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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5001
#
# @todo:½áËãij³ÖÐøbuff»ØºÏЧ¹û£¨¿ÉÒÔÊǹ¥»÷»òÖÎÁÆ£©
# @author hxp
# @date 2025-08-19
# @version 1.0
#
# ÏêϸÃèÊö: ½áËãij³ÖÐøbuff»ØºÏЧ¹û£¨¿ÉÒÔÊǹ¥»÷»òÖÎÁÆ£©
#
#-------------------------------------------------------------------------------
#"""Version = 2025-08-19 16:00"""
#-------------------------------------------------------------------------------
 
import TurnBuff
import GameWorld
 
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
    #½áËãÒ»´Î¿Û³ý1»ØºÏ
    remainTime = effBuff.GetRemainTime()
    
    TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
    
    if remainTime == 0:
        GameWorld.DebugLog("ÓÀ¾Ãbuff£¬²»¿Û»ØºÏÊý")
        return True
    
    remainTime -= 1
    TurnBuff.SetBuffRemainTime(turnFight, batObj, effBuff, remainTime)
    
    return True