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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.BossHurtMng
#
# @todo:BossÉËѪÁбí¹ÜÀí£¨²»Çå¿Õ£©
# @author hxp
# @date 2014-10-30
# @version 2.7
#
# @change: "2014-11-12 16:30" hxp Ôö¼Ó»÷ɱÊÀ½çBoss³É¾Í
# @change: "2014-12-16 16:30" hxp Ö§³Ö²»ÅäÖý±Àø
# @change: "2014-12-30 03:30" hxp Ö§³Ö°´Ãû´Î¶ÎÅäÖý±Àø
# @change: "2015-01-08 22:00" hxp Ôö¼ÓOnHurtValueOrder¸±±¾Í¨Öª
# @change: "2015-01-10 11:30" hxp Ôö¼ÓÇå¿Õ×Ô¶¨ÒåÉËѪÁбí(½öÇå¿ÕÁÐ±í£¬²»´¥·¢½±Àø)
# @change: "2015-02-07 15:00" hxp Ôö¼Ó»î¶¯¸ø½±ÀøÎïÆ·
# @change: "2015-02-12 10:00" hxp NPC¶ÔÏóÑéÖ¤
# @change: "2015-06-09 16:20" ljd ÐÞ¸ÄÓʼþ²ÎÊýbossÃûΪNPCID
# @change: "2015-09-18 19:30" hxp Ôö¼ÓOnHurtListNotify
# @change: "2015-10-28 12:00" hxp ÐÞ¸´µ±´æÔÚ¶àÌõÐéÄâ·ÖÏßʱ£¬ÈôÒÔobjIDΪkey¿ÉÄܵ¼ÖÂÉËѪÁÐ±í±»´íÎóÇå¿ÕµÄbug
# @change: "2015-10-29 15:30" hxp Ôö¼ÓOnBossHurtListClear; OnHurtListNotify¸ÄΪOnBossKilledHurtList
# @change: "2016-06-30 21:30" hxp bossÌôÕ½¿ª·þ»î¶¯£¬Ö§³ÖÃþ¹Ö
# @change: "2016-09-29 21:30" xdh ÖÐÁ¢ÒªÈûboos»÷ɱ³É¾Í¸ÄΪÃþ¹Ö´ï³É
# @change: "2016-11-08 12:00" xdh Ôö¼ÓÊÀ½çboss×î´ó¹¥»÷´ÎÊýÏÞÖÆ
# @change: "2016-11-22 21:00" hxp ¼Ç¼×î´óÉ˺¦µÄÍæ¼ÒID
# @change: "2016-12-07 15:00" hxp ÐÞ¸´ÉËѪÁÐ±í²»Î¨Ò»µÄÇé¿öµ¼ÖµÄbug, Î¨Ò»key¸ñʽ¸ÄΪ lineID_objID_npcID
#         (¿Í»§¶Ë¶àÓà²éѯµ¼ÖÂbossËÀÍöºóÓÖÖØÐÂÉú³ÉÒ»¸ö¿ÕµÄobjID¶ÔÓ¦µÄÉËѪÁбí, µ±ÁíÒ»¸öNPCIDµÄbossÖØÉúºóÇÒ¸ÕºÃÕ¼ÓøÃobjID
#          Ôò»áµ¼Ö¸ÃobjID¶ÔÓ¦ÉËѪÁбíÖеÄbossIDûÓиüÐÂΪÕýÈ·µÄID, ´Ó¶øµ¼ÖÂÆäËûÂß¼­´íÎóµÄ¿ÉÄÜÐÔ)
# @change: "2017-01-19 00:30" xdh ÊÀ½çBOSSµÄÐèÒª»÷ɱ²Å¼ÆËã½ø¿ª·þºÏ·þBOSS»î¶¯
# ÏêϸÃèÊö: BossÉËѪÁбí¹ÜÀí£¨²»Çå¿Õ£¬Ö±µ½boss±»»÷ɱ£©
#
#---------------------------------------------------------------------
#"""Version = 2017-01-19 00:30"""
#---------------------------------------------------------------------
 
import GameWorld
import ReadChConfig
import IPY_GameWorld
import NetPackCommon
import PlayerControl
import ChPyNetSendPack
import DataRecordPack
import IpyGameDataPY
import ItemControler
import CrossRealmPlayer
import ShareDefine
import ChConfig
import FBLogic
import PlayerVip
import PlayerGoldInvest
 
import operator
import json
 
 
## ÉËÑªÍæ¼Ò
#
## ÉËÑªÍæ¼Ò
class HurtPlayer():
    
    ## ¹¹Ô캯Êý
    # @param None: 
    # @return 
    def __init__(self, playerID, playerName):
        self.playerID = playerID
        self.playerName = playerName
        self.hurtValue = 0
        GameWorld.DebugLog("HurtPlayer __init__ playerID=%s, playerName=%s" % (playerID, playerName))
        return
 
    ## Ôö¼ÓÉËѪ
    # @param value: Ôö¼ÓµÄÉËѪÊýÖµ
    # @return 
    def AddHurtValue(self, value):
        self.hurtValue += value
        return
 
## ¶ÔÓ¦BossÉËѪÁбí
#
## ¶ÔÓ¦BossÉËѪÁбí
class BossHurtValueList():
 
    ## ¹¹Ô캯Êý
    # @param None: 
    # @return 
    def __init__(self, objID, bossID):
        self.ClearHurtValue(objID, bossID)
        GameWorld.DebugLog("BossHurtValueList __init__ objID=%s, bossID=%s" % (objID, bossID))
        return
 
    ## Çå³ýÉËѪÁбí
    # @param None: 
    # @return 
    def ClearHurtValue(self, objID, bossID):
        self.objID = objID
        self.bossID = bossID
        self.hurtList = []
        self.queryPlayerIDList = [] # Óвéѯ¹ýÉËѪÁбíµÄÍæ¼ÒIDÁÐ±í£¬ÕâÀïµÄÍæ¼Ò²»Ò»¶¨¶ÔbossÓйýÉ˺¦
        return
 
    ## Ìí¼Ó²éѯ¹ý¸ÃbossÉËѪÁбíµÄÍæ¼Ò£¨boss±»»÷ɱºóͬ²½×îÖÕ½á¹û¸ø¸ÃÍæ¼Ò£¬Èç¹û»¹Ôڴ˵ØÍ¼µÄ»°£©
    # @param None: 
    # @return 
    # @remarks ÓÐЩÊÇÕ¾ÔÚÅԱ߿´Ï·µÄ£¬µ«ÊÇÒ»ÑùÒª¿ÉÒÔ²éѯµ½ÉËѪÁбí
    def AddQueryPlayer(self, playerID):
        if playerID in self.queryPlayerIDList:
            return
        self.queryPlayerIDList.append(playerID)
        return
 
    ## Ìí¼ÓÍæ¼Ò¶ÔÓ¦bossÉËѪÊýÖµ
    # @param None: 
    # @return 
    def AddPlayerHurtValue(self, curPlayer, hurtValue):
        playerID = curPlayer.GetPlayerID()
        playerName = curPlayer.GetPlayerName()
        isFind = False
        for hurtPlayer in self.hurtList:
            if hurtPlayer.playerID == playerID:
                isFind = True
                break
            
        if not isFind:
            hurtPlayer = HurtPlayer(playerID, playerName)
            self.hurtList.append(hurtPlayer)
            GameWorld.DebugLog("ÐÂÔöBossÉËÑªÍæ¼Ò, objID=%s,bossID=%s,playerID=%s,name=%s,value=%s" 
                               % (self.objID, self.bossID, playerID, playerName, hurtValue))
            
            limitBossIDList, limitCnt = ReadChConfig.GetEvalChConfig("AttackBossCntLimit")
            if self.bossID in limitBossIDList:
                #½ñÈÕÃþ¹Ö´ÎÊý+1
                key = ChConfig.Def_PDict_WorldBoss_HurtCnt
                newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
                PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
                NotifyAttackBossCnt(curPlayer)
                GameWorld.DebugLog("½ñÈÕÃþ¹Ö´ÎÊý  playerID=%s, playerName=%s, newCnt=%s" % (playerID, playerName, newCnt))
                
                dataDict = {"objID":self.objID, "bossID":self.bossID, "touchCnt":newCnt,
                            "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
                DataRecordPack.SendEventPack("AddTouchBossCnt", dataDict, curPlayer)
            
            
        else:
            curValue = hurtPlayer.hurtValue
            GameWorld.DebugLog("ÀÛ¼ÓBossÉËѪ, objID=%s,bossID=%s,playerID=%s,name=%s,curValue=%s,addValue=%s" 
                               % (self.objID, self.bossID, playerID, playerName, curValue, hurtValue))
            
        hurtPlayer.AddHurtValue(hurtValue)
        return
    
    ## »ñÈ¡¸ÃbossÅÅÐòºóµÄÉËѪÁбí
    # @param None: 
    # @return 
    def GetPlayerHurtValue(self, playerID):
        isFind = False
        for hurtPlayer in self.hurtList:
            if hurtPlayer.playerID == playerID:
                isFind = True
                break
        if not isFind:
            return 0
        curValue = hurtPlayer.hurtValue
        return curValue
    
    
    ## »ñÈ¡¸ÃbossÅÅÐòºóµÄÉËѪÁбí
    # @param None: 
    # @return 
    def GetSortHurtList(self):
        self.hurtList = sorted(self.hurtList, key=operator.attrgetter('hurtValue'), reverse=True)
        return self.hurtList
    
## ÉËѪ¹ÜÀí
#
## ÉËѪ¹ÜÀí
class HurtValueMng():
 
    ## ¹¹Ô캯Êý
    # @param None: 
    # @return 
    def __init__(self):
        self.objHurtListDict = {}
        GameWorld.DebugLog("HurtValueMng 222__init__£¡")
        return
    
    ## Çå³ý¶ÔÓ¦objIDÉËѪÁбí
    # @param objID: 
    # @return 
    def ClearBossHurtList(self, objID, bossID):
        key = self.__GetObjHurtListDictKey(objID, bossID)
        if key not in self.objHurtListDict:
            return
        
        self.objHurtListDict.pop(key)
        GameWorld.DebugLog("ClearBossHurtList key=%s" % key)
        return True
    
    ## ²éÕÒboss¶ÔÓ¦ÉËѪÁбí
    # @param None: 
    # @return 
    def FindBossHurtList(self, objID, bossID):
        key = self.__GetObjHurtListDictKey(objID, bossID)
        hurtList = self.objHurtListDict.get(key)
        if not hurtList:
            hurtList = BossHurtValueList(objID, bossID)
            self.objHurtListDict[key] = hurtList
            GameWorld.DebugLog("AddBossHurtList key=%s" % key)
        return hurtList
    
    ## »ñÈ¡obj¶ÔÓ¦ÉËѪÁбí×Öµäkey£¬ÐèÒÔ·ÖÏßID+objID+npcIDÈ·±£keyΨһ
    def __GetObjHurtListDictKey(self, objID, bossID):
        lineID = GameWorld.GetGameWorld().GetLineID()
        return "%s_%s_%s" % (lineID, objID, bossID)
 
    ## Ìí¼ÓÍæ¼Ò¶ÔÓ¦bossÉËѪ
    # @param None: 
    # @return 
    def BossAddPlayerInHurtList(self, curPlayer, curBoss, hurtValue):
        if hurtValue <= 0:
            return
        
        if not curPlayer or not curBoss:
            return
        
        curObjType = curPlayer.GetGameObjType()
        if curObjType != IPY_GameWorld.gotPlayer:
            return
        
        curBossType = curBoss.GetGameObjType()
        if curBossType != IPY_GameWorld.gotNPC:
            return
        
        objID = curBoss.GetID()
        bossID = curBoss.GetNPCID()
        
        bossHurtList = self.FindBossHurtList(objID, bossID)
        bossHurtList.AddPlayerHurtValue(curPlayer, hurtValue)
        return
    
    ## »ñÈ¡Íæ¼Ò¶ÔÓ¦bossÉËѪ
    # @param None: 
    # @return 
    def GetPlayerBossHurt(self, curPlayer, curBoss):
        if not curPlayer or not curBoss:
            return 0
        
        curObjType = curPlayer.GetGameObjType()
        if curObjType != IPY_GameWorld.gotPlayer:
            return 0
        
        curBossType = curBoss.GetGameObjType()
        if curBossType != IPY_GameWorld.gotNPC:
            return 0
        
        objID = curBoss.GetID()
        bossID = curBoss.GetNPCID()
        
        bossHurtList = self.FindBossHurtList(objID, bossID)
        return bossHurtList.GetPlayerHurtValue(curPlayer.GetPlayerID())
    
    ## Ö´ÐÐboss±»»÷ɱºóÂß¼­
    # @param None: 
    # @return 
    def DoLogicOnBossKilled(self, curBoss):
        objID = curBoss.GetID()
        bossID = curBoss.GetNPCID()
        GameWorld.Log("HurtValueMng __DoLogicOnBossKilled objID=%s, bossID=%s" % (objID, bossID))
        bossHurtList = self.FindBossHurtList(objID, bossID)
        sortHurtList = bossHurtList.GetSortHurtList()
        
        # ¼Ç¼×î¸ßÉ˺¦µÄÍæ¼Ò, ÆäËû½áËãÂß¼­Óõ½
        if len(sortHurtList) > 0:
            maxHurtPlayer = sortHurtList[0]
            playerID = maxHurtPlayer.playerID
            curBoss.SetDict(ChConfig.Def_NPC_Dict_BossMaxHurtID % (objID, bossID), playerID)
        else:
            curBoss.SetDict(ChConfig.Def_NPC_Dict_BossMaxHurtID % (objID, bossID), 0)
            
        playerMng = GameWorld.GetPlayerManager()
        
        # Ç°¼¸Ãû·¢Ëͽ±ÀøÓʼþ
        bossAwardDict = ReadChConfig.GetEvalChConfig("GameWorldBossAward")
        awardDict = bossAwardDict.get(bossID)
        if awardDict != None:
            bossAwardMailInfo = ReadChConfig.GetEvalChConfig("GameWorldBossAwardMail")
            title, content, getDays = bossAwardMailInfo
            prizeOrderList = awardDict.keys()
            prizeOrderList.sort()
            
            isFB = GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull
            preOrder = 0
            for prizeOrder in prizeOrderList:
                
                for prizeIndex in range(preOrder, prizeOrder):
                    
                    if prizeIndex > len(sortHurtList) - 1:
                        GameWorld.DebugLog("½±ÀøË÷Òý(%s)´óÓÚ ÉËѪÁбílen=%s break range(%s,%s)" 
                                           % (prizeIndex, len(sortHurtList), preOrder, prizeOrder))
                        break
                    
                    hurtPlayer = sortHurtList[prizeIndex]
                    playerID = hurtPlayer.playerID
                    order = prizeIndex + 1
                    mailContent = content % (bossID, order)
                    giveItemList = awardDict[prizeOrder]
                    #ɾ³ý¾É°æ·¢ËÍÓʼþ£¬Èç¹û¹¦ÄÜ»¹ÓÐÐèÒª£¬¿ÉʹÓÃа汾·¢ËÍÓʼþ PlayerMail
                    GameWorld.Log("    SendMail order=%s,playerID=%s,giveItemList=%s,isFB=%s" 
                                  % (order, playerID, str(giveItemList), isFB))
                    
                    if isFB:
                        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                        if curPlayer:
                            FBLogic.OnHurtValueOrder(curPlayer, bossID, hurtPlayer.hurtValue, order, giveItemList)
                    
                preOrder = prizeOrder
        
        # Í¬²½×îÖÕ½á¹û¸ø²éѯ¹ýµÄÍæ¼Ò
        queryPlayerList = bossHurtList.queryPlayerIDList
        sendPack = self.GetBossHurtListPack(objID, bossID, sortHurtList, True)
        GameWorld.DebugLog("ͬ²½×îÖÕ½á¹û¸ø²éѯ¹ý¸ÃbossµÄÍæ¼Ò queryPlayerList=%s" % str(queryPlayerList))
        for playerID in queryPlayerList:
            curPlayer = playerMng.FindPlayerByID(playerID)
            if curPlayer:
                GameWorld.DebugLog("    playerID=%s" % playerID)
                NetPackCommon.SendFakePack(curPlayer, sendPack)
        
        # »î¶¯½±Àø±ýͼ¸ÅÂÊÁбí
        actionRandAwardList = []
        gameWorldMgr = GameWorld.GetGameWorld()
        bossActionAwardDict = ReadChConfig.GetEvalChConfig("GameWorldBossActionAward")
        for keyInfo, bossAwardDict in bossActionAwardDict.items():
            
            if len(keyInfo) != 2:
                continue
            
            if gameWorldMgr.GetGameWorldDictByKey(keyInfo[0]) != keyInfo[1]:
                continue
                
            if bossID in bossAwardDict:
                actionRandAwardList = bossAwardDict[bossID]
                break
              
        # ÉËÑªÍæ¼Ò¶îÍâ´¦Àí
       
        for hurtPlayer in sortHurtList:
            playerID = hurtPlayer.playerID
            curPlayer = playerMng.FindPlayerByID(playerID)
            if not curPlayer:
                continue
            
            # ¸ø»î¶¯½±Àø
            if actionRandAwardList:
                randAwardList = GameWorld.GetResultByRandomList(actionRandAwardList)
                if randAwardList:
                    for itemID, itemCnt, isBind in randAwardList:
                        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
            
                
        # Í¬²½É˺¦Áбí
        FBLogic.OnBossKilledHurtList(objID, bossID, sortHurtList)
         
        # Çå¿ÕÉËѪÁбíÊý¾Ý
        bossHurtList.ClearHurtValue(objID, bossID)
        return
 
    ## »ñÈ¡bossÉËѪÁбíͬ²½·â°ü½á¹¹
    # @param None: 
    # @return 
    def GetBossHurtListPack(self, objID, bossID, hurtList, isSort):
        if isSort:
            GameWorld.DebugLog("BossÉËѪÁÐ±í£ºobjID=%s,bossID=%s,isSort=%s,hurtList=%s" 
                               % (objID, bossID, isSort, hurtList))
        bossHurtPack = ChPyNetSendPack.tagMCBossHurtList()
        bossHurtPack.Clear()
        bossHurtPack.ObjID = objID
        bossHurtPack.BossID = bossID
        bossHurtPack.IsSort = isSort
        bossHurtPack.HurtPlayerList = []
        for hurtPlayer in hurtList:
            hPlayer = ChPyNetSendPack.tagMCHurtPlayer()
            hPlayer.PlayerID = hurtPlayer.playerID
            hPlayer.PlayerName = hurtPlayer.playerName
            hPlayer.NameLen = len(hPlayer.PlayerName)
            hPlayer.HurtValue = hurtPlayer.hurtValue
            bossHurtPack.HurtPlayerList.append(hPlayer)
            if isSort:
                GameWorld.DebugLog("    playerID=%s,playerName=%s,hurtValue=%s" 
                                   % (hurtPlayer.playerID, hurtPlayer.playerName, hurtPlayer.hurtValue))
        bossHurtPack.HurtCnt = len(bossHurtPack.HurtPlayerList)
        return bossHurtPack
 
 
g_hurtValueMng = HurtValueMng()
 
 
## Ìí¼ÓÍæ¼Ò¶ÔÓ¦bossÉËѪ£¬Íⲿµ÷Óøú¯Êý
# @param None: 
# @return 
def BossAddPlayerInHurtList(curPlayer, curBoss, hurtValue):
 
    if not __CheckIsNeedProcessBoss(curBoss):
        return
    
    g_hurtValueMng.BossAddPlayerInHurtList(curPlayer, curBoss, hurtValue)
    return
 
## »ñÈ¡Íæ¼Ò¶ÔÓ¦bossÉËѪ£¬Íⲿµ÷Óøú¯Êý
# @param None: 
# @return 
def GetPlayerBossHurt(curPlayer, curBoss):
 
    if not __CheckIsNeedProcessBoss(curBoss):
        return 0
 
    return g_hurtValueMng.GetPlayerBossHurt(curPlayer, curBoss)
 
## boss±»»÷ɱ£¬Íⲿµ÷Óøú¯Êý
# @param None: 
# @return 
def BossOnKilled(curBoss):
    
    if not __CheckIsNeedProcessBoss(curBoss):
        return
    
    g_hurtValueMng.DoLogicOnBossKilled(curBoss)
    return
 
## Íæ¼Ò²éѯ¶ÔÓ¦bossµÄÉËѪÁбí
# @param None: 
# @return 
def OnQueryBossHurtList(curPlayer, clientData):
    objID = clientData.ObjID
    bossID = clientData.BossID
    if not __IsNeedProcess(bossID):
        return
    
    bossHurtList = g_hurtValueMng.FindBossHurtList(objID, bossID)
    # ´æ´¢¸ÃÍæ¼Ò²éѯ¹ý£¬boss±»»÷ɱʱ£¬Í¬²½×îÖÕÉËѪÁÐ±í¸ø¸ÃÍæ¼Ò
    bossHurtList.AddQueryPlayer(curPlayer.GetPlayerID())
    sendPack = g_hurtValueMng.GetBossHurtListPack(objID, bossID, bossHurtList.hurtList, False)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
## Çå³ý¶ÔÓ¦objIDÉËѪÁбí
# @param curNPC: 
# @return 
def ClearHurtValueList(curNPC):
    
    if not __CheckIsNeedProcessBoss(curNPC):
        return
    
    objID = curNPC.GetID()
    bossID = curNPC.GetNPCID()
 
    bossHurtList = g_hurtValueMng.FindBossHurtList(objID, bossID)
    sortHurtList = bossHurtList.GetSortHurtList()
    FBLogic.OnBossHurtListClear(objID, bossID, sortHurtList)
    g_hurtValueMng.ClearBossHurtList(objID, bossID)
    return
 
def __CheckIsNeedProcessBoss(curBoss):
    ''' ¼ì²éÊÇ·ñΪÐèÒª´¦ÀíµÄboss '''
    curBossType = curBoss.GetGameObjType()
    if curBossType != IPY_GameWorld.gotNPC:
        return False
    
    if not ChConfig.IsGameBoss(curBoss):
        return False
    
    if not __IsNeedProcess(curBoss.GetNPCID()):
        return False
    
    return True
 
 
## ÊÇ·ñÐèÒª´¦Àí
# @param bossID: 
# @return 
def __IsNeedProcess(bossID):
    bossAwardDict = ReadChConfig.GetEvalChConfig("GameWorldBossAward")
    if bossID in bossAwardDict:
        return True
    
    gameWorldMgr = GameWorld.GetGameWorld()
    bossActionAwardDict = ReadChConfig.GetEvalChConfig("GameWorldBossActionAward")
    for keyInfo, bossAwardDict in bossActionAwardDict.items():
        
        if len(keyInfo) != 2:
            continue
        
        if gameWorldMgr.GetGameWorldDictByKey(keyInfo[0]) != keyInfo[1]:
            continue
            
        if bossID in bossAwardDict:
            return True
        
    return False
 
## ¹ýÌì
def OnDay(curPlayer):
    #Çå¿Õµ±ÌìÃþboss´ÎÊý
    setCrossDict = {}
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
    killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {})
    for index, limitCnt in killBossCntLimitDict.items():
 
        killCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%index, 0)
        #hasBuyKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntBuyCnt%index, 0)
#        if killCnt >= limitCnt:
#            itemAddKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%index, 0)
#            updItemAddCnt = max(0, limitCnt + hasBuyKillCnt + vipAddKillCnt + itemAddKillCnt -killCnt)
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Boss_KillCntItemAddCnt%index, updItemAddCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Boss_KillCntItemAddCnt % index, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Boss_KillCnt % index, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Boss_KillCntBuyCnt % index, 0)
        if index == ShareDefine.Def_Boss_Func_Dogz:
            setCrossDict.update({ChConfig.Def_PDict_Boss_KillCntItemAddCnt % index:0,
                                 ChConfig.Def_PDict_Boss_KillCnt % index:0,
                                 ChConfig.Def_PDict_Boss_KillCntBuyCnt % index:0,
                                 })
        
    NotifyAttackBossCnt(curPlayer)
    CrossRealmPlayer.SetCrossPlayerNomalDict(curPlayer, setCrossDict)
    return
 
## µÇ¼´¦Àí
# @param curPlayer
# @return None
def OnLogin(curPlayer):
    NotifyAttackBossCnt(curPlayer)
    return
 
 
## Í¨Öª¿Í»§¶Ë¹¥»÷boss´ÎÊý
def NotifyAttackBossCnt(curPlayer, limitIndex=-1):
    packdata = ChPyNetSendPack.tagMCBOSSAttactCnt()
    packdata.Clear()
    packdata.KillCntInfoList = []
 
    killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {})
    
    for index in killBossCntLimitDict.keys():
        if limitIndex !=-1 and index != limitIndex:
            continue
        killCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt % index, 0)
        hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntBuyCnt % index, 0)
        itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt % index, 0)
        infoPack = ChPyNetSendPack.tagMCBossCntInfo()
        infoPack.BossType = index
        infoPack.KillCnt = killCnt
        infoPack.ItemAddCnt = itemAddCnt
        infoPack.BuyCnt = hasBuyCnt
        infoPack.KillCntTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntTotal % index, 0)
        packdata.KillCntInfoList.append(infoPack)
        
    packdata.Cnt = len(packdata.KillCntInfoList)
    NetPackCommon.SendFakePack(curPlayer, packdata)
    return
 
 
# BOSSÊ£Óà¿É»÷ɱ´ÎÊý
def GetCanKillBossCnt(curPlayer, bossFuncIndex):
    #»ñÈ¡BOSSÊ£Óà¿É»÷ɱÊýÁ¿Óë×î´óÊýÁ¿
    hasKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%bossFuncIndex, 0)
    itemAddKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%bossFuncIndex, 0)
    hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntBuyCnt%bossFuncIndex, 0)
    killLimitPrivilege = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 4, {}).get(bossFuncIndex, 0)
    if killLimitPrivilege:
        limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, killLimitPrivilege)
    else:
        limitCnt = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {}).get(bossFuncIndex, 0)
    limitCnt += PlayerGoldInvest.GetAddBossCnt(curPlayer, bossFuncIndex) # Í¶×Ê¿¨¼ÓÉÏÏÞ
    return max(0, limitCnt + itemAddKillCnt + hasBuyCnt - hasKillCnt), limitCnt