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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5025
#
# @todo:Ôö¼õÄ¿±êÉíÉÏijÖÖ״̬buff»ØºÏÊý
# @author hxp
# @date 2025-12-17
# @version 1.0
#
# ÏêϸÃèÊö: Ôö¼õÄ¿±êÉíÉÏijÖÖ״̬buff»ØºÏÊý
#
#-------------------------------------------------------------------------------
#"""Version = 2025-12-17 11:00"""
#-------------------------------------------------------------------------------
 
import TurnBuff
import GameWorld
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    buffStateList = curEffect.GetEffectValue(0) # buff [״̬1, ×´Ì¬2, ...]
    addRemainTime = curEffect.GetEffectValue(1) # ±ä»¯»ØºÏÊý
    addType = curEffect.GetEffectValue(2) # ±ä»¯ÊÇÔö»¹ÊǼõ£º 1-Ôö£»2-¼õ
    
    buffMgr = tagObj.GetBuffManager()
    for buffState in buffStateList:
        buffList = buffMgr.FindBuffListByState(buffState)
        if not buffList:
            continue
        for buff in buffList:
            remainTime = buff.GetRemainTime()
            if not remainTime:
                continue
            if addType == 2:
                addRemainTime = -addRemainTime
            remainTime += addRemainTime
            GameWorld.DebugLogEx("Ôö¼õÄ¿±êÉíÉÏijÖÖ״̬buff»ØºÏÊý: tagID=%s,buffID=%s,addRemainTime=%s,reaminTime=%s", tagObj.GetID(), buff.GetBuffID(), addRemainTime, remainTime)
            TurnBuff.SetBuffRemainTime(turnFight, tagObj, buff, remainTime)
            
    return True