hxp
2025-06-12 edc3910a9d090e5df4deb2dbc37709a740375938
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.CreateFamily
#
# @todo:´´½¨¼ÙÏÉÃË
# @author hxp
# @date 2025-05-09
# @version 1.0
#
# ÏêϸÃèÊö: ´´½¨¼ÙÏÉÃË
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-09 12:20"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerViewCache
import IPY_PlayerDefine
import PlayerFamily
import DBDataMgr
import random
 
## Ö´ÐÐÂß¼­
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param gmList []
#  @return None
def OnExec(curPlayer, gmList):
    
    if not gmList:
        #GameWorld.DebugAnswer(curPlayer, "´´½¨¿ç·þ¼ÙÏÉÃË: CreatFamily c ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý]")
        #GameWorld.DebugAnswer(curPlayer, "ɾ³ý¿ç·þ¼ÙÏÉÃË: CreatFamily c 0")
        GameWorld.DebugAnswer(curPlayer, "½¨±¾·þ¼ÙÏÉÃË: CreatFamily ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý]")
        GameWorld.DebugAnswer(curPlayer, "ɾ±¾·þ¼ÙÏÉÃË: CreatFamily 0")
        GameWorld.DebugAnswer(curPlayer, "Êä³öÏÉÃËÁбí: CreatFamily pl [ÌõÊý ´ÓµÚxÃû]")
        GameWorld.DebugAnswer(curPlayer, "Êä³öÏÉÃËÃ÷ϸ: CreatFamily pf ÏÉÃËID")
        GameWorld.DebugAnswer(curPlayer, "Ìí¼Ó¼ÙÉêÇëÈË: CreatFamily j [ÉêÇëÊý ÏÉÃËID]")
        return
    
    value1 = gmList[0]
    if value1 == "c":
        # ¿ç·þÃüÁî
        return
    
    if value1 == "pl":
        __printFamilyList(curPlayer, gmList)
        return
    
    if value1 == "pf":
        __printFamilyInfo(curPlayer, gmList)
        return
    
    if value1 == "j":
        __addFackRequestJoin(curPlayer, gmList)
        return
    
    creatCount = value1
    if creatCount <= 0:
        __delFackFamily(curPlayer)
        return
    __createFackFamily(curPlayer, gmList)
    return
 
def __addFackRequestJoin(curPlayer, gmList):
    reqCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        GameWorld.DebugAnswer(curPlayer, "ûÓиÃÏÉÃË: %s" % familyID)
        return
    
    reqCnt = min(reqCnt, 100)
    fackIDList = range(1, 200)
    random.shuffle(fackIDList)
    addCnt = 0
    reqDict = family.GetReqJoinPlayerInfo()
    for fackID in fackIDList:
        if fackID in reqDict:
            continue
        family.AddReqJoinPlayerID(fackID)
        addCnt += 1
        if addCnt >= reqCnt:
            break
    # ¹ã²¥¸øÓÐÕÐÈËȨÏÞµÄ
    clientPack = PlayerFamily.GetPack_FamilyReqJoinInfo(familyID)
    PlayerFamily.Broadcast_FamilyPack(familyID, clientPack, PlayerFamily.FamilyPowerID_Call)
    GameWorld.DebugAnswer(curPlayer, "Ôö¼ÓÉêÇëÊý:%s, ×ÜÉêÇë:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
    return
 
def __printFamilyList(curPlayer, gmList):
    printCnt = gmList[1] if len(gmList) > 1 else 100
    fromIndex = gmList[2] if len(gmList) > 2 else 0
    
    printAnswerCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyMgr.Sort()
    familyCnt = familyMgr.GetCount()
    GameWorld.DebugAnswer(curPlayer, "ÏÉÃË×ÜÊý: %s" % familyCnt)
    for index in range(fromIndex, fromIndex + printCnt):
        if index >= familyCnt:
            break
        family = familyMgr.GetAt(index)
        rank = index + 1
        
        text = "%s,ID:%s,LV:%s,Õ½Á¦:%s,³ÉÔ±:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount())
        printAnswerCnt += 1
        if printAnswerCnt <= 100:
            GameWorld.DebugAnswer(curPlayer, text)
        else:
            GameWorld.DebugLog(text)
            
    return
 
def __printFamilyInfo(curPlayer, gmList):
    familyID = gmList[1] if len(gmList) > 1 else curPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        GameWorld.DebugAnswer(curPlayer, "ÏÉÃ˲»´æÔÚ: %s" % familyID)
        return
    
    GameWorld.DebugAnswer(curPlayer, "----- ¡¾%s¡¿ -----" % (GameWorld.CodeToGbk(family.GetName())))
    GameWorld.DebugAnswer(curPlayer, "ÏÉÃËID:%s,ServerID:%s" % (familyID, family.GetServerID()))
    GameWorld.DebugAnswer(curPlayer, "LV:%s,Exp:%s" % (family.GetLV(), family.GetExp()))
    GameWorld.DebugAnswer(curPlayer, "ÉóºË:%s,µÈ¼¶Ìõ¼þ:%s,ÉêÇëÊý:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
    GameWorld.DebugAnswer(curPlayer, "»ÕÕÂ:%s" % (family.GetEmblemID()))
    GameWorld.DebugAnswer(curPlayer, "×ÜÕ½Á¦:%s,ÈËÊý:%s" % (family.GetFightPowerTotal(), family.GetCount()))
    GameWorld.DebugAnswer(curPlayer, "ÃËÖ÷:%s" % (family.GetLeaderID()))
    for index in range(family.GetCount()):
        member = family.GetAt(index)
        playerID = member.GetPlayerID()
        fightPower = member.GetFightPowerTotal()
        GameWorld.DebugAnswer(curPlayer, "%s,%s,ְλ:%s,Õ½Á¦:%s" % (index, playerID, member.GetFmLV(), fightPower))
        
    return
 
def __delFackFamily(curPlayer):
    
    delCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    for index in range(familyMgr.GetCount())[::-1]:
        family = familyMgr.GetAt(index)
        familyID = family.GetID()
        if familyID > ShareDefine.FackFamilyIDMax:
            continue
        familyMgr.DelFamily(family.GetID())
        
    if curPlayer:
        GameWorld.DebugAnswer(curPlayer, "ɾ³ý¼ÙÏÉÃËÊý: %s,Ê£Óà:%s" % (delCnt, familyMgr.GetCount()))
    elif GameWorld.IsCrossServer():
        GameWorld.DebugAnswer(None, "ɾ³ý¿ç·þ¼ÙÏÉÃË: %s,Ê£Óà:%s" % (delCnt, familyMgr.GetCount()))
    return
 
def __createFackFamily(curPlayer, gmList):
    ## ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý]
    
    creatCount = gmList[0] if len(gmList) > 0 else 1 # Ä¬ÈÏ1¸ö
    familyFightPower = gmList[1] if len(gmList) > 1 else 10000000
    serverID = gmList[2] if len(gmList) > 2 else random.randint(1, 200)
    familyLV = gmList[3] if len(gmList) > 3 else 1 # Ä¬ÈÏ1¼¶
    memberCnt = gmList[4] if len(gmList) > 4 else random.randint(1, 10)
    
    FakeFamilyName = GameWorld.GbkToCode("ÉñÃØ¾üÍÅ")
    
    fackFamilyID = ShareDefine.FackFamilyIDStart
    fackMemID = ShareDefine.FackPlayerIDStart
    fackMemIDMax = ShareDefine.FackPlayerIDMax
    
    fackMemIDList = []
    createOKCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    for _ in range(min(creatCount, 100)):
        fackFamily = familyMgr.FindFamily(fackFamilyID)
        while fackFamily and fackFamilyID < ShareDefine.FackFamilyIDMax:
            for m in xrange(fackFamily.GetCount()):
                member = fackFamily.GetAt(m)
                memID = member.GetPlayerID()
                if memID and memID not in fackMemIDList:
                    fackMemIDList.append(memID)
            fackFamilyID += 1
            fackFamily = familyMgr.FindFamily(fackFamilyID)
            
        if fackFamily:
            break
        
        fackFamilyName = "%s%s" % (FakeFamilyName, fackFamilyID)
        fackFamily = familyMgr.AddFamily(fackFamilyName, serverID, fackFamilyID)
        fackFamilyID += 1
        if not fackFamily:
            continue
        
        fackFamily.SetLV(familyLV)
        fackFamily.SetFightPowerTotal(familyFightPower)
        fackFamily.SetEmblemID(1)
        fackFamily.SetJoinReview(1) # ÉèÖÃÐèÒªÉóºË
        fackFamily.SetJoinLVMin(random.randint(0, 1000))
        
        GameWorld.DebugLog("´´½¨¼ÙÏÉÃË: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s" 
                           % (fackFamilyID, serverID, familyFightPower, memberCnt))
        for _ in range(memberCnt):
            
            while fackMemID in fackMemIDList and fackMemID < fackMemIDMax:
                fackMemID += 1
                    
            if fackMemID in fackMemIDList:
                break
            
            member = fackFamily.AddMember(fackMemID)
            if not member:
                continue
            
            if not fackFamily.GetLeaderID():
                member.SetFmLV(IPY_PlayerDefine.fmlLeader)
                fackFamily.SetLeaderID(fackMemID)
                
            fackMemID += 1
            
        # ¸ù¾Ý³É¹¦´´½¨µÄ³ÉԱƽ¾ù·ÖÅä×ÜÕ½Á¦
        memFightPowerTotal = familyFightPower
        memCnt = fackFamily.GetCount()
        avgValue = memFightPowerTotal / memCnt
        for m in range(memCnt):
            member = fackFamily.GetAt(m)
            memID = member.GetPlayerID()
            fmLV = member.GetFmLV()
            if m == memCnt - 1:
                memFightPower = memFightPowerTotal
            else:
                memFightPower = avgValue + memCnt / 2 - m
                memFightPowerTotal -= memFightPower
            viewCache = PlayerViewCache.FindViewCache(memID, True)
            viewCache.SetFightPowerTotal(memFightPower)
            GameWorld.DebugLog("    ÏÉÃ˳ÉÔ±: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
            member.RefreshMemberByID(memID)
            
        createOKCnt += 1
        familyFightPower += 10000
        
    familyMgr.Sort()
    if curPlayer:
        GameWorld.DebugAnswer(curPlayer, "³É¹¦´´½¨¼ÙÏÉÃË: %s,Ê£Óà:%s" % (creatCount, familyMgr.GetCount()))
    elif GameWorld.IsCrossServer():
        GameWorld.DebugAnswer(None, "³É¹¦´´½¨¿ç·þ¼ÙÏÉÃË: %s,×Ü:%s" % (creatCount, familyMgr.GetCount()))
    return