#!/usr/bin/python
|
# -*- coding: GBK -*-
|
|
##@package PlayerMissionDir
|
# »ñµÃÍæ¼ÒÈÎÎñÁÐ±í£¨Ö§³ÖÍæ¼ÒID£©
|
#
|
# @author xdh
|
# @date 2010-4-23
|
# @version 1.0
|
#
|
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
|
#
|
# Ä£¿éÏêϸ˵Ã÷
|
|
import GameWorld
|
import Lang
|
import LogUI
|
|
## GMÃüÁîÖ´ÐÐÈë¿Ú
|
# @param curPlayer µ±Ç°Íæ¼Ò
|
# @param playerList ²ÎÊýÁбí [Íæ¼ÒID, missionID]
|
# @return None
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def OnExec(curPlayer, playerList):
|
if len(playerList) == 0:
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("PlayerMissionDir Íæ¼ÒID, [ÈÎÎñID]"))
|
return
|
playerID = playerList[0]
|
|
playerManager = GameWorld.GetMapCopyPlayerManager()
|
findPlayer = playerManager.FindPlayerByID(playerID)
|
if not findPlayer:
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("µ±Ç°µØÍ¼Î´ÕÒµ½Íæ¼ÒID:%s"%playerID))
|
return
|
if len(playerList) == 1:
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("Íæ¼ÒID£º%d ÈÎÎñ״̬ÈçÏÂ"%(playerID)))
|
for i in range(0, findPlayer.GetMissionCount()):
|
#±éÀúÈÎÎñÁбí, ÕÒµ½Õâ¸öÈËÎï¿ÉÒÔÖ´ÐеÄÈÎÎñ
|
curMission = findPlayer.GetMissionByIndex(i)
|
#»ñµÃÈÎÎñID
|
MissionID = curMission.GetMissionID()
|
#»ñµÃÈÎÎñ״̬
|
MissionState =curMission.GetState()
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("ÈÎÎñID£º%d ÈÎÎñ״̬£º%d"%(MissionID,MissionState)))
|
return
|
|
missionID = playerList[1]
|
curMission = findPlayer.FindMission(missionID)
|
if curMission == None:
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("Íæ¼Òid:%s ÎÞ´ËÈÎÎñ£º%d"%(playerID, missionID)))
|
return
|
MissionState =curMission.GetState()
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("Íæ¼ÒID£º%s ÈÎÎñID£º%d ÈÎÎñ״̬£º%d"%(playerID, missionID,MissionState)))
|
for i in range(curMission.GetPropertyCount()):
|
GameWorld.DebugAnswer(curPlayer, Lang.GBText("Íæ¼ÒÈÎÎñID£º%d state = %d key = %s value = %d"%(missionID,curMission.GetState(),
|
curMission.GetPropertyNameByIndex(i),
|
curMission.GetPropertyValueByIndex(i)
|
)))
|