1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_6011
#
# @todo:Ôö¼Ó±¾´Î¼¼ÄÜÍò·Ö±È£¨¸ù¾Ýbuff²ã¼¶£©
# @author hxp
# @date 2025-09-24
# @version 1.0
#
# ÏêϸÃèÊö: Ôö¼Ó±¾´Î¼¼ÄÜÍò·Ö±È£¨¸ù¾Ýbuff²ã¼¶£©
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-24 19:00"""
#-------------------------------------------------------------------------------
 
import TurnBuff
 
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
    layerPer = curEffect.GetEffectValue(0) # Ã¿²ãÔö¼ÓµÄÍò·Ö±È
    buffStateList = curEffect.GetEffectValue(1) # buff״̬ [״̬1, ×´Ì¬2, ...]
    checkTag = curEffect.GetEffectValue(2) # buff¼ì²é×Ô¼º»¹ÊǶԷ½£º 0-×Ô¼º£¬1-¶Ô·½
    isDelBuff = curEffect.GetEffectValue(3) # ´¥·¢Ð§¹ûºóÊÇ·ñ¿Û³ýbuff
    if not buffStateList:
        return
    
    if isDelBuff:
        if "turnFight" not in skillkwargs:
            return
        turnFight = skillkwargs["turnFight"]
        
    layerTotal = 0
    buffObj = defender if checkTag else attacker
    buffMgr = buffObj.GetBuffManager()
    for buffState in buffStateList:
        for buff in buffMgr.FindBuffListByState(buffState)[::-1]:
            layerTotal += buff.GetLayer()
            if isDelBuff:
                TurnBuff.DoBuffDel(turnFight, buffObj, buff, connSkill)
                
    return layerTotal * layerPer