hxp
2025-05-28 a6fe9b060edf315f6abde7443e48db5dea439f47
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFuncTeam
#
# @todo:¹¦ÄܶÓÎé±í
# @author hxp
# @date 2025-05-28
# @version 1.0
#
# ÏêϸÃèÊö: ¹¦ÄܶÓÎé±í£¬Ö§³Ö¿ç·þ
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-28 10:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import IpyGameDataPY
#import CrossBattlefield
import CrossRealmPlayer
import PlayerViewCache
import ChPyNetSendPack
#import CrossRealmMsg
import PlayerControl
import NetPackCommon
import DBDataMgr
import DirtyList
import ChConfig
 
# ¶ÓÎé²Ù×÷
Def_FuncTeamOPList = (
Def_FuncTeamOP_JoinApply, # ÉêÇë¼ÓÈë 1
Def_FuncTeamOP_JoinCancel, # ÉêÇëÈ¡Ïû 2
Def_FuncTeamOP_JoinAgree, # Í¬ÒâÈë¶Ó 3
Def_FuncTeamOP_JoinRefuse, # ¾Ü¾øÈë¶Ó 4
Def_FuncTeamOP_Exit, # Í˳ö¶ÓÎé 5
Def_FuncTeamOP_Kick, # Ìß³ö¶ÓÎé 6
Def_FuncTeamOP_Transfer, # ×ªÈöӳ¤ 7
Def_FuncTeamOP_Dissolve, # ½âÉ¢¶ÓÎé 8
) = range(1, 1 + 8)
 
def IsOPLimitInAct(curPlayer, funcMapID):
    ## »î¶¯ÆÚ¼äÊÇ·ñÏÞÖÆ¶ÓÎé²Ù×÷
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    if not ipyData.GetOPLimitInAct():
        return
    isInAct = False
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        isInAct = CrossBattlefield.GetCrossBattlefieldState()
    if isInAct:
        GameWorld.ErrLog("»î¶¯ÆÚ¼äÎÞ·¨²Ù×÷¶ÓÎé! funcMapID=%s" % funcMapID, curPlayer.GetPlayerID())
    return isInAct
 
def GetFuncTeamZoneID(funcMapID):
    zoneID = 0
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        zoneID = CrossBattlefield.GetCrossBattlefieldZoneID(GameWorld.GetServerGroupID())
    return zoneID
 
#// B9 20 ´´½¨¹¦ÄܶÓÎé #tagCMCreateFuncTeam
#
#struct    tagCMCreateFuncTeam
#{
#    tagHead        Head;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    DWORD        FuncMapEx;    // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶
#    BYTE        NameLen;
#    char        TeamName[NameLen];    // ¶ÓÎéÃû³Æ£¬¿ÉΪ¿Õ
#    WORD        MinLV;        //×îµÍµÈ¼¶ÏÞÖÆ
#    DWORD        MinFightPower;    //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
#    DWORD        MinFightPowerEx;    //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
#    BYTE        ServerOnly;    //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
#    BYTE        NeedCheck;     //ÊÇ·ñÐèÒªÉóºË
#};
def OnCreateFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    funcMapID = clientData.FuncMapID
    funcMapEx = clientData.FuncMapEx
    teamName = clientData.TeamName
    minLV = clientData.MinLV
    minFightPower = clientData.MinFightPower
    minFightPowerEx = clientData.MinFightPowerEx
    serverOnly = clientData.ServerOnly
    needCheck = clientData.NeedCheck
    
    if IsOPLimitInAct(curPlayer, funcMapID):
        return
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    teamInfo = {"funcMapID":funcMapID, "funcMapEx":funcMapEx, "teamName":teamName, "minLV":minLV, 
               "minFightPower":minFightPower, "minFightPowerEx":minFightPowerEx, 
               "serverOnly":serverOnly, "needCheck":needCheck}
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "teamInfo":teamInfo, "cacheBase":PlayerViewCache.GetSyncCrossCacheBase(curPlayer)}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CreateFuncTeam, dataMsg)
    return
 
#// B9 21 Ð޸ŦÄܶÓÎé #tagCMChangeFuncTeam
#
#struct    tagCMChangeFuncTeam
#{
#    tagHead        Head;
#    DWORD        TeamID;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    WORD        MinLV;        //×îµÍµÈ¼¶ÏÞÖÆ
#    DWORD        MinFightPower;    //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
#    DWORD        MinFightPowerEx;    //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
#    BYTE        ServerOnly;    //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
#    BYTE        NeedCheck;     //ÊÇ·ñÐèÒªÉóºË
#};
def OnChangeFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    teamID = clientData.TeamID
    funcMapID = clientData.FuncMapID
    minLV = clientData.MinLV
    minFightPower = clientData.MinFightPower
    minFightPowerEx = clientData.MinFightPowerEx
    serverOnly = clientData.ServerOnly
    needCheck = clientData.NeedCheck
    
    if IsOPLimitInAct(curPlayer, funcMapID):
        return
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    teamInfo = {"teamID":teamID, "funcMapID":funcMapID, "minLV":minLV, 
               "minFightPower":minFightPower, "minFightPowerEx":minFightPowerEx, 
               "serverOnly":serverOnly, "needCheck":needCheck}
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "teamInfo":teamInfo, "cacheBase":PlayerViewCache.GetSyncCrossCacheBase(curPlayer)}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ChangeFuncTeam, dataMsg)
    return
 
#// B9 22 ¹¦ÄܶÓÎé³ÉÔ±²Ù×÷ #tagCMFuncTeamMemOP
#
#struct    tagCMFuncTeamMemOP
#{
#    tagHead        Head;
#    DWORD        TeamID;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    BYTE        OPType;        // 1-ÉêÇë¼ÓÈ룻2-ÉêÇëÈ¡Ïû£»3-ͬÒâÈë¶Ó£»4-¾Ü¾øÈë¶Ó£»5-Í˳ö¶ÓÎ飻6-Ìß³ö¶ÓÎ飻7-תÈöӳ¤£»8-½âÉ¢¶ÓÎ飻
#    DWORD        OPData;        // ¿ÉÑ¡
#};
def OnFuncTeamMemOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    teamID = clientData.TeamID
    funcMapID = clientData.FuncMapID
    opType = clientData.OPType
    opData = clientData.OPData
    
    if opType not in Def_FuncTeamOPList:
        return
    
    if IsOPLimitInAct(curPlayer, funcMapID):
        return
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "teamID":teamID, "funcMapID":funcMapID, 
               "opType":opType, "opData":opData}
    dataMsg["cacheBase"] = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FuncTeamMemOP, dataMsg)
    return
 
#// B9 23 ²éÕÒ¹¦ÄܶÓÎéÁбí #tagCMQueryFuncTeam
#
#struct    tagCMQueryFuncTeam
#{
#    tagHead        Head;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    DWORD        FuncMapEx;    // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶£¬0´ú±íËùÓÐ
#    DWORD        StartIndex;    // ²é¿´µÄÆðʼË÷Òý£¬ Ä¬ÈÏ0
#    BYTE        QueryCnt;    // ²é¿´ÌõÊý£¬Ä¬ÈÏ20£¬×î´ó²»³¬¹ý100
#    BYTE        HaveSpace;    // ÊÇ·ñÖ»²é¿´ÓпÕλÖõĶÓÎé
#    BYTE        IDLimitType;    // IDÏÞÖÆÀàÐÍ£º1-ͬÏÉÃ˶ӳ¤£»2-ͬServerGroupID¶Ó³¤£»3-ͬServerID¶Ó³¤
#    BYTE        SearchLen;
#    char        SearchMsg[SearchLen];    // Ö¸¶¨ËÑË÷ʱÓÐÓ㬿ÉËÑË÷Ö¸¶¨¶ÓÎéID»òÄ£ºýËÑË÷¶ÓÎéÃû³Æ£¬ËÑË÷ʱ·µ»Ø×î¶àQueryCnt¸öÊýµÄ¶ÓÎé
#};
def OnQueryFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    funcMapID = clientData.FuncMapID
    funcMapEx = clientData.FuncMapEx
    startIndex = clientData.StartIndex
    queryCnt = clientData.QueryCnt
    haveSpace = clientData.HaveSpace
    idLimitType = clientData.IDLimitType
    searchMsg = clientData.SearchMsg
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, "funcMapEx":funcMapEx, 
               "startIndex":startIndex, "queryCnt":queryCnt, "haveSpace":haveSpace, "idLimitType":idLimitType, 
               "searchMsg":searchMsg}
    dataMsg["cacheBase"] = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryFuncTeam, dataMsg)
    return
 
#// B9 24 ²éÕÒÍæ¼Ò¹¦ÄܶÓÎé #tagCMQueryPlayerFuncTeam
#
#struct    tagCMQueryPlayerFuncTeam
#{
#    tagHead        Head;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#};
def OnQueryPlayerFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    funcMapID = clientData.FuncMapID
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID}
    dataMsg["cacheBase"] = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryFuncTeam, dataMsg)
    return
 
def CrossServerMsg_FuncTeamInfo(msgData):
    ## ×Ó·þÊÕµ½¿ç·þÐÅÏ¢ - ¶ÓÎéË¢ÐÂÐÅÏ¢
    infoType = msgData["infoType"]
    playerID = msgData["playerID"]
    funcMapID = msgData["funcMapID"]
    teamInfo = msgData["teamInfo"]
    teamID = msgData.get("teamID", 0)
    syncPlayerIDList = msgData.get("syncPlayerIDList", [])
    notifyMark = msgData.get("notifyMark", "")
    
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        if notifyMark:
            PlayerControl.NotifyCode(curPlayer, notifyMark)
            
    if infoType == "QueryPlayerFuncTeam":
        if curPlayer:
            if teamInfo:
                Sync_FuncTeamRefresh(teamInfo, [playerID])
            else:
                clientPack = ChPyNetSendPack.tagGCQueryPlayerFuncTeamRet()
                clientPack.FuncMapID = funcMapID
                clientPack.TeamID = 0
                NetPackCommon.SendFakePack(curPlayer, clientPack)
        return
    
    if not teamInfo:
        # ²Ù×÷ºóûÓжÓÎéÐÅÏ¢ÁË£¬½âÉ¢
        if infoType == "FuncTeamMemOP":
            Sync_FuncTeamDissolve(teamID, syncPlayerIDList)
        return
    
    Sync_FuncTeamRefresh(teamInfo, syncPlayerIDList)
    return
 
def CrossServerMsg_FuncTeamDel(msgData):
    ## ×Ó·þÊÕµ½¿ç·þÐÅÏ¢ - ¶ÓÎéɾ³ý
    #"zoneID":zoneID, "funcMapID":funcMapID, "delTeamDict":delTeamDict
    #zoneID = msgData["zoneID"]
    #funcMapID = msgData["funcMapID"]
    delTeamDict = msgData["delTeamDict"]
    for teamID, syncPlayerIDList in delTeamDict.items():
        Sync_FuncTeamDissolve(teamID, syncPlayerIDList)
    return
 
def CrossServerMsg_FuncTeamList(msgData):
    ## ×Ó·þÊÕµ½¿ç·þÐÅÏ¢ - ¶ÓÎéÁбí
    queryInfo = msgData["queryInfo"]
    loopIndex = msgData["loopIndex"]
    teamInfoList = msgData["teamInfoList"]
    
    playerID = queryInfo["playerID"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    clientPack = ChPyNetSendPack.tagGCFuncTeamList()
    clientPack.FuncMapID = queryInfo["funcMapID"]
    clientPack.FuncMapEx = queryInfo["funcMapEx"]
    clientPack.StartIndex = queryInfo["startIndex"]
    clientPack.QueryCnt = queryInfo["queryCnt"]
    clientPack.HaveSpace = queryInfo["haveSpace"]
    clientPack.IDLimitType = queryInfo["idLimitType"]
    clientPack.SearchMsg = queryInfo["searchMsg"]
    clientPack.SearchLen = len(clientPack.SearchMsg)
    clientPack.LoopIndex = loopIndex
    
    for teamInfo in teamInfoList:
        team = ChPyNetSendPack.tagGCFuncTeam()
        team.TeamID = teamInfo["TeamID"]
        team.CreateTime = teamInfo["CreateTime"]
        team.FuncMapEx = teamInfo["FuncMapEx"]
        team.TeamName = teamInfo["TeamName"]
        team.NameLen = len(team.TeamName)
        team.CaptainID = teamInfo["CaptainID"]
        team.MinLV = teamInfo["MinLV"]
        team.MinFightPower = teamInfo["MinFightPower"] % ChConfig.Def_PerPointValue
        team.MinFightPowerEx = teamInfo["MinFightPower"] / ChConfig.Def_PerPointValue
        team.ServerOnly = teamInfo["ServerOnly"]
        team.NeedCheck = teamInfo["NeedCheck"]
        team.Value1 = teamInfo["Value1"]
        team.Value2 = teamInfo["Value2"]
        
        memberList = []
        for memberInfo in teamInfo["MemberList"]:
            mem = ChPyNetSendPack.tagGCFuncTeamMem()
            mem.ServerID = memberInfo.get("ServerID", 0)
            mem.PlayerID = memberInfo["PlayerID"]
            mem.Name = memberInfo.get("Name", "")
            mem.NameLen = len(mem.Name)
            mem.LV = memberInfo.get("LV", 0)
            mem.Job = memberInfo.get("Job", 0)
            mem.RealmLV = memberInfo.get("RealmLV", 0)
            mem.Face = memberInfo.get("Face", 0)
            mem.FacePic = memberInfo.get("FacePic", 0)
            mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
            mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
            mem.Value1 = memberInfo["Value1"]
            mem.Value2 = memberInfo["Value2"]
            memberList.append(mem)
            
        team.MemberList = memberList
        team.MemberCount = len(team.MemberList)
        team.ApplyIDList = teamInfo["ApplyIDList"]
        team.ApplyCount = len(team.ApplyIDList)
        
        clientPack.TeamList.append(team)
    clientPack.TeamCount = len(clientPack.TeamList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def Sync_FuncTeamRefresh(teamInfo, syncPlayerIDList):
    ## ¹¦ÄܶÓÎéË¢ÐÂ
    if not teamInfo or not syncPlayerIDList:
        return
    
    syncPlayerList = []
    playerManager = GameWorld.GetPlayerManager()
    for playerID in syncPlayerIDList:
        player = playerManager.FindPlayerByID(playerID)
        if player == None or not player.GetInitOK():
            continue
        syncPlayerList.append(player)
        
    if not syncPlayerList:
        return
    
    clientPack = ChPyNetSendPack.tagGCFuncTeamRefresh()
    clientPack.TeamID = teamInfo["TeamID"]
    clientPack.CreateTime = teamInfo["CreateTime"]
    clientPack.FuncMapID = teamInfo["FuncMapID"]
    clientPack.FuncMapEx = teamInfo["FuncMapEx"]
    clientPack.TeamName = teamInfo["TeamName"]
    clientPack.NameLen = len(clientPack.TeamName)
    clientPack.CaptainID = teamInfo["CaptainID"]
    clientPack.MinLV = teamInfo["MinLV"]
    clientPack.MinFightPower = teamInfo["MinFightPower"] % ChConfig.Def_PerPointValue
    clientPack.MinFightPowerEx = teamInfo["MinFightPower"] / ChConfig.Def_PerPointValue
    clientPack.ServerOnly = teamInfo["ServerOnly"]
    clientPack.NeedCheck = teamInfo["NeedCheck"]
    clientPack.Value1 = teamInfo["Value1"]
    clientPack.Value2 = teamInfo["Value2"]
    
    memberInfoList = teamInfo["MemberList"]
    applyInfoList = teamInfo["ApplyList"]
    
    memberList = []
    for memberInfo in memberInfoList:
        mem = ChPyNetSendPack.tagGCFuncTeamRefreshMem()
        mem.ServerID = memberInfo.get("ServerID", 0)
        mem.PlayerID = memberInfo["PlayerID"]
        mem.Name = memberInfo.get("Name", "")
        mem.NameLen = len(mem.Name)
        mem.LV = memberInfo.get("LV", 0)
        mem.Job = memberInfo.get("Job", 0)
        mem.RealmLV = memberInfo.get("RealmLV", 0)
        mem.Face = memberInfo.get("Face", 0)
        mem.FacePic = memberInfo.get("FacePic", 0)
        mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
        mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
        mem.OfflineValue = memberInfo.get("OfflineValue", 0)
        mem.Value1 = memberInfo["Value1"]
        mem.Value2 = memberInfo["Value2"]
        memberList.append(mem)
        
    applyList, applyIDList = [], []
    for applyInfo in applyInfoList:
        applyP = ChPyNetSendPack.tagGCFuncTeamRefreshApply()
        applyP.ServerID = applyInfo["ServerID"]
        applyP.PlayerID = applyInfo["PlayerID"]
        applyP.Name = applyInfo["Name"]
        applyP.NameLen = len(applyP.Name)
        applyP.LV = applyInfo["LV"]
        applyP.Job = applyInfo["Job"]
        applyP.RealmLV = applyInfo["RealmLV"]
        applyP.Face = applyInfo.get("Face", 0)
        applyP.FacePic = applyInfo.get("FacePic", 0)
        applyP.FightPower = applyInfo["FightPower"] % ChConfig.Def_PerPointValue
        applyP.FightPowerEx = applyInfo["FightPower"] / ChConfig.Def_PerPointValue
        applyList.append(applyP)
        applyIDList.append(applyInfo["PlayerID"])
        
    clientPack.MemberList = memberList
    clientPack.MemberCount = len(clientPack.MemberList)
    clientPack.ApplyIDList = applyIDList
    clientPack.ApplyInfoList = applyList
    clientPack.ApplyCount = len(clientPack.ApplyInfoList)
    
    for player in syncPlayerList:
        NetPackCommon.SendFakePack(player, clientPack)
    return
 
def Sync_FuncTeamDissolve(teamID, syncPlayerIDList):
    ## ¹¦ÄܶÓÎé½âÉ¢
    if not teamID or not syncPlayerIDList:
        return
    
    syncPlayerList = []
    playerManager = GameWorld.GetPlayerManager()
    for playerID in syncPlayerIDList:
        player = playerManager.FindPlayerByID(playerID)
        if player == None or not player.GetInitOK():
            continue
        syncPlayerList.append(player)
        
    if not syncPlayerList:
        return
    
    clientPack = ChPyNetSendPack.tagGCFuncTeamDissolve()
    clientPack.TeamID = teamID
    for player in syncPlayerList:
        NetPackCommon.SendFakePack(player, clientPack)
    return
 
##--------------------------------------------------------------------------------------------------
 
def GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID):
    ## »ñÈ¡¹¦ÄܶÓÎé·ÖÇøÐÅÏ¢
    
    funcZoneID = 0
    serverGroupList = []
    
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        zoneIpyData = CrossBattlefield.GetCrossBattlefieldZoneIpyData(serverGroupID)
        if not zoneIpyData:
            return
        funcZoneID = zoneIpyData.GetZoneID()
        serverGroupList = zoneIpyData.GetServerGroupIDList() # Ö»Í¨Öª¸Ã·ÖÇø·þÎñÆ÷
        
    return funcZoneID, serverGroupList
 
def ClientServerMsg_CreateFuncTeam(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ¹¦ÄܶÓÎé´´½¨
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    teamInfo = msgData["teamInfo"]
    cacheBase = msgData["cacheBase"]
    
    funcMapID = teamInfo["funcMapID"]
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, _ = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨´´½¨! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    canCreate, notifyMark = CheckCanCreateFuncTeam(playerID, teamInfo, zoneID)
    
    # Ä³Ð©¹¦ÄÜ´´½¨Ç°¼ì²é
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        pass
    
    newTeam = None
    teamID = 0
    newTeamInfo = {}
    if canCreate:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        funcTeamMgr = DBDataMgr.GetFuncTeamMgr()
        newTeam = funcTeamMgr.CreateFuncTeam(playerID, teamInfo, zoneID)
        
    if newTeam:
        teamID = newTeam.GetTeamID()
        newTeamInfo = newTeam.GetSyncDict(True)
        
        # Ä³Ð©¹¦ÄÜ´´½¨ºó´¦Àí
        if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
            pass
        
    else:
        if not notifyMark:
            notifyMark = "CreatTeamFail"
            
    serverGroupList = [serverGroupID] # ´´½¨½öָ֪ͨ¶¨·þ¼´¿É
    syncPlayerIDList = [playerID]
    sendMsg = {"infoType":"CreateFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
               "teamInfo":newTeamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList, "notifyMark":notifyMark}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
    return
 
def CheckCanCreateFuncTeam(playerID, teamInfo, zoneID=0, checkInTeam=True):
    ## ¼ì²é¿É·ñ´´½¨¹¦ÄܶÓÎé - ±¾·þ¿ç·þͨÓÃ
    # @param checkInTeam: ÊÇ·ñ¼ì²éÒѾ­ÔÚ¶ÓÎéÖУ¬Èç¹û¹¦ÄÜÖ»ÔÊÐíµ¥¸ö¶ÓÎ飬ÔòÐèÒª¼ì²é£¬·´Ö®¿ÉÉèÖÃΪ²»¼ì²é
    # @return: ÊÇ·ñ¿É´´½¨, ²»¿É´´½¨ÌáʾÐÅÏ¢
    
    funcMapID = teamInfo["funcMapID"]
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return False, ""
    
    needName = ipyData.GetNeedName()
    if needName:
        teamName = teamInfo["teamName"]
        if not teamName or len(teamName) > 33:
            # ¶ÓÎéÃû²»ºÏ·¨
            return False, "TeamNameLenError"
        
        if DirtyList.IsWordForbidden(teamName):
            return False, "TeamNameUnallow"
        
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    teamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
    for funcTeam in teamList:
        if needName:
            if teamName == funcTeam.GetTeamName():
                # ¶ÓÎéÃûÒÑ´æÔÚ
                return False, "TeamNameExist"
        
        if checkInTeam:
            if funcTeam.GetMemberByID(playerID):
                # ÒѾ­ÔÚ¶ÓÎéÖÐ
                return False, "AlreadyHaveTeam"
            
    return True, ""
 
def ClientServerMsg_ChangeFuncTeam(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ¹¦ÄܶÓÎéÐÞ¸Ä
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    teamInfo = msgData["teamInfo"]
    cacheBase = msgData.get("cacheBase", {})
    
    teamID = teamInfo["teamID"]
    funcMapID = teamInfo["funcMapID"]
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, serverGroupList = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨ÐÞ¸Ä! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.ErrLog("¹¦ÄܶÓÎé²»´æÔÚ! funcMapID=%s,teamID=%s" % (funcMapID, teamID), playerID)
        return
    
    if playerID != funcTeam.GetCaptainID():
        GameWorld.DebugLog("·Ç¹¦ÄܶÓÎé¶Ó³¤£¬ÎÞ·¨ÐÞ¸Ä! funcMapID=%s,teamID=%s,CaptainID=%s" % (funcMapID, teamID, funcTeam.GetCaptainID()), playerID)
        return
    
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        
    funcTeam.SetMinFightPower(teamInfo["minFightPower"] + teamInfo["minFightPowerEx"] * ChConfig.Def_PerPointValue)
    funcTeam.SetMinLV(teamInfo["minLV"])
    funcTeam.SetServerOnly(teamInfo["serverOnly"])
    funcTeam.SetNeedCheck(teamInfo["needCheck"])
    
    if not funcTeam.GetNeedCheck():
        pass
    
    teamID = funcTeam.GetTeamID()
    teamInfo = funcTeam.GetSyncDict(True)
    syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
    sendMsg = {"infoType":"ChangeFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
               "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
    return
 
def ClientServerMsg_FuncTeamMemOP(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ¹¦ÄܶÓÎé²Ù×÷
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"] # ²Ù×÷µÄÍæ¼ÒID
    teamID = msgData["teamID"]
    funcMapID = msgData["funcMapID"]
    opType = msgData["opType"]
    opData = msgData["opData"]
    cacheBase = msgData.get("cacheBase", {})
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, serverGroupList = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨²Ù×÷! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        
    isOK = False
    syncDict = {}
    teamInfo = {}
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.ErrLog("¹¦ÄܶÓÎé²»´æÔÚ! funcMapID=%s,teamID=%s,opType=%s" % (funcMapID, teamID, opType), playerID)
        syncDict["notifyMark"] = "TeamNotExist"
        syncPlayerIDList = [playerID]
    else:
        # ½ö¶Ó³¤¿É²Ù×÷
        if opType in [Def_FuncTeamOP_JoinAgree, Def_FuncTeamOP_JoinRefuse, Def_FuncTeamOP_Kick, 
                      Def_FuncTeamOP_Transfer, Def_FuncTeamOP_Dissolve]:
            if playerID != funcTeam.GetCaptainID():
                GameWorld.ErrLog("½ö¶Ó³¤¿É²Ù×÷! funcMapID=%s,teamID=%s,opType=%s,CaptainID=%s" 
                                 % (funcMapID, teamID, opType, funcTeam.GetCaptainID()), playerID)
                return
            
        syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
        
        # ÉêÇë¼ÓÈë
        if opType == Def_FuncTeamOP_JoinApply:
            isOK = __DoFuncTeamOP_JoinApply(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            if playerID not in syncPlayerIDList:
                syncPlayerIDList.append(playerID)
                
        # ÉêÇëÈ¡Ïû
        elif opType == Def_FuncTeamOP_JoinCancel:
            isOK = __DoFuncTeamOP_JoinCancel(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            if playerID not in syncPlayerIDList:
                syncPlayerIDList.append(playerID)
                
        # Í¬ÒâÈë¶Ó
        elif opType == Def_FuncTeamOP_JoinAgree:
            isOK = __DoFuncTeamOP_JoinAgree(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # ¾Ü¾øÈë¶Ó
        elif opType == Def_FuncTeamOP_JoinRefuse:
            isOK = __DoFuncTeamOP_JoinRefuse(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # Í˳ö¶ÓÎé
        elif opType == Def_FuncTeamOP_Exit:
            isOK = __DoFuncTeamOP_Exit(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # Ìß³ö¶ÓÎé
        elif opType == Def_FuncTeamOP_Kick:
            isOK = __DoFuncTeamOP_Kick(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # ×ªÈöӳ¤
        elif opType == Def_FuncTeamOP_Transfer:
            isOK = __DoFuncTeamOP_Transfer(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
                
        # ½âÉ¢¶ÓÎé
        elif opType == Def_FuncTeamOP_Dissolve:
            isOK = __DoFuncTeamOP_Dissolve(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
    if not isOK and not syncDict:
        # Ã»ÓÐÖ´Ðгɹ¦ ÇҠûÓÐÐèÒª»Ø¸´µÄÐÅÏ¢£¬Ôò²»ÐèÒª»Ø·¢×Ó·þ
        return
    
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if funcTeam:
        teamInfo = funcTeam.GetSyncDict(True)
        
    sendMsg = {"infoType":"FuncTeamMemOP", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
               "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList, "opType":opType}
    sendMsg.update(syncDict)
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
    return
 
def DelTeam(teamID):
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.ErrLog("ɾ³ý¹¦ÄܶÓÎéʱ²»´æÔÚ! teamID=%s" % teamID)
        return
    zoneID = funcTeam.GetZoneID()
    funcMapID = funcTeam.GetFuncMapID()
    syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
    
    funcTeamMgr.DelTeam(teamID)
    
    if not funcTeamMgr.IsLockBatch():
        sendMsg = {"zoneID":zoneID, "funcMapID":funcMapID, "delTeamDict":{teamID:syncPlayerIDList}}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamDel, sendMsg)
        
    return syncPlayerIDList
 
def DelTeamByFunc(delFuncMapID):
    GameWorld.Log("Çå¿Õ¹¦ÄܶÓÎé! delFuncMapID=%s" % delFuncMapID)
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeamMgr.LockBatch()
    delTeamIDList = []
    for key, teamList in funcTeamMgr.funcTeamListDict.items():
        zoneID, funcMapID = key
        if funcMapID != delFuncMapID:
            continue
        delTeamDict = {}
        for funcTeam in teamList[::-1]:
            teamID = funcTeam.GetTeamID()
            syncPlayerIDList = DelTeam(teamID)
            if syncPlayerIDList:
                delTeamDict[teamID] = syncPlayerIDList
            delTeamIDList.append(teamID)
             
        # °´·ÖÇø´¦ÀíºóÒ»´ÎÐÔͬ²½×Ó·þ
        zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(funcMapID, zoneID)
        serverGroupIDList = zoneIpyData.GetServerGroupIDList() if zoneIpyData else []
        sendMsg = {"zoneID":zoneID, "funcMapID":funcMapID, "delTeamDict":delTeamDict}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamDel, sendMsg, serverGroupIDList)
    funcTeamMgr.UnLockBatch()
    
    delCount = len(delTeamIDList)
    funcTeamMgr.SyncMapFuncTeamMemIDInfo(delTeamIDList)
    return delCount
 
def DelTealAll():
    delCount = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetFuncTeamSetCount()):
        ipyData = ipyDataMgr.GetFuncTeamSetByIndex(index)
        delCount += DelTeamByFunc(ipyData.GetFuncMapID())
    return delCount
 
def SendFuncTeamToClientServer(teamID):
    ## Í¬²½¶ÓÎéÃ÷ϸµ½×Ó·þ
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    funcMapID = funcTeam.GetFuncMapID()
    teamInfo = funcTeam.GetSyncDict(True)
    syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
    
    sendMsg = {"infoType":"", "playerID":0, "funcMapID":funcMapID, 
               "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg)
    return
 
def __DoFuncTeamOP_JoinApply(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ÉêÇë¼ÓÈë
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    playerTeamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
    if playerTeamID:
        GameWorld.Log("ÒѾ­Óй¦ÄܶÓÎéÁË£¬²»ÄÜÔÙÉêÇë! funcMapID=%s,playerTeamID=%s" % (funcMapID, playerTeamID), playerID)
        return
    
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    if funcTeam.GetMemberByID(playerID):
        GameWorld.Log("ÒÑÔÚ¹¦ÄܶÓÎéÖÐ! funcMapID=%s,teamID=%s" % (funcMapID, teamID), playerID)
        return
    
    if playerID in funcTeam.GetApplyIDList():
        GameWorld.Log("ÒÑÔÚ¹¦ÄܶÓÎéÉêÇëÁбíÖÐ! funcMapID=%s,teamID=%s" % (funcMapID, teamID), playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    
    memberMax = ipyData.GetMemberMax()
    applyMax = ipyData.GetApplyMax()
    reqApplyMax = ipyData.GetReqApplyMax()
    
    if len(funcTeam.GetMemberList()) >= memberMax:
        GameWorld.DebugLog("¹¦ÄܶÓÎé³ÉÔ±ÒÑÂú! funcMapID=%s,teamID=%s,memberMax=%s" % (funcMapID, teamID, memberMax), playerID)
        syncDict["notifyMark"] = "TeamMemFull"
        return
    
    if applyMax and len(funcTeam.GetApplyIDList()) >= applyMax:
        GameWorld.DebugLog("¹¦ÄܶÓÎéÉêÇë¶ÓÁÐÒÑÂú! funcMapID=%s,teamID=%s,applyMax=%s" % (funcMapID, teamID, applyMax), playerID)
        syncDict["notifyMark"] = "TeamApplyFull"
        return
    
    minLV = funcTeam.GetMinLV()
    if minLV and minLV > cacheBase.get("LV", 0):
        GameWorld.DebugLog("¹¦ÄܶÓÎé×îµÍµÈ¼¶ÏÞÖÆ£¬ÎÞ·¨ÉêÇë! funcMapID=%s,teamID=%s,minLV=%s" % (funcMapID, teamID, minLV), playerID)
        syncDict["notifyMark"] = "TeamLVLimit"
        return
    
    minFightPower = funcTeam.GetMinFightPower()
    if minFightPower and minFightPower > cacheBase.get("FightPower", 0):
        GameWorld.DebugLog("¹¦ÄܶÓÎé×îµÍÕ½Á¦ÏÞÖÆ£¬ÎÞ·¨ÉêÇë! funcMapID=%s,teamID=%s,minFightPower=%s" % (funcMapID, teamID, minFightPower), playerID)
        syncDict["notifyMark"] = "TeamFightPowerLimit"
        return
    
    minServerOnly = funcTeam.GetServerOnly()
    if minServerOnly:
        # ´ýÀ©Õ¹£¬¿´ÊÇÈ¡ServerID£¬»¹ÊÇ ServerGroupID£¬Ðè×¢ÒâGroupIDºÏ·þºó¿ÉÄܲ»Ò»ÖµÄÎÊÌâ
        pass
    
    if reqApplyMax:
        applyTeamIDList = []
        teamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
        for fTeam in teamList:
            if playerID in fTeam.GetApplyIDList():
                applyTeamIDList.append(fTeam.GetTeamID())
        if len(applyTeamIDList) >= reqApplyMax:
            GameWorld.DebugLog("Íæ¼ÒÉêÇë¼ÓÈë¶ÓÎéÊýÒÑÂú£¬ÎÞ·¨ÉêÇë! funcMapID=%s,applyTeamCount=%s, %s" 
                               % (funcMapID, len(applyTeamIDList), applyTeamIDList), playerID)
            syncDict["notifyMark"] = "TeamReqJoinApplyFull"
            return
        
    if funcTeam.GetNeedCheck():
        syncDict["notifyMark"] = "TeamReqJoinApplyOK"
        funcTeam.AddApplyID(playerID)
    else:
        funcTeam.AddTeamMember(playerID)
        
    return True
 
def __DoFuncTeamOP_JoinCancel(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ÉêÇëÈ¡Ïû
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    funcTeam.DelApplyID(playerID)
    
    return True
 
def __DoFuncTeamOP_JoinAgree(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## Í¬ÒâÈë¶Ó
    # @param opData: Ä¿±êÍæ¼ÒID£¬Îª0ʱһ¼üͬÒâ
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    applyIDList = funcTeam.GetApplyIDList()
    if not applyIDList:
        return
        
    memberMax = ipyData.GetMemberMax()
    joinPlayerIDList = []
    tagPlayerID = opData
    if tagPlayerID:
        if tagPlayerID not in applyIDList:
            GameWorld.Log("Ä¿±êÍæ¼Ò²»ÔÚ¹¦ÄܶÓÎéÉêÇëÁбíÖÐ! funcMapID=%s,teamID=%s,tagPlayerID=%s not in applyIDList=%s" 
                          % (funcMapID, teamID, tagPlayerID, applyIDList), playerID)
            return
        
        tagPlayerTeamID = funcTeamMgr.GetPlayerTeamID(tagPlayerID, funcMapID)
        if tagPlayerTeamID:
            GameWorld.DebugLog("Ä¿±êÍæ¼ÒÒѼÓÈëÆäËû¹¦ÄܶÓÎé! funcMapID=%s,tagPlayerID=%s,tagPlayerTeamID=%s" 
                               % (funcMapID, tagPlayerID, tagPlayerTeamID), playerID)
            syncDict["notifyMark"] = "PlayerInOtherTeam"
        else:
            joinPlayerIDList = [tagPlayerID]
    else:
        joinPlayerIDList = [] + applyIDList # Ò»¼üͬÒâ°´ÉêÇë˳Ðò£¬ÈçÐè°´Õ½Á¦ÔÙ×öÓÅ»¯
        
    for joinPlayerID in joinPlayerIDList:
        if len(funcTeam.GetMemberList()) >= memberMax:
            GameWorld.DebugLog("¹¦ÄܶÓÎé³ÉÔ±ÒÑÂú! funcMapID=%s,teamID=%s,memberMax=%s" % (funcMapID, teamID, memberMax), playerID)
            break
        tagPlayerTeamID = funcTeamMgr.GetPlayerTeamID(joinPlayerID, funcMapID)
        if tagPlayerTeamID:
            GameWorld.DebugLog("Ä¿±êÍæ¼ÒÒѼÓÈëÆäËû¹¦ÄܶÓÎé! funcMapID=%s,joinPlayerID=%s,tagPlayerTeamID=%s" 
                               % (funcMapID, joinPlayerID, tagPlayerTeamID), playerID)
            continue
        funcTeam.AddTeamMember(joinPlayerID)
        
    return True
 
def __DoFuncTeamOP_JoinRefuse(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ¾Ü¾øÈë¶Ó
    # @param opData: Ä¿±êÍæ¼ÒID£¬Îª0ʱһ¼ü¾Ü¾ø
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    tagPlayerID = opData
    if tagPlayerID:
        funcTeam.DelApplyID(tagPlayerID)
    else:
        funcTeam.DelApplyIDAll() # Ò»¼ü¾Ü¾ø
        
    return True
 
def __DoFuncTeamOP_Exit(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## Í˳ö¶ÓÎé
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    # ¶Ó³¤Í˳ö£¬Ö±½Ó½âÉ¢
    if playerID == funcTeam.GetCaptainID():
        return __DoFuncTeamOP_Dissolve(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
    
    funcTeam.DelTeamMember(playerID)
    
    return True
 
def __DoFuncTeamOP_Kick(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## Ìß³ö¶ÓÎé
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    tagPlayerID = opData
    if not tagPlayerID:
        GameWorld.DebugLog("ÐèÖ¸¶¨Ìß³ö¶ÓÎéÄ¿±ê¶ÓÔ±! opData=%s" % opData, playerID)
        return
    
    if tagPlayerID == funcTeam.GetCaptainID():
        GameWorld.DebugLog("²»ÄÜÌß¶Ó³¤! opData=%s" % opData, playerID)
        return
    
    funcTeam.DelTeamMember(tagPlayerID)
    
    return True
 
def __DoFuncTeamOP_Transfer(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ×ªÈöӳ¤
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    memberIDList = funcTeam.GetMemberIDList()
    tagPlayerID = opData
    if tagPlayerID not in memberIDList:
        GameWorld.Log("Ä¿±êÍæ¼Ò²»ÊǶÓÔ±£¬ÎÞ·¨×ªÈöӳ¤! funcMapID=%s,teamID=%s,tagPlayerID=%s not in %s" 
                      % (funcMapID, teamID, tagPlayerID, memberIDList), playerID)
        return
    
    funcTeam.SetCaptainID(tagPlayerID)
    
    return True
 
def __DoFuncTeamOP_Dissolve(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ½âÉ¢¶ÓÎé
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeamMgr.DelTeam(teamID)
    return True
 
def ClientServerMsg_QueryFuncTeam(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ²éÕÒ¶ÓÎéÁбí
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    funcMapID = msgData["funcMapID"]
    cacheBase = msgData.get("cacheBase", {})
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, _ = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨²éѯ! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        
    # ·ÇÁбí²éѯ£¬·µ»ØÍæ¼ÒÏà¹Ø¶ÓÎé
    if "startIndex" not in msgData:
        syncPlayerIDList = [playerID]
        serverGroupList = [serverGroupID]
        
        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
        # ÉêÇëµÄ¶ÓÎé
        funcTeamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
        for funcTeam in funcTeamList:
            if playerID not in funcTeam.GetApplyIDList():
                continue
            teamID = funcTeam.GetTeamID()
            teamInfo = funcTeam.GetSyncDict(True)
            sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
                       "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
            
        # Íæ¼ÒËùÊô¶ÓÎé
        teamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
        teamInfo = funcTeam.GetSyncDict(True) if funcTeam else {}
        sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
                   "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
        return
    
    # Áбí²éѯ
    funcMapEx = msgData["funcMapEx"]
    startIndex = msgData["startIndex"]
    queryCnt = msgData["queryCnt"]
    haveSpace = msgData["haveSpace"]
    idLimitType = msgData["idLimitType"]
    searchMsg = msgData["searchMsg"]
    if queryCnt <= 0:
        queryCnt = 20
    queryCnt = min(100, queryCnt) # Ä¬ÈÏ20£¬×î´ó100
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    memberMax = ipyData.GetMemberMax()
    
    idLimitTypeDict = {1:"FamilyID", 2:"ServerGroupID", 3:"AccID"}
    loopIndex = startIndex
    teamInfoList = []
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    teamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
    for index in xrange(startIndex, len(teamList)):
        loopIndex = index + 1
        funcTeam = teamList[index]
        if searchMsg:
            # ¾«È·Æ¥Åä¶ÓÎéÃû¡¢¶ÓÎéIDµÄ²åÈëÔÚ×îÇ°Ãæ
            if searchMsg == funcTeam.GetTeamName() or searchMsg == str(funcTeam.GetTeamID()):
                teamInfoList.insert(0, funcTeam.GetSyncDict(False))
            elif searchMsg in funcTeam.GetTeamName():
                teamInfoList.append(funcTeam.GetSyncDict(False))
            else:
                continue
        else:
            if funcMapEx != 0 and funcMapEx != funcTeam.GetFuncMapEx():
                continue
            if haveSpace and len(funcTeam.GetMemberList()) >= memberMax:
                #GameWorld.DebugLog("ÒÑÂúÔ±£¬²»¼ÓÈëÁбí²é¿´ teamID=%s" % funcTeam.GetTeamID())
                continue
            if idLimitType in idLimitTypeDict:
                limitAttrName = idLimitTypeDict[idLimitType]
                curIDValue = cacheBase.get(limitAttrName, 0)
                captainID = funcTeam.GetCaptainID()
                cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(captainID))
                teamIDValue = cacheDict.get(limitAttrName, 0)
                if limitAttrName == "AccID":
                    curIDValue = GameWorld.GetAccIDServerID(str(curIDValue))
                    teamIDValue = GameWorld.GetAccIDServerID(str(teamIDValue))
                    
                if not curIDValue or curIDValue != teamIDValue:
                    #GameWorld.DebugLog("ûÓлò²»Í¬IDÏÞÖÆ£¬²»¼ÓÈëÁбí²é¿´! idLimitType=%s,curIDValue=%s != %s, teamID=%s, captainID=%s" 
                    #                   % (idLimitType, curIDValue, teamIDValue, funcTeam.GetTeamID(), captainID))
                    continue
            teamInfoList.append(funcTeam.GetSyncDict(False))
            
        if len(teamInfoList) >= queryCnt:
            break
        
    serverGroupList = [serverGroupID] # ½ö֪ͨ²éѯ·þ¼´¿É
    sendMsg = {"teamInfoList":teamInfoList, "loopIndex":loopIndex, "queryInfo":msgData}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamList, sendMsg, serverGroupList)
    return