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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerTree
#
# @todo:ÏÉÊ÷
# @author hxp
# @date 2025-05-28
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉÊ÷
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-28 12:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import NetPackCommon
import IpyGameDataPY
import ChPyNetSendPack
import PlayerControl
import IPY_GameWorld
#import PlayerTask
import ChConfig
 
import time
 
def OnPlayerLogin(curPlayer):
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    if not treeLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, 1)
    RefreshTreeLVUPTime(curPlayer)
    SyncTreeInfo(curPlayer)
    return
 
#// B2 23 ÏÉÊ÷Éý¼¶ #tagCMTreeLVUP
#
#struct    tagCMTreeLVUP
#{
#    tagHead         Head;
#    BYTE        Type;    // 0-¿ªÊ¼Éý¼¶£¨ÇëÇó¿Û³ýÏûºÄ£¬¿ªÊ¼Éý¼¶µ¹¼ÆÊ±£©£»1-Ö´ÐÐÉý¼¶£¨µ¹¼ÆÊ±Ê±¼äµ½ºó·¢Ë͸ÃÀàÐÍ£©
#};
def OnTreeLVUP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    upType = clientData.Type
    if upType == 1:
        if not DoTreeLVUP(curPlayer):
            SyncTreeInfo(curPlayer)
        return
    
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    if lvupState:
        GameWorld.DebugLog("ÏÉÊ÷ÒѾ­ÔÚÉý¼¶ÖÐ! lvupState=%s" % lvupState, playerID)
        return
    
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
    if not ipyData:
        return
    needMoney = ipyData.GetLVUPNeedMoney()
    nextTreeLV = treeLV + 1
    nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreeLV", nextTreeLV)
    if needMoney <= 0 or not nextIpyData:
        GameWorld.DebugLog("ÏÉÊ÷ÒÑÂú¼¶! treeLV=%s" % treeLV, playerID)
        return
    
    moneyType = IpyGameDataPY.GetFuncCfg("TreeLVUP", 1)
    if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "TreeLVUP", {"treeLV":treeLV}):
        return
    needTime = ipyData.GetLVUPNeedTime()
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, needTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, int(time.time()))
    GameWorld.DebugLog("ÏÉÊ÷ÇëÇó¿ªÊ¼Éý¼¶! treeLV=%s,nextTreeLV=%s,needTime=%s" % (treeLV, nextTreeLV, needTime), playerID)
    SyncTreeInfo(curPlayer)
    return
 
#// B2 24 Ê¹ÓÃÏÉÊ÷Éý¼¶¼õʱÎïÆ· #tagCMUseTreeLVUPTimeItem
#
#struct    tagCMUseTreeLVUPTimeItem
#{
#    tagHead         Head;
#    DWORD        UseCount;    // Ê¹ÓøöÊý
#    BYTE        IsAutoBuy;    // ²»×ã¸öÊýÊÇ·ñ×Ô¶¯¹ºÂò
#};
def OnUseTreeLVUPTimeItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    useCount = clientData.UseCount
    isAutoBuy = clientData.IsAutoBuy
    
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        GameWorld.DebugLog("ÏÉÊ÷·ÇÉý¼¶ÖлòÊ£Óàʱ¼äΪ0£¬²»ÐèÒª¼õÉÙʱ¼ä! lvupState=%s,LVUPRemainTime=%s" 
                           % (lvupState, LVUPRemainTime), playerID)
        return
    
    costItemID, reduceSeconds = IpyGameDataPY.GetFuncEvalCfg("TreeLVUP", 2)
    GameWorld.DebugLog("ʹÓÃÏÉÊ÷Éý¼¶¼õʱÎïÆ·! costItemID=%s,reduceSeconds=%s,useCount=%s" % (costItemID, reduceSeconds, useCount), playerID)
    if not costItemID or not useCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, useCount)
    lackCnt = useCount - bindCnt - unBindCnt
    if lackCnt > 0 and not isAutoBuy:
        GameWorld.DebugLog("ÏûºÄµÀ¾ß²»×ã! costItemID=%s,useCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, useCount, bindCnt, unBindCnt, lackCnt), playerID)
        return
    
    delCnt = useCount
    if lackCnt > 0:
        moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
        lackCost = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCnt})
        if lackCost <= 0:
            return
        GameWorld.DebugLog("×Ô¶¯¹ºÂòµÀ¾ß: lackCnt=%s,moneyType=%s,lackCost=%s" % (lackCnt, moneyType, lackCost), playerID)
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
        if not PlayerControl.PayMoney(curPlayer, moneyType, lackCost, ChConfig.Def_Cost_BuyStoreItem, infoDict):
            return
        delCnt -= lackCnt
        
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, "TreeLVUPTimeItem")
        
    reduceTime = reduceSeconds * useCount
    ReduceTreeLVUPTime(curPlayer, reduceTime)
    return
 
def RefreshTreeLVUPTime(curPlayer):
    ## Ë¢ÐÂÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        return
    curTime = int(time.time())
    lastRefreshTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRefreshTime)
    if not lastRefreshTime:
        lastRefreshTime = curTime
    passSeconds = max(0, curTime - lastRefreshTime)
    updLVUPRemainTime = max(0, LVUPRemainTime - passSeconds)
    
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, curTime)
    GameWorld.DebugLog("Ë¢ÐÂÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä! updLVUPRemainTime=%s,treeLV=%s,LVUPRemainTime=%s,passSeconds=%s,lastRefreshTime=%s" 
                       % (updLVUPRemainTime, treeLV, LVUPRemainTime, passSeconds, lastRefreshTime), curPlayer.GetPlayerID())
    return
 
def ReduceTreeLVUPTime(curPlayer, reduceTime):
    ## ¼õÉÙÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä£¬¿ÉÄÜÊÇʹÓõÀ¾ß»òÆäËû¹¦ÄܵÈ
    RefreshTreeLVUPTime(curPlayer)
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        GameWorld.DebugLog("ÏÉÊ÷·ÇÉý¼¶ÖлòÊ£Óàʱ¼äΪ0£¬²»ÐèÒª¼õÉÙʱ¼ä! lvupState=%s,LVUPRemainTime=%s" 
                           % (lvupState, LVUPRemainTime), curPlayer.GetPlayerID())
        return
    updLVUPRemainTime = max(0, LVUPRemainTime - reduceTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
    GameWorld.DebugLog("¼õÉÙÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä! updLVUPRemainTime=%s,LVUPRemainTime=%s,reduceTime=%s" 
                       % (updLVUPRemainTime, LVUPRemainTime, reduceTime), curPlayer.GetPlayerID())
    SyncTreeInfo(curPlayer)
    return True
 
def DoTreeLVUP(curPlayer):
    ## Ö´ÐÐÏÉÊ÷Éý¼¶
    RefreshTreeLVUPTime(curPlayer)
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    if not lvupState:
        GameWorld.DebugLog("ÏÉÊ÷·ÇÉý¼¶ÖУ¬ÎÞ·¨Ö´ÐÐÉý¼¶! lvupState=%s" % lvupState, playerID)
        return
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if LVUPRemainTime > 0:
        GameWorld.DebugLog("ÏÉÊ÷Éý¼¶Ê£Óàʱ¼äδµ½£¬ÎÞ·¨Ö´ÐÐÉý¼¶! LVUPRemainTime=%s" % LVUPRemainTime, playerID)
        return
    
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    updTreeLV = treeLV + 1
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", updTreeLV)
    if not ipyData:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, updTreeLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, 0)
    GameWorld.DebugLog("Ö´ÐÐÏÉÊ÷Éý¼¶! updTreeLV=%s" % updTreeLV, playerID)
    SyncTreeInfo(curPlayer)
    
    #PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_TreeLV)
    return True
 
def SyncTreeInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCTreeInfo()
    clientPack.TreeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    clientPack.LVUPState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    clientPack.LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return