#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#-------------------------------------------------------------------------------
|
#
|
##@package Skill.PassiveTrigger.PassiveEff_5503
|
#
|
# @todo:´¥·¢ÊͷŶà¸ö¼¼ÄÜ£¨¿É¼Ì³Ð´¥·¢¼¼ÄÜÄ¿±ê»òÖØÐÂÉèÖÃÄ¿±ê£©
|
# @author hxp
|
# @date 2025-12-11
|
# @version 1.0
|
#
|
# ÏêϸÃèÊö: ´¥·¢ÊͷŶà¸ö¼¼ÄÜ£¨¿É¼Ì³Ð´¥·¢¼¼ÄÜÄ¿±ê»òÖØÐÂÉèÖÃÄ¿±ê£©
|
#
|
#-------------------------------------------------------------------------------
|
#"""Version = 2025-12-11 14:30"""
|
#-------------------------------------------------------------------------------
|
|
import TurnSkill
|
import IpyGameDataPY
|
import GameWorld
|
|
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
|
skillIDList = curEffect.GetEffectValue(0) # ¼¼ÄÜIDÁбí
|
GameWorld.DebugLogEx("´¥·¢ÊͷŶà¸ö¼¼ÄÜ: %s", skillIDList)
|
isOK = False
|
effectID = curEffect.GetEffectID()
|
effSkillID = effSkill.GetSkillID()
|
for skillID in skillIDList:
|
if not skillID:
|
continue
|
passiveSkill = batObj.GetSkillManager().FindSkillByID(skillID)
|
if not passiveSkill:
|
passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
|
if not passiveSkill:
|
continue
|
if TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID, connBuff, **kwargs):
|
isOK = True
|
return isOK
|