#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package GM.Commands.ClearCollectNPCCnt
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#
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# @todo:ÖØÖòɼ¯NPC´ÎÊýÏà¹Ø
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# @author hxp
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# @date 2017-05-03
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÖØÖòɼ¯NPC´ÎÊýÏà¹Ø
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2017-05-03 11:00"""
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#-------------------------------------------------------------------------------
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import ChConfig
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import PlayerControl
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import IpyGameDataPY
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import NPCCommon
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import GameWorld
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## GMÃüÁîÖ´ÐÐÈë¿Ú
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param list ²ÎÊýÁбí [npcID]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer, paramList):
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resetNPCIDList = []
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ipyDataMgr = IpyGameDataPY.IPY_Data()
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for index in xrange(ipyDataMgr.GetCollectNPCCount()):
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ipyData = ipyDataMgr.GetCollectNPCByIndex(index)
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npcID = ipyData.GetNPCID()
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, 0)
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if not ipyData.GetMaxCollectCount():
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continue
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if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID):
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continue
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0)
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resetNPCIDList.append(npcID)
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if resetNPCIDList:
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NPCCommon.SyncCollNPCTime(curPlayer, resetNPCIDList)
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GameWorld.DebugAnswer(curPlayer, "ÖØÖòɼ¯NPC³É¹¦")
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npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
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NPCCommon.UpdateNPCAttackCount(curPlayer, npcID, 0)
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return
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