hxp
7 天以前 b4488bc3020cf5da3bf9fe4a0b27ba59b2d9f8cc
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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package CrossServerPackLogic.py
# @todo: ¿ç·þ·þÎñÆ÷¼ä·â°üÂß¼­
# ¿ç·þ·þÎñÆ÷¼äµÄ·â°ü ¼ÈÊÇÊÕ°üÒ²ÊÇ·¢°ü
 
import GameWorld
import ShareDefine
import NetPackCommon
import ChServerToServerPyPack
import TurnAttack
import PyGameData
import ChPlayer
 
import traceback
import cPickle
import time
 
def OnTest(netPack):
 
    GameWorld.Log("ÊÕµ½¿ç·þ°ü " + str(netPack.Data))
 
 
def SendTest(dirType, serverList):
    pack = ChServerToServerPyPack.tagSSTest()
    pack.Data = 12
    #0È«¹ã²¥£¬1֪ͨÖ÷·þÎñÆ÷ÅųýºÏ·þ×Ó·þ£¬2֪ͨ·þÎñÆ÷°üº¬ºÏ·þ×Ó·þ£¬ 3֪ͨ¿ç·þ·þÎñÆ÷ 
    NetPackCommon.SendCrossServerToServerPack(dirType, serverList, pack.GetBuffer())
    return
 
def GetCrossServerID():
    ## »ñÈ¡±¾·þÎñÆ÷ËùÊôµÄ¿ç·þÖÐÐÄ·þÎñÆ÷
    return 0
 
def SendToCrossServer(msgType, dataMsg):
    ## ·¢ËÍÐÅÏ¢µ½¿ç·þ·þÎñÆ÷
    if GameWorld.IsCrossServer():
        return
    if not dataMsg:
        return
    if msgType not in [ShareDefine.ClientServerMsg_ServerInitOK]:
        isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
        if not isOpen:
            GameWorld.Log("¿ç·þ·þÎñÆ÷먦Æô»òά»¤Öв»·¢ËÍÏûÏ¢! SendMsgToCrossServer => %s" % msgType)
            return
    crossServerID = GetCrossServerID()
    if not crossServerID:
        return
    
    playerID = 0
    if isinstance(dataMsg, dict):
        playerID = dataMsg.get("playerID", 0)
        if not playerID:
            playerID = dataMsg.get("PlayerID", 0)
            
    GameWorld.Log("SendMsgToCrossServer => %s, %s, %s" % (msgType, crossServerID, dataMsg), playerID)
    SendToServer(msgType, dataMsg, [crossServerID], ShareDefine.dirType_Cross, playerID, isLog=False)
    return
 
def SendToClientServer(msgType, dataMsg, serverIDList=None):
    ''' ·¢ËÍÐÅÏ¢µ½×Ó·þÎñÆ÷
        @param serverGroupIDList: ·¢ËÍÖ¸¶¨µÄ·þÎñÆ÷×éIDÁÐ±í£¬ÄÚ²¿ÒѾ­Õë¶ÔÁбíÖÐ×éIDÈ¥ÖØ£¬
        ËùÒÔÍⲿÂß¼­¿ÉÖ±½ÓÌí¼Ó£¬²»Óÿ¼ÂÇ×éIDÖØ¸´ÎÊÌ⣬ûÓÐÖ¸¶¨·þÎñÆ÷×éIDʱ£¬Ä¬ÈϹ㲥ËùÓÐ×Ó·þ
    '''
    if not GameWorld.IsCrossServer():
        return
    
    if not PyGameData.g_serverInitOK:
        GameWorld.ErrLog("¿ç·þ·þÎñÆ÷δÆô¶¯ºÃ,²»ÔÊÐíÏò×Ó·þ·¢ËÍÊý¾Ý! %s, %s, %s" % (msgType, serverIDList, dataMsg))
        return
    
    playerID = 0
    if isinstance(dataMsg, dict):
        playerID = dataMsg.get("playerID", 0)
        if not playerID:
            playerID = dataMsg.get("PlayerID", 0)
            
    GameWorld.Log("SendToClientServer => %s, %s, %s" % (msgType, serverIDList, dataMsg), playerID)
    SendToServer(msgType, dataMsg, serverIDList, ShareDefine.dirType_Main, playerID, isLog=False) # Ä¬ÈÏ·¢¸øÖ÷·þ¼´¿É
    return
 
def SendToBattleServer(msgType, dataMsg, playerID=0):
    SendToServer(msgType, dataMsg, dirType=ShareDefine.dirType_Battle, playerID=playerID)
    return
 
def SendToServer(msgType, dataMsg, serverIDList=None, dirType=ShareDefine.dirType_Main, playerID=0, isLog=True):
    '''·¢Ë͸øÆäËû·þÎñÆ÷
    @param msgType: ¹¦ÄÜÐÅÏ¢ÀàÐÍ×Ö·û¶¨Òå
    @param dataMsg: ·¢Ë͵ÄÊý¾Ý£¬ÈÎÒâ¸ñʽ£¬Óɹ¦ÄÜ×ÔÐоö¶¨
    @param serverIDList: Ö¸¶¨Ä¿±ê·þÎñÆ÷ID »ò   ·þÎñÆ÷IDÁбí
    '''
    
    if isinstance(serverIDList, int):
        serverIDList = [serverIDList]
    elif not isinstance(serverIDList, list):
        serverIDList = []
    else:
        serverIDList = list(set(serverIDList)) # È¥ÖØ
        
    if isLog:
        GameWorld.Log("SendToServer => %s, %s, %s" % (msgType, serverIDList, dataMsg), playerID)
        
    # Ð­ÒéÒªÓÃ×î¸ß¼¶2£¬¿É¼õÉÙ³¤¶È
    sendMsg = cPickle.dumps(dataMsg, 2)
    
    pack = ChServerToServerPyPack.tagSSCommMsg()
    pack.FromServerID = GameWorld.GetGameWorld().GetServerID()
    pack.ServerTime = int(time.time())
    pack.MsgType = msgType
    pack.TypeLen = len(pack.MsgType)
    pack.Data = sendMsg
    pack.Len = len(pack.Data)
    NetPackCommon.SendCrossServerToServerPack(dirType, serverIDList, pack.GetBuffer())
    return
 
def OnSSCommMsg(netPack):
    ## ÊÕµ½ÆäËû·þÎñÆ÷·¢À´µÄÏûÏ¢
    
    fromServerID = netPack.FromServerID
    fromServerTime = netPack.ServerTime
    msgType = netPack.MsgType
    recvMsg = netPack.Data
    
    if not PyGameData.g_serverInitOK:
        GameWorld.Log("·þÎñÆ÷δÆô¶¯ºÃ£¬²»´¦ÀíÆäËû·þÎñÆ÷ÐÅÏ¢! %s, fromServerID=%s" % (msgType, fromServerID))
        return
    
    try:
        dataMsg = cPickle.loads(recvMsg)
        if GameWorld.IsCrossServer():
            GameWorld.Log("OnCrossServerReceiveMsg: %s, fromServerID=%s, %s" % (msgType, fromServerID, dataMsg))
        else:
            GameWorld.Log("OnClientServerReceiveMsg: %s, fromServerID=%s, %s" % (msgType, fromServerID, dataMsg))
            
            crossServerID = GetCrossServerID()
            if crossServerID == fromServerID:
                __fixCrossServerTime(msgType, fromServerTime)
                
        if msgType == ShareDefine.SSMsg_BattleRequest:
            TurnAttack.SSMsg_BattleRequest(dataMsg, fromServerID)
        elif msgType == ShareDefine.SSMsg_BattleResult:
            TurnAttack.SSMsg_BattleResult(dataMsg, fromServerID)
            
    except:
        GameWorld.RaiseException("·þÎñÆ÷½ÓÊÕÐÅÏ¢´¦Àí±¨´í \r\n%s" % str(traceback.format_exc()))
    return
 
def __fixCrossServerTime(msgType, crossServerTime):
    # ×Ó·þ½ÃÕý¿ç·þ·þÎñÆ÷ʱ¼ä
    curServerTime = int(time.time())
    curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
    diffSeconds = curServerCrossServerTime - crossServerTime # ±¾·þ¼ÆËãÎó²î
    
    PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime] # ¸²¸Ç¸üÐÂ
    
    # Îó²î³¬¹ý30Ãë »òÇ¿ÖÆÍ¬²½Ê±¼äµÄ
    if abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime:
        GameWorld.DebugLog("ͬ²½¿ç·þ·þÎñÆ÷ʱ¼ä£¬±¾·þÓë¿ç·þ·þÎñÆ÷ʱ¼ä¼ÆËãÎó²î£¡ diffSeconds=%s" % (diffSeconds))
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(i)
            if not GameWorld.IsNormalPlayer(curPlayer):
                continue
            ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
    return