hxp
5 天以前 d5c268fa56e84359541b82f48fd657846dfd63c1
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.UpdatePlayerName
#
# @todo:¸ÄÃû
# @author hxp
# @date 2025-10-15
# @version 1.0
#
# ÏêϸÃèÊö: ¸ÄÃû
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-15 19:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import PlayerControl
import ChPyNetSendPack
import IPY_PlayerDefine
import NetPackCommon
import IpyGameDataPY
import PyMongoMain
import ItemCommon
import PlayerTask
import DirtyList
import ChPlayer
 
def OnPlayerLogin(curPlayer):
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename):
        Sync_UpdatePlayerNameCount(curPlayer)
    return
 
#//A1 22 ½ÇÉ«¸ÄÃû #tagUpdatePlayerName
#
#struct tagUpdatePlayerName
#{
#    tagHead        Head;
#    BYTE        NewNameLen; 
#    char        NewName[NewNameLen];
#    BYTE        ItemIndex;  //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
#    DWORD        ServerID;
#};
def UpdatePlayerName(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    inputName = clientData.NewName
    inputName = GameWorld.GetGameWorld().GetCharTrim(inputName)
    newName = GetPlayerFullName(curPlayer, inputName)
    if not newName:
        return
    
    if DirtyList.IsWordForbidden(inputName):
        GameWorld.DebugLog("Íæ¼Ò¸ÄÃû´æÔÚÃô¸Ð´Ê! %s" % GameWorld.CodeToGbk(inputName), playerID)
        PlayerControl.NotifyCode(curPlayer, "NameSensitive")
        return
    
    ctrlDB = PyMongoMain.GetUserCtrlDB()
    if ctrlDB.findDBPlayerByName(newName):
        GameWorld.DebugLog("Íæ¼Ò¸ÄÃûÒÑ´æÔÚ! %s" % GameWorld.CodeToGbk(newName), playerID)
        PlayerControl.NotifyCode(curPlayer, "NameExists")
        return
    
    renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
    if renameState:
        needItemID = IpyGameDataPY.GetFuncCfg("PlayerRename", 4)
        needItemCnt = 1
        lackCnt = needItemCnt
        if needItemID:
            costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
            lackCnt = needItemCnt - bindCnt - unBindCnt
            if lackCnt > 0:
                GameWorld.DebugLog("¸ÄÃû¿¨²»×ã! needItemID=%s,needItemCnt=%s,lackCnt=%s" % (needItemID, needItemCnt, lackCnt))
                
        # µÀ¾ß²»×ãʱÏûºÄ»õ±Ò
        if lackCnt > 0:
            moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
            if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
                return
            
    GameWorld.DebugLog("Íæ¼Ò¸ÄÃû: %s" % GameWorld.CodeToGbk(newName), playerID)
    if not ctrlDB.updateDBPlayerName(playerID, newName):
        return
    
    if renameState:
        if lackCnt > 0:
            PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
        else:
            ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Rename")
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
        Sync_UpdatePlayerNameCount(curPlayer)
        
    oldName = curPlayer.GetName()
    curPlayer.SetPlayerName(newName)
    GameWorld.GetPlayerManager().UpdatePlayerNameIndex(oldName, newName)
    GameWorld.GetMapCopyPlayerManager().UpdatePlayerNameIndex(oldName, newName)
    
    #¸ÄÃû½á¹û
    clientPack = ChPyNetSendPack.tagSCRenameResult()
    clientPack.PlayerName = curPlayer.GetPlayerName()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    
    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_PlayerName) # Íæ¼ÒÃû
    
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_Rename)
    return
 
def GetPlayerFullName(curPlayer, playerName):
    ## »ñÈ¡Íæ¼ÒÈ«Ãû
    serverID = GameWorld.GetPlayerServerID(curPlayer)
    nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
    if not nameFormatInfo:
        return ""
    nameFormat = nameFormatInfo[0]
    paramList = [eval(pName) for pName in nameFormatInfo[1:]]
    fullName = nameFormat % tuple(paramList)
    
    maxLen = min(33, IpyGameDataPY.GetFuncCfg("PlayerRename", 2))
    if len(fullName) > maxLen:
        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
        GameWorld.DebugLog("Íæ¼ÒÈ«Ãû³¤¶ÈÊÜÏÞ! %s len=%s > %s, serverID=%s" % (GameWorld.CodeToGbk(fullName), len(fullName), maxLen, serverID))
        return ""
    
    return fullName
 
def Sync_UpdatePlayerNameCount(curPlayer):
    clientPack = ChPyNetSendPack.tagUpdatePlayerNameCount()
    clientPack.Count = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return