hxp
2025-06-12 edc3910a9d090e5df4deb2dbc37709a740375938
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.Charm
#
# @todo:÷ÈÁ¦
# @author hxp
# @date 2021-12-03
# @version 1.0
#
# ÏêϸÃèÊö: ÷ÈÁ¦
#
#-------------------------------------------------------------------------------
#"""Version = 2021-12-03 19:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerControl
import IpyGameDataPY
import PlayerCharm
 
 
def __Help(curPlayer):
    GameWorld.DebugAnswer(curPlayer, "---------- %s" % GameWorld.GetCurrentDataTimeStr())
    GameWorld.DebugAnswer(curPlayer, "Çå¿Õ÷ÈÁ¦: Charm 0")
    GameWorld.DebugAnswer(curPlayer, "÷ÈÁ¦µÈ¼¶: Charm µÈ¼¶")
    GameWorld.DebugAnswer(curPlayer, "Ëæ»ú÷ÈÁ¦: Charm 1 ÈËÊý  ¹±Ï×ÈËÊý [Ñ¡Ìî Ëæ»ú·¶Î§ÖµA B]")
    GameWorld.DebugAnswer(curPlayer, "Ëæ»ú·¶Î§Öµ²»ÌîµÄ»°Ä¬ÈÏ10~1000")
    GameWorld.DebugAnswer(curPlayer, "Ôö¼Ó÷ÈÁ¦: Charm 2 ÊýÖµ [Ñ¡Ìî ¹±Ï×Íæ¼ÒID »ñµÃÍæ¼ÒID]")
    GameWorld.DebugAnswer(curPlayer, "Íæ¼ÒID²»ÌîµÄ»°¾ùĬÈÏ×Ô¼º")
    return
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí [addSkillID]
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    
    if not msgList:
        __Help(curPlayer)
        return
    
    value1 = msgList[0]
    
    # ÉèÖÃ÷ÈÁ¦µÈ¼¶
    if value1 > 0 and len(msgList) == 1:
        maxIpyData = IpyGameDataPY.IPY_Data().GetLoveCharmByIndex(IpyGameDataPY.IPY_Data().GetLoveCharmCount() - 1)
        if maxIpyData:
            value1 = min(value1, maxIpyData.GetCharmLV())
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃ÷ÈÁ¦µÈ¼¶: %s" % value1)
        PlayerControl.SetCharmLV(curPlayer, value1)
        PlayerCharm.RefreshCharmAttr(curPlayer)
        return
    
    isSendGameServer = True
    # Çå¿Õ÷ÈÁ¦
    if value1 == 0:
        PlayerControl.SetCharmLV(curPlayer, value1)
        PlayerCharm.RefreshCharmAttr(curPlayer)
        
    # Ëæ»ú÷ÈÁ¦
    elif value1 == 1 and len(msgList) >= 3:
        pass
    
    # Ôö¼Ó÷ÈÁ¦
    elif value1 == 2 and len(msgList) >= 2:
        pass
    
    else:
        __Help(curPlayer)
        return
    
    return isSendGameServer