²»¹»
            if guidList != None: 
                guidList.append(item.GetGUID())
                
            curDelCount = curDelCount - item.GetCount()
            item.Clear()
            
            if curDelCount == 0:
                return True
            
    return False
 
 
## É¾³ýÎïÆ·Åж¨°ó¶¨(²ÎÊý -> µ±Ç°Íæ¼Ò,±³°üË÷Òý,ID,ÊýÁ¿,ÊÇ·ñɾ³ýÈÎÎñÎïÆ·)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packindex ±³°üË÷Òý
#  @param id ID
#  @param count É¾³ýÊýÁ¿
#  @param isbind ÊÇ·ñÊǰó¶¨ÎïÆ·
#  @param delEventItem ÊÇ·ñɾ³ýÈÎÎñÎïÆ·
#  @param guidList
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DelPlayerItem_Bind(curPlayer, packindex, id, count, isbind, delEventItem=False, guidList=None):
    curPack = curPlayer.GetItemManager().GetPack(packindex)
    curDelCount = count     #µ±Ç°Ê£ÓàµÄÊýÁ¿
    
    for i in range(0, curPack.GetCount()):
        
        item = curPack.GetAt(i)
        if not ItemCommon.CheckItemCanUse(item):
            continue
        
        if item.GetItemTypeID() != id:
            continue
        
        if not delEventItem  and IsEventItem(item):
            #GameWorld.Log("ÈÎÎñÎïÆ·²»ÄÜɾ³ý")
            continue
        
        #ɾ³ý²»°ó¶¨µÄ²¢ÇÒÎïÆ·Êǰ󶨵쬲»´¦Àí
        if not isbind and item.GetIsBind():
            continue
        
        #¸ÃÎïÆ·¿ÉÒÔɾ³ý
        if item.GetCount() > curDelCount:
            #ÉíÉÏÎïÆ·±ÈҪɾ³ýµÄÎïÆ·¶à
            SetItemCount(item, item.GetCount() - curDelCount)
            return True
        
        elif item.GetCount() == curDelCount:
            #Ö±½ÓÇå¿ÕÕâ¸öÎïÆ·
            if guidList != None: 
                guidList.append(item.GetGUID())
            item.Clear()
            return True
        
        else:
            #µ±Ç°ÎïÆ·²»¹»
            if guidList != None: 
                guidList.append(item.GetGUID())
                
            curDelCount = curDelCount - item.GetCount()
            item.Clear()
            
            if curDelCount == 0:
                return True
            
    return False
 
## ÊÇ·ñÄܵþ¼Ó(ÎïÆ·ÀàÐÍ) ÏàͬÎïÆ·£¬Ïàͬ°ó¶¨
#  @param srcItemID ÆðµãÎïÆ·ID,
#  @param srcItemIsBind ÆðµãÎïÆ·ÊÇ·ñ°ó¶¨
#  @param destItemID Ä¿±êÎïÆ·ID
#  @param destItemIsBind Ä¿±êÎïÆ·ÊÇ·ñ°ó¶¨
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CanPackItemByItemType(srcItemID, srcItemIsBind, destItemID, destItemIsBind):
    ## ÅÄÆ·ÏîÄ¿£¬Ö»ÓзÇÅÄÆ·¿É¶Ñµþ£¬¼´°ó¶¨ÎïÆ·
    # 20201223 Ö÷¸ÉÈ¡ÏûÅÄÆ·ÓÐЧʱ³¤É趨
    #if srcItemID == destItemID and srcItemIsBind == destItemIsBind and not srcItemIsBind:
    if srcItemID == destItemID and srcItemIsBind == destItemIsBind:
        return True
    return False
 
## ÊÇ·ñÄܵþ¼Ó(ÎïÆ·ÊÇ·ñ°ó¶¨) ÏàͬÎïÆ·£¬²»Í¬°ó¶¨
#  @param srcItemID ÆðµãÎïÆ·ID,
#  @param srcItemIsBind ÆðµãÎïÆ·ÊÇ·ñ°ó¶¨
#  @param destItemID Ä¿±êÎïÆ·ID
#  @param destItemIsBind Ä¿±êÎïÆ·ÊÇ·ñ°ó¶¨
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CanPackItemByItemBind(srcItemID, srcItemIsBind, destItemID, destItemIsBind):
    if srcItemID == destItemID and srcItemIsBind != destItemIsBind:
        return True
    return False
 
## ÅжÏ2¸öÎïÆ·ÊÇ·ñ¿ÉÒԶѵþ
#  @param srcItem ÆðµãÎïÆ·
#  @param destItem Ä¿±êÎïÆ·
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CanPackItem(srcItem, destItem):
    return CanPackItemByItemType(srcItem.GetItemTypeID(), srcItem.GetIsBind(), destItem.GetItemTypeID(), destItem.GetIsBind())
 
## °ó¶¨ÎïÆ·µÄ¶Ñµþ
#  @param srcItem ÆðµãÎïÆ·
#  @param destItem Ä¿±êÎïÆ·
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckDragItemBind(srcItem, destItem):
    return CanPackItemByItemBind(srcItem.GetItemTypeID(), srcItem.GetIsBind(), destItem.GetItemTypeID(), destItem.GetIsBind())
 
## Í϶¯Åж¨ 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param fromPackPlace Æðµã±³°üÀàÐÍ
#  @param fromIndex ÆðµãË÷Òý
#  @param toPackPlace Ä¿±ê±³°üÀàÐÍ
#  @param toIndex Ä¿±êË÷Òý
#  @param count  ÊýÁ¿
#  @return False or srcItem,destItem,putCount
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __CanDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count):
    itemManager = curPlayer.GetItemManager()
    if fromPackPlace == IPY_GameWorld.rptDeleted or toPackPlace == IPY_GameWorld.rptDeleted:
        GameWorld.Log("CanDragItem -> ²»ÔÊÐí²Ù×÷ÒÑɾ³ýµÄÎïÆ· = %s" % (fromPackPlace) , curPlayer.GetPlayerID())
        return False
    
    curPack = itemManager.GetPack(fromPackPlace)
    if curPack == None:
        GameWorld.Log("CanDragItem ->±³°üÒì³£ = %s" % (fromPackPlace) , curPlayer.GetPlayerID())
        return False
    
    toPack = itemManager.GetPack(toPackPlace)
    if toPack == None:
        GameWorld.Log("CanDragItem ->Ä¿µÄ±³°üÒì³£ = %s" % (toPackPlace) , curPlayer.GetPlayerID())
        return False
    
    if fromIndex >= curPack.GetCount() or fromIndex < 0:
        GameWorld.Log("CanDragItem ->³õʼ±³°üË÷ÒýÒì³£ = %s,%s" % (fromIndex, curPack.GetCount()) , curPlayer.GetPlayerID())
        return False
    
    if toIndex >= toPack.GetCount() or toIndex < 0:
        GameWorld.Log("CanDragItem ->Ä¿µÄ±³°üË÷ÒýÒì³£ = %s,%s" % (toIndex, toPack.GetCount()) , curPlayer.GetPlayerID())
        return False
    
    srcItem = curPack.GetAt(fromIndex)
    destItem = toPack.GetAt(toIndex)
    putCount = count
    #GameWorld.Log("fromPackPlace:%d,fromIndex:%d,toPackPlace:%d,toIndex:%d,count:%d"%(fromPackPlace, fromIndex, toPackPlace, toIndex, count))
    #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================
    if srcItem == None:
        #GameWorld.Log("ÆðʼÎïÆ·Îª²»´æÔÚ")
        return False
    
    if destItem == None:
        #GameWorld.Log("Ä¿±êÎïÆ·Îª²»´æÔÚ")
        return False
    
    if srcItem.IsEmpty():
        #GameWorld.Log("ÆðʼλÖÃΪ¿Õ")
        return False
    
    #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================
    
    if srcItem.GetIsLocked():
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        #GameWorld.Log("¸ÃÎïÆ·ÒÑËø¶¨")
        return False
    
    if putCount > srcItem.GetCount():
        #Í϶¯µÄÎïÆ·ÊýÁ¿´óÓÚÆðʼλÖõÄÎïÆ·ÊýÁ¿
        #GameWorld.Log("Í϶¯µÄÎïÆ·ÊýÁ¿´óÓÚÆðʼλÖõÄÎïÆ·ÊýÁ¿")
        return False
    
    if putCount < 0:
        #GameWorld.Log("Í϶¯ÎïÆ·ÊýÁ¿Îª0")
        return False
    
    elif putCount == 0:
        putCount = srcItem.GetCount()
    
    if fromPackPlace != toPackPlace and IsEventItem(srcItem):
        PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
        return False
    
    if fromPackPlace != toPackPlace and IsEventItem(destItem):
        PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
        return False
    
    return srcItem, destItem, putCount
 
def ItemNeedRecord(curItem):
    '''ÅжÏÊÇ·ñÐèÒª¼Ç¼
        ¼Ç¼ÓÅÏȼ¶£º ¿ª¹Ø > ÐèÒª¼Ç¼µÄ > ²»ÐèÒª¼Ç¼µÄ > Î´ÖªÉ趨
    '''
    recordOpen = IpyGameDataPY.GetFuncCfg("ItemRecord", 1)
    if not recordOpen:
        #GameWorld.DebugLog("ÎïÆ·¼Ç¼Ϊ¿ªÆô!")
        return False
    
    itemType = curItem.GetType()
    itemID = curItem.GetItemTypeID()
    itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
    if itemType in itemTypeMinColorDict:
        minColor = itemTypeMinColorDict[itemType]
    else:
        minColor = itemTypeMinColorDict[0]
    if curItem.GetItemColor() >= minColor:
        #GameWorld.DebugLog("ÐèÒª¼Ç¼µÄÎïÆ·ÑÕÉ«! itemType=%s,color=%s" % (itemType, curItem.GetItemColor()))
        return True
    
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 2) \
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
        #GameWorld.DebugLog("ÐèÒª¼Ç¼µÄÎïÆ·ÀàÐÍ»òID! itemType=%s,itemID=%s" % (itemType, itemID))
        return True
    
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
        #GameWorld.DebugLog("²»ÐèÒª¼Ç¼µÄÎïÆ·ÀàÐÍ»òID! itemType=%s,itemID=%s" % (itemType, itemID))
        return False
    
    #if itemType == ChConfig.Def_ItemType_Rune:
    #    return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
    defaultNeed = IpyGameDataPY.GetFuncCfg("ItemRecord", 2)
    #GameWorld.DebugLog("ÆäËû¹æÔò£¬Ê¹ÓÃĬÈϼǼÉ趨! defaultNeed=%s" % defaultNeed)
    return defaultNeed
 
def ItemNotNeedRecord(curItem):
    ## ÊÇ·ñΪ²»ÐèÒª¼Ç¼µÄÎïÆ·
    itemType = curItem.GetType()
    itemID = curItem.GetItemTypeID()
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
        #GameWorld.DebugLog("²»ÐèÒª¼Ç¼µÄÎïÆ·ÀàÐÍ»òID! itemType=%s,itemID=%s" % (itemType, itemID))
        return True
    return False
 
#ÎïÆ·Ê¹Óõȼ¶ÅжÏ----------------------------------------------------------------
## ÎïÆ·Ê¹Óõȼ¶ÅжÏ
#  @param curPlayer Íæ¼Ò
#  @param item ÎïÆ·
#  @param needNotify ÊÇ·ñÐèÒªÌáʾ
#  @return True or False
def CheckItemUseLV(curPlayer, item, needNotify=True): 
    # È¡ÏûµÈ¼¶ÏÞÖÆµÄÎïÆ·
    if item.GetUserAttr(ShareDefine.Def_IudetCancelUseLimit) == 1:
        return True
    
    if curPlayer.GetLV() < GetItemUseLV(item):
        if needNotify:
            PlayerControl.NotifyCode(curPlayer, "LvErr")
        return False
    
    if curPlayer.GetReincarnationLv() < item.GetReincarnationLv():
        if needNotify:
            PlayerControl.NotifyCode(curPlayer, "07F159E1-0974-4946-BE4942EAB8B5DBBE")
        return False
    
    itemUseRealmLimit = item.GetEventCanUse() # ´Ë×Ö¶ÎÔÝÓÃÓÚÏÞÖÆ¾³½çÌõ¼þ
    if curPlayer.GetOfficialRank() < itemUseRealmLimit:
        if needNotify:
            PlayerControl.NotifyCode(curPlayer, "RealmLimitUnuse")
        return False
    
    return True
 
 
## »ñµÃÎïÆ·µÄʹÓõȼ¶
#  @param curItem µ±Ç°ÎïÆ·
#  @return Ê¹Óõȼ¶
def GetItemUseLV(curItem):
    
    initLV = curItem.GetUseLV()
    return initLV
#===============================================================================
#    itemType = curItem.GetType()
#    
#    # [[Ö¸¶¨µÄÎïÆ·ÀàÐÍ,], µÈ¼¶¹«Ê½]
#    useLVByPlusItemType, useLVExp = ReadChConfig.GetEvalChConfig("UseItemLVLimitInfo")
#        
#    # Ö¸¶¨ÎïÆ·ÀàÐ͵ÄʹÓõȼ¶£¬Ðè¸ü¾ßÇ¿»¯µÈ¼¶
#    if itemType not in useLVByPlusItemType:
#        return initLV
#    # ¼ÆËã³á°òʹÓõȼ¶²ÎÊý(plusLV, initLV)
#    plusLV = 0#curItem.GetItemStarLV()    
#    return eval(useLVExp)
#===============================================================================
 
#------------------------------------------------------------------
## ÅжÏÊÇ·ñÊǹóÖØÆ·
#  @param itemMark µ±Ç°ÎïÆ·
#  @return ÊÇ·ñÊǹóÖØÆ·
def IsValuableItem(curItem):
    return False
 
 
## Ö´ÐÐÍ϶¯ÎïÆ·Âß¼­ 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param fromPackPlace Æðµã±³°üλÖÃ
#  @param fromIndex ÆðµãË÷Òý
#  @param toPackPlace Ä¿±ê±³°üλÖÃ
#  @param toIndex Ä¿±êË÷Òý
#  @param count ÊýÁ¿
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count):
    result = __CanDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count)
    
    if not result :
        return
    
    srcItem, destItem, putCount = result
    
    #1. Ä¿±êλÖÃΪ¿Õ
    if destItem.IsEmpty() == 1:
        #°ÑÆðʼµãµÄÎïÆ··Åµ½Ò»¸öÐÂλÖÃ
        if putCount == srcItem.GetCount():
            #ÎïÆ··ÅÈë¿ÕλÖÃ, ½»»»Î»ÖÃ
            srcItem.Switch(destItem)
            return True
        else:
            needPutItem = ItemCommon.CreateSingleItem(srcItem.GetItemTypeID())
            if needPutItem == None:
                GameWorld.Log("ÎïÆ· = %sÍ϶¯´´½¨Òì³£" % (srcItem.GetItemTypeID()) , curPlayer.GetPlayerID())
                return
            
            #"ÒòÍÏ×§²ð·Ö¶ø´´½¨ÎïÆ·",         //157
            if ItemNeedRecord(srcItem):
                pass
            
            #´´½¨Ä¿±êÎïÆ·
            destItem.AssignItem(needPutItem)
            #GameWorld.Log("´´½¨Ä¿±êÎïÆ·")
            SetItemCount(destItem, putCount)
            destItem.SetIsBind(srcItem.GetIsBind())
            SetItemCount(srcItem, srcItem.GetCount() - putCount)
            
        return True
    
    if destItem.GetIsLocked():
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return
    
    maxPackCount = destItem.GetPackCount()
    #ÎïÆ·À¸±³°ü£¬  Á½±ßIDÏàͬ £¬ °ó¶¨×´Ì¬²»Ò»Ñù
    if (fromPackPlace == IPY_GameWorld.rptItem and toPackPlace == IPY_GameWorld.rptItem and CheckDragItemBind(srcItem, destItem) and maxPackCount > destItem.GetCount()):
        destRemainCount = destItem.GetPackCount() - destItem.GetCount() 
        realPutCount = min(putCount, destRemainCount)
        if realPutCount <= 0:
            return
        
        SetItemCount(srcItem, srcItem.GetCount() - realPutCount)
        SetItemCount(destItem, destItem.GetCount() + realPutCount)
        
        #SetItemIsBind(destItem, True)
        return True
    #2. Ä¿±êλÖÃÓж«Î÷, ²¢ÇÒ¿ÉÒԶѵþ
    if (CanPackItem(srcItem, destItem) and maxPackCount > destItem.GetCount()):
        #¶Ñµþ
        destRemainCount = maxPackCount - destItem.GetCount() 
        realPutCount = min(putCount, destRemainCount)
        if realPutCount <= 0:
            GameWorld.Log("ÎïÆ·¶ÑµþÒì³£ = %s,%s" % (putCount, destRemainCount) , curPlayer.GetPlayerID())
            return
        
#        GameWorld.Log("realPutCount = %d putCount = %d fromPackPlace = %d toPackPlace = %d"%
#                                          (realPutCount, putCount, fromPackPlace, toPackPlace))
        if realPutCount != putCount and fromPackPlace != toPackPlace:
            #Èç¹û±³°ü²»Í¬£¬ ²¢ÇÒ²»ÄÜÈ«²¿·ÅÈ룬 ÄÇôʣÓàÎïÆ··ÅÈë¶ÔÏó±³°ü
            playerItemControl = PlayerItemControler(curPlayer)
            playerItemControl.PutInItem(toPackPlace, srcItem)
            return True
        
 
        if srcItem.GetCount() - realPutCount == 0:
            #"ÒòÍÏ×§²ð·Ö¶øÉ¾³ýÎïÆ·"         //157
            if ItemNeedRecord(srcItem):
                pass
            
        SetItemCount(srcItem, srcItem.GetCount() - realPutCount)
        SetItemCount(destItem, destItem.GetCount() + realPutCount)
        
    #3. Ä¿±êλÖÃÓж«Î÷, ²»Äܶѵþ
    else:
        if fromPackPlace != toPackPlace:
            #Èç¹û±³°ü²»Í¬£¬ ²¢ÇÒ²»ÄÜÈ«²¿·ÅÈ룬 ÄÇôʣÓàÎïÆ··ÅÈë¶ÔÏó±³°ü
            playerItemControl = PlayerItemControler(curPlayer)
            playerItemControl.PutInItem(toPackPlace, srcItem)
            return True
        #½»»»Î»ÖÃ
        srcItem.Switch(destItem)
    return True
 
## Í϶¯ÎïÆ· 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param fromPackPlace Æðµã±³°üλÖÃ
#  @param fromIndex ÆðµãË÷Òý
#  @param toPackPlace Ä¿±ê±³°üλÖÃ
#  @param toIndex Ä¿±êË÷Òý
#  @param count ÊýÁ¿
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count):
    if fromPackPlace == toPackPlace and fromIndex == toIndex:
        #ÆðʼλÖúÍÖÕֹλÖÃÏàͬ, ²»´¦Àí
        GameWorld.Log('###ÆðʼλÖúÍÖÕֹλÖÃÏàͬ, ²»´¦Àí')
        return
    
    result = __DoDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count)
    
    if result != True:
        curPlayer.Notify_ItemPutFail(fromPackPlace, fromIndex, toPackPlace, toIndex)
        return
    
    return result
#---------------------------------------------------------------------
#################################################################
#Íæ¼ÒµÄÎïÆ·¹ÜÀíÆ÷¿ØÖÆÀà
## Íæ¼ÒµÄÎïÆ·¹ÜÀíÆ÷¿ØÖÆÀà
#
#  PyClassÀàµÄÏêϸ˵Ã÷.
class PlayerItemControler:
    __Player = None
    __PlayerItemManager = None
    __PlayerEquip = None
    __PlayerItem = None
    
    ## ³õʼ»¯
    #  @param iPlayer Íæ¼Ò
    #  @return None
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def __init__(self, iPlayer):
        self.__Player = iPlayer
        self.__PlayerItemManager = self.__Player.GetItemManager()
        self.__PlayerEquip = self.__PlayerItemManager.GetPack(IPY_GameWorld.rptEquip)
        self.__PlayerItem = self.__PlayerItemManager.GetPack(IPY_GameWorld.rptItem)
        return
    
    ## Íæ¼ÒÊÇ·ñÄÜ×°±¸ÎïÆ· 
    #  @param curItem µ±Ç°ÎïÆ·
    #  @param needNotify ÊÇ·ñÐèҪ֪ͨ¿Í»§¶Ë
    #  @return ²¼¶ûÖµ
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def PlayerCanEquipItem(self, curItem, needNotify):
        curPlayer = self.__Player
        #·Ç·¨×°±¸¼ì²é
        if curItem.GetIsLocked():
            if needNotify:
                PlayerControl.NotifyCode(curPlayer, "RescannotEquip")
            
            return False
        
        #ÈÎÎñÎïÆ·¼ì²é
        if IsEventItem(curItem):
            if needNotify:
                PlayerControl.NotifyCode(curPlayer, "TaskRes")
            
            return False
        
        #Êý¾Ý¿âÖÐÊÇ1¿ªÊ¼
#        if curItem.GetEquipPlace() == 0:
#            if needNotify:
#                #ÎïÆ·²»ÄÜ×°±¸
#                PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_595819")
#
#            return False
        
        #Ö°Òµ¼ì²é
        if not ItemCommon.CheckJob(curPlayer, curItem):
            if needNotify:
                PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_31379")
 
            return False
 
        #ÐÔ±ð¼ì²é
        curItemNeedSexReq = curItem.GetSexReq()
        
        if curItemNeedSexReq != ChConfig.Def_PlayerSex_All and curItemNeedSexReq != curPlayer.GetSex() :
            if needNotify:
                PlayerControl.NotifyCode(curPlayer, "SexErr")
 
            return False
 
        #µÈ¼¶¼ì²é
        if not CheckItemUseLV(curPlayer, curItem, needNotify):
            return False
        
        #=======================================================================
        # #ÂíÆ¥¼ì²é
        # if curItem.GetType() == ChConfig.Def_Item_Type_Horse and not CheckCanEquipHorse(curPlayer):
        #    return False
        #=======================================================================
 
    
        return True
    
    
    ## ½»»»×°±¸
    #  @param curItem µ±Ç°ÎïÆ·
    #  @param equipPackIndex ×°±¸±³°ü¸ñ×Ó
    #  @return True or False
    #  @remarks º¯ÊýÏêϸ˵Ã÷.   
    def SwitchEquip(self, curItem, equipPackIndex):
        curPlayer = self.__Player
        equipPack = self.__PlayerEquip
        
        curEquip = equipPack.GetAt(equipPackIndex)
        
        #GameWorld.Log("×°±¸Î»ÖÃ%d"%equipPlace)
        if curEquip.IsEmpty():
            return ItemCommon.PutIn(curPlayer, curEquip, curItem, IPY_GameWorld.rptEquip)
        
        #°Ñ±³°üÖÐҪװ±¸ÎïÆ·È¡³ö£¬·ÅÈë×°±¸À¸µÄ¸ÃλÖÃ
        #°ÑжÏÂ×°±¸·ÅÈë±³°üҪװ±¸ÎïÆ·µÄλÖÃ
        if self.SwitchCanSpliceEquip(curEquip, curItem) != True:
            #curEquip.SetItemStarLV(0) # ½»»»ÏµÄ×°±¸ÐǼ¶ÉèÖÃΪ0
            return ItemCommon.SwitchItem(curPlayer, curEquip, curItem, IPY_GameWorld.rptEquip)
        
        return False    
    
    # ¼ÆËã×°±¸µÄÕ䯷ÊýÁ¿
    def RefreshStartEquipCount(self):
#        curPlayer = self.__Player
#        count = 0
#        equipPack = self.__PlayerEquip
#        for i in xrange(equipPack.GetCount()):
#            curEquip = equipPack.GetAt(i)
#            
#            if curEquip.IsEmpty():
#                continue
#            
#            if not curEquip.GetItemQuality():
#                continue
#            
#            count += 1
#            
#        curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
        return
    
    def GetStartEquipCount(self):
        return 0
        #curPlayer = self.__Player
        #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
 
    ## ×°±¸µ±Ç°ÎïÆ·
    #  @param curItem µ±Ç°ÎïÆ·
    #  @param equipPackIndex ¿Í»§¶Ë·¢À´×°±¸Î»ÖÃ(IPY_GameWorld.retMax ´ú±í·þÎñÆ÷×Ô¶¯×°±¸)
    #  @return Ìæ»»µÄλÖà-1±íÊ¾Ìæ»»Ê§°Ü
    def EquipItem(self, curItem, equipPackIndex):
        if not self.PlayerCanEquipItem(curItem, True):
            return -1
        
        classLV = ItemCommon.GetItemClassLV(curItem)
        equipPlace = curItem.GetEquipPlace()
        
        curPlayer = self.__Player
        equipPack = self.__PlayerEquip
        equipItem = equipPack.GetAt(equipPackIndex)
        if not equipItem:
            return -1
        desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
        srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
        
        befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
        aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
        
        #--ÆäËû×°±¸ÎïÆ·---
        #itemColor = curItem.GetItemColor()
        result = self.SwitchEquip(curItem, equipPackIndex)
        if result:
            #´©´÷ij½×ijƷÖʵÄ×°±¸³É¾Í
            PlayerSuccess.DoEquipSuccessLogic(curPlayer, classLV)
            #»»×°±¦Ê¯´¦Àí
            Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)
            dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
            self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
            
        self.RefreshStartEquipCount()
        return equipPlace if result else -1
    
    def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
        #¸üгÈ×°ÊýÁ¿
        curPlayer = self.__Player
        befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
        aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
        GameWorld.DebugLog("¸üгÈ×°¼°ÒÔÉϼþÊý: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s" 
                           % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
        return
    
    ## Ìæ»»¿ÉÒÔµþ¼ÓÎïÆ·Âß¼­ 
    #  @param curEquip µ±Ç°×°±¸
    #  @param curItem µ±Ç°ÎïÆ·
    #  @return True or False
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def SwitchCanSpliceEquip(self, curEquip, curItem):
        #°ó¶¨ÊôÐÔ²»Í¬, ²»¿Éµþ¼Ó
        if curEquip.GetIsBind() != curItem.GetIsBind():
            return False
        
        #Ч¹ûID²»Ò»Ñù, ²»¿Éµþ¼Ó
        if curItem.GetEffectByIndex(0).GetEffectID() != curEquip.GetEffectByIndex(0).GetEffectID():
            return False
        
        #×°±¸µ±Ç°ÊýÁ¿
        euqipCount = curEquip.GetCount()
        #×°±¸¿Éµþ¼ÓÊýÁ¿
        equipPackCount = curEquip.GetPackCount()
        
        #¶ÑµþÉÏÏÞΪ1, ²»¿Éµþ¼Ó
        if equipPackCount == 1 or curItem.GetPackCount() == 1:
            return False
        
        #ÒѾ­ÊÇ×î´ó¶Ñµþ, ²»¿Éµþ¼Ó
        if euqipCount >= equipPackCount:
            return False
        
        #---Ö´Ðеþ¼ÓÎïÆ·Âß¼­---
        itemCount = curItem.GetCount()
        
        sumValue = euqipCount + itemCount
        
        if sumValue <= equipPackCount:
            SetItemCount(curEquip, sumValue)
            curItem.Clear()
        else:
            SetItemCount(curEquip, equipPackCount)
            SetItemCount(curItem, sumValue - equipPackCount)
        
        return True
    
    ## Ð¶ÔØÎïÆ· 
    #  @param equipIndex ×°±¸Ë÷Òý
    #  @param packIndex ±³°üË÷Òý
    #  @return equipID , equipPlace
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def UnEquipItem(self, equipIndex, packIndex):
        curPlayer = self.__Player
        equipItem = self.__PlayerEquip
        curEquip = equipItem.GetAt(equipIndex)
        #Ä¿±ê×°±¸¼ì²é
        if curEquip == None or curEquip.IsEmpty():
            return
        
        equipID = curEquip.GetItemTypeID()
        userData = curEquip.GetUserData()
        equipPlace = curEquip.GetEquipPlace()
        suiteID = curEquip.GetSuiteID()
        itemClassLV = ItemCommon.GetItemClassLV(curEquip)
        #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================
        if curEquip.GetIsLocked():
            PlayerControl.NotifyCode(curPlayer, "RescannotEquip")
            return
        
        if IsEventItem(curEquip):
            PlayerControl.NotifyCode(curPlayer, "TaskRes")
            return
        
        #ÎïÆ·À¸±³°ü
        curPack = self.__PlayerItemManager.GetPack(IPY_GameWorld.rptItem)
        
        if packIndex < 0 or packIndex >= curPack.GetCount():
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
            return
        
        curEquipCount = curEquip.GetCount()
        
        #×°±¸Îªµ¥ÊýÁ¿ÎïÆ·ÎÞÐè±éÀú±³°üÅж¨£¬ÒÔÍÏÈëµÄij¸ö¸ñ×ÓÊÇ·ñ¿ÉÒÔÌî³äΪÅж¨ __CanDragItem
        #=======================================================================
        # if not self.CanPutInItem(IPY_GameWorld.rptItem, equipID, curEquipCount, curEquip.GetIsBind()):
        #    #GameWorld.Log("Íæ¼Ò±³°üÎÞ·¨·ÅÈëÕâ¸öÎïÆ·")
        #    return
        #=======================================================================
        
        #ÉèÖÃÎïÆ·¼¤»î״̬ΪFalse
        #curEquip.SetIsSoulActive(False)
#        if curEquip.GetItemStarLV() != 0:
#            curEquip.SetItemStarLV(0) # ÍÑϵÄÎïÆ·ÐǼ¶ÉèÖÃΪ0
        
        befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
        aftIsOrangeEquip = 0
        
        #±³°üÎïÆ··ÅÈë²Ö¿â
        if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
            return
        self.RefreshStartEquipCount()
        self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
        
        # ¹ã²¥Ð¶×°
        if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
            curPlayer.Sync_UnEquipItem(equipID, equipIndex)
        if suiteID and itemClassLV == ChEquip.GetEquipFacadeClassLV(curPlayer):
            #Íѵ±Ç°Íâ¹Û½×µÄÌ××°
            ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)
            
        dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
#===============================================================================
#        #destItemPlace = Ð¶ÏÂÎïÆ·µÄλÖà       
#        destItemPlace = curPack.GetAt(packIndex)
#        
#        if destItemPlace == None or destItemPlace.IsEmpty() == 0:
#            #жÏÂÄ¿±ê²»ÊǿյÄ
#            GameWorld.Log("жÏÂÄ¿±ê²»ÊǿյÄ")
#            return
#        
#        destItemPlace.PutIn(curEquip)
#===============================================================================
        return equipID, equipPlace, itemClassLV
    
    #ÊÇ·ñÄÜ·ÅÈëÎïÆ·(µÚ¼¸¸öÎïÆ·À¸, ÎïÆ·ÐòºÅ, ·ÅÈëµÄÎïÆ·, ·ÅÈëÎïÆ·ID,  ÎïÆ·ÊÇ·ñ°ó¶¨)
#===============================================================================
#    ´Ë´¦´úÂë¸Ä¶¯ÇëÉ÷ÖØ
#    Ð¡ÐÄ, Ð¡ÐÄ, Ð¡ÐÄ, Ð¡ÐÄ, Ð¡ÐÄ
#    eggxp
#===============================================================================
    def PutItemInVPack(self, packIndex, tagItem, event=["", False, {}]):
        # ÐéÄâ±³°ü, Ä¬Èϲ»×öµþ¼Ó
        curPlayer = self.__Player
        canPutInCnt = 1
        setItemKeyData = 0
        eventName, isForceEvent, addDict = event
        isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
        if packIndex == ShareDefine.rptRune:
            runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
        elif packIndex == ShareDefine.rptGatherSoul:
            setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))
 
        refreshPlaceList = []
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
            itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
            if itemKeyData:
                continue
            
            if isNeedRecord:
                itemNoteDict = ItemCommon.GetItemNoteDict(tagItem, canPutInCnt)
                noteDict = {"packIndex":packIndex, "packPlace":place, "ItemKeyData":setItemKeyData, "eventName":eventName}
                noteDict.update(addDict)
                ItemCommon.DR_GetItem(curPlayer, packIndex, "VPack_%s" % packIndex if not eventName else eventName, itemNoteDict, noteDict)
            
            refreshPlaceList.append(place)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), setItemKeyData)
            if tagItem.GetCount() > canPutInCnt:
                SetItemCount(tagItem, tagItem.GetCount() - canPutInCnt)
            else:
                tagItem.Clear()
                break
            
        #֪ͨ¿Í»§¶Ë
        if refreshPlaceList:
            Sync_VPackItem_Refresh(curPlayer, packIndex, refreshPlaceList)
 
        if tagItem and not tagItem.IsEmpty():
            #tagItem.Clear()
            return False
        return True
    
    def DoTransformItem(self, curPlayer, tagItem, event=["", False, {}]):
        ## ½«ÌØÊâÎïÆ·×ª»¯Îª¶ÔÓ¦ÊýÖµ
        itemID = tagItem.GetItemTypeID()
        itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())
        eventName, isForceEvent, addDict = event
        if isForceEvent:
            pass
        addDict["reason_name_son"] = itemID
        addDict["GiveItemEvent"] = ChConfig.ItemGiveTypeDict.get(eventName, eventName) # »ñÈ¡¸ÃÎïÆ·µÄʼþ
        moneyEventName = ChConfig.Def_GiveMoney_TransformItem # »õ±ÒµÄʼþÀàÐÍ£¬ÒòΪ´«½øÀ´µÄʼþÀàÐÍÊÇÎïÆ·µÄ
        if tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
            curEff = tagItem.GetEffectByIndex(0)
            moneyCount = curEff.GetEffectValue(0) * itemCount
            moneyType = curEff.GetEffectValue(1)
            PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount, moneyEventName, addDict)
            return True
        if itemID not in ChConfig.Def_TransformItemIDList:
            return False
        if itemID == ChConfig.Def_ItemID_FamilyContribution:
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
        elif itemID == ChConfig.Def_ItemID_SilverMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyActive:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_RealmPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_BossReborn:
            msgStr = str(itemCount)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
        elif itemID == ChConfig.Def_ItemID_Ysog:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulDust:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulCore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
        elif itemID == ChConfig.Def_ItemID_Honor:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
        elif itemID == ChConfig.Def_ItemID_FCPartyPoint:
            PlayerFairyCeremony.AddFCPartyPoint(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_BTGMPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_GuShenMoney:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
        elif itemID == ChConfig.Def_ItemID_GongdePoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_SuccessScore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SuccessSocre, itemCount, moneyEventName, addDict)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
        ## ¿ç·þ»ñµÃÎïÆ·
        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
            #GameWorld.DebugLog("¿ç·þ»ñµÃÎïÆ·²»Í¬²½, packIndex=%s" % (packIndex))
            return
        curPlayer = self.__Player
        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
        return
    
    ## ·ÅÈëÎïÆ· 
    #  @param packIndex ±³°üË÷Òý
    #  @param tagItem ÎïÆ·
    #  @param defaultPile Ä¬ÈÏÊÇ·ñÏÈÅжÏÄÜ·ñ¶Ñµþ
    #  @return True or False
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
        curPlayer = self.__Player
        
        isEquip = ItemCommon.CheckItemIsEquip(tagItem)
        if isEquip:
            defaultPile = False # ×°±¸Ä¬Èϲ»Åж϶ѵþ
            
        curItemData = GameWorld.GetGameData().GetItemByTypeID(tagItem.GetItemTypeID())
        if not curItemData:
            return False
        
        if GameWorld.IsCrossServer():
            self.__CrossServerPutInItem(packIndex, tagItem, event)
            tagItem.Clear()
            return True
        packIndex = ChConfig.GetItemPackType(curItemData, packIndex)
        
        tagItemCount = GetItemCount(tagItem)
        isAuctionItem = GetIsAuctionItem(tagItem)
        if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), tagItemCount, isAuctionItem, defaultPile):
            GameWorld.DebugLog("±³°üÂú£¬²»ÄÜ·ÅÈëÎïÆ· count = %d"%GetItemCount(tagItem))
            tagItem.Clear()
            return False
        
        isNeedRecord = False
        itemID = tagItem.GetItemTypeID()
        #¼¤»î³É¾ÍµÄµÀ¾ß
        if tagItem.GetType() in [ChConfig.Def_ItemType_ActiveMWItem, ChConfig.Def_ItemType_ActiveMWItem2]:
            PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
            tagItem.Clear()
            return True
        itemEff = tagItem.GetEffectByIndex(0)
        #ÎïÆ·Ë鯬
        if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
            SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
            tagItem.Clear()
            return True
        #¹Å±¦Ë鯬
        if itemEff.GetEffectID() == ChConfig.Def_Effect_GubaoPiece:
            gubaoID = itemEff.GetEffectValue(0)
            if gubaoID:
                PlayerGubao.AddGubaoPiece(curPlayer, gubaoID, tagItemCount, itemID)
                tagItem.Clear()
                return True
        #ÆøÔË
        if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
            isAutoUse = itemEff.GetEffectValue(1)
            if isAutoUse:
                addQiyun = itemEff.GetEffectValue(0) * tagItemCount
                PlayerXiangong.AddTiandaoQiyun(curPlayer, addQiyun, {"ItemID":itemID, "ItemCount":tagItemCount, "isAutoUse":1})
                tagItem.Clear()
                return True
        #Ö±ÉýVIP
        if itemEff.GetEffectID() == ChConfig.Def_Effect_VIPLVCard:
            isAutoUse = itemEff.GetEffectValue(1)
            if isAutoUse:
                tagVIPLV = itemEff.GetEffectValue(0)
                isOK, _ = PlayerVip.UpgradeVIPLV(curPlayer, tagVIPLV)
                if isOK:
                    #GameWorld.DebugLog("Ö±ÉýVIPĬÈÏʹÓÃ")
                    tagItem.Clear()
                    return True
        #Ôö¼Ó¸±±¾´ÎÊý
        if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
            isAutoUse = itemEff.GetEffectValue(1)
            if isAutoUse:
                import FBCommon
                mapID = itemEff.GetEffectValue(0)
                FBCommon.AddFBCntByItem(curPlayer, itemID, mapID, tagItem.GetCount())
                #GameWorld.DebugLog("Ôö¼Ó¸±±¾´ÎÊýĬÈÏʹÓÃ! mapID=%s" % mapID)
                tagItem.Clear()
                return True
        #»î¶¯µÀ¾ß×Ô¶¯×ª»¯
        if PlayerActBossTrial.CheckActItemAutoTransform(curPlayer, tagItem, itemID, tagItemCount):
            tagItem.Clear()
            return True
        
        if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
            # Ö±½Óת»¯Îª¶ÔÓ¦»õ±ÒµÄÎïÆ·½öÔÚ·ÅÈë±³°üʱֱ½Óת»¯£¬·ñÔò»¹ÊÇÒÔÕæÊµÎïÆ·µÄÐÎʽ´æÔÚ£¬µ«¶ÑµþÉÏÏÞÐèÒª×öÌØÊâ´¦Àí
            if packIndex == IPY_GameWorld.rptItem:
                self.DoTransformItem(curPlayer, tagItem, event)
                tagItem.Clear() # ÐèÇå³ý£¬²»È»»áµ¼ÖÂÄÚ´æÐ¹Â¶
                return True
            defaultPile = True
            maxPackCount = ChConfig.Def_UpperLimit_DWord # ×ª»¯ÎïÆ·µþ¼ÓÉÏÏÞ²»È¡ÎïÆ·±íµÄ, Ôݶ¨¶ÑµþÉÏÏÞ20ÒÚ
        # 20201223 Ö÷¸ÉÈ¡ÏûÅÄÆ·ÓÐЧʱ³¤É趨
#        elif isAuctionItem:
#            maxPackCount = tagItemCount
#            defaultPile = False # Ð·ÅÈëµÄÅÄÆ·Ö»ÄÜ·Å¿ÕλÖã¬ËùÒÔ²»Åж϶ѵþ
#            #isBind = False
#            isNeedRecord = True # ÅÄÆ·Òª¼Ç¼
        else:
            maxPackCount = curItemData.GetPackCount()
            
        # ÐéÄâ±³°ü, Ä¬Èϲ»×öµþ¼Ó
        if packIndex in ShareDefine.Def_VPack_TypeList:
            return self.PutItemInVPack(packIndex, tagItem, event)
        
        eventName, isForceEvent, addDict = event
 
        #¼Ç¼´´½¨ÎïÆ·Ê±µÄµÇ¼Ìì
        if tagItem.GetItemTypeID() in ReadChConfig.GetEvalChConfig('OpenBoxByLoginDayCfg'):
            if tagItem.GetUserAttr(ShareDefine.Def_IudetCreateItemLoginDay) == 0:#ûÓÐÉèÖùý²ÅÉèÖÃ
                tagItem.SetUserAttr(ShareDefine.Def_IudetCreateItemLoginDay, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LoginDayCnt))
        
        curPack = self.__PlayerItemManager.GetPack(packIndex)
        #itemFactory = GameWorld.GetItemFactory()
        #isBind = tagItem.GetIsBind()
        # Ä¿Ç°ÔÝÖ»¼Ç¼·ÅÈë±³°üµÄ
        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul, ShareDefine.rptDogzItem]:
            isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
        putResult = False
        
        #ĬÈÏÏȽøÐÐÎïÆ·¶Ñµþ
        if defaultPile:
            #Ïȶѵþ, ÔÙ·ÅÔÚ¿ÕλÖÃ
            #########################Åж϶ѵþ
            for i in xrange(0, curPack.GetCount()):
                item = curPack.GetAt(i)
                if item.IsEmpty() == True:
                    continue
    
                if (item.IsEmpty() == 0 and not CanPackItem(item, tagItem)):
                    continue
                #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================
                if item.GetIsLocked() == True:
                    continue
                
                packItemCount = GetItemCount(item)
                curItemCount = GetItemCount(tagItem)
                canPutinCount = maxPackCount - packItemCount
                if canPutinCount <= 0:
                    continue    
                #¿ÉÒÔ°Ú·Å
                #¿É¶Ñµþ
                if curItemCount > canPutinCount:                        
                    updCount = packItemCount + canPutinCount
                    SetItemCount(item, updCount)
                    SetItemCount(tagItem, curItemCount - canPutinCount)
                    
                    if isNeedRecord:
                        itemNoteDict = ItemCommon.GetItemNoteDict(item, canPutinCount, packItemCount, updCount)
                        ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
                else:
                    updCount = packItemCount + curItemCount
                    #¿ÉÒÔÍêÈ«¶Ñµþ
                    SetItemCount(item, updCount)
                    tagItem.Clear()
                    putResult = True
                    
                    if isNeedRecord:
                        itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, updCount)
                        ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
                        
                    break
        
        if putResult == True:
            #GameWorld.Log("ÒѾ­³É¹¦·ÅÈë")
            #ÒѾ­³É¹¦·ÅÈë
            return True
        ##########################ÅжϷÅÔÚ¿ÕλÖÃ
        for i in xrange(0, curPack.GetCount()):
            item = curPack.GetAt(i)
            if item.IsEmpty() != True:
                continue
            
            packItemCount = GetItemCount(item) # Îª0
            curItemCount = GetItemCount(tagItem)
            canPutinCount = maxPackCount - packItemCount
            if canPutinCount <= 0:
                continue
            #¿ÉÒÔ°Ú·Å
            if curItemCount > canPutinCount:
                #ÐèÒª´´½¨ÐÂÎïÆ··ÅÈë
                curCreateItem = GetOutPutItemObj(tagItem.GetItemTypeID(), canPutinCount, isAuctionItem)
                #×¢Òâ: ²»ÄÜÔÚÕâÀïAssignItem, ·ñÔò»áÓÐ2¸öÎïÆ·Ö¸ÕëÖ¸Ïòͬһ¸öÎïÆ·ÊµÀý . ¾Þ´óµÄ´íÎóÔÚÕâÒ»¾ä : curCreateItem.Assign(tagItem)
                #Èç¹ûÊÇ×°±¸£¬ÄÇô maxPackCount Îª1 ÕâÀï»áÑ­»·×Ô¶¯´´½¨ÐÂÎïÆ·£¬ËùÒÔÖ±½Ó GetOutPutItemObj ¼´¿É, Ôݲ»Ö§³Ö¶¨ÖÆ×°±¸²ð½â
                
                item.AssignItem(curCreateItem)
                SetItemCount(tagItem, curItemCount - canPutinCount)
                
                if isNeedRecord:
                    itemNoteDict = ItemCommon.GetItemNoteDict(item, canPutinCount, packItemCount, canPutinCount)
                    ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
            else:
                #¿ÉÒÔ·ÅÏÂ
                if isEquip:
                    self.CheckEquipAttr(packIndex, tagItem)
                    
                if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
                    item.PutIn(tagItem)
                elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
                    item.AssignItem(tagItem)
                else:
                    GameWorld.Log("ÎïÆ· = %s·ÅÈë´íÎó" % (tagItem.GetItemTypeID()) , curPlayer.GetPlayerID())
                putResult = True
                
                if isNeedRecord:
                    itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, GetItemCount(item))
                    ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
                    
                if item.GetType() == ChConfig.Def_ItemType_Hero:
                    PlayerHero.OnGiveHeroItem(curPlayer, item)
                    
                break
                                                
        #·ÅÈë¶«Î÷
        return putResult
    
    def CheckEquipAttr(self, packType, curItem):
        legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        
        if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
            return
        
        curPlayer = self.__Player
        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
        if not legendAttrInfo:
            return
        
        curPlayer = self.__Player
        srcScore = ItemCommon.GetEquipGearScore(curItem)
        SetEquipLegendAttr(curItem, legendAttrInfo)
        ItemCommon.MakeEquipGS(curItem)
        updScore = ItemCommon.GetEquipGearScore(curItem)
        GameWorld.DebugLog("´«ÆæÊôÐÔÒì³££¬ÖØÐÂË¢ÐÂÒ»´ÎÊôÐÔ: packType=%s,itemID=%s,srcScore=%s,updScore=%s" 
                         % (packType, curItem.GetItemTypeID(), srcScore, updScore), curPlayer.GetPlayerID())
        return
 
    ## ÊÇ·ñÄÜ·ÅÈëÎïÆ· 
    #  @param packIndex ±³°üË÷Òý
    #  @param curItemID µ±Ç°ÎïÆ·ID
    #  @param curItemCount µ±Ç°ÎïÆ·ÊýÁ¿
    #  @param isAuctionItem ÊÇ·ñÅÄÆ·
    #  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ
    #  @return True or False
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def CanPutInItem(self, packIndex, curItemID, curItemCount, isAuctionItem, defaultPile=True):
        if GameWorld.IsCrossServer():
            return True
        checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isAuctionItem, defaultPile)
        return checkRet
    
    ## ÊÇ·ñÄÜ·ÅÈëÎïÆ· 
    #  @param packIndex ±³°üË÷Òý
    #  @param curItemID µ±Ç°ÎïÆ·ID
    #  @param curItemCount µ±Ç°ÎïÆ·ÊýÁ¿
    #  @param isAuctionItem ÊÇ·ñÅÄÆ·
    #  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ
    #  @return True or False, µÚÒ»¸ö¿É·ÅÈëµÄλÖÃ
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def CanPutInItemEx(self, packIndex, curItemID, curItemCount, isAuctionItem, defaultPile=True):
        gameData = GameWorld.GetGameData()
        curItemData = gameData.GetItemByTypeID(curItemID)
        
        if curItemData == None :
            GameWorld.Log("ÕÒ²»µ½ItemID = %d" % curItemID)
            return False, 0 
        
        if IsPutinAutoTransformItem(curItemData):
            # »õ±ÒÖ±½Óת»»µÄÎïÆ·Èç¹ûÊÇ·ÅÈë±³°üµÄÔòÖ±½Óת»¯£¬ÎÞÐèÔÝÓøñ×Ó
            if packIndex == IPY_GameWorld.rptItem:
                return True, 0
            maxPackCount = ChConfig.Def_UpperLimit_DWord # ×ª»¯ÎïÆ·µþ¼ÓÉÏÏÞ²»È¡ÎïÆ·±íµÄ, Ôݶ¨¶ÑµþÉÏÏÞ20ÒÚ
        elif isAuctionItem:
            maxPackCount = curItemCount
            defaultPile = False # Ð·ÅÈëµÄÅÄÆ·Ö»ÄÜ·Å¿ÕλÖã¬ËùÒÔ²»Åж϶ѵþ
        else:
            maxPackCount = curItemData.GetPackCount()
            
        if maxPackCount == 0:
            GameWorld.Log("²ß»®Ìî±í´íÎó %s -> maxPackCount = %s" % (curItemID , maxPackCount))
            return False, 0
        
        # ÌØÊâ´¦Àí²»Í¬µÄÎïÆ··ÅÈ벻ͬµÄ±³°ü£¬ÈçÉñÊÞ±³°ü
        packIndex = ChConfig.GetItemPackType(curItemData, packIndex)
        
        maxCanPutItem = 0
        curPlayer = self.__Player
        # ÐéÄâ±³°ü
        if packIndex in ShareDefine.Def_VPack_TypeList:
            # ÐéÄâ±³°ü²»×ö¶ÑµþÖ§³Ö
            for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
                itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
                if itemKeyData:
                    continue
                maxCanPutItem += 1
                if maxCanPutItem >= curItemCount:
                    return True, place
            return False, 0
        
        itemIndex = -1
        curPack = self.__PlayerItemManager.GetPack(packIndex)
        for i in xrange(curPack.GetCount()):
            item = curPack.GetAt(i)
 
            if item.IsEmpty():
                maxCanPutItem += maxPackCount
                if itemIndex == -1:
                    itemIndex = i
            else:
                #Èç¹ûÐèÒªÅжϿɶѵþ
                if defaultPile:
                    if item.GetIsLocked():
                        continue
    
                    if (CanPackItemByItemType(item.GetItemTypeID(), item.GetIsBind(), curItemID, isAuctionItem) and
                        maxPackCount > GetItemCount(item)):
                        #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================
                        #¿É¶Ñµþ
                        maxCanPutItem += maxPackCount - GetItemCount(item)
                        if itemIndex == -1:
                            itemIndex = i
            
            if maxCanPutItem >= curItemCount:
                return True, itemIndex
            
        if maxCanPutItem < curItemCount:
            return False, 0
        return True, itemIndex
    
#==============================================================================
# ·ûÓ¡ÎïÆ·´æ´¢×ÖµäÊýÖµÊý¾Ý½á¹¹: Ç°5λΪÎïÆ·ID, 6~8λΪǿ»¯µÈ¼¶, µÚ9λΪÀ´Ô´£¨ÀϺÅ0,ĬÈÏ1£¬ºÏ³É2£©,µÚ10λΪÊÇ·ñËø¶¨
def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
    lockState = 1 if lockState > 0 else 0
    return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
def GetRuneItemID(keyData): return keyData % 100000
def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
def GetRuneItemIsLock(keyData): return keyData / 1000000000
def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
 
# ¾Û»êÎïÆ·´æ´¢×ÖµäÊýÖµÊý¾Ý½á¹¹: Ç°5λΪÎïÆ·ID, 6~8λΪǿ»¯µÈ¼¶
def GetGatherSoulItemKeyData(itemID, GatherSoulLV):
    return min(GatherSoulLV, 999) * 100000 + itemID
def GetGatherSoulItemID(keyData): return keyData % 100000
def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000
def IsGatherSoulItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
 
def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), keyData)
    if isSync:
        if keyData > 0:
            Sync_VPackItem_Refresh(curPlayer, packIndex, [place])
        else:
            Sync_VPackItem_Clear(curPlayer, packIndex, [place])
    return
 
def Sync_VPackItem_Refresh(curPlayer, packIndex, placeList=[]):
    if not placeList:
        placeList = xrange(ItemCommon.GetVPackCnt(packIndex))
    vpackRefresh = ChPyNetSendPack.tagMCVPackRefresh()
    vpackRefresh.Clear()
    vpackRefresh.PackType = packIndex
    for place in placeList:
        itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
        if not itemKeyData:
            # ¿ÕÎïÆ·²»Í¨Öª
            continue
        vpackItem = ChPyNetSendPack.tagMCVPackItem()
        vpackItem.Clear()
        vpackItem.ItemPlace = place
        vpackItem.ItemData = itemKeyData
        vpackRefresh.VPacklItemList.append(vpackItem)
    vpackRefresh.Count = len(vpackRefresh.VPacklItemList)
    NetPackCommon.SendFakePack(curPlayer, vpackRefresh)
    return
 
def Sync_VPackItem_Clear(curPlayer, packIndex, placeList):
    if not placeList:
        return
    vpackClear = ChPyNetSendPack.tagMCVPackClear()
    vpackClear.Clear()
    vpackClear.PackType = packIndex
    vpackClear.ItemPlaceList = placeList
    vpackClear.Count = len(vpackClear.ItemPlaceList)
    NetPackCommon.SendFakePack(curPlayer, vpackClear)
    return
 
def Sync_AutoItemCount(curPlayer, itemIDList=None):
    ## Í¨Öª×Ô¶¯×ª»¯ÎªÎïÆ·¸öÊýµÄÎïÆ·¸öÊýÐÅÏ¢
    if not itemIDList:
        force = False
        itemIDList = PyGameData.AutoTransformCountItemIDList
    else:
        force = True # Ö¸¶¨IDµÄÇ¿ÖÆÍ¨Öª
        
    itemCountList = []
    for itemID in itemIDList:
        itemCount = GetItemCountByID(curPlayer, itemID)
        if not itemCount and not force:
            continue
        countInfo = ChPyNetSendPack.tagMCAutoItemCount()
        countInfo.Clear()
        countInfo.ItemID = itemID
        countInfo.ItemCount = itemCount
        itemCountList.append(countInfo)
        
    if not itemCountList:
        return
    
    clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
    clientPack.Clear()
    clientPack.ItemCountList = itemCountList
    clientPack.Count = len(clientPack.ItemCountList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
#// A3 09 ×ªÒÆÎïÆ·µ½ÆäËû±³°ü #tagCMDropItemToOtherPack
#
#struct tagCMDropItemToOtherPack
#{
#    tagHead         Head;
#    BYTE        SrcBackpack;    //Ô´±³°üÀàÐÍ
#    BYTE        DesBackPack;    //Ä¿±ê±³°üÀàÐÍ
#    WORD        SrcIndex;        //×ªÒÆÎïÆ·Ë÷ÒýλÖ㻵±È«²¿×ªÒÆÊ±´ËÖµÎÞЧ
#    BYTE        IsAll;        //ÊÇ·ñÈ«²¿×ªÒÆ        
#};
def OnDropItemToOtherPack(index, clientData, tick):    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll)
    return
 
def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False):
    '''Í϶¯Ä³¸ö±³°üÎïÆ·µ½Íæ¼ÒÎïÆ·±³°ü
    '''
    movePack = curPlayer.GetItemManager().GetPack(fromPackIndex)
    if not movePack:
        return
    
    itemControl = PlayerItemControler(curPlayer)
    
    #Õû¸ö±³°ü×ªÒÆ
    if isAll:
        fullPackList = []
        for itemIndex in xrange(movePack.GetCount()):
            curItem = movePack.GetAt(itemIndex)
            if not curItem or curItem.IsEmpty():
                continue
            toPackIndex = ChConfig.GetItemPackType(curItem, desPackIndex)
            if toPackIndex in fullPackList:
                continue
            if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
                if toPackIndex not in fullPackList:
                    fullPackList.append(toPackIndex)
                    
        for fullPackIndex in fullPackList:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex])
            
    #µ¥¸öÎïÆ·×ªÒÆ
    else:
        curItem = movePack.GetAt(index)
        if not curItem or curItem.IsEmpty():
            return
        toPackIndex = ChConfig.GetItemPackType(curItem, desPackIndex)
        __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem)
    return
 
def __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
    if itemControl.DoTransformItem(curPlayer, curItem):
        curItem.Clear()
        return True
    curItemTypeID = curItem.GetItemTypeID()
    #curItemGUID = curItem.GetGUID()
    curItemCount = curItem.GetCount()
    #curItemIsBind = curItem.GetIsBind()
    isAuctionItem = GetIsAuctionItem(curItem)
    #toPackIndex = ChConfig.GetItemPackType(curItem, toPackIndex)
    
    # ³£¹æÎïÆ·×ªÒÆµ½ÐéÄâ·ûÓ¡±³°ü
    if toPackIndex == ShareDefine.rptRune:
        if not ItemCommon.CheckPackHasSpace(curPlayer, toPackIndex, True):
            return False
        return itemControl.PutItemInVPack(toPackIndex, curItem)
    
    checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, isAuctionItem)
    if not checkRet:
        return False
    return DragItem(curPlayer, fromPackIndex, itemIndex, toPackIndex, putIndex, curItemCount)
 
## ±³°üÖØÕû
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packIndex ±³°üË÷Òý
#  @param beingIndex ¿ªÊ¼Î»ÖÃË÷Òý
#  @param endIndex ½áÊøÎ»ÖÃË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoResetItem(curPlayer, packIndex, beingIndex, endIndex, tick):
    #ÅжϿÉÒÔÕûÀíÎïÆ·µÄ״̬
    if curPlayer.GetPlayerAction() not in ChConfig.Def_Player_ResetItem_State:
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_254483")
        #GameWorld.Log("µ±Ç°×´Ì¬ÎÞ·¨ÕûÀí±³°ü")
        return
        
    # ÎÞÖ±½Ó½»Ò×
    #===========================================================================
    # if curPlayer.GetPlayerAction() == IPY_GameWorld.paEvent:
    #    #Èç¹ûÍæ¼ÒÔÚʼþÖÐ, ÌØÊâÔÙ´ÎÅж¨
    #    if curPlayer.GetForbiddenResetItem() != 0:
    #        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_254483")
    #        return
    #===========================================================================
    
    curPack = curPlayer.GetItemManager().GetPack(packIndex)
    if curPack == None:
        #GameWorld.Log("ÖØÕû±³°üÀàÐͲ»¶Ô")
        return
    if endIndex == 0:
        endIndex = curPack.GetCount() - 1
    #¼ì²éÊÇ·ñÄÜÕûÀí
    for i in range(0, curPack.GetCount()):
        curItem = curPack.GetAt(i)
        if curItem.GetIsLocked():
            #GameWorld.Log("ÎïÆ·ÓÐËø, ²»ÔÊÐíÖØÕû")
            return
    
    # ÕûÀí·½Ê½²»Í¬Çø·Ö
    if packIndex == ShareDefine.rptHero:
        if tick - curPlayer.GetResetItemTick() <= ChConfig.Def_ItemPackResetInterval:
            #GameWorld.DebugLog("ÖØÕû±³°üʱ¼ä¼ä¸ôÌ«¶Ì")
            return
        curPlayer.SetResetItemTick(tick)
        ResetHeroPack(curPlayer, curPack, beingIndex, endIndex)
        
    elif packIndex == IPY_GameWorld.rptWarehouse:
        #ÑéÖ¤¼ä¸ô
        if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_WareHouseSort) < \
                ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_WareHouseSort]:
            #ûµ½¼ä¸ô
            #GameWorld.DebugLog("ÖØÕû²Ö¿âʱ¼ä¼ä¸ôÌ«¶Ì")
            return
        curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_WareHouseSort, tick)
        ResetWareHouse(curPlayer, curPack, beingIndex, endIndex)
    else:
        if tick - curPlayer.GetResetItemTick() <= ChConfig.Def_ItemPackResetInterval:
            #GameWorld.DebugLog("ÖØÕû±³°üʱ¼ä¼ä¸ôÌ«¶Ì")
            return
        
        curPlayer.SetResetItemTick(tick)
        
        ResetRolePack(curPlayer, curPack, beingIndex, endIndex)
    #curPack.ResetPack(beingIndex, endIndex)    #C++°æ±³°üÕûÀí
    curPack.Sync_Refresh()
    return
   
## ±³°üÕûÀí
def ResetItem(curPlayer, packIndex, beingIndex, endIndex, tick):
 
    #¿ªÊ¼ÕûÀí
    __DoResetItem(curPlayer, packIndex, beingIndex, endIndex, tick)
    curPlayer.Notify_PackResetOK()
    return
 
 
def ResetWareHouse(curPlayer, curPack, beingIndex, endIndex):
    itemDict = {}   # ID£º[[Ë÷Òý1£¬ÊýÁ¿1]£¬ [Ë÷Òý2£¬ÊýÁ¿2]]
    
    # 1.ÏȱéÀúÒ»´Îµþ¼ÓÊýÁ¿£¬2.ÔÙ±éÀúн¨×ֵ䴿·ÅÎïÆ·ÁÐ±í£¬3.ÔÙ¸ù¾Ýsort¹æÔòÅÅÐò
    #µþ¼Ó´¦Àí
    for i in range(beingIndex, endIndex + 1):
        curRoleItem = curPack.GetAt(i)
        if curRoleItem.IsEmpty():
            continue
        curItem = curRoleItem.GetItem() 
        itemID = curRoleItem.GetItemTypeID()
        if itemID not in itemDict:
            itemDict[itemID] = []
        
        __ResetItem_AddItemInList(itemDict[itemID], curItem)
 
    itemList = []   
    equipGSList = []
    #×éºÏÁбí
    for tmpList in itemDict.values():
        for tmpItem in tmpList:
            if ItemCommon.CheckNoteEquipGS(tmpItem):
                equipGSList.append(tmpItem)
            else:
                itemList.append(tmpItem)
 
    equipGSList.sort(__CmpWareHouseEquip)
    itemList.sort(__CmpRolePack)
 
#===============================================================================
#    GameWorld.DebugLog("equipGSList")
#    for item in equipGSList:
#        GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), item.GetLV(), ItemCommon.GetEquipGearScore(item), 
#                                                               item.GetItemColor(), item.GetItemQuality(),
#                                                               item.GetType(), item.GetItemTypeID() ]))
#    GameWorld.DebugLog("itemList")
#    for item in itemList:
#        GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), item.GetLV(), ItemCommon.GetEquipGearScore(item), 
#                                                               item.GetItemColor(), item.GetItemQuality(),
#                                                               item.GetType(), item.GetItemTypeID() ]))
#===============================================================================
 
    curPack.WipePack(beingIndex, endIndex)
    putPlace = beingIndex
 
    for item in equipGSList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    for item in itemList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    return
 
def __CmpWareHouseEquip(item1, item2):
    # ²Ö¿â ½×Êý¸ß-ÑÕÉ«¸ß-ÐÇÊý¸ß - ×°±¸ÀàÐÍ - ID£¬ÄÚ²ã±È½Ï ÔÝʱ²»×öʱ¼äÅжÏ
    # ½×Êý GetLV»ñµÃ
    
    if item1.GetLV() == item2.GetLV():
    
        if item1.GetItemColor() == item2.GetItemColor():
            if item1.GetItemQuality() == item2.GetItemQuality():
                itemType1 = item1.GetType()
                itemType2 = item2.GetType()
                if itemType1 == itemType2:
                    return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
                else:
                    #ÀàÐÍÓж¨ÒåÅäÖÃ˳Ðò
                    typeList = IpyGameDataPY.GetFuncEvalCfg("DepotSortPriority", 1)
                    if itemType1 in typeList and itemType2 in typeList:
                        return cmp(typeList.index(item1.GetType()), typeList.index(item2.GetType()))
                    elif itemType1 in typeList:
                        #ÅÅÔÚÇ°Ãæ
                        return -1
                    elif itemType2 in typeList:
                        return 1
                    else:
                        return cmp(itemType1, itemType2)
            else:
                return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())
        else:
            return cmp(0-item1.GetItemColor(), 0-item2.GetItemColor())
    else:
        return cmp(0-item1.GetLV(), 0-item2.GetLV())
    return
 
 
def ResetRolePack(curPlayer, curPack, beingIndex, endIndex):
    itemDict = {}   # ID£º[[Ë÷Òý1£¬ÊýÁ¿1]£¬ [Ë÷Òý2£¬ÊýÁ¿2]]
    
    # 1.ÏȱéÀúÒ»´Îµþ¼ÓÊýÁ¿£¬2.ÔÙ±éÀúн¨×ֵ䴿·ÅÎïÆ·ÁÐ±í£¬3.ÔÙ¸ù¾Ýsort¹æÔòÅÅÐò
    #µþ¼Ó´¦Àí
    for i in range(beingIndex, endIndex + 1):
        curRoleItem = curPack.GetAt(i)
        if curRoleItem.IsEmpty():
            continue
        curItem = curRoleItem.GetItem() 
        itemID = curRoleItem.GetItemTypeID()
        if itemID not in itemDict:
            itemDict[itemID] = []
        
        __ResetItem_AddItemInList(itemDict[itemID], curItem)
 
    itemList = []   # ·Ç×°±¸ÆÕͨÎïÆ·
    equipGSGreaterList = [] # ÊôÓÚ±¾Ö°ÒµµÄ¸ßÆÀ·Ö×°±¸
    equipGSLesserList = []  # µÍÆÀ·Ö×°±¸ºÍ·Ç±¾Ö°Òµ
    runeItemList = []   # ·ûÓ¡
    
    #EquipGSTypeForSort
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    #×éºÏÁбí
    for tmpList in itemDict.values():
        for tmpItem in tmpList:
            equipGS = 0
            cmpEquipGS = 0
 
            if ItemCommon.CheckJob(curPlayer, tmpItem) and ItemCommon.CheckNoteEquipGS(tmpItem):
                #ÐèÒª±È½ÏÆÀ·ÖµÄ×°±¸
                equipGS = ItemCommon.GetEquipGearScore(tmpItem)
                #²éÕÒµ±Ç°×°±¸±È½ÏGS
                cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
                if ItemCommon.CheckNoteEquipGS(cmpItem):
                    cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
            elif ItemCommon.CheckNoteEquipGS(tmpItem):
                #·Ç±¾Ö°Òµ»òÕß²»¿ÉÓõÄ×°±¸
                equipGS = 1
                cmpEquipGS = 2
                
            if tmpItem.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]:
                runeItemList.append(tmpItem)
            elif equipGS == 0:
                itemList.append(tmpItem)
            elif equipGS > cmpEquipGS:
                equipGSGreaterList.append(tmpItem)
            else:
                equipGSLesserList.append(tmpItem)
 
    equipGSGreaterList.sort(__CmpRolePack)
    itemList.sort(__CmpRolePack)
    equipGSLesserList.sort(__CmpRolePack)
    runeItemList.sort(__CmpRolePack)
    
    #===========================================================================
    # GameWorld.DebugLog("equipGSGreaterList")
    # for item in equipGSGreaterList:
    #    GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), ItemCommon.GetEquipGearScore(item), 
    #                                                           item.GetItemColor(), item.GetItemQuality(),
    #                                                           item.GetType(), item.GetItemTypeID() ]))
    # 
    # GameWorld.DebugLog("itemList")
    # for item in itemList:
    #    GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), ItemCommon.GetEquipGearScore(item), 
    #                                                           item.GetItemColor(), item.GetItemQuality(),
    #                                                           item.GetType(), item.GetItemTypeID() ]))
    # 
    # GameWorld.DebugLog("equipGSLesserList")
    # for item in equipGSLesserList:
    #    GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), ItemCommon.GetEquipGearScore(item), 
    #                                                           item.GetItemColor(), item.GetItemQuality(),
    #                                                           item.GetType(), item.GetItemTypeID() ]))
    #===========================================================================
    
    curPack.WipePack(beingIndex, endIndex)
    putPlace = beingIndex
    
    for item in equipGSGreaterList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    for item in itemList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    for item in equipGSLesserList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    for item in runeItemList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    return
 
 
def __CmpRolePack(item1, item2):
    # ×°±¸ÆÀ·Ö¸ß  ÆÀ·Ö0  ÆÀ·ÖµÍ£¬Íâ²ã·ÖÁбí
    #===========================================================================
    # # ÑÕÉ«-ÐÇÊý - ×°±¸ÀàÐÍ - ID£¬ÄÚ²ã±È½Ï ÔÝʱ²»×öʱ¼äÅжÏ
    # 
    # if item1.GetItemColor() == item2.GetItemColor():
    #    if item1.GetItemQuality() == item2.GetItemQuality():
    #        itemType1 = item1.GetType()
    #        itemType2 = item2.GetType()
    #        if itemType1 == itemType2:
    #            return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
    #        else:
    #            #ÀàÐÍÓж¨ÒåÅäÖÃ˳Ðò
    #            typeList = IpyGameDataPY.GetFuncEvalCfg("PackageSortPriority", 1)
    #            if itemType1 in typeList and itemType2 in typeList:
    #                return cmp(typeList.index(item1.GetType()), typeList.index(item2.GetType()))
    #            elif itemType1 in typeList:
    #                #ÅÅÔÚÇ°Ãæ
    #                return -1
    #            elif itemType2 in typeList:
    #                return 1
    #            else:
    #                return cmp(itemType1, itemType2)
    #    else:
    #        return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())
    # else:
    #    return cmp(0-item1.GetItemColor(), 0-item2.GetItemColor())
    #===========================================================================
 
    # ×°±¸ÀàÐÍ-ÑÕÉ«-ÐÇÊý - ID£¬ÄÚ²ã±È½Ï ÔÝʱ²»×öʱ¼äÅжÏ
    itemType1 = item1.GetType()
    itemType2 = item2.GetType()
    if itemType1 == itemType2:
        if item1.GetItemColor() == item2.GetItemColor():
            if item1.GetItemQuality() == item2.GetItemQuality():
                if item1.GetItemTypeID() == item2.GetItemTypeID():
                    if item1.GetIsBind() == item2.GetIsBind():
                        return -cmp(item1.GetCount(), item2.GetCount())
                    return -cmp(item1.GetIsBind(), item2.GetIsBind())
                return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
            else:
                return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())
        else:
            return cmp(0-item1.GetItemColor(), 0-item2.GetItemColor())
    else:
        #ÀàÐÍÓж¨ÒåÅäÖÃ˳Ðò
        typeList = IpyGameDataPY.GetFuncEvalCfg("PackageSortPriority", 1)
        if itemType1 in typeList and itemType2 in typeList:
            return cmp(typeList.index(item1.GetType()), typeList.index(item2.GetType()))
        elif itemType1 in typeList:
            #ÅÅÔÚÇ°Ãæ
            return -1
        elif itemType2 in typeList:
            return 1
        else:
            return cmp(itemType1, itemType2)
        
        
 
def __ResetItem_AddItemInList(curList, addItem):
    #°ÑÎïÆ··Åµ½ÁбíÖÐ, ÒªÅжϵþ¼Ó
    itemCount = addItem.GetCount()
    packCount = addItem.GetPackCount()
    
 
    for curItem in curList:
        curCount = curItem.GetCount()
        
        if not CanPackItem(curItem, addItem):
            continue
        
        if curCount >= packCount:
            continue
        canPlaceCount = packCount - curCount
        if itemCount <= canPlaceCount:
            #¿ÉÒÔÈ«²¿·ÅÈë
            curItem.SetCount(itemCount + curCount)
            return
        curItem.SetCount(packCount)
        itemCount = itemCount - canPlaceCount
    
    #    
    if itemCount != 0:
        #·ÅÈ뵱ǰÎïÆ·
        addItem.SetCount(itemCount)
        curList.append(addItem)
 
    return
 
def ResetHeroPack(curPlayer, curPack, beingIndex, endIndex):
    itemList = []
    for i in range(beingIndex, endIndex + 1):
        curRoleItem = curPack.GetAt(i)
        if curRoleItem.IsEmpty():
            continue
        curItem = curRoleItem.GetItem() 
        itemList.append(curItem)
    itemList.sort(__CmpHeroPack)
    
    curPack.WipePack(beingIndex, endIndex)
    putPlace = beingIndex
    for item in itemList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
        
    return
 
def __CmpHeroPack(item1, item2):
    '''ÅÅÐò¹æÔò£ºÉÏÕóÎ佫ÅÅǰ£¬Î´ÉÏÕóÎ佫Åźó£¬ÔÙ¸÷×Ô°´ÕÕÒÔϹæÔòÅÅÐò
    Î佫µÈ¼¶£¾Í»ÆÆµÈ¼¶£¾Î佫ÐǼ¶£¾Î佫ƷÖÊ£¾Î佫ID
    '''
    
    posNum1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroPosNum)
    posNum2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroPosNum)
    if (posNum1 and posNum2) or (not posNum1 and not posNum2):
        lv1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroLV)
        lv2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroLV)
        if lv1 == lv2:
            bLV1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
            bLV2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
            if bLV1 == bLV2:
                star1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroStar)
                star2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroStar)
                if star1 == star2:
                    heroID1 = item1.GetItemTypeID()
                    heroID2 = item2.GetItemTypeID()
                    ipyData1 = IpyGameDataPY.GetIpyGameData("Hero", heroID1)
                    ipyData2 = IpyGameDataPY.GetIpyGameData("Hero", heroID2)
                    quality1 = ipyData1.GetQuality() if ipyData1 else 0
                    quality2 = ipyData2.GetQuality() if ipyData2 else 0
                    if quality1 == quality2:
                        return cmp(heroID1, heroID2)
                    return -cmp(quality1, quality2)
                return -cmp(star1, star2)
            return -cmp(bLV1, bLV2)
        return -cmp(lv1, lv2)
    elif posNum1:
        return -1
    elif posNum2:
        return 1
    else:
        return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
    
#===============================================================================
#Python °æÖØÕûÎïÆ·
# def ResetItem(curPlayer, curPackIndex, tick):
#    if tick - curPlayer.GetResetItemTick() <= ChConfig.Def_ItemPackResetInterval:
#        GameWorld.Log("ÖØÕû±³°üʱ¼ä¼ä¸ôÌ«¶Ì")
#        return
#    
#    curPlayer.SetResetItemTick(tick)
#    
#    curPack = curPlayer.GetItemManager().GetPack(curPackIndex)
#    if curPack == None:
#        GameWorld.Log("ÖØÕû±³°üÀàÐͲ»¶Ô")
#        return
#    
#    ##############################################################
#    #itemList ÄÚÈÝ: 
#    #ÈÝÆ÷×¼±¸
#    #ÈÝÆ÷½á¹¹:
#    #-----------------dict key = Prior----|     -----------------dict key = Prior----|      -----------------dict key = Prior----|     -----------------dict key = Prior----|
#    #|    -----------          -----------|     |    -----------          -----------|      |    -----------        -------------|     |    -----------          -----------|
#    #|    -UnBind Item-        -Bind Item-|     |    -UnBind Item-        -Bind Item-|      |    -Bind Item-        -Unbind Item-|     |    -UnBind Item-        -Bind Item-|
#    #|    -----------          -----------|     |    -----------          -----------|      |    -----------        -------------|     |    -----------          -----------|
#    #-------------------------------------|     -------------------------------------|      -------------------------------------|     -------------------------------------|
#    
#       
#    #1. ×¼±¸Ò»¸ökeyΪÎïÆ·ÀàÐ͵Ä×Öµä
#    itemList = dict()
#    for i in range(curPack.GetCount()):
#        curRoleItem = curPack.GetAt(i)
#        if curRoleItem.IsEmpty():
#            continue
#        curItem = curRoleItem.GetItem() 
#        itemType = curItem.GetType()
#        
#        if not itemList.has_key(itemType) :
#            itemList[itemType] = list()
#            itemList[itemType].append(list())   #δ°ó¶¨ÎïÆ·
#            itemList[itemType].append(list())   #°ó¶¨ÎïÆ·
# #            GameWorld.Log("´´½¨dict ItemType = %d"%itemType)
#        
#        isBind = curItem.GetIsBind()
#        #GameWorld.Log("===============================List Start : itemType = %d isBind = %d"%
#        #                      (itemType,isBind))
#        __ResetItem_AddItemInList(itemList[itemType][isBind], curItem)
#    
#    #°ÑÎïÆ·È«²¿·Å»Ø
#    curPack.WipePack()
#    putPlace = 0
#    #GameWorld.Log("×î´óÀàÐÍÊýÄ¿: %d"%len(ChConfig.Def_ItemResetPrior))
#    for itemType in ChConfig.Def_ItemResetPrior:
#        if not itemList.has_key(itemType) :
#            continue
#        
#        #GameWorld.Log("µÚ¶þ²ã: Î´°ó¶¨/°ó¶¨")
#        #µÚ¶þ²ã: Î´°ó¶¨/°ó¶¨
#        for isBind in range(0, len(itemList[itemType])):
#            #µÚÈý²ã: ÎïÆ·ÊýÁ¿
#            #GameWorld.Log("µÚÈý²ã: ÎïÆ·ÊýÁ¿ %d"%len(itemList[itemType][isBind]))
#            itemList[itemType][isBind].sort(__cmpFunc)
#            for curItem in itemList[itemType][isBind]:
#                curPack.GetAt(putPlace).AssignItem(curItem)
#                putPlace = putPlace + 1
#                #GameWorld.Log("·ÅÈëÎïÆ· : %s"%curItem.GetName())
#                
#        del itemList[itemType]
#        
#    #δÃüÃûÓÅÏȼ¶µÄÎïÆ··Åµ½×îºó
#    for itemType in itemList.keys():
#        #µÚ¶þ²ã: Î´°ó¶¨/°ó¶¨
#        for isBind in range(0, len(itemList[itemType])):
#            #µÚÈý²ã: ÎïÆ·ÊýÁ¿
#            #GameWorld.Log("µÚÈý²ã: ÎïÆ·ÊýÁ¿ %d"%len(itemList[itemType][isBind]))
#            itemList[itemType][isBind].sort(__cmpFunc)
#            for curItem in itemList[itemType][isBind]:
#                curPack.GetAt(putPlace).AssignItem(curItem)
#                putPlace = putPlace + 1
#                #GameWorld.Log("·ÅÈëÎïÆ· : %s"%curItem.GetName())
#    
#        
#    #GameWorld.Log("ÖØÕû½áÊø")
#    
#    
# def __ResetItem_AddItemInList(curList, addItem):
#    #°ÑÎïÆ··Åµ½ÁбíÖÐ, ÒªÅжϵþ¼Ó
#    itemCount = addItem.GetCount()
#    packCount = addItem.GetPackCount()
#    
#    for curItem in curList:
#        curCount = curItem.GetCount()
#        
#        #GameWorld.Log("List: itemID = %d, count = %d, packCount = %d"%(
#                        #curItem.GetItemTypeID(), curItem.GetCount(), curItem.GetPackCount()))
#        
#        if not ItemControler.CanPackItem(curItem, addItem) :
#            continue
#        
#        
#        if curCount >= packCount:
#            continue
#        canPlaceCount = packCount - curCount
#        if itemCount <= canPlaceCount:
#            #¿ÉÒÔÈ«²¿·ÅÈë
#            curItem.SetCount(itemCount + curCount)
#            return
#        curItem.SetCount(packCount)
#        itemCount = itemCount - canPlaceCount
#        
#    if itemCount != 0:
#        #·ÅÈ뵱ǰÎïÆ·
#        addItem.SetCount(itemCount)
#        curList.append(addItem)
#    return
# def __cmpFunc(start, end):
#    if start.GetItemTypeID() > end.GetItemTypeID():
#        return 1
#    if start.GetItemTypeID() < end.GetItemTypeID():
#        return -1
#    return 0
#===============================================================================
#==============================================================================
def OnPlayerLogin(curPlayer):
    __CheckTransferItemPack(curPlayer)
    Sync_AutoItemCount(curPlayer)
    return
 
def __CheckTransferItemPack(curPlayer):
    ## ¼ì²é×ªÒÆÎïÆ·
    
    # {µ÷Õû°æ±¾±àºÅ:{(Ô­±³°üÀàÐÍ, Ä¿±ê±³°üÀàÐÍ):[ÎïÆ·ID, ...], ...}, ...}
    transferItemPackRecordDict = IpyGameDataPY.GetFuncEvalCfg("TransferItemPack", 1, {})
    if not transferItemPackRecordDict:
        return
    verList = transferItemPackRecordDict.keys()
    verList.sort()
    lastVersion = verList[-1]
    
    key = "TransferItemPackVer"
    curVersion = curPlayer.NomalDictGetProperty(key)
    
    if curVersion >= lastVersion:
        #GameWorld.DebugLog("ÒÑ´¦Àí¹ý×ªÒÆÎïÆ·£¡curVersion=%s >= lastVersion=%s" % (curVersion, lastVersion))
        return
    
    mailItemList = []
    itemControl = PlayerItemControler(curPlayer)
    playerID = curPlayer.GetPlayerID()
    for newVerNum in verList:
        if newVerNum <= curVersion:
            continue
        transferItemPackRule = transferItemPackRecordDict[newVerNum]
        GameWorld.Log("Íæ¼ÒÉÏÏß´¦ÀíÎïÆ·×ªÒÆ±³°ü! curVersion=%s,newVerNum=%s" % (curVersion, newVerNum), playerID)
        for transferPackInfo, itemIDList in transferItemPackRule.items():
            fromPackType, toPackType = transferPackInfo
            fromPack = curPlayer.GetItemManager().GetPack(fromPackType)
            #toPack = curPlayer.GetItemManager().GetPack(toPackType)
            for itemIndex in xrange(fromPack.GetCount()):
                item = fromPack.GetAt(itemIndex)
                if not ItemCommon.CheckItemCanUse(item):
                    continue
                itemID = item.GetItemTypeID()
                if itemID not in itemIDList:
                    continue
                itemCount = item.GetCount()
                
                if __DoDropItemToOtherPack(curPlayer, itemControl, fromPackType, toPackType, itemIndex, item):
                    # Íϳɹ¦µÄ²»ÔÙ´¦Àí
                    GameWorld.Log("    Ö±½Ó×ªÒÆ: fromPackType=%s,toPackType=%s,itemIndex=%s,itemID=%s,itemCount=%s" 
                                  % (fromPackType, toPackType, itemIndex, itemID, itemCount), playerID)
                    continue
                
                GameWorld.Log("    Óʼþ×ªÒÆ: fromPackType=%s,toPackType=%s,itemIndex=%s,itemID=%s,itemCount=%s" 
                              % (fromPackType, toPackType, itemIndex, itemID, itemCount), playerID)
                
                # ²»³É¹¦µÄ£¬×ª·¢µ½Óʼþ£¬×îºóÇå³ýÎïÆ·
                mailItemList.append(ItemCommon.GetMailItemDict(item))
                item.Clear()
                
        PlayerControl.NomalDictSetProperty(curPlayer, key, newVerNum)
        curVersion = newVerNum
        
    if mailItemList:
        PlayerControl.SendMailByKey("TransferItemPack", [playerID], mailItemList)
        
    return
 
## Çå³ý±³°üÖеÄÈÎÎñÎïÆ·
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param packIndex ±³°üÀàÐÍ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ClearPackEventItem(curPlayer , packIndex):
    curPack = curPlayer.GetItemManager().GetPack(packIndex)
    itemList = []
    
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        #¿ÕÎïÆ·
        if not item or item.IsEmpty():
            continue
        
        #²»ÊÇÈÎÎñÎïÆ·
        if not IsEventItem(item):
            continue
        
        itemList.append(item)
    
    curPlayerID = curPlayer.GetID()
    
    for item in itemList:
        GameWorld.Log('###Çå¿Õ±³°ü = %s ÖеÄÈÎÎñÎïÆ· = %s' % (packIndex , item.GetItemTypeID()) , curPlayerID)
        item.Clear()
        
    return
 
def GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, packIndexList=None, event=["", False, {}]):
    '''¸øÍæ¼ÒÎïÆ·
    @param isAuctionItem: ÊÇ·ñÅÄÆ·
    '''
    if itemCount <= 0:
        return False
    
    curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
    if not curItemData:
        return False
    
    if isAuctionItem:
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        if not ipyData:
            GameWorld.ErrLog("·ÇÅÄÂôÎïÆ·£¬Ä¬ÈÏתΪ·ÇÅÄÆ·! itemID=%s,itemCount=%s,isAuctionItem=%s" 
                             % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
            isAuctionItem = 0
    
    defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
    packIndex = ChConfig.GetItemPackType(curItemData, defaultPack)
    if packIndex != defaultPack or not packIndexList:
        packIndexList = [packIndex]
    
    #ÎïÆ·¹ÜÀíÆ÷
    canPutIn = False
    itemControl = PlayerItemControler(curPlayer)
    for packIndex in packIndexList:
        #¿ÉÒÔ·ÅÈë±³°ü
        if itemControl.CanPutInItem(packIndex, itemID, itemCount, isAuctionItem):
            canPutIn = True
            break
    if not canPutIn:
        #²»¿É·ÅÈë
        return False
    
    #¶¨ÖÆÎïÆ·
    if GetAppointItemRealID(itemID):
        isOK = False
        for _ in xrange(itemCount):
            if GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event):
                isOK = True # Ö»ÒªÓгɹ¦µÄ¾Í·µ»Ø³É¹¦£¬·ÀÖ¹Òì³£Çé¿öʧ°Ü¿ÉÄܵ¼Ö±»Ë¢
        return isOK
    
    #×°±¸
    if ItemCommon.GetIsEquip(curItemData):
        isOK = False
        for _ in xrange(itemCount):
            outPutEquip = GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
            if not outPutEquip:
                return isOK
            if DoLogic_PutItemInPack(curPlayer, outPutEquip, event, packIndexList):
                isOK = True # Ö»ÒªÓгɹ¦µÄ¾Í·µ»Ø³É¹¦£¬·ÀÖ¹Òì³£Çé¿öʧ°Ü¿ÉÄܵ¼Ö±»Ë¢
        return isOK
    
    #³£¹æÎïÆ·
    isOK = False
    for _ in range(itemCount/65535 + 1):
        if itemCount <= 0:
            break
        giveItem = GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
        if not giveItem:
            return isOK
        giveCount = GetItemCount(giveItem)
        if DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList):
            isOK = True
            itemCount -= giveCount
    return isOK
 
def DoGiveItemLoop(curPlayer, itemID, itemCount, isAuctionItem, event=["", False, {}], packIndexList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], 
                   jsonItemList=None, userDataList=None):
    ## Ñ­»·¸øÎïÆ·£¬Ò»°ãÓÃÓÚ¸öÊý³¬¹ý65535µÄ£¬Ñ­»·´´½¨ÎïÆ·¸ø
    # @warning: ¸Ãº¯Êý²»¶ÔÎïÆ·¼°±³°ü¿Õ¼äµÈ×öÑéÖ¤£¬½ö×öÑ­»·¸øÎïÆ·²Ù×÷
    # @return: ¸ø³É¹¦×ÜÊý£¬0´ú±í¸øÊ§°ÜÁË
    
    giveOKCount = 0
    for _ in range(itemCount/65535 + 1):
        if giveOKCount >= itemCount:
            break
        giveItem = GetOutPutItemObj(itemID, itemCount - giveOKCount, isAuctionItem, curPlayer=curPlayer)
        if not giveItem:
            return giveOKCount
        curCount = GetItemCount(giveItem)
        
        if type(jsonItemList) == list:
            jsonItemList.append(ItemCommon.GetJsonItem(giveItem))
        if type(userDataList) == list:
            userDataList.append(giveItem.GetUserData())
            
        if DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList):
            giveOKCount += curCount
            
    return giveOKCount
 
def GivePlayerAppointItem(curPlayer, appointID, isAuctionItem, event=["", False, {}]):
    '''¸øÍæ¼Ò¶¨ÖÆÎïÆ·±íÎïÆ·£¬¶¨ÖÆÎïÆ·Ä¬ÈϸöÊý1
    @param appointID ¶¨ÖƱíID
    @param isAuctionItem ÊÇ·ñÅÄÆ·
    '''
    itemDictData = GetAppointItemDictData(appointID, isAuctionItem)
    if not itemDictData:
        return False
    
    return GivePlayerEquip(curPlayer, itemDictData, event=event)
 
def GetAppointItemDictData(appointID, isAuctionItem):
    '''»ñÈ¡¶¨ÖƱíÎïÆ·Êý¾Ý£¬¶¨ÖÆÎïÆ·Ä¬ÈϸöÊý1
    @param appointID ¶¨ÖƱíID
    @param isAuctionItem ÊÇ·ñÅÄÆ·
    '''
    itemID = GetAppointItemRealID(appointID)
    if not itemID:
        return {}
    ipyData = IpyGameDataPY.GetIpyGameData("AppointItem", appointID)
    if not ipyData:
        return {}
    itemDictData = {}
   
    itemDictData['legendAttrID'] = ipyData.GetLegendAttrID()
    itemDictData['legendAttrValue'] = ipyData.GetLegendAttrValue()
    itemDictData['ItemID'] = itemID
    itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()
    
    itemDictData['IsAuctionItem'] = isAuctionItem
    
    return itemDictData
 
def GetAppointItemRealID(itemID):
    '''»ñÈ¡¶¨ÖÆÎïÆ·¶ÔÓ¦µÄÕæÊµÎïÆ·ID'''
    curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
    if not curItem:
        return 0
    curEff = curItem.GetEffectByIndex(0)
    curEffID = curEff.GetEffectID()
    if curEffID != ChConfig.Def_Effect_AppointItem:
        return 0
    return curEff.GetEffectValue(0)
 
## ¸ù¾ÝÎïÆ·data×Öµä¸øÍæ¼Ò×°±¸/³á°ò
#  @param curPlayer£ºÍæ¼ÒʵÀý
#  @param itemData£ºÎïÆ·Êý¾Ý
#  @param packType£º±³°üÀàÐÍ
#  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ
#  @return None
def GivePlayerEquip(curPlayer, itemData, event=["", False, {}], packType=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
                    defaultPile=True):
    equipItem = GetItemByData(itemData)
    #½«ÎïÆ··ÅÈë±³°ü
    return DoLogic_PutItemInPack(curPlayer, equipItem, event, packType, defaultPile)
 
 
## ¸ù¾ÝÎïÆ·data×ֵ䴴½¨ÎïÆ·
#  @param itemData£ºÎïÆ·Êý¾Ý
#  @return ItemObj
def GetItemByData(itemData):
    if not itemData:
        return
    
    itemID = int(itemData.get('ItemID', 0))
    isAuctionItem = int(itemData.get('IsAuctionItem', 0))
    equipItem = ItemCommon.CreateSingleItem(itemID, isAuctionItem=isAuctionItem)
    if not equipItem:
        return
    
    tmpEquipData = SingleEquipTmpData()
    
    #tmpEquipData.starLV = int(itemData.get('StarLV', '0'))
    #tmpEquipData.holeCnt = int(itemData.get('HoleCount', '0'))
    #tmpEquipData.stoneData = eval(itemData.get('StoneData', '[]'))
    tmpEquipData.isBind = isAuctionItem
    #tmpEquipData.isSuite = int(itemData.get('IsSuit', '0'))
    #tmpEquipData.suiteLV = int(itemData.get('SuiteLV', '0'))
    #if tmpEquipData.suiteLV:
    #    tmpEquipData.isSuite = 1
    tmpEquipData.source = int(itemData.get('Source', str(ShareDefine.Item_Source_Unkown)))
    
    tmpEquipData.legendAttrIDList = itemData.get('legendAttrID', [])
    tmpEquipData.legendAttrValueList = itemData.get('legendAttrValue', [])
    
    # ×°±¸¸½¼ÓÊôÐÔ
    ChItem.EquipAddAdditionEx(equipItem, tmpEquipData)
    
    if "UserData" in itemData:
        userData = itemData["UserData"]
        ItemCommon.SetItemUserData(equipItem, userData)
        
    if "EquipGS" in itemData:
        equipGS = int(itemData["EquipGS"])
        ItemCommon.SetEquipGearScore(equipItem, equipGS)
    
        
    # È¡ÏûµÈ¼¶ÏÞÖÆ
    if itemData.get('CancelUseLimit', 0):
        equipItem.SetUserAttr(ShareDefine.Def_IudetCancelUseLimit, 1)
        
    return equipItem
 
 
#---------------------------------------------------------------------
## Ö´ÐÐÎïÆ··ÅÈë±³°üÂß¼­
#  @param curPlayer ±³°üÓµÓÐÕß
#  @param curGiveItem ·ÅÈëµÄÎïÆ·
#  @param packIndexList ±³°üË÷ÒýÁбí
#  @param showEff ·ÅÈë±³°üÌØÐ§
#  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ
#  @param showSysInfo ÊÇ·ñÏÔʾϵͳÌáʾ
#  @return ²¼¶ûÖµ
def DoLogic_PutItemInPack(curPlayer, curGiveItem, event=["", False, {}], packIndexList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], defaultPile=True):
    #itemID = curGiveItem.GetItemTypeID()
    #count = curGiveItem.GetCount()
    itemControl = PlayerItemControler(curPlayer)
    #±éÀú±³°üË÷Òý·ÅÈëÎïÆ·
    for packIndex in packIndexList:
        #·ÅÈë³É¹¦
        if itemControl.PutInItem(packIndex, curGiveItem, defaultPile, event):
            #===================================================================
            # if packIndex == IPY_GameWorld.rptItem and showEff:
            #    curPlayer.Sync_GetItemView(itemID, count)
            #    
            # if showSysInfo:
            #    PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, count])
            #===================================================================
            
            return True
 
    #Íæ¼Ò±³°üÒÑÂú, Çå¿ÕÎïÆ·,·ñÔò´´½¨ÎïÆ·²»É¾³ý,½«µ¼ÖÂÄÚ´æÒç³ö
    curGiveItem.Clear()
    #Ç°ÃæÑéÖ¤¹ýÁË, ×ßµ½ÕâÀï¾ÍÊÇÂß¼­BugÁË
    GameWorld.ErrLog('DoLogic_PutItemInPack Error ÎïÆ·ÎÞ·¨·ÅÈë±³°ü')
    return False
 
## ÊÇ·ñÅÄÆ·
def GetIsAuctionItem(curItem): return curItem.GetIsBind()
def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):
    curItem.SetIsBind(isAuctionItem)
    
    if isAuctionItem:
        curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
        return
    
    if not curPlayer:
        return
    
    if ItemCommon.GetIsEquip(curItem):
        legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
            legendAttrInfo = GetEquipLegendAttrGroup(curItem)
            #GameWorld.DebugLog("ÒѾ­Óд«ÆæÊôÐÔµÄÅÄÆ·£º %s" % str(legendAttrInfo))
        else:
            # Éú³É´«ÆæÊôÐÔ
            legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
            #GameWorld.DebugLog("ÖØÐÂÉú³É´«ÆæÊôÐÔµÄÅÄÆ·£º %s" % str(legendAttrInfo))
            if not legendAttrInfo:
                return
            
        updateDict = {}
        if legendAttrInfo[0]:
            updateDict[ShareDefine.Def_IudetLegendAttrID] = legendAttrInfo[0]
            updateDict[ShareDefine.Def_IudetLegendAttrValue] = legendAttrInfo[1]
        if legendAttrInfo[2]:
            updateDict[ShareDefine.Def_IudetLegendAttrIDShen] = legendAttrInfo[2]
            updateDict[ShareDefine.Def_IudetLegendAttrValueShen] = legendAttrInfo[3]
        if legendAttrInfo[4]:
            updateDict[ShareDefine.Def_IudetLegendAttrIDXian] = legendAttrInfo[4]
            updateDict[ShareDefine.Def_IudetLegendAttrValueXian] = legendAttrInfo[5]
        if legendAttrInfo[6]:
            updateDict[ShareDefine.Def_IudetLegendAttrIDJi] = legendAttrInfo[6]
            updateDict[ShareDefine.Def_IudetLegendAttrValueJi] = legendAttrInfo[7]
            
        delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
        ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
        
    return
 
def GetItemCountByID(curPlayer, itemID):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemCount % itemID)
def SetItemCountByID(curPlayer, itemID, itemCount, isSync=True):
    itemCount = max(0, min(itemCount, ChConfig.Def_UpperLimit_DWord))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ItemCount % itemID, itemCount)
    if isSync:
        Sync_AutoItemCount(curPlayer, [itemID])
    return itemCount
 
## ÉèÖÃÎïÆ·ÊýÁ¿
#  @param item ÎïÆ·ÊµÀý
#  @param cnt ÊýÁ¿
#  @param playerID Íæ¼ÒID
#  @param accID Õ˺Å
#  @param playerName Ãû×Ö
#  @return None
def SetItemCount(item, cnt, playerID=0, accID=0, playerName=""):
    if not item.IsEmpty():
        if cnt > 0 and IsPutinAutoTransformItem(item):
            item.SetUserAttr(ShareDefine.Def_IudetItemCount, min(cnt, ChConfig.Def_UpperLimit_DWord))
        else:
            item.SetCount(min(cnt, 65535))
    else:
        try:
            1 / 0
        except:
            errorInfo = "%s %s %s -- ItemControler->SetItemCount::" % (playerID, accID, playerName)
            GameWorld.ErrLog(errorInfo + str(traceback.extract_stack()) + "\n" + traceback.format_exc())
            raise
        
def GetItemCount(item):
    if IsPutinAutoTransformItem(item):
        return item.GetUserAttr(ShareDefine.Def_IudetItemCount)
    return item.GetCount()
 
def GetItemNeedPackCount(packType, itemData, itemCount, isAuctionItem=0):
    # 20201223 Ö÷¸ÉÈ¡ÏûÅÄÆ·ÓÐЧʱ³¤É趨
#    if isAuctionItem:
#        if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemData.GetItemTypeID()):
#            return 1
    if IsPutinAutoTransformItem(itemData):
        # »õ±ÒÖ±½Óת»»µÄÎïÆ·Èç¹ûÊÇ·ÅÈë±³°üµÄÔò²»ÐèÒªÔÝÓøñ×Ó£¬·ÅÈëÆäËûµÄ±³°üµÄÔò°´ÎïÆ·µþ¼ÓÉÏÏÞËã
        if packType == IPY_GameWorld.rptItem:
            return 0
        packCount = ChConfig.Def_UpperLimit_DWord # ×ª»¯ÎïÆ·µþ¼ÓÉÏÏÞ²»È¡ÎïÆ·±íµÄ
    else:
        packCount = itemData.GetPackCount()
    return int(math.ceil(itemCount / float(packCount)))
 
def IsPutinAutoTransformItem(itemData):
    ## ·ÅÈë±³°üʱÊÇ·ñÖ±½Óת»¯Îª¶ÔÓ¦ÊýÖµµÄÎïÆ·
    if not itemData or not itemData.GetItemTypeID():
        return False
    if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
        return True
    itemEff = itemData.GetEffectByIndex(0)
    if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
        return True
    if itemEff.GetEffectID() == ChConfig.Def_Effect_GubaoPiece:
        gubaoID = itemEff.GetEffectValue(0)
        if gubaoID:
            return True
    return False
 
## Ë«ÊÖÎäÆ÷£¬ÐèÒªÁ½Ö»ÊÖ²ÅÄõö¯
#  @param curEquip
#  @return bool
def IsTwoHandedWeapon(curEquip):
    return curEquip.IsBothHands() == ShareDefine.Def_Weapon_Two_Handed
 
 
## Ë«³ÖÎäÆ÷£¬×óÓÒÊÖ¶¼¿ÉÒÔÄ̵̮ðÀ´µÄÎäÆ÷
#  @param curEquip
#  @return bool
def IsDualWeapons(curEquip):
    return curEquip.IsBothHands() == ShareDefine.Def_Weapon_Dual_Hands
 
 
## ×°±¸¶àλÖÃ×°±¸´¦Àí
#  @param equipPack µ±Ç°×°±¸±³°ü
#  @param packEquipIndex ¿Í»§¶Ë·¢À´×°±¸Î»ÖÃ(IPY_GameWorld.retMax ´ú±í·þÎñÆ÷×Ô¶¯×°±¸)
#  @param placeList ¿É×°±¸µÄλÖÃÁбí
#  @return ×°±¸Î»ÖÃ
def GetMultiPlaceEquipPlace(equipPack, packEquipIndex, placeList):
            
    #---¿Í»§¶ËÖ¸¶¨Î»ÖÃ---
    if packEquipIndex in placeList:
        return packEquipIndex
    
    #---·þÎñ¶ËÅжϿÕλÖÃ---
    for placeIndex in placeList:
        curEquip = equipPack.GetAt(placeIndex)
        
        if curEquip.IsEmpty():
            return placeIndex
        
        elif IsTwoHandedWeapon(curEquip):
            #ÎäÆ÷ÌØÊâ´¦Àí£¬Ë«ÊÖÖ±½Ó½»»»
            return placeIndex
        
    #---ÎÞ¿ÕλÖã¬Ìæ»»---
    return placeList[0]
 
def GetOutPutItemObj(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, isAllAttr=False):
    ''' »ñÈ¡¹¦Äܲú³öµÄÎïÆ·ÊµÀý
    @param isAuctionItem: ÊÇ·ñÅÄÆ·£¬Ä¬ÈÏ·ÇÅÄÆ·
    @param expireTime: ÓÐЧʱ¼ä£¬Ê±¼äµ¥Î»ÓÉʱЧÀàÐ;ö¶¨
    @param curPlayer: ²ú³ö¸ÃÎïÆ·Ê±µÄÍæ¼Ò£¬ÎïÆ·Ä³Ð©ÊôÐÔÓÉÍæ¼ÒµÈ¼¶¾ö¶¨£¬Èç´«ÆæÊôÐÔ
    @param isAllAttr: ÊÇ·ñÉú³É¸Ã×°±¸ËùÓÐÊôÐÔ£¬GM´´½¨ÎïÆ·Ê±Óã¬ÐèÑéÖ¤Ïà¹ØÈ¨ÏÞ
    '''
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
    if not curItem:
        GameWorld.ErrLog("²ú³öÎïÆ·Òì³£,ÎÞ·¨´´½¨ÎïÆ· = %s" % (itemID))
        return
    
    # Ó¢ÐÛ
    if curItem.GetType() == ChConfig.Def_ItemType_Hero:
        return curItem
    
    # ·Ç×°±¸£¬ÎÞÐèÉèÖÃÊôÐÔ
    if not ItemCommon.CheckItemIsEquip(curItem):
        return curItem
    
    # ¶¨ÖÆÎïÆ·
    if GetAppointItemRealID(itemID):
        curItem.Clear()
        #GameWorld.DebugLog("Çå³ý¸ø¶¨ÖÆÎïÆ·Ö®Ç°ÒѾ­´´½¨µÄÎïÆ·ID=%s" % itemID)
        return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
    
#    # ÅÄÆ·²»´¦ÀíÆäËûÊôÐÔ
#    if isAuctionItem:
#        return curItem
    
    tmpEquipData = SingleEquipTmpData()
    
    # ´«ÆæÊôÐÔ
    legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr)
    if legendAttrInfo:
        tmpEquipData.legendAttrIDList = legendAttrInfo[0]
        tmpEquipData.legendAttrValueList = legendAttrInfo[1]
        tmpEquipData.legendAttrIDListShen = legendAttrInfo[2]
        tmpEquipData.legendAttrValueListShen = legendAttrInfo[3]
        tmpEquipData.legendAttrIDListXian = legendAttrInfo[4]
        tmpEquipData.legendAttrValueListXian = legendAttrInfo[5]
        tmpEquipData.legendAttrIDListJi = legendAttrInfo[6]
        tmpEquipData.legendAttrValueListJi = legendAttrInfo[7]
        
    # ÆäËû×°±¸ÊôÐÔ
    ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
    return curItem
 
def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
    '''»ñÈ¡Éú³Éµ½×°±¸ÉϵĴ«ÆæÊôÐÔ
    @return: None »òÕß  [´«ÆæÊôÐÔЧ¹ûIDÁбí], [ÊôÐÔÖµÁбí], [ÉñID], [ÉñÖµ], [ÏÉID], [ÏÉÖµ], [¼«ID], [¼«Öµ]
    '''
#    if GetIsAuctionItem(curItem):
#        #GameWorld.DebugLog("ÅÄÆ·ÎÞ·¨Éú³É´«ÆæÊôÐÔ!")
#        return
    itemID = curItem.GetItemTypeID()
    itemType = curItem.GetType()
    itemColor = curItem.GetItemColor()
    itemQuality = curItem.GetItemQuality()
    isSuit = 1 if curItem.GetSuiteID() else 0
    
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", itemID)
    if ipyData:
        return ipyData.GetLegendAttrIDList(), ipyData.GetLegendAttrValueList(), \
                ipyData.GetShenAttrIDList(), ipyData.GetShenAttrValueList(), \
                ipyData.GetXianAttrIDList(), ipyData.GetXianAttrValueList(), \
                ipyData.GetJiAttrIDList(), ipyData.GetJiAttrValueList()
                
    # 1. ¶¨ÌõÊý
    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
    if not attrCountIpyData:
        if itemColor >= ChConfig.Def_Quality_Purple:
            GameWorld.DebugLog("¸Ã×°±¸Ã»Óд«ÆæÊôÐÔ: itemID=%s" % (itemID))
        return
    legendAttrCountInfoList = attrCountIpyData.GetLegendAttrCountInfo() # ´«ÆæÊôÐÔÌõÊýÐÅÏ¢ [[ÌõÊý, [ÊôÐÔÀàÐÍ¿â±àºÅ, ...]], ...]
    if not legendAttrCountInfoList:
        return
    
    if curPlayer:
        playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
    else:
        playerID = 0
        playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        GameWorld.Log("Éú³É×°±¸´«ÆæÊôÐÔʱûÓÐÍæ¼ÒµÈ¼¶, È¡µ±Ç°ÊÀ½çµÈ¼¶! itemID=%s,worldLV=%s" % (itemID, playerLV))
        
    # 2. ¶¨ÊôÐÔID
    attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
    if not attrTypeIpyData:
        return
    legendAttrTypeLibDict = attrTypeIpyData.GetLegendAttrTypeLib() # ´«ÆæÊôÐÔÀàÐÍ¿â {ÊôÐÔÀàÐÍ¿â±àºÅ:[ÊôÐÔID,...], ...}
    
    curLegAttrIDList = []
    curLegAttrValueList = []
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    if isAllAttr:
        if curPlayer.GetGMLevel() != 90:
            return
        for attrIDList in legendAttrTypeLibDict.values():
            curLegAttrIDList += attrIDList
        #GameWorld.DebugLog("ËùÓд«ÆæÊôÐÔ: %s" % (curLegAttrIDList), playerID)
    else:
        #GameWorld.DebugLog("Ëæ»ú´«ÆæÊôÐÔ: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" 
        #                   % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
        for attrCount, libNumList in legendAttrCountInfoList:
            attrIDList = []
            for libNum in libNumList:
                attrIDList.extend(legendAttrTypeLibDict.get(libNum, []))
            for curAttrID in curLegAttrIDList:
                if curAttrID in attrIDList:
                    attrIDList.remove(curAttrID)
            if len(attrIDList) < attrCount:
                GameWorld.ErrLog("×°±¸´«ÆæÊôÐÔID¿âÅäÖò»¹»ÌõÊýËæ»ú!itemID=%s,itemType=%s,legendAttrCountInfoList=%s,legendAttrTypeLibDict=%s" 
                                 % (itemID, itemType, legendAttrCountInfoList, legendAttrTypeLibDict), playerID)
                return
            curLegAttrIDList += random.sample(attrIDList, attrCount)
            #GameWorld.DebugLog("    Ëæ»ú´«ÆæÊôÐÔ: attrCount=%s,libNumList=%s,attrIDList=%s,curLegAttrIDList=%s" 
            #                   % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
            
    # 3. ¶¨ÊýÖµ
    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
    if not attrValueIpyData:
        GameWorld.ErrLog("´«ÆæÊôÐԵȼ¶ÊýÖµ±íÕÒ²»µ½ÅäÖÃ!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s" 
                         % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
        return
    
    attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {ÊôÐÔID:{µÈ¼¶:¿â±àºÅ, ...}}
    for attrID in curLegAttrIDList:
        if attrID not in attrLVLibNumDict:
            GameWorld.ErrLog("´«ÆæÊôÐԵȼ¶ÊýÖµ±íûÓÐÅäÖÃÊôÐÔID¶ÔÓ¦µÈ¼¶¿â±àºÅ!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s" 
                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID), playerID)
            return
        curLibNum = None
        lvAttrLibList = attrLVLibNumDict[attrID]
        for lv, libNum in lvAttrLibList:
            if playerLV <= lv:
                curLibNum = libNum
                break
        if curLibNum == None:
            GameWorld.ErrLog("´«ÆæÊôÐԵȼ¶ÊýÖµ±íÕÒ²»µ½ÊôÐÔID¶ÔÓ¦µÈ¼¶¿â±àºÅ!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s,playerLV=%s" 
                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID, playerLV), playerID)
            return
        attrLibIpyData = attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrLib", attrID)
        if not attrLibIpyData:
            GameWorld.ErrLog("´«ÆæÊôÐÔ¿â²»´æÔÚ´«ÆæÊôÐÔIDÅäÖÃ!itemID=%s,attrID=%s" % (itemID, attrID), playerID)
            return
        attrLibDict = attrLibIpyData.GetLegendAttrLib() # {¿â±àºÅ:[Ëæ»úÊýÖµ, ...], ...}
        if curLibNum not in attrLibDict:
            GameWorld.ErrLog("´«ÆæÊôÐÔ¿â±àºÅ²»´æÔÚ!itemID=%s,attrID=%s,curLibNum=%s" % (itemID, attrID, curLibNum), playerID)
            return
        valueList = attrLibDict[curLibNum]
        attrValue = random.choice(valueList)
        curLegAttrValueList.append(attrValue)
        #GameWorld.DebugLog("    Ëæ»úÊôÐÔ: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s" 
        #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
    return curLegAttrIDList, curLegAttrValueList, [], [], [], [], [], []
 
def GetEquipLegendAttrAll(curItem):
    ## »ñȡװ±¸´«ÆæÊôÐÔ - ËùÓзÖ×éºÏ²¢·µ»Ø
    legendAttrInfo = GetEquipLegendAttrGroup(curItem)
    legAttrIDList = legendAttrInfo[0] + legendAttrInfo[2] + legendAttrInfo[4] + legendAttrInfo[6]
    legAttrValueList = legendAttrInfo[1] + legendAttrInfo[3] + legendAttrInfo[5] + legendAttrInfo[7]
    return legAttrIDList, legAttrValueList
 
def GetEquipLegendAttrGroup(curItem):
    ## »ñȡװ±¸´«ÆæÊôÐÔ - °´ÀàÐÍ·Ö×é·µ»Ø
    
    legAttrIDList, legAttrValueList = [], []
    legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
    legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
    if legendAttrIDCnt == legendAttrValueCnt:
        for i in xrange(legendAttrIDCnt):
            legAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i))
            legAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i))
            
    shenAttrIDList, shenAttrValueList = [], []
    shenAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDShen)
    shenAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueShen)
    if shenAttrIDCnt == shenAttrValueCnt:
        for i in xrange(shenAttrIDCnt):
            shenAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDShen, i))
            shenAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueShen, i))
            
    xianAttrIDList, xianAttrValueList = [], []
    xianAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDXian)
    xianAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueXian)
    if xianAttrIDCnt == xianAttrValueCnt:
        for i in xrange(xianAttrIDCnt):
            xianAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDXian, i))
            xianAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueXian, i))
            
    jiAttrIDList, jiAttrValueList = [], []
    jiAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDJi)
    jiAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueJi)
    if jiAttrIDCnt == jiAttrValueCnt:
        for i in xrange(jiAttrIDCnt):
            jiAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDJi, i))
            jiAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueJi, i))
            
    return legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList
 
def SetEquipLegendAttr(curItem, legendAttrInfo):
    ## ÉèÖÃ×°±¸´«ÆæÊôÐÔ
    
    legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, \
        xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList = legendAttrInfo
                       
    # ÆÕͨ´«ÆæÊôÐÔ
    if legAttrIDList and legAttrValueList and len(legAttrIDList) == len(legAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
        for i in xrange(len(legAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legAttrValueList[i])
    
    # Éñ ´«ÆæÊôÐÔ
    if shenAttrIDList and shenAttrValueList and len(shenAttrIDList) == len(shenAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
        for i in xrange(len(shenAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, shenAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, shenAttrValueList[i])
    
    # ÏÉ ´«ÆæÊôÐÔ
    if xianAttrIDList and xianAttrValueList and len(xianAttrIDList) == len(xianAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
        for i in xrange(len(xianAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, xianAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, xianAttrValueList[i])
            
    # ¼« ´«ÆæÊôÐÔ
    if jiAttrIDList and jiAttrValueList and len(jiAttrIDList) == len(jiAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
        for i in xrange(len(jiAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, jiAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, jiAttrValueList[i])
            
    return
 
##´´½¨ÎïÆ·ËùÐèµÄ¶¯Ì¬Êý¾Ý
#
# ±ãÓÚͳһÐÞ¸Ä
class SingleEquipTmpData():
    
    ## ³õʼ»¯
    #  @param 
    #  @return None
    def __init__(self):
        self.starLV = 0 # Ç¿»¯µÈ¼¶(ÐÇÊý)
        self.holeCnt = 0
        self.stoneData = [] # ±¦Ê¯Áбí
        self.isSuite = False
        self.suiteLV = 0 #Ì××°µÈ¼¶
        self.isBind = False
        
        self.source = ShareDefine.Item_Source_Unkown    #ÎïÆ·À´Ô´
        self.legendAttrIDList = [] # ´«ÆæÊôÐÔID
        self.legendAttrValueList = [] # ´«ÆæÊôÐÔÖµ
        self.legendAttrIDListShen = [] # ´«ÆæÊôÐÔID - Éñ
        self.legendAttrValueListShen = [] # ´«ÆæÊôÐÔÖµ - Éñ
        self.legendAttrIDListXian = [] # ´«ÆæÊôÐÔID - ÏÉ
        self.legendAttrValueListXian = [] # ´«ÆæÊôÐÔÖµ - ÏÉ
        self.legendAttrIDListJi = [] # ´«ÆæÊôÐÔID - ¼«
        self.legendAttrValueListJi = [] # ´«ÆæÊôÐÔÖµ - ¼«
        return
    
def ClearPack(curPlayer, packType):
    ## Çå¿ÕÖ¸¶¨±³°ü
    pack = curPlayer.GetItemManager().GetPack(packType)
    for i in xrange(pack.GetCount()):
        curItem = pack.GetAt(i)
        if not curItem or curItem.IsEmpty():
            continue
        curItem.Clear()
    return
 
def ClearItemID(curPlayer, clearItemIDList, packTypeList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]):
    ## Çå³ýÖ¸¶¨µÄÎïÆ·IDÁбí
    clearCountDict = {}
    for packType in packTypeList:
        pack = curPlayer.GetItemManager().GetPack(packType)
        for i in xrange(pack.GetCount()):
            curItem = pack.GetAt(i)
            if not curItem or curItem.IsEmpty():
                continue
            itemID = curItem.GetItemTypeID()
            if itemID not in clearItemIDList:
                continue
            itemCount = curItem.GetCount()
            curItem.Clear()
            clearCountDict[itemID] = clearCountDict.get(itemID, 0) + itemCount
    return clearCountDict
 
def PutItemInTempSwap(curPlayer, itemID, isAuctionItem=0):
    ## ÁÙʱ±³°ü·ÅÈëÎïÆ·
    # ÁÙʱ½»»»±³°üĿǰֻ¿ª·Å1¸ö¸ñ×Ó£¬Ã¿´Î·ÅÈëǰÏÈÇå¿ÕÔÙ·ÅÈë
    ClearPack(curPlayer, ShareDefine.rptTempSwap)
    return GivePlayerItem(curPlayer, itemID, 1, isAuctionItem, [ShareDefine.rptTempSwap])
 
def OpenPickupItemPutInTemp(curPlayer, isClearItem):
    ''' ¿ªÆôʰȡµÄÎïÆ··ÅÈëÁÙʱ´æ·Å±³°ü
    @param isClearItem: ÊÇ·ñÇå³ýÁÙʱ´æ·Å±³°üÎïÆ·; Ò»°ã¼¤»î¸Ã¹¦ÄÜʱÉèÖÃΪ True£»
                        ÓÉÓÚ±ê¼Ç¸Ã״̬µÄkey¼Ç¼²»´æÓÚÊý¾Ý¿â£¬¹ÊÔÚ¸ÃÉ趨ÓÐЧÆÚÄÚÍæ¼ÒÀëÏßÖØÉϻᵼÖÂÉ趨±»ÖØÖÃ
                        ËùÒÔµÃÔÚÌØ¶¨µÄ¹¦ÄÜÂß¼­ÀÈ縱±¾µÄ DoEnterFB ÖØÐÂÉ趨£©£¬µ«´Ëʱ²»ÄÜÇå¿Õ´Ë±³°üÎïÆ·£¬ÐèÉèÖÃΪ False
                        ·ñÔò»áµ¼ÖÂÖØÐÂÉÏÏߺó֮ǰÒѾ­Ê°È¡µÄÁÙʱÎïÆ·±»Çå¿Õ
    '''
    if isClearItem:
        ClearPack(curPlayer, ShareDefine.rptTempItem)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_PickupItemPutInTemp, 1)
    return
 
def ClosePickupItemPutInTemp(curPlayer):
    # ¹Ø±ÕʰȡµÄÎïÆ··ÅÈëÁÙʱ´æ·Å±³°ü
    curPlayer.SetDict(ChConfig.Def_PlayerKey_PickupItemPutInTemp, 0)
    return
 
def DoGivePlayerTempPackItem(curPlayer, event=["", False, {}], mailTypeKey=None, extraItemList=[]):
    ''' ½«ÁÙʱ±³°üÖеÄÎïÆ··ÅÈëÍæ¼ÒÎïÆ·±³°ü
    @param mailType: ÎïÆ·±³°ü¿Õ¼ä²»¹»Ê±Ê¹ÓÃÓʼþ·¢ÎïÆ·¸øÍæ¼ÒµÄÓʼþÄ£°å
    '''
    tempItemList = []
    pack = curPlayer.GetItemManager().GetPack(ShareDefine.rptTempItem)
    for i in xrange(pack.GetCount()):
        curItem = pack.GetAt(i)
        if not curItem or curItem.IsEmpty():
            continue
        tempItemList.append(curItem)
        
    if not tempItemList and not extraItemList:
        return []
 
    needSpace = len(tempItemList) + len(extraItemList)
    isSendMail = needSpace > ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if isSendMail:
        mailItemList = []
        for tempItem in tempItemList:
            mailItemList.append(ItemCommon.GetMailItemDict(tempItem))
        mailItemList += extraItemList
        mailTypeKey = ShareDefine.DefaultLackSpaceMailType if not mailTypeKey else mailTypeKey
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
    else:
        itemControl = PlayerItemControler(curPlayer)
        for tempItem in tempItemList:
            itemControl.PutInItem(IPY_GameWorld.rptItem, tempItem, event=event)
        for itemID, itemCnt, isAuctionItem in extraItemList:
            GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
            
    ClearPack(curPlayer, ShareDefine.rptTempItem)
    return
 
def CheckPackSpaceEnough(curPlayer, itemList, isNotify=True):
    ## ¼ì²éÍæ¼Ò¶ÔÓ¦±³°üÊÇ·ñ×ã¹»·ÅÈëÎïÆ·
    needPackSpaceDict = {}
    for itemID, itemCnt, isAuctionItem in itemList:
        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not curItem:
            return False
        packType = ChConfig.GetItemPackType(curItem)
        needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
        
    for packType, needSpace in needPackSpaceDict.items():
        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
            if isNotify:
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
            return False
        
    return True
 
def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}], isNotifyAward=True, notifyDataEx=None):
    ##¸øÎïÆ·£¬±³°üÂúÔò·¢Óʼþ
    if not itemList:
        return
    giveItemList = []
    needPackSpaceDict = {}
    for itemInfo in itemList:
        if not itemInfo:
            continue
        itemID, itemCnt = itemInfo[:2]
        isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not curItem:
            GameWorld.ErrLog('GivePlayerItemOrMail ÎïÆ·ID²»´æÔÚ itemID=%s'%itemID, curPlayer.GetID())
            return
        packType = ChConfig.GetItemPackType(curItem)
        needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
        giveItemList.append([itemID, itemCnt, isAuctionItem])
    if not giveItemList:
        return
    isSendMail = False
    for packType, needSpace in needPackSpaceDict.items():
        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
            isSendMail = True
            break
           
    if isSendMail:
        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], giveItemList)
        GameWorld.DebugLog("GivePlayerItemOrMail±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isAuctionItem in giveItemList:
            GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
            
        if isNotifyAward:
            eventName = event[0] if event else ""
            NotifyGiveAwardInfo(curPlayer, giveItemList, eventName, dataEx=notifyDataEx)
    return
 
def NotifyGiveAwardInfo(curPlayer, giveItemInfo, eventName="", exp=0, moneyInfo=None, dataEx=None):
    '''Í¨ÖªÍæ¼Ò»ñµÃ½±ÀøÐÅÏ¢
    @param giveItemInfo: ¿ÉÒÔÊÇÁбí [[itemID,count,isBind], ...] »ò  [[itemID,count], ...] »ò  {itemID:count, ...}
    @param moneyInfo: ½±Àø»õ±ÒÐÅÏ¢ {moneyType:moneyValue, ...} moneyType ¿ÉÒÔÊÇ×Ö·û´®»òÊýÖµ
    '''
    notifyItemList = []
    if isinstance(giveItemInfo, dict):
        notifyItemList = [[a, b] for a, b in giveItemInfo.items()]
    else:
        notifyItemList = giveItemInfo
    eventName = ChConfig.ItemGiveTypeDict.get(eventName, str(eventName))
    clientPack = ChPyNetSendPack.tagMCGiveAwardInfo()
    clientPack.EventName = eventName
    clientPack.EventLen = len(clientPack.EventName)
    clientPack.ExpPoint = exp / ChConfig.Def_PerPointValue
    clientPack.Exp = exp % ChConfig.Def_PerPointValue
    if moneyInfo and isinstance(moneyInfo, dict):
        for moneyType, moneyValue in moneyInfo.items():
            if isinstance(moneyType, str):
                moneyType = int(moneyType)
            if not moneyType or not moneyValue:
                continue
            money = ChPyNetSendPack.tagMCGiveAwardMoney()
            money.MoneyType = moneyType
            money.MoneyValue = moneyValue
            clientPack.MoneyList.append(money)
        clientPack.MoneyLen = len(clientPack.MoneyList)
    for itemInfo in notifyItemList:
        itemID, itemCount = itemInfo[:2]
        isBind = itemInfo[2] if len(itemInfo) > 2 else 1
        if not itemID or not itemCount:
            continue
        item = ChPyNetSendPack.tagMCGiveAwardItem()
        item.ItemID = itemID
        item.Count = itemCount
        item.IsBind = isBind
        clientPack.ItemList.append(item)
    clientPack.ItemLen = len(clientPack.ItemList)
    if dataEx:
        if isinstance(dataEx, dict):
            dataEx = json.dumps(dataEx, ensure_ascii=False)
        elif not isinstance(dataEx, str):
            dataEx = str(dataEx)
        dataEx = dataEx.replace(" ", "")
        clientPack.DataEx = dataEx
        clientPack.DataLen = len(clientPack.DataEx)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def RecycleItem(curPlayer, itemID, notifyMailKey):
    ## »ØÊÕÎïÆ·£¬Ò»°ãÓÃÓÚÏà¹Ø»î¶¯½áÊøºó»ØÊջµÀ¾ß
    if not itemID:
        return
    playerID = curPlayer.GetPlayerID()
    
    recycleCount = 0 # »ØÊÕ×ÜÊý
    moneyItemID, moneyCount = None, None
    
    # ±³°ü¡¢²Ö¿â
    for packType in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
        backPack = curPlayer.GetItemManager().GetPack(packType)
        for i in range(backPack.GetCount())[::-1]: # »áɾ³ý£¬µ¹Ðò±éÀú
            curItem = backPack.GetAt(i)
            if not curItem or curItem.IsEmpty():
                continue
            if curItem.GetItemTypeID() != itemID:
                continue
            itemCount = GetItemCount(curItem)
            equipNoteDict = ItemCommon.GetItemNoteDict(curItem, itemCount)
            ItemCommon.DR_DelItem(curPlayer, packType, "RecycleItem", equipNoteDict)
            
            recycleCount += itemCount
            if moneyItemID == None:
                moneyItemID, moneyCount = 0, 0
                for i in range(curItem.GetEffectCount()):
                    effect = curItem.GetEffectByIndex(i)
                    if effect.GetEffectID() != ChConfig.Def_Effect_RecycleItemMoney:
                        continue
                    moneyItemID = effect.GetEffectValue(0)
                    moneyCount = effect.GetEffectValue(1)
                    break
                
            curItem.Clear()
            
    if not recycleCount:
        return
    
    addItemList = []
    if moneyItemID and moneyCount:
        moneyItemData = GameWorld.GetGameData().GetItemByTypeID(moneyItemID)
        if moneyItemData:
            addItemList.append([moneyItemID, moneyCount * recycleCount, 0])
            
    if notifyMailKey:
        paramList = [itemID, itemID, recycleCount]
        PlayerControl.SendMailByKey(notifyMailKey, [playerID], addItemList, paramList)
    elif addItemList:
        GivePlayerItemOrMail(curPlayer, addItemList, event=["RecycleItem", False, {"RecycleItemID":itemID}])
        
    return