hxp
2025-10-15 a7cda2ada3349bce6a6f9261752c0a2fe5e6927b
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.UpdatePlayerName
#
# @todo:¸ÄÃû
# @author hxp
# @date 2025-10-15
# @version 1.0
#
# ÏêϸÃèÊö: ¸ÄÃû
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-15 19:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import PlayerControl
import ChPyNetSendPack
import PlayerBillboard
import NetPackCommon
import IpyGameDataPY
import PlayerFamily
import ObjPool
 
def OnPlayerLogin(curPlayer):
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename):
        Sync_UpdatePlayerNameCount(curPlayer)
    return
 
#//A1 22 ½ÇÉ«¸ÄÃû #tagUpdatePlayerName
#
#struct tagUpdatePlayerName
#{
#    tagHead        Head;
#    BYTE        NewNameLen; 
#    char        NewName[NewNameLen];
#    BYTE        ItemIndex;  //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
#    DWORD        ServerID;
#};
def UpdatePlayerName(index, clientData, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #ÐÂÃû×Ö
    newName = clientData.NewName
    
    renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
    if renameState:
        moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename"):
            return
        
    oldName = curPlayer.GetName()
    curPlayer.SetPlayerName(newName)
    GameWorld.GetPlayerManager().UpdatePlayerNameIndex(oldName, newName)
    GameWorld.GetMapCopyPlayerManager().UpdatePlayerNameIndex(oldName, newName)
        
    #¸ÄÃû½á¹û
    clientPack = ChPyNetSendPack.tagSCRenameResult()
    clientPack.PlayerName = curPlayer.GetPlayerName()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    if not renameState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
        Sync_UpdatePlayerNameCount(curPlayer)
        
    #ͬ²½ÆäËû¹¦ÄÜÍæ¼ÒÃû
    PlayerFamily.RefreshFamilyMember(curPlayer)
    PlayerBillboard.UpdatePlayerBillboardName(curPlayer)
    #Éç½»Ãû´ý¸üÐÂ
    return
 
def Sync_UpdatePlayerNameCount(curPlayer):
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagUpdatePlayerNameCount)
    clientPack.Count = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return