1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_Arena
#
# @todo:ÑÝÎ䳡
# @author hxp
# @date 2025-09-12
# @version 1.0
#
# ÏêϸÃèÊö: ÑÝÎ䳡
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-12 10:30"""
#-------------------------------------------------------------------------------
 
import DBDataMgr
import GameWorld
import TurnAttack
import ShareDefine
import PlayerControl
import IpyGameDataPY
import PlayerBillboard
import ItemControler
import PlayerArena
import PyGameData
import FBCommon
import ChConfig
 
def __checkCanAtkTagPlayer(curPlayer, tagPlayerID):
    '''¼ì²é¿É·ñ¹¥»÷Ä¿±ê
    @return: None - ²»¿É¹¥»÷
    @return: >=0 - ÔÚÆ¥ÅäÁбíÀïµÄË÷Òý
    @return: -1 - ¿É·´»÷µÄ
    '''
    playerID = curPlayer.GetPlayerID()
    matchIDList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
    #if tagPlayerID in matchIDList:
    #    return matchIDList.index(tagPlayerID)
    
    gameRecMgr = DBDataMgr.GetGameRecMgr()
    atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
    for index in range(atkRecMgr.GetCount())[::-1]:
        recData = atkRecMgr.At(index)
        if PlayerArena.GetRecAtkType(recData) != PlayerArena.RecAtkType_Def:
            # ±»¹¥»÷µÄ²ÅÄÜ·´»÷
            continue
        if tagPlayerID != PlayerArena.GetRecTagPlayerID(recData):
            continue
        if GameWorld.CheckTimeIsSameWeek(recData.GetTime()):
            return -1
        break
    
    GameWorld.DebugLog("ÑÝÎ䳡²»¿É¹¥»÷²»ÔÚÆ¥ÅäÁбíÀï»ò¿É¸´³ðµÄÄ¿±ê! tagPlayerID=%s,matchIDList=%s" % (tagPlayerID, matchIDList), playerID)
    return
 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## »ØºÏÕ½¶·ÇëÇó 
    
    if __checkCanAtkTagPlayer(curPlayer, tagID) == None:
        return
    
    if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
        return
    
    return True
 
def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
    ## »ñÈ¡Íæ¼ÒʹÓõĹ¥·ÀÕóÈÝID
    # @return: ¹¥»÷·½ÕóÈÝID, ·ÀÊØ·½ÕóÈÝID
    return ShareDefine.Lineup_Arena, ShareDefine.Lineup_ArenaDef
 
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
    ## »ØºÏÕ½¶·½áÊø
    if not curPlayer:
        return
    
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = turnFight.tagPlayerID
    isWin = turnFight.isWin
    
    canAtkRet = __checkCanAtkTagPlayer(curPlayer, tagPlayerID)
    GameWorld.DebugLog("½áË㾺¼¼³¡! isWin=%s,tagPlayerID=%s,canAtkRet=%s" % (isWin, tagPlayerID, canAtkRet), playerID)
    if canAtkRet == None:
        return
    
    billboardMgr = DBDataMgr.GetBillboardMgr()
    billBoard = billboardMgr.GetBillboard(ShareDefine.Def_BT_Arena)
    
    atkAddScore, defDecScore = 0, 0
    if isWin:
        winScoreList = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 1)
        scoreCnt = len(winScoreList)
        scoreIndex = scoreCnt - 1 # Ä¬ÈÏ×îµÍ·Öµµ
        # Æ¥ÅäµÄ
        if canAtkRet >= 0: 
            if canAtkRet < scoreCnt:
                scoreIndex = canAtkRet
                GameWorld.DebugLog("ÔÚÆ¥ÅäÖеÄ! scoreIndex=%s" % scoreIndex, playerID)
                
        # ¸´³ðµÄ
        else:
            # °´ÅÅÃû²î
            fromLowerCnt, matchPerRank = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 2)
            
            curPlayerRank = billBoard.IndexOfByID(playerID) + 1
            tagPlayerRank = billBoard.IndexOfByID(tagPlayerID) + 1
            if curPlayerRank >= 1 and tagPlayerRank >= 1:
                fromRank = curPlayerRank - (scoreCnt - fromLowerCnt) * matchPerRank
                for index in range(scoreCnt):
                    toRank = fromRank + matchPerRank - 1
                    if fromRank <= tagPlayerRank <= toRank:
                        scoreIndex = index
                        break
                    fromRank = toRank + 1
                    
            GameWorld.DebugLog("ÔÚ¸´³ðÖеÄ! curPlayerRank=%s,tagPlayerRank=%s,scoreIndex=%s" % (curPlayerRank, tagPlayerRank, scoreIndex), playerID)
            
        winScoreInfo = winScoreList[scoreIndex] if scoreIndex < scoreCnt else winScoreList[-1]
        atkAddScore, defDecScore = winScoreInfo
        GameWorld.DebugLog("scoreIndex=%s,winScoreInfo=%s" % (scoreIndex, winScoreInfo), playerID)
        
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
        return
    
    # ÎÞÂÛʤ¸º£¬Ö»ÒªÌôÕ½¶¼¸ø¹Ì¶¨½±Àø
    awardItemList = IpyGameDataPY.GetFuncEvalCfg("ArenaSet", 4)
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Arena", False, {}], isNotifyAward=False)
    
    __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore)
    
    overMsg.update({"tagPlayerID":tagPlayerID, "atkAddScore":atkAddScore, "defDecScore":defDecScore,
                    FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(awardItemList)})
    
    PlayerArena.Sync_ArenaInfo(curPlayer)
    
    # Õ½¶·½áÊøÏµÍ³Ç¿ÖÆË¢ÐÂÆ¥Åä
    PlayerArena.DoArenaMatchRefresh(curPlayer, True, isSys=True)
    return
 
def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
    ## ¸üÐÂÕ½¶·Ïà¹ØÈÕÖ¾¡¢°ñµ¥µÈ
    
    playerID = curPlayer.GetPlayerID()
    maxCount = min(50, IpyGameDataPY.GetFuncCfg("ArenaSet", 2))
    score = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
    updScore = max(0, score + atkAddScore)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaScore, updScore)
    GameWorld.DebugLog("score=%s,atkAddScore=%s,updScore=%s" % (score, atkAddScore, updScore), playerID)
    
    tagViewCache = turnFight.tagViewCache
    gameRecMgr = DBDataMgr.GetGameRecMgr()
    atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
    recData = atkRecMgr.AddRecData(maxCount)
    PlayerArena.SetRecUpdScore(recData, updScore)
    PlayerArena.SetRecAtkType(recData, PlayerArena.RecAtkType_Atk)
    PlayerArena.SetRecTagPlayerID(recData, tagPlayerID)
    PlayerArena.SetRecIsWin(recData, isWin)
    PlayerArena.SetRecFace(recData, tagViewCache.GetFace())
    PlayerArena.SetRecFacePic(recData, tagViewCache.GetFacePic())
    PlayerArena.SetRecRealmLV(recData, tagViewCache.GetRealmLV())
    PlayerArena.SetRecLV(recData, tagViewCache.GetLV())
    # Ãû×Ö¡¢±ä¸ü»ý·Ö +-¡¢Õ½Á¦
    # Õ½Á¦Í³Ò»¼Ç¼·ÀÊØÕóÈÝ
    fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.Lineup_ArenaDef)
    recData.SetUserData({"Name":tagViewCache.GetPlayerName(), "AddScore":atkAddScore, "FightPower":fightPower})
    # ¹¥»÷·½½öÔÚ»ý·Ö±ä¸ü»òÕß³õʼ»ý·Öʱ¸üаñµ¥
    if atkAddScore or updScore == IpyGameDataPY.GetFuncCfg("ArenaSet", 1):
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Arena, updScore)
        
    # ±»»÷·½
    if tagPlayerID < ShareDefine.RealPlayerIDStart:
        GameWorld.DebugLog("Ä¿±ê·ÇÕæÊµÍæ¼Ò²»´¦Àí! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    # ÒÔÕ½¶·¼Ç¼×÷Ϊ×îлý·ÖµÄ¸üмǼ£¬Ö§³ÖÀëÏßÍæ¼ÒÉÏÏߺó¸üÐÂ×îлý·Ö
    # ÓÉÓڷǰñµ¥ÉϵÄÍæ¼Ò²»»á±»Æ¥Åäµ½£¬ËùÒÔ±»Æ¥Åäµ½µÄ¿ÉÒÔÀí½âΪһ¶¨ÓÐÕ½¶·¼Ç¼£¬ÒòΪҪÉϰñ±ØÐëÕ½¶·¹ý
    defRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, tagPlayerID)
    if not defRecMgr.GetCount():
        GameWorld.DebugLog("Ä¿±êûÓжÔÕ½¼Ç¼²»´¦Àí! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    finalRecData = defRecMgr.At(defRecMgr.GetCount() - 1)
    if not GameWorld.CheckTimeIsSameWeek(finalRecData.GetTime()):
        GameWorld.DebugLog("Ä¿±ê±¾ÖÜûÓжÔÕ½¼Ç¼²»´¦Àí! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    defScore = PlayerArena.GetRecUpdScore(finalRecData)
    updScore = max(0, defScore - defDecScore)
    GameWorld.DebugLog("defScore=%s,defDecScore=%s,updScore=%s" % (defScore, defDecScore, updScore), playerID)
    
    recData = defRecMgr.AddRecData(maxCount)
    PlayerArena.SetRecUpdScore(recData, updScore)
    PlayerArena.SetRecAtkType(recData, PlayerArena.RecAtkType_Def)
    PlayerArena.SetRecTagPlayerID(recData, playerID)
    PlayerArena.SetRecIsWin(recData, not isWin)
    PlayerArena.SetRecFace(recData, curPlayer.GetFace())
    PlayerArena.SetRecFacePic(recData, curPlayer.GetFacePic())
    PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
    PlayerArena.SetRecLV(recData, curPlayer.GetLV())
    # Ãû×Ö¡¢±ä¸ü»ý·Ö +-¡¢Õ½Á¦
    fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaDef)
    recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
    if defDecScore: # ·ÀÊØ·½½ö±ä¸üʱ¸üÐÂ
        PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)
    return