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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Script.DB.StructData.DBPlayerViewCache
#
# @todo:DBÍæ¼Ò²é¿´»º´æ
# @author hxp
# @date 2025-05-09
# @version 1.0
#
# ÏêϸÃèÊö: DBÍæ¼Ò²é¿´»º´æ
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-09 12:20"""
#-------------------------------------------------------------------------------
 
import DBComm
import DBStruct
import GameWorld
import ShareDefine
import PlayerControl
import DBDataMgr
import CommFunc
import ChConfig
import GameObj
 
import random
import time
 
Key_UpdViewCacheTick = "UpdViewCacheTick"
 
class PlayerViewCache():
    
    def __init__(self, dbData=None):
        self.__dbData = DBStruct.tagDBPlayerViewCache() if not dbData else dbData
        self.__plusDict = DBComm.UserDataDict(self.__dbData, "PlusData", "PlusDataSize", True)
        return
    
    def GetPlayerID(self): return self.__dbData.PlayerID
    def SetPlayerID(self, playerID): self.__dbData.PlayerID = playerID
    def GetAccID(self): return self.__dbData.AccID
    def SetAccID(self, accID): self.__dbData.AccID = accID
    def GetPlayerName(self): return self.__dbData.PlayerName
    def SetPlayerName(self, playerName): self.__dbData.PlayerName = playerName
    def GetLV(self): return self.__dbData.LV
    def SetLV(self, lv): self.__dbData.LV = lv
    def GetJob(self): return self.__dbData.Job
    def SetJob(self, job): self.__dbData.Job = job
    def GetRealmLV(self): return self.__dbData.RealmLV
    def SetRealmLV(self, realmLV): self.__dbData.RealmLV = realmLV
    def GetFace(self): return self.__dbData.Face
    def SetFace(self, face): self.__dbData.Face = face
    def GetFacePic(self): return self.__dbData.FacePic
    def SetFacePic(self, facePic): self.__dbData.FacePic = facePic
    def GetFamilyID(self): return self.__dbData.FamilyID
    def SetFamilyID(self, familyID): self.__dbData.FamilyID = familyID
    def GetFamilyName(self): return self.__dbData.FamilyName
    def SetFamilyName(self, familyName): self.__dbData.FamilyName = familyName
    def GetFamilyEmblemID(self): return self.__dbData.FamilyEmblemID
    def SetFamilyEmblemID(self, familyEmblemID): self.__dbData.FamilyEmblemID = familyEmblemID
    def GetTitleID(self): return self.__dbData.TitleID
    def SetTitleID(self, titleID): self.__dbData.TitleID = titleID
    def GetFightPower(self): return self.__dbData.FightPower
    def GetFightPowerEx(self): return self.__dbData.FightPowerEx
    def GetFightPowerTotal(self): return self.__dbData.FightPowerEx * ChConfig.Def_PerPointValue + self.__dbData.FightPower
    def SetFightPowerTotal(self, fightPowerTotal):
        self.__dbData.FightPower = fightPowerTotal % ChConfig.Def_PerPointValue
        self.__dbData.FightPowerEx = fightPowerTotal / ChConfig.Def_PerPointValue
        return
    def GetServerID(self): return self.__dbData.ServerID
    def SetServerID(self, serverID): self.__dbData.ServerID = serverID
    def GetOffTime(self): return self.__dbData.OffTime
    def SetOffTime(self, offTime): self.__dbData.OffTime = offTime
    def GetPlusDict(self): return self.__plusDict.GetData()
    def GetPlusData(self): return self.__plusDict.ToString()
    def GetBuffer(self):
        self.__plusDict.ToString()
        return self.__dbData.getBuffer()
    
    ## -----------------------------------------------------------------------
    
class PlayerViewCacheMgr():
    
    def __init__(self):
        self.__viewCacheList = [] # [PlayerViewCache, ...]
        self.__idIndexDict = {} # {playerID:index, ...}
        self.__needSort = False
        self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
        return
    
    def InitViewCacheInstance(self, dbData):
        '''³õʼ»¯¹¦ÄÜÊý¾ÝʵÀý£¬´´½¨»ò¼ÓÔØÊý¾ÝʱͨÓ㬹¦ÄÜÒ»°ã²»µ÷ÓÃ
        @param dbData: ÊµÀý¶ÔÓ¦°ó¶¨µÄdbData
        @return: ³É¹¦·µ»ØÊµÀý¶ÔÏó£¬Ê§°Ü·µ»ØNone
        '''
        playerID = dbData.PlayerID
        self.__refreshIDIndex()
        if playerID in self.__idIndexDict:
            return
        viewCache = PlayerViewCache(dbData)
        self.__viewCacheList.append(viewCache)
        self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
        self.__needSort = True
        return viewCache
    
    def CheckUpdViewCache(self, playerID):
        if playerID <= ShareDefine.FackPlayerIDMax:
            return
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            return
        lastUpdTick = curPlayer.GetDictByKey(Key_UpdViewCacheTick)
        tick = GameWorld.GetGameWorld().GetTick()
        if lastUpdTick and tick - lastUpdTick < 60000:
            GameWorld.DebugLog("1·ÖÖÓÄÚÖ»¸üÐÂÒ»´ÎÍæ¼Ò»º´æ", playerID)
            return
        curPlayer.SetDict(Key_UpdViewCacheTick, tick)
        return UpdPlayerViewCache(curPlayer)
    
    def FindViewCache(self, playerID, isAdd=False):
        '''²éÕÒÍæ¼Ò»º´æ£¬Èç¹û²»´æÔÚ£¬Ôò»áÓжîÍâÂß¼­£¬Èç´Óredis¡¢dbÖ±½ÓÕÒ£¬
                        ¿ç·þÍæ¼Ò´Ó¿ç·þÈ¡£¬¿ÉÄÜÑÓ³Ù»ñµÃ
        '''
        curCache = self.GetPlayerViewCache(playerID)
        if curCache:
            updCache = self.CheckUpdViewCache(playerID)
            if updCache:
                curCache = updCache
                
        # ÕæÊµÍæ¼Ò
        elif playerID > ShareDefine.FackPlayerIDMax:
            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            # ±¾·þÔÚÏßÍæ¼Ò£¬Ö±½ÓÉú³ÉÐÂÊý¾Ý
            if curPlayer:
                dbData = DBStruct.tagDBPlayerViewCache()
                dbData.PlayerID = playerID
                self.InitViewCacheInstance(dbData)
                UpdPlayerViewCache(curPlayer)
                
            # ÀëÏßÍæ¼Ò
            else:
                pass
                # ±¾·þÍæ¼Ò£¬´Óredis»òdb¶ÁÈ¡ÖØÐ¼ÓÔØ¶ÁÈ¡£¬»»¾ä»°Ëµ£¬±¾·þÍæ¼ÒÖ»Òª»ñȡһ¶¨Óв鿴»º´æÊý¾Ý
                # ¿ç·þÍæ¼Ò£¬È¥×Ó·þÀ­È¡Êý¾Ý£¬ÀíÂÛÉÏÒ²Ò»¶¨ÓУ¬µ«ÊÇÈç¹ûÐèÒªÀ­Êý¾Ý£¬ÓÐÒ»¶¨ÑÓ³Ù
                # Âß¼­´ýÀ©Õ¹
                
        # ¼ÙÍæ¼Ò£¬Ä¬ÈÏÌí¼Ó
        elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
            serverID = playerID % 100 + 1 # 1 ~ 100 ·þ
            accID = "fake%s@test@s%s" % (playerID, serverID)
            fightPower = random.randint(1000000, 100000000) # ÏÈËæ»ú£¬Íâ²ãÓÐÐèÒªµÄ»°ÔÙ×Ô¼ºÉèÖÃ
            
            dbData = DBStruct.tagDBPlayerViewCache()
            dbData.PlayerID = playerID
            dbData.PlayerName = "%s%s" % (GameWorld.GbkToCode("ÉñÃØµÀÓÑ"), playerID)
            dbData.AccID = accID
            dbData.LV = random.randint(100, 200)
            dbData.Job = random.randint(1, 2)
            dbData.RealmLV = random.randint(5, 15)
            dbData.FightPower = fightPower % ChConfig.Def_PerPointValue
            dbData.FightPowerEx = fightPower / ChConfig.Def_PerPointValue
            dbData.ServerID = serverID
            dbData.OffTime = int(time.time()) - random.randint(1, 3600 * 24 * 10) # Ëæ»úÀëÏß 0~10Ìì
            curCache = self.InitViewCacheInstance(dbData)
            
        return curCache
    
    def GetPlayerViewCache(self, playerID):
        ## »ñÈ¡Íæ¼Ò²é¿´»º´æ£¬½öÄÚ´æÖÐÊý¾Ý£¬ÎÞ¶îÍâÂß¼­
        self.__refreshIDIndex()
        viewCache = None
        if playerID in self.__idIndexDict:
            index = self.__idIndexDict[playerID]
            if index < len(self.__viewCacheList):
                viewCache = self.__viewCacheList[index]
                
        if not viewCache and False:
            viewCache = PlayerViewCache()
            
        return viewCache
    
    def GetPlayerIDListByServerIDInfo(self, serverIDList):
        ## ¸ù¾Ý·þÎñÆ÷IDÁбíÐÅÏ¢»ñÈ¡¶ÔÓ¦·þÎñÆ÷ID·¶Î§µÄÍæ¼ÒIDÕ½Á¦ÅÅÐòÁбí
        if serverIDList == None:
            return []
        self.Sort()
        key = tuple(serverIDList)
        if key not in self.__serverIDRangePlayerIDDict:
            playerIDList = []
            for viewCache in self.__viewCacheList:
                playerID = viewCache.GetPlayerID()
                serverID = viewCache.GetServerID()
                for idInfo in serverIDList:
                    if (isinstance(idInfo, int) and serverID == idInfo) \
                        or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
                            and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
                        playerIDList.append(playerID)
            GameWorld.DebugLog("ÖØÐ¼ÓÔØÇø·þÍæ¼Ò²é¿´»º´æIDÁбí: %s, %s, %s" % (key, len(playerIDList), playerIDList))
            self.__serverIDRangePlayerIDDict[key] = playerIDList
        return self.__serverIDRangePlayerIDDict[key]
    
    def IsPlayerIn(self, playerID):
        self.__refreshIDIndex()
        return playerID in self.__idIndexDict
    
    def __refreshIDIndex(self):
        if not self.__idIndexDict:
            self.__idIndexDict = {}
            for index, viewCache in enumerate(self.__viewCacheList):
                self.__idIndexDict[viewCache.GetPlayerID()] = index
        return self.__idIndexDict
    
    def DelPlayerViewCache(self, playerID):
        self.__refreshIDIndex()
        index = self.__idIndexDict.pop(playerID, -1)
        if index >= 0 and index < len(self.__viewCacheList):
            self.__viewCacheList.pop(index)
        for playerIDList in self.__serverIDRangePlayerIDDict.values():
            if playerID in playerIDList:
                playerIDList.remove(playerID)
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        return
    
    def DelAllCache(self):
        self.__viewCacheList = []
        self.__idIndexDict = {}
        self.__needSort = False
        self.__serverIDRangePlayerIDDict = {}
        return
 
    def GetCount(self): return len(self.__viewCacheList)    
    def At(self, index):
        viewCache = self.__viewCacheList[index]
        if not viewCache and False:
            viewCache = PlayerViewCache() # ²»»áÖ´Ðе½£¬Ö»ÎªÁË.³ö´úÂëÌáʾ
        return viewCache
    
    def Sort(self):
        ## Ä¬Èϰ´Õ½Á¦µ¹ÐòÅÅ
        if not self.__needSort:
            return
        self.__needSort = False
        self.__viewCacheList.sort(key=lambda v: (v.GetFightPowerTotal(), v.GetLV()), reverse=True)
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        self.__refreshIDIndex()
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.__viewCacheList:
            cnt += 1
            savaData += dbData.GetBuffer()
            
        GameWorld.Log("Save DBPlayerViewCache count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPlayerViewCache count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = DBStruct.tagDBPlayerViewCache()
            pos += dbData.readData(datas, pos, dataslen)
            self.InitViewCacheInstance(dbData)
            
        self.Sort()
        return pos
    
def OnPlayerLogout(curPlayer):
    if curPlayer.GetLV() >= 10:
        UpdPlayerViewCache(curPlayer)
        
    return
 
def UpdPlayerViewCache(curPlayer, isOffline=False):
    '''¸üÐÂÍæ¼Ò²é¿´»º´æÊý¾Ý£¬¸üÐÂʱ»úÓÉÍâ²ã×Ô¼ºÅжϣ¬ÕâÀïÖ»×ö¸üÐÂÂß¼­
    1. ÏÂÏßÊ±Ç¿ÖÆ¸üÐÂÒ»´Î£¬ÉÏÏßÔݲ»¸üУ¬ÉÏÏßʱÓɸ÷¹¦ÄÜÈç¹ûÓÐÐèÒªÓõ½´¥·¢¸üÐÂ
    2. ÓÐÐèÒªÓõ½»º´æÊý¾Ýʱ£¬Èç¹ûÍæ¼ÒÔÚÏߣ¬1·ÖÖÓÄÚ¶à´Î»ñȡʱ×î¶à¸üÐÂÒ»´Î£¬Ã»ÓлñÈ¡»º´æÊý¾ÝÔò²»¸üÐÂ
    '''
    if not curPlayer:
        return
    
    playerID = curPlayer.GetPlayerID()
    curCache = DBDataMgr.GetPlayerViewCacheMgr().GetPlayerViewCache(playerID)
    if not curCache:
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    curPlayer.SetDict(Key_UpdViewCacheTick, tick)
    GameWorld.DebugLog("¸üÐÂÍæ¼Ò²é¿´»º´æÊý¾Ý! isOffline=%s" % isOffline, playerID)
    curCache.SetAccID(curPlayer.GetAccID())
    curCache.SetPlayerName(curPlayer.GetPlayerName())
    curCache.SetLV(curPlayer.GetLV())
    curCache.SetJob(curPlayer.GetJob())
    curCache.SetRealmLV(curPlayer.GetOfficialRank())
    curCache.SetFace(curPlayer.GetFace())
    curCache.SetFacePic(curPlayer.GetFacePic())
    curCache.SetFamilyID(curPlayer.GetFamilyID())
    curCache.SetFamilyName(curPlayer.GetFamilyName())
    curCache.SetFamilyEmblemID(PlayerControl.GetFamilyEmblemID(curPlayer))
    curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
    curCache.SetFightPowerTotal(PlayerControl.GetFightPower(curPlayer))
    curCache.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
    if isOffline:
        curCache.SetOffTime(int(time.time()))
        
    plusDict = curCache.GetPlusDict()
        
    #Õ½¶·ÊôÐÔ
    plusDict.update({
                     "MinAtk":curPlayer.GetMinAtk(),
                     "MaxAtk":curPlayer.GetMaxAtk(),
                     "Def":curPlayer.GetDef(),
                     "MaxHP":GameObj.GetMaxHP(curPlayer),
                     "Hit":curPlayer.GetHit(),
                     "Miss":curPlayer.GetMiss(),
                     "SuperHitRate":curPlayer.GetSuperHitRate(), # ±©»÷ÂÊ
                     })
    
    # ¹¦ÄÜÊý¾Ý
    
    # ÆäËû
    
    return curCache