#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.PassiveTrigger.PassiveEff_6004
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#
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# @todo:Ôö¼Ó±¾´Î¼¼ÄÜÍò·Ö±È
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# @author hxp
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# @date 2025-09-17
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# @version 1.0
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#
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# ÏêϸÃèÊö: Ôö¼Ó±¾´Î¼¼ÄÜÍò·Ö±È
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2025-09-17 17:30"""
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#-------------------------------------------------------------------------------
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import BattleObj
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#import GameWorld
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def GetHappenValue(attacker, defender, curEffect, effSkill, **skillkwargs):
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checkInStateList = curEffect.GetEffectValue(1)
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if checkInStateList:
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checkMainSkillTag = curEffect.GetEffectValue(2)
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if checkMainSkillTag:
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inState = False
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objMgr = BattleObj.GetBatObjMgr()
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for tagID in attacker.GetMainTagIDList():
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tagObj = objMgr.getBatObj(tagID)
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if tagObj.CheckInState(checkInStateList):
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inState = True
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#GameWorld.DebugLog("Ö÷¼¼ÄܵÄÄ¿±êÔÚ״̬ÖÐ! tagID=%s,%s" % (tagID, checkInStateList))
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break
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if not inState:
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#GameWorld.DebugLog("Ö÷¼¼ÄܵÄÄ¿±ê¶¼²»ÔÚ״̬ÖÐ! tagID=%s,%s" % (attacker.GetMainTagIDList(), checkInStateList))
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return
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else:
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if not defender.CheckInState(checkInStateList):
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return
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return curEffect.GetEffectValue(0)
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