#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.PassiveTrigger.PassiveEff_5001
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#
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# @todo:½áËãij³ÖÐøbuff»ØºÏЧ¹û£¨¿ÉÒÔÊǹ¥»÷»òÖÎÁÆ£©
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# @author hxp
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# @date 2025-08-19
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# @version 1.0
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#
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# ÏêϸÃèÊö: ½áËãij³ÖÐøbuff»ØºÏЧ¹û£¨¿ÉÒÔÊǹ¥»÷»òÖÎÁÆ£©
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2025-08-19 16:00"""
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#-------------------------------------------------------------------------------
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import TurnBuff
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import GameWorld
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def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
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#½áËãÒ»´Î¿Û³ý1»ØºÏ
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remainTime = effBuff.GetRemainTime()
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TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
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if remainTime == 0:
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GameWorld.DebugLog("ÓÀ¾Ãbuff£¬²»¿Û»ØºÏÊý")
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return True
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remainTime -= 1
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if remainTime <= 0:
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TurnBuff.DoBuffDel(turnFight, batObj, effBuff)
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else:
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effBuff.SetRemainTime(remainTime)
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TurnBuff.SyncBuffRefresh(turnFight, batObj, effBuff)
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return True
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